elenmirie, neutral female dwarven Archeologist ------------### |...........,,# -------- |..........|#,## |......| |..........|#,,,# |..[.$.| |.......<..|###,###|@..f..| ------------ #,,,,-......| ####----.-.- [Elenmirie the Digger] St13 Dx12 Co18 In9 Wi15 Ch5 ArcDwaFemNeu S0 Dlvl:1 $0 HP-4(20) Pw10(10) AC9 Xp1/0 T15 Latest messages Hello elenmirie, welcome to SlashEMExtended! You are a neutral female dwarven Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You see here a bronze plate mail {200}. You see here an old-testamentarian wand {1}. r - an old-testamentarian wand {1}. What do you want to zap? [r or ?*] In what direction? [hykulnjb><] You imitate a popsicle! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} h - a blessed +0 dwarvish mattock (alternate weapon; not wielded) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of bad effect {1} g - a blessed scroll of scare monster {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:2) {1} Wands r - an uncursed wand of cold (0:13) {1} Tools i - a blessed tinning kit (0:43) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 13 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 55894 Monster spawn increase reached its maximum at turn 79981 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 948974 The monster class that cannot be genocided was turret The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: invader (freq bonus 8) The monster species that spawned more often: Miss Schrack (freq bonus 4) The monster species that spawned more often: abnormal turret (freq bonus 2) The monster species that spawned more often: short-faced bear (freq bonus 6) The monster species that spawned more often: Laziness (freq bonus 12) The monster species that spawned more often: white growth (freq bonus 32) The monster species that spawned more often: opal warp fungus (freq bonus 3) The monster species that spawned more often: irish wolfhound (freq bonus 4) The monster species that spawned more often: topless nurse (freq bonus 4) The monster species that spawned more often: porter tiger (freq bonus 3) The monster species that spawned more often: fire ant (freq bonus 4) The monster species that spawned more often: ‡$ôOåXŠ? (freq bonus 6) The monster species that spawned more often: pukelman (freq bonus 8) The monster species that spawned more often: agent black fungus (freq bonus 8) The monster species that spawned more often: mimic vortex (freq bonus 3) The monster species that spawned more often: selenite soldier (freq bonus 4) The monster species that spawned more often: red force patch (freq bonus 3) The monster species that spawned more often: adult black dragon (freq bonus 4) The monster species that spawned more often: skillor trove (freq bonus 3) The monster species that spawned more often: amorphous force patch (freq bonus 3) The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: real multi-hued hound The monster species that never randomly spawned: Olog-hai ambusher The monster species that never randomly spawned: siena fungus The monster species that never randomly spawned: sand rat The monster species that never randomly spawned: Dora's tender stiletto sandal The monster species that never randomly spawned: petty rhumbat The monster species that never randomly spawned: tundra clan The monster species that never randomly spawned: special colony The monster species that never randomly spawned: giant mumak The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 16) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 35) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 3) Next attribute increase check would have come at turn 1171 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had automatic searching You had infravision You had 1486 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (516) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 acid blobs (1 created) 0 jackals (4 created) 0 kittens (1 created) 0 kobolds (1 created) 0 rock piercers (1 created) 0 lichens (1 created) 0 grid xorns (1 created) 0 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 15 moves. Killer: zapped herself with a wand You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 335 1 AmyBSOD-Mur-Ali-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a kestrel, while praying unsuccessfully. - [1] 336 1 Elronnd-Pol-Ung-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16] * 0 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 1. Zapped herself with a wand. - [20]