elenmirie, neutral female rodneyan Gladiator .`. .@. ... [Elenmirie the Velite] St13 Dx11 Co20 In9 Wi7 Ch10 GlaRodFemNeu S12292 Dlvl:39 $0 HP-1(30) Pw22(22) AC4 Xp2/39 T3 Latest messages You hit the spike warp patch Teleporter. You get hurt by the spike warp patch Teleporter's spikes! [-5 -> 11] You curse at the spike warp patch Teleporter. You kill the spike warp patch Teleporter! Welcome to experience level 2. A book appeared at your feet! You get hurt by the spike warp patch Teleporter's spikes! [-5 -> 25] q - a tan spellbook {1}. What do you want to read? [d-moq or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You hear a chugging sound. You hear a flinging sound. You are hit by a boulder! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of sleep (0:5) {1} e - an uncursed spellbook of darkness (0:5) {1} f - an uncursed spellbook of entrapping (0:5) {1} g - an uncursed spellbook of create monster (0:5) {1} h - an uncursed spellbook of knock (0:5) {1} q - an uncursed spellbook of lightning (0:2) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17178 Monster spawn increase reached its maximum at turn 84669 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 583065 The monster class that cannot be genocided was trove The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: prehistoric turret (freq bonus 10) The monster species that spawned more often: squeaking girl (freq bonus 12) The monster species that spawned more often: phaser fungus (freq bonus 7) The monster species that spawned more often: bank robber (freq bonus 7) The monster species that spawned more often: sniper lich (freq bonus 28) The monster species that spawned more often: bullywug shaman (freq bonus 14) The monster species that spawned more often: ill patch (freq bonus 36) The monster species that spawned more often: crack abuser (freq bonus 12) The monster species that spawned more often: anguish worm (freq bonus 6) The monster species that spawned more often: electro skeleton (freq bonus 32) The monster species that spawned more often: deep sea drowning fish (freq bonus 28) The monster species that spawned more often: randomisator lich (freq bonus 8) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 12) The monster species that spawned more often: mana spore (freq bonus 10) The monster species that spawned more often: red puyo (freq bonus 14) The monster species that spawned more often: acolyte mummy (freq bonus 16) The monster species that spawned more often: blue stalk (freq bonus 7) The monster species that spawned more often: nerf orb (freq bonus 14) The monster species that spawned more often: sand maggot (freq bonus 8) The monster species that spawned more often: Grey-elf rogue (freq bonus 7) The monster species that never randomly spawned: student on strike The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: venom spore The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: Benge Barbarois The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: true missingno The monster species that never randomly spawned: voodoo fetish The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 8) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 17) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 10) Next attribute increase check would have come at turn 690 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (110) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - darkness 1 divine 4% 100% c - entrapping 6 divine 98% 500% d - create monster 4 attack 90% 300% e - knock 1 matter 4% 100% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 flying gelatinous cubes (1 created) 0 little dogs (1 created) 0 lynxes (1 created) 0 gremlins (1 created) 0 homunculi (1 created) 0 red jellies (1 created) 0 warped fallens (1 created) 0 stalactite penetrators (1 created) 0 papier-mache cows (1 created) 0 boars (1 created) 0 brown centipedes (1 created) 0 sand maggots (1 created) 0 grid bugs (1 created) 0 yellow lights (1 created) 0 harmonic alien pods (1 created) 0 chaffinches (1 created) 0 Patricia's worn-out sneakers (1 created) 0 yellow spores (1 created) 0 mean fungi (1 created) 0 spore shriekers (1 created) 0 gray force patches (1 created) a spike warp patch 0 mana warp fungi (1 created) 0 hidden warp patches (1 created) 0 colluded fungi (1 created) 0 swamp inhabitants (1 created) 0 cerulean mushrooms (1 created) 0 titans (1 created) 0 acolyte mummies (1 created) 0 dust monsters (1 created) 0 cobras (2 created) 0 apes (2 created) 0 gnome zombies (1 created) 0 stone golems (4 created) 0 dark hunters (1 created) 0 muggers (2 created) 0 werepiranhas (1 created) 0 hedrow warriors (3 created) 0 infantrymen (1 created) 0 ninja (1 created) Medusa (0 times) 0 borrowing cubes (1 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 jellyfish (9 created) 0 werepiranhas (1 created) 0 winged eels (1 created) 0 piranhas (3 created) 0 visor piranhas (1 created) 0 eel-lizards (5 created) 0 alligator snapping turtles (2 created) 0 sharks (1 created) 0 krabbies (1 created) 0 electric eels (7 created) 0 goddamn rusalkas (1 created) 0 mermaids (1 created) 0 quarterback tortoises (1 created) 0 deep sea drowning fish (1 created) 0 giant piranhas (2 created) 0 amazonas fish (1 created) 0 extremely annoying fish (1 created) 0 fishtaurs (2 created) 0 deformed fish (1 created) 0 tentacruels (1 created) 0 whipfish (1 created) 0 dark mushroom patches (1 created) 1 creatures vanquished. 97 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 39 with 12292 points, and 0 pieces of gold, after 3 moves. Killer: a boulder You were level 2 with a maximum of 30 hit points when you died. You reached the 189th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 187 12370 AmyBSOD-Gla-Rod-Fem-Law died in The Dungeons of Doom on level 36. Killed by a volcanic cattle. - [39] 188 12328 AmyBSOD-Fla-Rod-Fem-Law died in The Dungeons of Doom on level 38 [max 39]. Killed by a giant rotting toad. - [12] *189 12292 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a boulder. - [30] 190 12288 Elronnd-Dea-Rod-Fem-Cha died in The Dungeons of Doom on level 39. Killed by a raven. - [27] 191 12288 Elronnd-Dea-Rod-Fem-Cha died in The Dungeons of Doom on level 39. Killed by a forbidden arts centaur. - [31]