elenmirie, neutral female rodneyan Gladiator .`. .@d. ..<. ... [Elenmirie the Velite] St14 Dx10 Co14 In9 Wi7 Ch5 GlaRodFemNeu S11904 Dlvl:39 $0 HP-43(16) Pw8(8) AC4 Xp1/1 T2 Latest messages Hello elenmirie, welcome to SlashEMExtended! You are a neutral female rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. Unknown command ' '. You destroy the fire trove! You see here a fire trove corpse {0}. You hear a flinging sound. You are hit by a boulder! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of drain life (0:5) {1} e - an uncursed spellbook of levitation (0:5) {1} f - an uncursed spellbook of slow monster (0:5) {1} g - an uncursed spellbook of fireball (0:5) {1} h - an uncursed spellbook of polymorph (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 12191 Monster spawn increase reached its maximum at turn 74191 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 828036 The monster class that cannot be genocided was piercer The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: petty kobold thief (freq bonus 4) The monster species that spawned more often: greater ice cattle (freq bonus 24) The monster species that spawned more often: brain mole (freq bonus 3) The monster species that spawned more often: onanocter 3c (freq bonus 3) The monster species that spawned more often: artillery water nymph (freq bonus 6) The monster species that spawned more often: Kop (freq bonus 12) The monster species that spawned more often: Melanie (freq bonus 6) The monster species that spawned more often: radiant warp patch (freq bonus 8) The monster species that spawned more often: egocentric kamadan (freq bonus 5) The monster species that spawned more often: rock python (freq bonus 3) The monster species that spawned more often: wig sheep (freq bonus 28) The monster species that spawned more often: Uberjaquio (freq bonus 3) The monster species that spawned more often: evasive enclave officer (freq bonus 3) The monster species that spawned more often: Kenshiro (freq bonus 3) The monster species that spawned more often: occult warlock (freq bonus 6) The monster species that spawned more often: failure clock (freq bonus 12) The monster species that spawned more often: undead sexymate (freq bonus 6) The monster species that spawned more often: giant grub (freq bonus 2) The monster species that spawned more often: fleeing annoyer (freq bonus 6) The monster species that spawned more often: eight-headed hydra (freq bonus 5) The monster species that never randomly spawned: brown spore The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: cyan patch The monster species that never randomly spawned: nexus mold The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: space transport The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: chela of ghoolab shah The monster species that never randomly spawned: legion devil sergeant The monster species that never randomly spawned: inertia force fungus The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 20) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 4) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Next attribute increase check would have come at turn 274 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (1127) You are dead Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 90% 200% b - levitation 4 body 90% 300% c - slow monster 2 enchant 90% 100% d - fireball 4 matter 90% 300% e - polymorph 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 fire ants (1 created) 0 canermines (1 created) 0 little dogs (1 created) 0 air deaths (1 created) 0 egocentric kamadans (1 created) 0 gremlins (1 created) 0 dwarven wights (1 created) 0 spotted jellies (1 created) 0 small kobolds (1 created) 0 small permamimics (1 created) 0 player permamimics (1 created) 0 healing water nymphs (1 created) 0 submarine goblins (1 created) 0 squealers (3 created) 0 hell bovines (1 created) 0 spiders (1 created) 0 yellow lights (1 created) 0 arcadian avengers (1 created) 0 baby rainbow dragons (1 created) 0 young white dragons (1 created) 0 stalkers (1 created) 0 earth elementals (1 created) 0 mean mushrooms (1 created) 0 fake warp patches (1 created) 0 dark molds (1 created) 0 colluded colonies (1 created) 0 wooden spores (1 created) 0 titans (1 created) 0 nexus naga hatchlings (1 created) 0 rust monsters (1 created) 0 cobras (2 created) 0 boss monkeys (1 created) 0 stone golems (4 created) 0 vicars (1 created) 0 flower girls (1 created) 0 karate scrubs (1 created) 0 muggers (1 created) 0 tender asian girls (1 created) 0 semi-novice rogues (1 created) 0 wereeels (3 created) 0 wereghosts (1 created) 0 ice mages (1 created) 0 foxhound agents (1 created) 0 nonethical nurses (1 created) 0 royal guardians (1 created) 0 oh gods (1 created) 0 mysterious women (1 created) 0 werekrakens (3 created) Medusa (0 times) 0 Ruth's sneakers (1 created) 0 ghosts (1 created) 0 hata-matas (1 created) 0 jellyfish (5 created) 0 demonic jellyfish (1 created) 0 brassfish (2 created) 0 giant oysters (1 created) 0 piranhas (5 created) 0 lashfish (1 created) 0 school eels (1 created) 0 eel-lizards (9 created) 0 alligator snapping turtles (1 created) 0 sharks (1 created) 0 krabbies (1 created) 0 electric eels (7 created) 0 goddamn rusalkas (1 created) 0 tentacled mermaids (2 created) 0 wereeels (1 created) 0 giant piranhas (1 created) 0 seels (1 created) 0 devilfish (1 created) 0 giant yellow jellyfish (1 created) 0 giant brown jellyfish (1 created) 0 blue whales (1 created) 0 tentacruels (1 created) 0 giant bright blue jellyfish (1 created) 0 ichthyosaurs (1 created) 0 five-tentacle hententmons (1 created) 0 hentai octopi (1 created) 0 evil oranges (2 created) a fire trove 1 creatures vanquished. 115 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 39 with 11904 points, and 0 pieces of gold, after 2 moves. Killer: a boulder You were level 1 with a maximum of 16 hit points when you died. You reached the 245th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 243 11914 Elronnd-Dea-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a boulder. - [21] 244 11904 AmyBSOD-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36 [max 37]. Killed by a shotgun shell. - [29] *245 11904 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a boulder. - [16] 246 11903 AmyBSOD-Gla-Rod-Mal-Law died in The Dungeons of Doom on level 35 [max 36]. Killed by a Shiere. - [26] 247 11902 Elronnd-War-Red-Fem-Law died in The Dungeons of Doom on level 39. Killed by an acid venom. - [29]