elenmirie, neutral female rodneyan Gladiator ... .<.| ...| ..| ..| .@| g}| [Elenmirie the Velite] St9 Dx6 Co10 In9 Wi9 Ch5 GlaRodFemNeu S11900 Dlvl:39 $0 HP0(16) Pw8(8) AC5 Xp1/0 T7 Latest messages [-1 -> 15] The gremlin claws you! The gremlin rips into your breast with maniacal fervor! [-4 -> 11] [-1 -> 10] The gremlin bites you! [-1 -> 9] The gremlin claws you! The gremlin chuckles. You feel unable to control where you're going. You miss the gremlin. (2x) The gremlin claws you! [-1 -> 9] The gremlin claws you! The gremlin rips into your breast with maniacal fervor! [-5 -> 4] You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 4 uncursed scrolls of healing {2} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of knock (0:5) {1} e - an uncursed spellbook of charging (0:5) {1} f - an uncursed spellbook of light (0:5) {1} g - an uncursed spellbook of sleep (0:5) {1} h - a blessed spellbook of reflection (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 52% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 20707 Monster spawn increase reached its maximum at turn 57444 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1149820 The monster class that cannot be genocided was worm The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: snow woman (freq bonus 4) The monster species that spawned more often: steam vortex (freq bonus 8) The monster species that spawned more often: crystal golem (freq bonus 6) The monster species that spawned more often: venomous potato (freq bonus 7) The monster species that spawned more often: great wyrm of elements (freq bonus 6) The monster species that spawned more often: minotaur mimic (freq bonus 3) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 20) The monster species that spawned more often: rhino king (freq bonus 6) The monster species that spawned more often: petrolich (freq bonus 5) The monster species that spawned more often: Singular Grigori (freq bonus 10) The monster species that spawned more often: orange icky thing (freq bonus 8) The monster species that spawned more often: pile of monster coins (freq bonus 10) The monster species that spawned more often: giant gecko (freq bonus 16) The monster species that spawned more often: yellow warp fungus (freq bonus 10) The monster species that spawned more often: nautilus neer-do-well (freq bonus 12) The monster species that spawned more often: drunk jet guy (freq bonus 4) The monster species that spawned more often: yellow icky thing (freq bonus 5) The monster species that spawned more often: acid trove (freq bonus 5) The monster species that spawned more often: mana worm (freq bonus 4) The monster species that spawned more often: speedster maggot (freq bonus 16) The monster species that never randomly spawned: housecat The monster species that never randomly spawned: God of Speed Metal The monster species that never randomly spawned: gecko The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: innkeeper The monster species that never randomly spawned: bronze gargoyle The monster species that never randomly spawned: pidgeot The monster species that never randomly spawned: metal smasher The monster species that never randomly spawned: earth demon The monster species that never randomly spawned: water dolphin The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 152) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 36) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 3) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 5) Next attribute increase check would have come at turn 355 Strength training was 2 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1487 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (461) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 4% 100% b - charging 7 enchant 99% 600% c - light 1 divine 4% 100% d - sleep 2 enchant 90% 100% e - reflection 6 matter 98% 500% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 giant killer bees (1 created) 0 clinging blobs (1 created) 0 parrot chicks (1 created) 0 little dogs (1 created) 0 floating eyes (1 created) 0 khajiits (1 created) 0 gremlins (1 created) 0 nibelungs (1 created) 0 carvers (1 created) 0 goblin shamans (1 created) 0 scurriers (1 created) 0 cave spiders (1 created) 0 spiderlings (1 created) 0 long worms (1 created) 0 yellow lights (1 created) 0 koalas (1 created) 0 Shieres (1 created) 0 Mister PHP Books (1 created) 0 time tempests (1 created) 0 porter lichens (1 created) 0 yellow molds (1 created) 0 yellow fungi (1 created) 0 reddish force patches (1 created) 0 quantum stalks (4 created) 0 undead molds (1 created) 0 bright blue growths (1 created) 0 opal warp fungi (1 created) 0 mirror growths (1 created) 0 clay spores (1 created) 0 titans (1 created) 0 tomb mummies (1 created) 0 gray force oozes (1 created) 0 cobras (2 created) 0 kobold zombies (1 created) 0 wailing spirits (1 created) 0 stone golems (4 created) 0 battle scarred ronins (1 created) 0 water thieves (1 created) 0 enemy troopers (1 created) 0 werepiranhas (1 created) 0 kickboxing girls (1 created) 0 jesters (1 created) 0 dire witches (1 created) Medusa (0 times) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 large eels (1 created) 0 jellyfish (4 created) 0 tuna (1 created) 0 thick jellyfish (1 created) 0 magikarps (1 created) 0 giant clams (1 created) 0 giant oysters (1 created) 0 piranhas (4 created) 0 visor piranhas (1 created) 0 poliwags (1 created) 0 eel-lizards (4 created) 0 swordfish (2 created) 0 sharks (3 created) 0 flying sharks (1 created) 0 electric eels (6 created) 0 mermaids (1 created) 0 tentacled mermaids (1 created) 0 saddleback tortoises (2 created) 0 flintfish (1 created) 0 water watchers (1 created) 0 huge eels (1 created) 0 giant piranhas (3 created) 0 devious skeleton fish (1 created) 0 ixitxachitls (1 created) 0 real devilfish (1 created) 0 soldier stinkers (2 created) 0 giant red jellyfish (1 created) 0 camo fish (1 created) 0 hammerhead sharks (1 created) 0 tentacruels (1 created) 0 seahorses (1 created) 0 large gem troves (1 created) 0 creatures vanquished. 106 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 39 with 11900 points, and 0 pieces of gold, after 7 moves. Killer: gremlin You were level 1 with a maximum of 16 hit points when you died. You reached the 263rd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 261 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a raven. - [16] 262 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by an electric eel, while sleeping off a magical draught. - [16] *263 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a gremlin. - [16] 264 11882 Elronnd-Aci-Rod-Mal-Law died in The Dungeons of Doom on level 37 [max 38]. Killed by a farao mummy. - [19] 265 11874 AmyBSOD-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 38. Killed by a boulder. - [16]