elenmirie, neutral female rodneyan Gladiator ################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}.}}}}}..}}}}}..U...}}}}}}}}}}}}}}}}}}}} #}...}}.....}}}}}....}}}}}}}}}}}}}}}}}} #}....}}}}}}}}}}....}}}..}}}}}}}}}}} #}...r}}}}}}}}.:...}}}}(.}}}}}}.. #}....}}}}}}}}}}}}.}}}}.}}}}}}.- #}....}}}}}}}}}}}}}}}}}}.}}}...| #}.....}.}}....}}}}}}}}}.}}..`.----- #}.....>}}}}..}}}}}}}}}}}}}........| #}.....}}}}}}}}}}}}}}}}}}}}......` #}...$.}}}}}}}}}}}}}}}}}}}}....- #}......}}}}}}}}}}}}}}}}}}}}...| #}.....$.}}}}}}}..}}}}}}}}}}}}.----------------- }}}}}...@}}}}}}# #}....<] An uncursed +1 silver spear {12} hits the ceiling, then falls back on top of your head. An uncursed +1 silver spear {12} hits the floor. [-5 -> 7] The houndour bites you! That felt evil and sinister! [-1 -> 6] The houndour bites you! That felt evil and sinister! [-1 -> 6] The houndour bites you! That felt evil and sinister! [-6 -> 1] Warning: HP low! The giant black mouse bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of finger (0:5) {1} e - an uncursed spellbook of cure hallucination (0:5) {1} f - an uncursed spellbook of teleport away (0:5) {1} g - an uncursed spellbook of protection (0:5) {1} h - an uncursed spellbook of sleep (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Book drop chance was reduced to 95% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 98% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 17985 Monster spawn increase reached its maximum at turn 47385 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 301849 The monster class that cannot be genocided was nymph The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: Marleen's sneaker (freq bonus 3) The monster species that spawned more often: Grigori (freq bonus 3) The monster species that spawned more often: gravity stalk (freq bonus 5) The monster species that spawned more often: ondy (freq bonus 3) The monster species that spawned more often: petty air elemental (freq bonus 3) The monster species that spawned more often: tasloi chief (freq bonus 6) The monster species that spawned more often: sniper turret (freq bonus 6) The monster species that spawned more often: illithid (freq bonus 12) The monster species that spawned more often: undead worm (freq bonus 2) The monster species that spawned more often: torauma (freq bonus 3) The monster species that spawned more often: beige mold (freq bonus 2) The monster species that spawned more often: floating permamimic (freq bonus 4) The monster species that spawned more often: storm naga (freq bonus 6) The monster species that spawned more often: antimagic spore (freq bonus 3) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 6) The monster species that spawned more often: little pisaca (freq bonus 8) The monster species that spawned more often: wyvern (freq bonus 2) The monster species that spawned more often: mental girl (freq bonus 4) The monster species that spawned more often: large weasel (freq bonus 2) The monster species that spawned more often: baby silver dragon (freq bonus 6) The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: pooka The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: pale force patch The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: moldy stalk The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: indigo warp fungus The monster species that never randomly spawned: dark young The monster species that never randomly spawned: desert force patch The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 3) Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1488 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (219) You are dead Spells known in the end Name Level Category Fail Memory a - finger 2 divine 90% 100% b - cure hallucination 3 healing 90% 200% c - teleport away 6 body 98% 500% d - protection 1 protect 0% 100% e - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 little dogs (1 created) 0 Elke's sneakers (1 created) 0 houndours (1 created) 0 kittens (1 created) 0 flayers (1 created) 0 petit permamimics (1 created) 0 hobgoblins (1 created) 0 covetous Uruk-hai (1 created) 0 rock piercers (1 created) 0 prick bears (1 created) 0 giant black mice (1 created) 0 lurkers above (1 created) 0 flesh spawners (1 created) 0 grid bugs (2 created) 0 mohats (1 created) 0 assertion failures (1 created) 0 spore lichens (1 created) 0 moulds (1 created) 0 blue mushrooms (1 created) 0 yellow fungi (1 created) 0 mean molds (1 created) 0 stalking shriekers (1 created) 0 black force fungi (1 created) 0 crimson molds (1 created) 0 desert warp patches (1 created) 0 cursed growths (1 created) 0 house snakes (1 created) 0 grey snakes (1 created) 0 chimera snakes (1 created) 0 water trolls (2 created) 0 random horrors (1 created) 0 pencil elves (1 created) 0 wereeels (1 created) 0 psions (1 created) 0 padawans (1 created) 0 nurses (1 created) 0 GI troopers (1 created) 0 mazewalkers (1 created) 0 fragments (1 created) 0 werekrakens (1 created) Medusa (0 times) 0 mylingses (1 created) 0 tortoises (2 created) 0 jellyfish (7 created) 0 thick jellyfish (3 created) 0 piranhas (4 created) 0 giant eels (4 created) 0 school eels (1 created) 0 eel-lizards (2 created) 0 swordfish (1 created) 0 ribbon fish (1 created) 0 sharks (2 created) 0 giant crabs (1 created) 0 electric eels (1 created) 0 very annoying fish (1 created) 0 stictopi (2 created) 0 atlanteans (2 created) 0 mermaids (4 created) 0 quarterback tortoises (1 created) 0 huge eels (1 created) 0 camo fish (1 created) 0 amorphous fish (1 created) 0 whales (2 created) 0 blue whales (1 created) 0 krakens (1 created) 0 seadras (1 created) 0 ichthyosaurs (1 created) 0 whipfish (1 created) 0 master twens (1 created) 0 clinging lizards (1 created) 0 arctic fern sprouts (1 created) 0 mini rub monsters (1 created) 0 creatures vanquished. 97 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 11750 points, and 0 pieces of gold, after 9 moves. Killer: giant black mouse You were level 1 with a maximum of 16 hit points when you died. You reached the 488th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 486 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a shark. - [16] 487 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a rabid chicken. - [16] *488 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a giant black mouse. - [16] 489 11633 Lorskel-War-Dwa-Mal-Law turned to stone in The Gnomish Mines on level 11. Petrified by a bashing a petrifying monster. 196 [196] 490 11449 weirdvic-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 5. Killed by a white dragon. - [102]