elenmirie, neutral female rodneyan Gladiator ... .<. ).% .q8| .q@| q}| [Elenmirie the Velite] St18/01 Dx16 Co9 In9 Wi7 Ch5 GlaRodFemNeu S11800 Dlvl:37 $0 HP-3(16) Pw8(8) AC2 Xp1/0 T3 Latest messages Unknown command ' '. Pick an object. 8 a ghost (green glutton ghost) (base level 5) (male) Accessing Pokedex entry for green glutton ghost... Base statistics of this monster type: Base level = 5, difficulty = 6, AC = 5, magic resistance = 10, alignment -5. Fast (14). Normally appears everywhere, with frequency 1. Resists cold, sleep, disintegration, poison, petrification. Leaves no corpse. Not genocidable, breathless, amphibious, phasing, noncorporeal, unsolid, poisonous undead flyer. May be eaten by vegans. Follows you to other levels. Has infravision. Is a valid polymorph form. Attacks: 1d1, touches - unique Famine attack Pick an object. q a quadruped (hell cop) (base level 12) (male) Accessing Pokedex entry for hell cop... Base statistics of this monster type: Base level = 12, difficulty = 14, AC = 5, magic resistance = 0, alignment 0. Slow (10). Normally appears everywhere in groups, with frequency 1. No resistances. No conveyed resistances. Genocidable, herbivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d14, uses weapon - ordinary physical 2d7, kick - ordinary physical The green glutton ghost picks up an iridium wand {1}. The green glutton ghost reaches out, and your body shrivels. [-1 -> 15] You hear a chugging sound. (2x) The hell cop hits you! [-2 -> 14] The hell cop kicks you! [-5 -> 9] The hell cop hits you! [-4 -> 5] The hell cop kicks you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of wizard lock (0:5) {1} e - an uncursed spellbook of trap creation (0:5) {1} f - an uncursed spellbook of enlighten (0:5) {1} g - an uncursed spellbook of forbidden knowledge (0:5) {1} h - an uncursed spellbook of cure confusion (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 1 Monster spawn increase started at turn 55715 Monster spawn increase reached its maximum at turn 90547 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 139751 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: worm that walks (freq bonus 5) The monster species that spawned more often: ego dust elemental (freq bonus 10) The monster species that spawned more often: island centaur (freq bonus 4) The monster species that spawned more often: hobbit king (freq bonus 18) The monster species that spawned more often: permacloaker (freq bonus 3) The monster species that spawned more often: rotten food ration (freq bonus 12) The monster species that spawned more often: Geryon (freq bonus 14) The monster species that spawned more often: ancient of death (freq bonus 8) The monster species that spawned more often: purple mushroom patch (freq bonus 3) The monster species that spawned more often: scarlet sentai (freq bonus 5) The monster species that spawned more often: mean warp patch (freq bonus 5) The monster species that spawned more often: taker growth (freq bonus 8) The monster species that spawned more often: malicious leprechaun (freq bonus 8) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 14) The monster species that spawned more often: street thug (freq bonus 3) The monster species that spawned more often: minotaur priestess (freq bonus 6) The monster species that spawned more often: octarine colony (freq bonus 4) The monster species that spawned more often: gelatinous dice (freq bonus 24) The monster species that spawned more often: arcane horse (freq bonus 3) The monster species that spawned more often: slime growth (freq bonus 6) The monster species that never randomly spawned: fock mole The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: invisible mold The monster species that never randomly spawned: goddamn rusalka The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: giant white tick The monster species that never randomly spawned: arcane vortex The monster species that never randomly spawned: Haejin, the Enigma The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 4) Next attribute increase check would have come at turn 1191 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1254 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (229) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 90% 100% b - trap creation 7 enchant 99% 600% c - enlighten 4 body 90% 300% d - forbidden knowledge 7 divine 99% 600% e - cure confusion 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 flies of Mordor (1 created) 0 void wasps (7 created) 0 jackals (1 created) 0 kittens (1 created) 0 werepanthers (1 created) 0 gremlins (2 created) 0 stygian dolls (1 created) 0 stygian doll blowdarts (1 created) 0 stygian doll shamans (1 created) 0 small mimics (1 created) 0 wood nymphomaniacs (1 created) 0 hell cops (13 created) 0 field voles (1 created) 0 normal pseudo rats (1 created) 0 porter swarm xans (4 created) 0 yellow lights (1 created) 0 gloams (1 created) 0 kangaroos (3 created) 0 Master Archons (1 created) 0 housebats (1 created) 0 baby silver dragons (1 created) 0 baby sapphire dragons (1 created) 0 aggressive lichens (1 created) 0 immobile growths (1 created) 0 brown colonies (2 created) 0 cyan warp fungi (1 created) 0 karmic warp patches (1 created) 0 mana patches (1 created) 0 threshold warp patches (1 created) 0 desert colonies (1 created) 0 sub-gnomes (2 created) 0 club racquets (1 created) 0 titans (1 created) 0 freemason priors (1 created) 0 priest mummies (1 created) 0 cobras (2 created) 0 fucking Olog-hai (1 created) 0 hidden zruties (1 created) 0 stone golems (4 created) 0 boil-covered wretches (1 created) 0 drow rogues (1 created) 0 High Elvenkings (1 created) 0 poison mages (1 created) 0 rockers (1 created) 0 warriors (1 created) 0 superjedis (1 created) 0 dopplezons (1 created) 0 nurses (1 created) 0 werekrakens (1 created) Medusa (0 times) 0 green glutton ghosts (1 created) 0 tortoises (1 created) 0 jellyfish (9 created) 0 thick jellyfish (3 created) 0 babelfish (1 created) 0 functioning babelfish (1 created) 0 malfunctioning babelfish (1 created) 0 magikarps (1 created) 0 winged eels (1 created) 0 piranhas (3 created) 0 giant eels (1 created) 0 school eels (1 created) 0 devious eels (1 created) 0 eel-lizards (5 created) 0 alligator snapping turtles (1 created) 0 sharks (1 created) 0 bloodgills (1 created) 0 electric eels (7 created) 0 archer fish (1 created) 0 tentacled atlanteans (1 created) 0 horseas (1 created) 0 saddleback tortoises (2 created) 0 quarterback tortoises (2 created) 0 giant brown jellyfish (1 created) 0 stygian watchers (1 created) 0 poliwhirls (1 created) 0 pesky undead devilfish (1 created) 0 random fish (1 created) 0 krakens (1 created) 0 blastoises (1 created) 0 gray twens (1 created) 0 grandpas (1 created) 0 dark grues (1 created) 0 intelligent troves (1 created) 0 creatures vanquished. 138 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 37 with 11800 points, and 0 pieces of gold, after 3 moves. Killer: hell cop You were level 1 with a maximum of 16 hit points when you died. You reached the 369th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 367 11800 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37. Killed by a raven. - [16] 368 11800 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37. Killed by a rock python. - [16] *369 11800 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37. Killed by a hell cop. - [16] 370 11794 AmyBSOD-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 35 [max 36]. Killed by a petty komodo dragon. - [16] 371 11782 AmyBSOD-Gla-Rod-Fem-Law died in The Dungeons of Doom on level 36. Killed by a boulder. - [16]