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Hello elenmirie, welcome to SlashEMExtended! You are a neutral female rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. Pick an object. , a corridor or a lit corridor (lit corridor) Pick an object. > a staircase down or a ladder down (staircase down) Wait! That's a burning mimic! The eel-lizard bites you! [-10 -> 6] The eel-lizard brushes against your leg. What do you want to read? [d-mo or ?*] As you read the scroll, it disappears. You feel healthier! The bloodgill bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 4 uncursed scrolls of healing {2} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of sleep (0:5) {1} e - an uncursed spellbook of sleep (0:5) {1} f - an uncursed spellbook of chemistry (0:5) {1} g - an uncursed spellbook of healing (0:5) {1} h - an uncursed spellbook of detect food (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 93% chance Amulet drop chance was reduced to 65% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 31255 Monster spawn increase reached its maximum at turn 85345 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1078048 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: huorn (freq bonus 6) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 2) The monster species that spawned more often: colluded stalk (freq bonus 4) The monster species that spawned more often: bird lady (freq bonus 6) The monster species that spawned more often: timid goblin (freq bonus 16) The monster species that spawned more often: worker ant (freq bonus 12) The monster species that spawned more often: obsidian turret (freq bonus 2) The monster species that spawned more often: troglodyte henchman (freq bonus 8) The monster species that spawned more often: irresistible force patch (freq bonus 2) The monster species that spawned more often: unborn soul (freq bonus 6) The monster species that spawned more often: Kati (freq bonus 4) The monster species that spawned more often: ancient green dragon (freq bonus 4) The monster species that spawned more often: mad scientist (freq bonus 6) The monster species that spawned more often: chick (freq bonus 7) The monster species that spawned more often: spirit lich (freq bonus 10) The monster species that spawned more often: disenchanter growth (freq bonus 16) The monster species that spawned more often: cuntgun turret (freq bonus 4) The monster species that spawned more often: thunder hammer (freq bonus 4) The monster species that spawned more often: Baphomet (freq bonus 12) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 8) The monster species that never randomly spawned: tomb clan The monster species that never randomly spawned: lightscreen metroid The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: living iron chain The monster species that never randomly spawned: garo master The monster species that never randomly spawned: stained jelly The monster species that never randomly spawned: arch-lichen The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: albino spore The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 3) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Next attribute increase check would have come at turn 622 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were held by a burning mimic You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (179) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - chemistry 1 divine 4% 100% c - healing 1 healing 4% 100% d - detect food 2 divine 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 giant brown locusts (1 created) 0 turkeys (1 created) 0 exploding jackals (1 created) 0 little dogs (1 created) 0 dogs (1 created) 0 housecats (1 created) 0 lightning children (1 created) 0 burning mimics (1 created) 0 knapsack goats (1 created) 0 great giant rats (1 created) 0 spiderlings (1 created) 0 athols (7 created) 0 baby yellow dragons (1 created) 0 baby water dragons (1 created) 0 orange dragons (1 created) 0 moulds (1 created) 0 spike stalks (1 created) 0 time patches (1 created) 0 venom colony lichens (1 created) 0 domestic naga hatchlings (1 created) 0 nexus naga hatchlings (1 created) 0 blue nagas (1 created) 0 ocean naga hatchlings (1 created) 0 domestic nagas (1 created) 0 naga magi (1 created) 0 garter snakes (2 created) 0 house snakes (1 created) 0 snakes (1 created) 0 undead ego snakes (1 created) 0 green snakes (1 created) 0 nazis (1 created) 0 eight-footed snakes (1 created) 0 viper archers (1 created) 0 jaracacas (1 created) 0 snake elite snipers (1 created) 0 ossium animatums (1 created) 0 animated hugging boots (1 created) 0 battle-scarred veterans (1 created) 0 wig sheep (1 created) 0 werepiranhas (2 created) 0 nurses (1 created) 0 werekrakens (2 created) Medusa (0 times) 0 punts (1 created) 0 tortoises (1 created) 0 jellyfish (7 created) 0 tuna (1 created) 0 babelfish (1 created) 0 half-life leeches (1 created) 0 giant crayfish (1 created) 0 giant rockfish (1 created) 0 giant oysters (1 created) 0 werepiranhas (1 created) 0 piranhas (3 created) 0 bloodthirsty piranhas (1 created) 0 giant eels (4 created) 0 eel-lizards (9 created) 0 barracudas (1 created) 0 alligator snapping turtles (2 created) 0 ribbon fish (1 created) 0 sharks (4 created) 0 flying sharks (1 created) 0 bloodgills (1 created) 0 giant crabs (1 created) 0 electric eels (2 created) 0 goddamn rusalkas (1 created) 0 atlanteans (1 created) 0 tentacled atlanteans (1 created) 0 jugglers (1 created) 0 giant blue jellyfish (1 created) 0 horseas (1 created) 0 giant piranhas (1 created) 0 goldeens (1 created) 0 flounders (1 created) 0 amorphous fish (1 created) 0 giant sharks (1 created) 0 krakens (2 created) 0 giant bright blue jellyfish (1 created) 0 newts (1 created) 0 whiny Mary-Sues (1 created) 0 shock troves (1 created) 0 creatures vanquished. 115 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 38 with 11850 points, and 0 pieces of gold, after 4 moves. Killer: bloodgill You were level 1 with a maximum of 16 hit points when you died. You reached the 291st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 289 11850 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37 [max 38]. Killed by a porter cursed fungus. - [16] 290 11850 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 38. Killed by a snake. - [16] *291 11850 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 38. Killed by a bloodgill. - [16] 292 11848 Elronnd-Aci-Rod-Mal-Neu died in The Dungeons of Doom on level 36 [max 37]. Killed by a flying deep orc. - [19] 293 11844 AmyBSOD-Gla-Rod-Mal-Law died in The Dungeons of Doom on level 37. Killed by a very annoying fish. - [16]