elenmirie, neutral female dwarven Archeologist - ---------- |........@.. |.....`..k.| ------------ [Elenmirie the Digger] St14 Dx9 Co11 In14 Wi9 Ch9 ArcDwaFemNeu S116 Dlvl:3 $6 HP-5(20) Pw10(10) AC10 Xp1/0 T71 Latest messages You see here a hooked wand {1}. u - a hooked wand {1}. You see here a belled wand {1}. v - a belled wand {1}. Pick an object. k a kobold (forest moogle) (base level 1) (female) [seen: normal vision, infravision] Accessing Pokedex entry for forest moogle... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 5, magic resistance = 15, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical What do you want to take off? [bc or ?*] You were wearing an uncursed +0 leather jacket {12}. The forest moogle wields a silver mace {12}! The forest moogle swings her silver mace. The forest moogle hits you! [-10 -> 5] What do you want to take off? [c or ?*] You were wearing an uncursed +0 fedora {2}. The forest moogle throws a crude dagger! You are hit by a crude dagger. [-1 -> 4] The forest moogle swings her silver mace. The forest moogle hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket {12} c - an uncursed +0 fedora {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of warding {1} g - an uncursed scroll of taming {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:3) {1} Rings t - an uncursed ring of sustain ability (on right hand) {1} Wands u - an uncursed wand of polymorph (0:0) {1} v - an uncursed wand of slow monster (0:5) {1} Tools i - an uncursed tinning kit (0:11) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed magic marker (0:20) {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 23752 Monster spawn increase reached its maximum at turn 57955 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 329472 The monster class that cannot be genocided was dragon The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: spriggan (freq bonus 4) The monster species that spawned more often: fanatic minion (freq bonus 20) The monster species that spawned more often: borer beetle (freq bonus 3) The monster species that spawned more often: stegocentipede (freq bonus 4) The monster species that spawned more often: mini gremlin (freq bonus 18) The monster species that spawned more often: Marenka (freq bonus 20) The monster species that spawned more often: rust water vortex (freq bonus 4) The monster species that spawned more often: pickpocket (freq bonus 4) The monster species that spawned more often: Aldinach (freq bonus 5) The monster species that spawned more often: undead camperstriker (freq bonus 3) The monster species that spawned more often: angry southside hood (freq bonus 16) The monster species that spawned more often: gray beetle (freq bonus 3) The monster species that spawned more often: animated hourglass (freq bonus 14) The monster species that spawned more often: Ann Kathrin (freq bonus 3) The monster species that spawned more often: estherian shade (freq bonus 4) The monster species that spawned more often: flame turret (freq bonus 12) The monster species that spawned more often: unreal patch (freq bonus 10) The monster species that spawned more often: nasty wraith (freq bonus 14) The monster species that spawned more often: bad hunter (freq bonus 16) The monster species that spawned more often: creeping copper coins (freq bonus 6) The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: watch captain The monster species that never randomly spawned: chick The monster species that never randomly spawned: shard mold The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster species that never randomly spawned: dull colony The monster species that never randomly spawned: mana patch The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: inertia force patch The monster species that never randomly spawned: dino of the destruction The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 28) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 4) Next attribute increase check would have come at turn 746 Strength training was -1 Dexterity training was -1 Wisdom training was 4 Constitution training was 2 You had automatic searching You had infravision You had 1429 points of nutrition remaining You were stealthy You were fast You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (1725) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 kittens (1 created) 0 hidden kobolds (1 created) 0 forest moogles (1 created) 0 rabbits (1 created) a giant rat 0 millipedes (1 created) 0 tiny pseudodragons (18 created) 0 baby gray dragons (2 created) 0 baby silver dragons (1 created) 0 baby mercurial dragons (1 created) 0 baby shimmering dragons (1 created) 0 baby deep dragons (1 created) 0 baby orange dragons (1 created) 0 baby blue dragons (1 created) 0 baby sirrushes (1 created) 0 lichens (3 created) 0 porter lichens (4 created) 0 stalking lichens (2 created) 0 spore lichens (3 created) 0 colony lichens (1 created) 0 deathmolds (1 created) 0 yellow mushrooms (1 created) 0 orange stalks (1 created) 0 green molds (1 created) 0 reddish warp fungi (1 created) 0 blister patches (1 created) 0 violet fungi (1 created) 0 violet spores (1 created) 0 creeping spores (1 created) a mummy 0 angbanders (1 created) 0 shopkeepers (1 created) 0 water demons (1 created) 0 twens (1 created) 0 novice light walls (1 created) 0 crude turrets (1 created) 0 prehistoric turrets (1 created) 2 creatures vanquished. 63 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye elenmirie the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 116 points, and 6 pieces of gold, after 71 moves. Killer: forest moogle You were level 1 with a maximum of 20 hit points when you died. You reached the 249th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 247 123 jonadab-Unb-Nor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a busy-looking merchant. - [28] 248 120 Minoru-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by an invisible samurai, while sleeping. - [21] *249 116 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a forest moogle. - [20] 250 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] 251 115 jonadab-Ass-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a racoon dog. - [26]