elenmirie, neutral female rodneyan Gladiator ########################### ################################## #}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}.}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}.}}}}}}} #.}}}}}}}}}}}}}}}}} .`}}}}}}}}.}}}...} }}}}}}}}}}}.`}}}} #.B}B}}}...#... .# }..- #..}B}}}..<}}}}}.....# }}}}}......# #B.....}}}}..#..}}.}}}.}}...}}}}}.# `..} #.}}}}....fB};}}}.# }}}}}}}}}}.BB | #..}}}}}}}}}}}}}#.}}@}}}}}..}}}}}}}}}}}...`.- }}}}}...}}}}}}}}}}}}}}}}}};#.}}}}}}}}}}B}}}}}.# ..... ..?....}}}}}}..}}}}B}}}}B}}}}}}}}}}}} }}}}}}}}}}}}}}}}}.}}}.}} # #...} #}}}}}}}}}}}....}}}}}}}n}}# }}}.# }B..}}}}}}}}}}}}}}...}}} }}..}n}}}}}}}}}.#...}}}}}}}}.# #.... # ...}}}}}}}}}}}}}.}}}}}} }}}}}}}}}}..`.}}}}}}}.B.}})}}}}}}}}} ..... # .}}}}}.# }}}}}}}}}}} #}}}}}}}}}}}}}}}}. #..}}}}}}}}}}}}}}..}}}}} ---+-- # }}}..).} }}}}}}} #}}}}.}..}}}}}}} #.....}}}}}}}}}}}..#.}}}}. }}.}}}}}.. }}} #}} #.}..(}.. #.#.}}}}}}.}}}}}}}....}}. }}}}}..# # }..}}}.. .}}}}}}}...}}}}}}}}}}}}B# ...# }}}}}..}} }.}}}}}}}}.#..}}}}}}}}}}}} ... #}}}}}}} }}}}}}}}}}}}} }.}}}}}}}}}}}}}} }}} #}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Elenmirie the Velite] St13 Dx13 Co18 In11 Wi7 Ch8 GlaRodFemNeu S11900 Dlvl:39 $0 HP0(16) Pw8(8) AC4 Xp1/0 T5 Latest messages It hurls a forget-me-not potion {1}! The phial crashes on your head and breaks into shards. [-1 -> 15] You feel rather tired. The giant red jellyfish touches you! [-1 -> 14] You're on fire! The fire doesn't feel hot! Your spellbook of godmode catches fire and burns! You aren't hurt! The giant red jellyfish touches you! [-1 -> 14] You're on fire! The fire doesn't feel hot! The electric eel bites you! You get zapped! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks e - an uncursed spellbook of remove curse (0:5) {1} f - an uncursed spellbook of restore ability (0:5) {1} g - an uncursed spellbook of magic mapping (0:5) {1} h - an uncursed spellbook of sleep (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 384 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 43 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 13% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22772 Monster spawn increase reached its maximum at turn 44329 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 374186 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: rubber gum monster (freq bonus 6) The monster species that spawned more often: water stalk (freq bonus 12) The monster species that spawned more often: chanting spirit (freq bonus 14) The monster species that spawned more often: porter rock mole (freq bonus 12) The monster species that spawned more often: The Borshin (freq bonus 20) The monster species that spawned more often: rebel giant (freq bonus 6) The monster species that spawned more often: wing bee (freq bonus 6) The monster species that spawned more often: altmer (freq bonus 6) The monster species that spawned more often: blood bringer (freq bonus 6) The monster species that spawned more often: kiri mochi (freq bonus 12) The monster species that spawned more often: blackbelt (freq bonus 6) The monster species that spawned more often: argentum golem (freq bonus 42) The monster species that spawned more often: jiggling blob (freq bonus 48) The monster species that spawned more often: adventurer stalk (freq bonus 5) The monster species that spawned more often: undead flame mage (freq bonus 10) The monster species that spawned more often: malicious leprechaun (freq bonus 28) The monster species that spawned more often: gray twen (freq bonus 6) The monster species that spawned more often: adventurer mushroom (freq bonus 10) The monster species that spawned more often: Rejda (freq bonus 9) The monster species that spawned more often: water warp patch (freq bonus 8) The monster species that never randomly spawned: flying troll The monster species that never randomly spawned: baby orange dragon The monster species that never randomly spawned: ringseeker The monster species that never randomly spawned: ghoul queen The monster species that never randomly spawned: Naga Raja The monster species that never randomly spawned: moved shaman The monster species that never randomly spawned: blackhorn The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: mummified priest The monster species that never randomly spawned: arch-lich The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 59) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 19) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were paralyzed (-2) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (1854) You are dead Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% b - remove curse 5 protect 95% 400% c - restore ability 4 healing 90% 300% d - magic mapping 5 divine 95% 400% e - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 monotons (1 created) 0 porter floating eyes (1 created) 0 glowing eyes (1 created) 0 kittens (1 created) 0 werepanthers (1 created) 0 camo dwarves (1 created) 0 wood nymphs (1 created) 0 water nymphs (2 created) 0 goblins (1 created) 0 silky anteaters (1 created) 0 cave springies (1 created) 0 long worms (1 created) 0 bats (1 created) 0 vultures (1 created) 0 ravens (30 created) 0 lichens (1 created) 0 gore molds (1 created) 0 trap spores (1 created) 0 magic warp patches (1 created) 0 dark gray molds (1 created) 0 wereliches (1 created) 0 diver trolls (1 created) 0 ghouls (1 created) 0 flying scimitars (1 created) 0 wide-eyed tourists (1 created) 0 werepiranhas (3 created) 0 addicts (1 created) 0 kicking ninja (1 created) 0 wereeels (3 created) Medusa (0 times) 0 jellyfish (9 created) 0 babelfish (1 created) 0 giant crayfish (1 created) 0 piranhas (4 created) 0 giant eels (3 created) 0 poliwags (1 created) 0 eel-lizards (5 created) 0 alligator snapping turtles (2 created) 0 sharks (2 created) 0 electric eels (2 created) 0 squirtles (1 created) 0 tentacools (2 created) 0 saddleback tortoises (1 created) 0 flintfish (1 created) 0 staryus (1 created) 0 deep sea drowning fish (1 created) 0 giant piranhas (1 created) 0 trocopotacas (1 created) 0 flat fish (1 created) 0 giant red jellyfish (1 created) 0 whales (1 created) 0 starmies (1 created) 0 seahorses (1 created) 0 five-tentacle hententmons (1 created) 0 teethfish (2 created) 0 slowing turrets (1 created) 0 creatures vanquished. 112 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 39 with 11900 points, and 0 pieces of gold, after 5 moves. Killer: electric eel, while sleeping off a magical draught You were level 1 with a maximum of 16 hit points when you died. You reached the 262nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 260 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a camel. - [16] 261 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a raven. - [16] *262 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of * Doom on level 39. Killed by an electric eel, while sleeping off a magical draught. - [16] 263 11882 Elronnd-Aci-Rod-Mal-Law died in The Dungeons of Doom on level 37 [max 38]. Killed by a farao mummy. - [19] 264 11874 AmyBSOD-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 38. Killed by a boulder. - [16]