elenmirie, neutral female dwarven Archeologist ### +@# #I# #,# #,# ###,##### ,,,,,,,,# ,------.----- |..........| |...----...| |...| |...| |...| |...| +<..--$-...| |..........| ------------ [Elenmirie the Digger] St11 Dx6 Co11 In9 Wi9 Ch8 ArcDwaFemNeu S5 Dlvl:1 $1 HP0(20) Pw10(10) AC11 Xp1/1 T28 Bli Latest messages What do you want to throw? [$ag or ?*] In what direction? [hykulnjb><] An uncursed +2 bullwhip {8} almost hits the rock above, then falls back on top of your head. An uncursed +2 bullwhip {8} hits the ground. [-4 -> 12] a - an uncursed +2 bullwhip {8}. What do you want to throw? [$ag or ?*] In what direction? [hykulnjb><] What do you want to throw? [$ag or ?*] In what direction? [hykulnjb><] An uncursed +2 bullwhip {8} almost hits the rock above, then falls back on top of your head. An uncursed +2 bullwhip {8} hits the ground. [-4 -> 8] Unknown command ' '. a - an uncursed +2 bullwhip {8}. What do you want to throw? [$ag or ?*] In what direction? [hykulnjb><] An uncursed +2 bullwhip {8} hits the rock above, then falls back on top of your head. An uncursed +2 bullwhip {8} hits the ground. You die... Your inventory Weapons g - an uncursed +0 dwarvish mattock (alternate weapon; not wielded) {48} Armor b - an uncursed +0 leather jacket {12} c - an uncursed +0 fedora {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - 2 uncursed scrolls of identify {2} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:3) {1} Tools h - an uncursed tinning kit (0:9) {1} j - an uncursed sack {5} k - an uncursed blindfold {1} l - 2 uncursed +0 torches {40} m - an uncursed magic marker (0:68) {1} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Scroll drop chance was reduced to 79% Wand drop chance was reduced to 81% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23130 Monster spawn increase reached its maximum at turn 55748 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2181816 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: mind mushroom (freq bonus 2) The monster species that spawned more often: fatal attraction turret (freq bonus 12) The monster species that spawned more often: large ring trove (freq bonus 2) The monster species that spawned more often: slow fungus (freq bonus 5) The monster species that spawned more often: voraciousness (freq bonus 6) The monster species that spawned more often: large puma (freq bonus 10) The monster species that spawned more often: stained jelly (freq bonus 8) The monster species that spawned more often: rat snake (freq bonus 12) The monster species that spawned more often: very old plain dragon (freq bonus 2) The monster species that spawned more often: senser (freq bonus 9) The monster species that spawned more often: gladiator (freq bonus 10) The monster species that spawned more often: stone giant (freq bonus 3) The monster species that spawned more often: human warrior (freq bonus 4) The monster species that spawned more often: camine spider (freq bonus 16) The monster species that spawned more often: superthief (freq bonus 4) The monster species that spawned more often: mana monster (freq bonus 3) The monster species that spawned more often: umbra colony (freq bonus 2) The monster species that spawned more often: ultramarine mushroom (freq bonus 4) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 12) The monster species that spawned more often: blue mewlip (freq bonus 6) The monster species that never randomly spawned: Charlotte's hugging boot The monster species that never randomly spawned: Bundle Nadja's hugging boot The monster species that never randomly spawned: Indalecio The monster species that never randomly spawned: jackal The monster species that never randomly spawned: enclave officer The monster species that never randomly spawned: real aquatic hound The monster species that never randomly spawned: evil orange The monster species that never randomly spawned: beige spore The monster species that never randomly spawned: quagga The monster species that never randomly spawned: Woodland-elf The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 26) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 3) Next attribute increase check would have come at turn 196 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were blinded (5) You had automatic searching You had infravision You had 1470 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (74) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) 0 jellies (1 created) 0 goblins (1 created) a sewer rat 0 grid bugs (2 created) 0 lichens (1 created) 0 grid xorns (1 created) 0 disintegration troves (2 created) 1 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye elenmirie the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 5 points, and 1 piece of gold, after 28 moves. Killer: falling object You were level 1 with a maximum of 20 hit points when you died. You reached the 320th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 318 8 Vis-Sli-Mon-Fem-Law quit in The Dungeons of Doom on level 1. 3 [3] 319 8 jonadab-Mon-Nul-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a field mouse. - [17] *320 5 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] 321 4 BSOD2-Pri-Nym-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 322 4 AmyBSOD-Dun-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a contaminated potion. - [19]