elenmirie, neutral female rodneyan Gladiator ... f@. rr. [Elenmirie the Velite] St13 Dx11 Co11 In14 Wi8 Ch6 GlaRodFemNeu S11750 Dlvl:36 $0 HP0(16) Pw8(8) AC4 Xp1/0 T3 Latest messages Hello elenmirie, welcome to SlashEMExtended! You are a neutral female rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. Pick an object. r a rodent (vampire bunny) (base level 5) Accessing Pokedex entry for vampire bunny... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 6, magic resistance = 0, alignment 0. Normal speed (12). Normally appears everywhere in groups, with frequency 1. Resists sleep, poison. No conveyed resistances. Small, genocidable, breathless, amphibious, carnivorous, poisonous, regenerating undead. Is a valid polymorph form. Attacks: 1d4, bite - ordinary physical bite - drains strength Pick an object. f a cat or other feline (extremely ugly cat) (base level 4) Accessing Pokedex entry for extremely ugly cat... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 6, magic resistance = 15, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. Resists sleep. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d7, bite - ordinary physical 1d7, bite - ordinary physical The extremely ugly cat bites you! [-6 -> 10] The extremely ugly cat bites you! [-2 -> 8] The vampire bunny bites you! [-2 -> 6] The vampire bunny bites you! The extremely ugly cat bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - a blessed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of turn undead (0:5) {1} e - an uncursed spellbook of repair armor (0:5) {1} f - an uncursed spellbook of force bolt (0:5) {1} g - an uncursed spellbook of cone of cold (0:5) {1} h - an uncursed spellbook of light (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 79% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Monster spawn increase started at turn 14274 Monster spawn increase reached its maximum at turn 62774 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 182526 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: gelatinous dice (freq bonus 14) The monster species that spawned more often: black harpy (freq bonus 12) The monster species that spawned more often: brown mushroom (freq bonus 3) The monster species that spawned more often: giant tan bat (freq bonus 5) The monster species that spawned more often: Barney the Dinosaur (freq bonus 6) The monster species that spawned more often: zephyr hound (freq bonus 16) The monster species that spawned more often: Carola (freq bonus 10) The monster species that spawned more often: standard snake (freq bonus 5) The monster species that spawned more often: real dark hound (freq bonus 5) The monster species that spawned more often: decaying mimic (freq bonus 14) The monster species that spawned more often: dungeon archer (freq bonus 16) The monster species that spawned more often: flame spider (freq bonus 16) The monster species that spawned more often: night giant (freq bonus 16) The monster species that spawned more often: scarlet force fungus (freq bonus 16) The monster species that spawned more often: Pondrewanon (freq bonus 6) The monster species that spawned more often: giant tick (freq bonus 4) The monster species that spawned more often: perpendicular guard (freq bonus 10) The monster species that spawned more often: metal babau (freq bonus 10) The monster species that spawned more often: deceiving patch (freq bonus 8) The monster species that spawned more often: slime ghost (freq bonus 4) The monster species that never randomly spawned: gray twen The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: charizard The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: blank mold The monster species that never randomly spawned: mean force patch The monster species that never randomly spawned: hungry patch The monster species that never randomly spawned: dark familiar The monster species that never randomly spawned: fleeing annoyer The monster species that never randomly spawned: Gross Santana The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 31) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 20) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 18) Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (226) You are dead Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% b - repair armor 3 matter 90% 200% c - force bolt 1 attack 0% 100% d - cone of cold 5 matter 95% 400% e - light 1 divine 0% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 acid blobs (1 created) 0 phasing acid blobs (1 created) 0 kittens (1 created) 0 extremely ugly cats (1 created) 0 gremlins (1 created) 0 jellies (1 created) 0 petit permamimics (1 created) 0 wood nymphs (1 created) 0 morning wood nymphomaniacs (1 created) 0 Uruk-sharks (7 created) 0 metal piercers (1 created) 0 cold bears (1 created) 0 scavengers (1 created) 0 metal moles (1 created) 0 vampire bunnies (7 created) 0 alpha metroids (1 created) 0 black unicorns (1 created) 0 normal vortices (1 created) 0 yellow lights (1 created) 0 nether ki-rin (1 created) 0 housebats (1 created) 0 golden growths (1 created) 0 cyan spores (1 created) 0 disgusting fungi (1 created) 0 spore force fungi (1 created) 0 healing force fungi (1 created) 0 purple growths (1 created) 0 colluded patches (1 created) 0 desert molds (1 created) 0 shaped spores (1 created) 0 cursed stalks (1 created) 0 agate patches (1 created) 0 titans (1 created) 0 gun liches (1 created) 0 atomic quantum mechanics (1 created) 0 rust monsters (1 created) 0 undead snakes (1 created) 0 cobras (2 created) 0 lesser umber hulks (1 created) 0 stone golems (4 created) 0 aliens (1 created) 0 redguard girls (1 created) 0 ninja boys (1 created) 0 wereeels (1 created) 0 transformers (1 created) 0 foxhound agents (1 created) 0 werekrakens (1 created) Medusa (0 times) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 jellyfish (6 created) 0 magikarps (1 created) 0 winged eels (1 created) 0 piranhas (2 created) 0 visor piranhas (2 created) 0 giant eels (1 created) 0 school eels (1 created) 0 eel-lizards (3 created) 0 alligator snapping turtles (1 created) 0 sharks (1 created) 0 electric eels (7 created) 0 stictopi (1 created) 0 merlions (1 created) 0 atlanteans (1 created) 0 tentacled atlanteans (1 created) 0 giant blue jellyfish (1 created) 0 saddleback tortoises (1 created) 0 staryus (1 created) 0 wereeels (1 created) 0 water watchers (1 created) 0 ixitxachitls (1 created) 0 extremely annoying fish (2 created) 0 pesky devilfish (1 created) 0 trocopotacas (1 created) 0 octopi (1 created) 0 two-tentacle hententmons (1 created) 0 werekrakens (1 created) 0 battle tanks (1 created) 0 undead stargazers (1 created) 0 novice light walls (1 created) 0 bouncer rubbers (1 created) 0 aqua turrets (1 created) 0 energy troves (1 created) 0 large ring troves (1 created) 0 creatures vanquished. 116 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 11750 points, and 0 pieces of gold, after 3 moves. Killer: extremely ugly cat You were level 1 with a maximum of 16 hit points when you died. You reached the 397th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 395 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a swordfish. - [16] 396 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a raven. - [16] *397 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by an extremely ugly cat. - [16] 398 11633 Lorskel-War-Dwa-Mal-Law turned to stone in The Gnomish Mines on level 11. Petrified by a bashing a petrifying monster. 196 [196] 399 11449 weirdvic-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 5. Killed by a white dragon. - [102]