elenmirie, neutral female rodneyan Gladiator #. # f .#d# }}.} #####...##### ###..........@### # ##........@......## #.# #. #.......@.@.......#}.# ..@.........@@........qq #......@.@@.f.....# #.......@@@.....# ###........>..### #####...##### }}}.} ..q#@# ....#.@ .... # .....` [Elenmirie the Velite] St10 Dx13 Co15 In13 Wi5 Ch10 GlaRodFemNeu S11750 Dlvl:35 $0 HP-8(16) Pw8(8) AC4 Xp1/0 T2 Latest messages Hello elenmirie, welcome to SlashEMExtended! You are a neutral female rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. The arcade scrub turns into a laughing muscle! The asian woman drinks a steamy potion {1}! The asian woman seems more experienced. The enemy trooper wields a pistol {8}! The maia fighter hits you! [-3 -> 13] The maia fighter hits you! [-9 -> 4] The maia fighter hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of endure cold (0:5) {1} e - an uncursed spellbook of enlighten (0:5) {1} f - an uncursed spellbook of magic missile (0:5) {1} g - an uncursed spellbook of cone of cold (0:5) {1} h - an uncursed spellbook of cure stun (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 48 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 85% Wand drop chance was reduced to 71% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Monster spawn increase started at turn 44420 Monster spawn increase reached its maximum at turn 88920 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 308357 The monster class that cannot be genocided was xorn The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: Silvana (freq bonus 6) The monster species that spawned more often: sub-gnome (freq bonus 5) The monster species that spawned more often: kine of araw (freq bonus 8) The monster species that spawned more often: dark elemental (freq bonus 5) The monster species that spawned more often: dread seraph (freq bonus 8) The monster species that spawned more often: cerulean patch (freq bonus 5) The monster species that spawned more often: disguised soldier ant (freq bonus 6) The monster species that spawned more often: water mold (freq bonus 10) The monster species that spawned more often: darkwood spider (freq bonus 10) The monster species that spawned more often: undead pokemon (freq bonus 3) The monster species that spawned more often: wind growth (freq bonus 8) The monster species that spawned more often: poison trove (freq bonus 10) The monster species that spawned more often: shimmering force patch (freq bonus 6) The monster species that spawned more often: ancient orange dragon (freq bonus 12) The monster species that spawned more often: gray force patch (freq bonus 4) The monster species that spawned more often: ice mage (freq bonus 5) The monster species that spawned more often: shaped warp patch (freq bonus 4) The monster species that spawned more often: kobold alchemist (freq bonus 5) The monster species that spawned more often: lava mushroom (freq bonus 4) The monster species that spawned more often: sleep trove (freq bonus 6) The monster species that never randomly spawned: nondescript colony The monster species that never randomly spawned: black eye The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: Archon The monster species that never randomly spawned: pleased shaman The monster species that never randomly spawned: vacuum growth The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 18) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 124) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 8) Next attribute increase check would have come at turn 223 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (996) You are dead Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 85% 100% b - enlighten 4 body 90% 300% c - magic missile 3 attack 90% 200% d - cone of cold 5 matter 95% 400% e - cure stun 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 giant ants (1 created) 0 giant black dragonflies (1 created) 0 chasing yellow jackets (1 created) 0 black beetles (1 created) 0 cockatoo chicks (1 created) 0 cockatoos (2 created) 0 large racoon dogs (1 created) 0 hunting wolves (1 created) 0 kittens (2 created) 0 lion cubs (1 created) 0 panthers (1 created) 0 gremlins (1 created) 0 greater enemy cube jellies (1 created) 0 large kobolds (1 created) 0 large phasing permamimics (1 created) 0 master mimics (1 created) 0 lambs (1 created) 0 mutated rothes (1 created) 0 sheep (1 created) 0 goats (1 created) 0 mumakil (1 created) 0 cows (1 created) 0 knapsack bulls (1 created) 0 sewer rats (2 created) 0 evasive sewer rats (1 created) 0 phase spiders (1 created) 0 armored trappers (1 created) 0 death worms (1 created) 0 grid bugs (1 created) 0 petty chillbugs (1 created) 0 yellow lights (1 created) 0 blue lasers (1 created) 0 camels (1 created) 0 koalas (1 created) 0 wing baddies (1 created) 0 young red dragons (1 created) 0 blue colonies (3 created) 0 pale colonies (1 created) 0 sparkling spores (1 created) 0 sucker colonies (3 created) 0 gray warp patches (1 created) 0 disgusting stalks (3 created) 0 time molds (1 created) 0 white molds (1 created) 0 soft warp fungi (1 created) 0 venom spore lichens (1 created) 0 dark stalks (1 created) 0 crimson spores (1 created) 0 shaped colonies (1 created) 0 novel warp patches (1 created) 0 titans (1 created) 0 sword fighters (1 created) 0 stone rattlesnakes (1 created) 0 cobras (2 created) 0 water cattles (1 created) 0 abnormal vampires (1 created) 0 banshees (1 created) 0 kobold zombies (1 created) 0 archers (1 created) 0 paper golems (1 created) 0 clay-soldiers (4 created) 0 stone golems (4 created) 0 human adventurers (1 created) 0 cross-eyed mages (1 created) 0 cursers (1 created) 0 werepiercers (1 created) 0 enemy troopers (1 created) 0 flying Woodland-elves (1 created) 0 werepiranhas (1 created) 0 turkish girls (1 created) 0 Grey-elves (1 created) 0 wood elves (1 created) 0 elf-lord rogues (1 created) 0 doppelgangers (1 created) 0 otakus (1 created) 0 pickpockets (1 created) 0 yeomen (1 created) 0 deformed girls (1 created) 0 skeleton humans (1 created) 0 sluts (1 created) 0 your doppelgangers (1 created) 0 asian women (1 created) 0 thieving women (1 created) 0 fourth-wall breakers (1 created) 0 werekrakens (2 created) 0 duam xnaht agents (1 created) 0 maia fighters (1 created) Medusa (0 times) 0 grating bone devils (1 created) 0 lava demons (1 created) 0 dangerous large eels (1 created) 0 jellyfish (11 created) 0 babelfish (1 created) 0 brassfish (1 created) 0 giant crayfish (1 created) 0 piranhas (2 created) 0 visor piranhas (2 created) 0 giant eels (1 created) 0 school eels (1 created) 0 poliwags (1 created) 0 eel-lizards (2 created) 0 alligator snapping turtles (1 created) 0 sharks (1 created) 0 electric eels (8 created) 0 goddamn rusalkas (1 created) 0 atlanteans (1 created) 0 tentacled atlanteans (1 created) 0 tentacled mermaids (1 created) 0 aroma ladies (1 created) 0 tentacools (2 created) 0 horseas (2 created) 0 saddleback tortoises (1 created) 0 deep sea thieving fish (1 created) 0 box jellyfish (1 created) 0 soldier stinkers (1 created) 0 thundershock eels (1 created) 0 clock sharks (1 created) 0 blue whales (1 created) 0 water blasters (1 created) 0 twens (1 created) 0 mimic lizards (1 created) 0 nulls (1 created) 0 disintegration troves (2 created) 0 numb troves (1 created) 0 creatures vanquished. 164 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 35 with 11750 points, and 0 pieces of gold, after 2 moves. Killer: maia fighter You were level 1 with a maximum of 16 hit points when you died. You reached the 465th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 463 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by an electric eel. - [16] 464 11750 jonadab-Gla-Rod-Mal-Law died in The Dungeons of Doom on level 36. Killed by a giant squid. - [16] *465 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 35 [max 36]. Killed by a maia fighter. - [16] 466 11633 Lorskel-War-Dwa-Mal-Law turned to stone in The Gnomish Mines on level 11. Petrified by a bashing a petrifying monster. 196 [196] 467 11449 weirdvic-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 5. Killed by a white dragon. - [102]