elenmirie, neutral female rodneyan Gladiator ... .<.| ...| .`| d@| .}| [Elenmirie the Velite] St8 Dx10 Co13 In7 Wi9 Ch6 GlaRodFemNeu S12138 Dlvl:36 $0 HP-42(31) Pw19(19) AC4 Xp2/39 T7 Latest messages The leading mosquito stings you! [-3 -> 24] The leading mosquito tries to reach your left leg! You feel less confused now. You hit the leading mosquito! You miss the leading mosquito. The leading mosquito stings you! [-1 -> 24] The leading mosquito tries to reach your left leg! You miss the leading mosquito. (2x) The leading mosquito stings you! [-10 -> 15] The leading mosquito tries to reach your right leg! You hear a flinging sound. The boulder misses the leading mosquito. You are hit by a boulder! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - a blessed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of remove curse (0:5) {1} e - an uncursed spellbook of lightning (0:5) {1} f - an uncursed spellbook of detect unseen (0:5) {1} g - an uncursed spellbook of wizard lock (0:5) {1} h - an uncursed spellbook of stone to flesh (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 70% Wand drop chance was reduced to 77% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 26526 Monster spawn increase reached its maximum at turn 50240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 282361 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: ant or other insect (freq bonus 10) The monster species that spawned more often: frybone (freq bonus 30) The monster species that spawned more often: large amulet trove (freq bonus 38) The monster species that spawned more often: Arnold Paole (freq bonus 24) The monster species that spawned more often: onanocter 6f (freq bonus 48) The monster species that spawned more often: wolver (freq bonus 28) The monster species that spawned more often: storm of unmagic (freq bonus 26) The monster species that spawned more often: small chimpanzee (freq bonus 11) The monster species that spawned more often: decayed corpse (freq bonus 15) The monster species that spawned more often: embracing octopus (freq bonus 12) The monster species that spawned more often: Bael (freq bonus 12) The monster species that spawned more often: deep troll (freq bonus 12) The monster species that spawned more often: aoa droplet (freq bonus 28) The monster species that spawned more often: fetish blowdart (freq bonus 11) The monster species that spawned more often: hobbit mummy (freq bonus 13) The monster species that spawned more often: group goblin (freq bonus 28) The monster species that spawned more often: cheetah man (freq bonus 28) The monster species that spawned more often: chaos rat (freq bonus 12) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 24) The monster species that spawned more often: frozen mage (freq bonus 20) The monster species that spawned more often: ash clan (freq bonus 13) The monster species that never randomly spawned: python The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: Greater Solar The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: topaz growth The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: petty termite The monster species that never randomly spawned: Laura The monster species that never randomly spawned: sloth shrunken head The monster species that never randomly spawned: black lancer The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 15) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 14) Next attribute increase check would have come at turn 401 Strength training was 3 Dexterity training was 1 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1485 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (31) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% b - lightning 4 matter 90% 300% c - detect unseen 3 divine 90% 200% d - wizard lock 2 matter 90% 100% e - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures 0 putties (1 created) 0 huge cockroaches (1 created) 0 queen ants (1 created) 0 bluish beetles (1 created) 0 fire beetles (1 created) 0 leading mosquitos (1 created) 0 little dogs (1 created) 0 hell hound pups (1 created) 0 werepanthers (1 created) a gremlin 0 azure puddles (1 created) 0 gum jellies (1 created) 0 cave kobolds (1 created) 0 small mimics (1 created) 0 heat vortices (1 created) 0 grid bugs (1 created) 0 enbugs (1 created) 0 xans (1 created) 0 yellow lights (1 created) 0 alien slugs (1 created) 0 manticores (1 created) 0 shapeless air elementals (1 created) 0 orange growths (1 created) 0 cyan force fungi (1 created) 0 disgusting warp fungi (1 created) 0 soft warp fungi (1 created) 0 ice patches (1 created) 0 ferrous force patches (1 created) 0 porter gnome warriors (1 created) 0 titans (1 created) 0 blinding monsters (1 created) 0 frost monsters (1 created) 0 Nicole's lovely sneakers (1 created) 0 tu-tara warmongers (1 created) 0 doom fires (1 created) 0 cobras (2 created) 0 grid xorns (1 created) 0 stone golems (4 created) 0 werepiranhas (1 created) 0 sand lancers (1 created) 0 wereeels (2 created) 0 healers (1 created) 0 nonethical nurses (1 created) Medusa (0 times) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 pikes (1 created) 0 dangerous large eels (2 created) 0 jellyfish (10 created) 0 babelfish (2 created) 0 brassfish (1 created) 0 piranhas (1 created) 0 visor piranhas (1 created) 0 bloodthirsty piranhas (1 created) 0 giant eels (3 created) 0 devious eels (1 created) 0 eel-lizards (8 created) 0 sharks (1 created) 0 krabbies (1 created) 0 electric eels (9 created) 0 stictopi (1 created) 0 tentacled atlanteans (1 created) 0 tentacled mermaids (1 created) 0 tentacools (1 created) 0 devious skeleton fish (1 created) 0 pesky devilfish (1 created) 0 flat fish (1 created) 0 soldier stinkers (1 created) 0 kroncopotacas (1 created) 0 giant red jellyfish (1 created) 0 undead devilfish (1 created) 0 dire sharks (1 created) 0 femme fatales (1 created) 0 greek fish (1 created) 0 three-tentacle hententmons (1 created) 0 stargazers (1 created) 0 mimic lizards (1 created) 0 clear icky things (1 created) 0 freeze troves (1 created) 1 creatures vanquished. 112 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 12138 points, and 0 pieces of gold, after 7 moves. Killer: a boulder You were level 2 with a maximum of 31 hit points when you died. You reached the 190th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 188 12162 AmyBSOD-Gla-Rod-Fem-Cha died in The Dungeons of Doom on level 38. Killed by a raven. - [25] 189 12150 AmyBSOD-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 35 [max 36]. Killed by a quantum statistical mechanic. - [3] *190 12138 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a boulder. - [31] 191 12130 AmyBSOD-Gla-Rod-Mal-Cha was poisoned in The Dungeons of Doom on level 36. Poisoned by a noxious jelly. 27 [27] 192 12124 AmyBSOD-Gla-Rod-Fem-Cha died in The Dungeons of Doom on level 37. Killed by a boulder. - [25]