elenmirie, neutral female dwarven Archeologist ---------- |........#|## |...<#.....,# |.........|,# -----------,# #,# #,,, #,-----## #,|....,# #,|...|,# #,|...|,# ----- #,|^..|,#------ |...| ,,-...|,,-...*| |...| ##-----##|....| |..°| |....|#|.@.. |.....,+...| .....|#|...| ------ ----- [Elenmirie the Digger] St10 Dx11 Co19 In8 Wi13 Ch11 ArcDwaFemNeu S22 Dlvl:1 $22 HP-1(20) Pw10(10) AC10 Xp1/0 T67 Latest messages Unknown command ' '. What do you want to throw? [$h or ?*] Never mind. a - an uncursed +2 bullwhip {8}. What do you want to throw? [$ah or ?*] In what direction? [hykulnjb><] An uncursed +2 bullwhip {8} hits the ceiling, then falls back on top of your head. An uncursed +2 bullwhip {8} hits the floor. [-5 -> 8] Unknown command ' '. a - an uncursed +2 bullwhip {8}. What do you want to throw? [$ah or ?*] In what direction? [hykulnjb><] An uncursed +2 bullwhip {8} hits the ceiling, then falls back on top of your head. An uncursed +2 bullwhip {8} hits the floor. You hear the wailing of the Banshee... [-7 -> 1] Warning: HP low! The novice light wall lashes you! You die... Your inventory Weapons h - an uncursed +0 dwarvish mattock (alternate weapon; not wielded) {48} Armor b - an uncursed +0 leather jacket {12} c - an uncursed +0 fedora {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of create familiar {1} g - a blessed scroll of proof weapon {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:2) {1} s - an uncursed spellbook of magic missile (0:2) {1} Tools i - an uncursed tinning kit (0:79) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} r - an uncursed blindfold {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Scroll drop chance was reduced to 67% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10275 Monster spawn increase reached its maximum at turn 38694 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 307098 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: ninetales (freq bonus 2) The monster species that spawned more often: demonic jellyfish (freq bonus 6) The monster species that spawned more often: porter xorn (freq bonus 8) The monster species that spawned more often: novel mushroom (freq bonus 14) The monster species that spawned more often: reaper spore (freq bonus 8) The monster species that spawned more often: chiller trove (freq bonus 24) The monster species that spawned more often: teleretriever (freq bonus 10) The monster species that spawned more often: mean spore (freq bonus 2) The monster species that spawned more often: foul mimic (freq bonus 5) The monster species that spawned more often: Aphrodite (freq bonus 2) The monster species that spawned more often: Glareth (freq bonus 24) The monster species that spawned more often: telegold (freq bonus 7) The monster species that spawned more often: master swordsman (freq bonus 3) The monster species that spawned more often: doom marine (freq bonus 4) The monster species that spawned more often: corpse shredder (freq bonus 4) The monster species that spawned more often: arch-lichen (freq bonus 4) The monster species that spawned more often: airplane (freq bonus 5) The monster species that spawned more often: justice keeper (freq bonus 9) The monster species that spawned more often: poison monster (freq bonus 4) The monster species that spawned more often: Lucy Westenra (freq bonus 9) The monster species that never randomly spawned: dark gray stalk The monster species that never randomly spawned: silky anteater The monster species that never randomly spawned: fear trove The monster species that never randomly spawned: ford sierra cosworth The monster species that never randomly spawned: curser The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: sticky force fungus The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: skater girl The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 40) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 765 Strength training was -1 Dexterity training was -1 Wisdom training was 2 Constitution training was 0 You had automatic searching You had infravision You had 1434 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (15) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% b - magic missile 3 attack 90% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 kittens (1 created) 0 novice light walls (1 created) 0 energy troves (1 created) 0 creatures vanquished. 3 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye elenmirie the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 22 pieces of gold, after 67 moves. Killer: novice light wall You were level 1 with a maximum of 20 hit points when you died. You reached the 314th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 312 20 Elronnd-Rin-Mis-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 313 20 AmyBSOD-Fai-Bat-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] *314 20 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a novice light wall. - [20] 315 18 elenmirie-Val-Dwa-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orange mushroom. - [24] 316 17 BSOD2-Ota-Mis-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [23]