elenmirie, neutral female rodneyan Gladiator }}}}}}}} } }}} }} } }}}} }} } ..... }}}} }} }} }}}}} }}} }}}} .>.... }} ..}... }}} }}}} }}}} }}}}...}}}} ..}}}... }}} } }}}} }} }}} }}}}}}}...}} ....}..... } }} }} }} }} } }} }}}..}}. ..*.}}.... }}}} } }} }}} }} } }} }}}}}.. .......... }}}}}}} } }} }}}}}} } } }} }}}} ......}.. } }}}}} }} }} }} }} } .}}......}}. }}} } }}} }}} } }}}}}} ..}.R...°.}}} } }} } }}} }}}}}}} }}}} ..@@y...}} } } } }} }}} }}} ........}}}}} }} } }}}} }}}}}} }}}} ..}}%. }} }}} }} } }}} }}}}}}} }}} }}}}}}}}}}} }}}}} } }} }} }} }} }} }} }}} } }}} }} }} }}}}}}}}} }} }}} }}}}} }} }} } }}}}}} }} }}}} }} }} }} [Elenmirie the Velite] St15 Dx13 Co12 In10 Wi8 Ch6 GlaRodFemNeu S11851 Dlvl:37 $1 HP-14(16) Pw8(8) AC4 Xp1/0 T12 Latest messages Your shield of reflection deflects Meatdog's attack. (2x) You feel less confused now. Pick an object. R a rust monster or disenchanter (rust monster) (base level 5) Accessing Pokedex entry for rust monster... Base statistics of this monster type: Base level = 5, difficulty = 9, AC = 2, magic resistance = 0, alignment 0. Fast (18). Normally appears everywhere, with frequency 12. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, metallivorous swimmer. Can be seen with infravision. Is a valid polymorph form. Attacks: touches - rusts items touches - rusts items passive - rusts items The invisible knight swings her long sword. The invisible knight hits you! [-3 -> 13] The invisible knight swings her long sword. The invisible knight hits you! [-11 -> 2] Warning: HP low! Pick an object. @ a human or elf (invisible knight) (base level 10) (female) [seen: see invisible] Accessing Pokedex entry for knight... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normally appears everywhere, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. ° a wall monster (empire state building Rubber) (base level 5) Accessing Pokedex entry for empire state building... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 0, magic resistance = 20, alignment 5. Can't move around. Speed 12. Normally appears everywhere, with frequency 1. Resists cold, sleep, disintegration, level drain, death magic, needs +1 weapon to hit. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous, herbivorous. Is a valid polymorph form. Attacks: 2d3, lash - ordinary physical 2d3, trample - ordinary physical The blue laser explodes! You get blasted! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} m - 5 uncursed food rations {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} n - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of cure hallucination (0:5) {1} e - an uncursed spellbook of fire bolt (0:5) {1} f - an uncursed spellbook of magic missile (0:5) {1} g - an uncursed spellbook of enlighten (0:5) {1} Tools o - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 12 Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 76460 Monster spawn increase reached its maximum at turn 85673 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 73008 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: rub monster (freq bonus 6) The monster species that spawned more often: martian slave (freq bonus 7) The monster species that spawned more often: carrion bird (freq bonus 10) The monster species that spawned more often: Kasidori (freq bonus 8) The monster species that spawned more often: mean troll (freq bonus 20) The monster species that spawned more often: normal jelly (freq bonus 14) The monster species that spawned more often: young blood dragon (freq bonus 9) The monster species that spawned more often: azure fungus (freq bonus 8) The monster species that spawned more often: disgusting stalk (freq bonus 8) The monster species that spawned more often: guardian o' the forest (freq bonus 8) The monster species that spawned more often: volcanic elemental (freq bonus 7) The monster species that spawned more often: sweet coquette (freq bonus 13) The monster species that spawned more often: saddleback tortoise (freq bonus 8) The monster species that spawned more often: nondescript mold (freq bonus 8) The monster species that spawned more often: taker force fungus (freq bonus 9) The monster species that spawned more often: centipede (freq bonus 8) The monster species that spawned more often: enormous ogre (freq bonus 8) The monster species that spawned more often: undead scorpion (freq bonus 10) The monster species that spawned more often: pustulent patch (freq bonus 10) The monster species that spawned more often: absent growth (freq bonus 9) The monster species that spawned more often: clock old horadrim (freq bonus 8) The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: cursed warp fungus The monster species that never randomly spawned: absent colony The monster species that never randomly spawned: zubat The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: Ape Head The monster species that never randomly spawned: pale asian lady The monster species that never randomly spawned: golden growth The monster species that never randomly spawned: werepanther The monster species that never randomly spawned: panther woman The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 21) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 31) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 9) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1484 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (67) You are dead Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 200% b - fire bolt 4 matter 90% 300% c - magic missile 3 attack 90% 200% d - enlighten 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 fireflies (1 created) 0 evasive soldier ants (1 created) 0 lord slugs (1 created) 0 little dogs (2 created) 0 rabid dogs (1 created) 0 kittens (1 created) 0 hobbit merchants (1 created) 0 dwarven priests (1 created) 0 porter tengu (1 created) 0 rock kobolds (1 created) 0 leprechauns (1 created) 0 dryads (1 created) 0 humanoid dryads (1 created) 0 water nymphs (1 created) 0 dragonbreath nymphs (1 created) 0 submarine goblins (1 created) 0 thick goblin fighters (1 created) 0 timid goblins (1 created) 0 sheep (4 created) 0 squealers (1 created) 0 knapsack cows (1 created) 0 large ferrets (1 created) 0 millipedes (1 created) 0 daddy longlegses (1 created) 0 cave errors (1 created) 0 blue lasers (1 created) 0 tainted creatures (1 created) 0 hidden bats (2 created) 0 large bats (2 created) 0 birds (1 created) 0 giant bats (1 created) 0 airborne parrots (2 created) 0 tattered lurkers (1 created) 0 giant owls (1 created) 0 baby rocs (1 created) 0 ravens (1 created) 0 vampire bats (1 created) 0 dangerous vampire bats (1 created) 0 plague bats (1 created) 0 carrion birds (4 created) 0 nighthawks (1 created) 0 hunting hawks (1 created) 0 harpies (2 created) 0 black raptors (1 created) 0 giant snow bats (1 created) 0 giant grey bats (1 created) 0 silver dragon bats (1 created) 0 underground birds (1 created) 0 copper dragon bats (1 created) 0 hell buzzards (1 created) 0 swans (1 created) 0 spore lichens (1 created) 0 colony lichens (1 created) 0 deathmolds (1 created) 0 mean force patches (1 created) 0 analgesic stalks (1 created) 0 green growths (1 created) 0 red colonies (1 created) 0 sparkling patches (1 created) 0 disgusting patches (1 created) 0 disgusting force patches (1 created) 0 karmic mushrooms (1 created) 0 time patches (1 created) 0 translucent spores (1 created) 0 crunchy warp patches (1 created) 0 threshold colonies (2 created) 0 crimson force fungi (1 created) 0 ruby spores (1 created) 0 group gnome lords (4 created) 0 glib monsters (1 created) 0 invaders (1 created) 0 rust monsters (1 created) 0 red snakes (1 created) 0 grid xorns (2 created) 0 gnome zombies (1 created) 0 ghasts (1 created) 0 pupils (1 created) 0 street thugs (1 created) 0 dark elves (1 created) 0 sand archers (1 created) 0 elven archers (1 created) 0 lunatics (1 created) 0 graduates (1 created) 0 healers (1 created) 0 ice mages (1 created) 0 knights (1 created) 0 necromancers (1 created) 0 gladiators (1 created) Medusa (0 times) 0 ghost beamers (1 created) 0 mariliths (2 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 jellyfish (8 created) 0 legged tuna (1 created) 0 babelfish (1 created) 0 functioning babelfish (1 created) 0 malfunctioning babelfish (1 created) 0 giant crayfish (1 created) 0 giant clams (2 created) 0 giant oysters (1 created) 0 piranhas (4 created) 0 giant eels (2 created) 0 eel-lizards (5 created) 0 alligator snapping turtles (1 created) 0 ribbon fish (1 created) 0 sharks (3 created) 0 flying sharks (1 created) 0 bloodgills (1 created) 0 electric eels (3 created) 0 stictopi (2 created) 0 saddleback tortoises (3 created) 0 sand mites (1 created) 0 deep sea thieving fish (1 created) 0 giant piranhas (2 created) 0 ixitxachitls (1 created) 0 seels (1 created) 0 real devilfish (1 created) 0 kroncopotacas (1 created) 0 alligator kings (1 created) 0 giant sharks (2 created) 0 crueltrainers (1 created) 0 magic amazonas fish (1 created) 0 ichthyosaurs (1 created) 0 seakings (1 created) 0 vampiric ixitxachitls (1 created) 0 russian hentai (1 created) 0 newts (1 created) 0 twens (1 created) 0 gray twens (1 created) 0 hidden lizards (2 created) 0 empire state buildings (1 created) 0 bloodshot icky things (1 created) 0 jumping babelfish (1 created) 0 flying oysters (1 created) 0 jumping eels (1 created) 0 jumping shock eels (1 created) 0 creatures vanquished. 180 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 37 with 11851 points, and 1 piece of gold, after 12 moves. Killer: blue laser You were level 1 with a maximum of 16 hit points when you died. You reached the 306th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 304 11851 Elronnd-Sai-Asg-Mal-Law died in The Dungeons of Doom on level 38. Killed by a lesser intrinsic eating permamimic. - [21] 305 11851 Elronnd-Dea-Mim-Mal-Cha quit in The Dungeons of Doom on level 37 [max 38]. 17 [20] *306 11851 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37 [max 38]. Killed by a blue laser. - [16] 307 11850 AmyBSOD-Arc-Aur-Fem-Cha died in The Dungeons of Doom on level 38. Killed by an invisible force stalker. - [16] 308 11850 Elronnd-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 38. Killed by a blue firebird, while dragging an iron ball. - [16]