elenmirie, neutral female dwarven Archeologist -------------- +......$.....| ||...........+ .....<.......| |.......r....+ +.......@.%..| -------------- [Elenmirie the Digger] St12 Dx6 Co8 In9 Wi14 Ch4 ArcDwaFemNeu S112 Dlvl:3 $0 HP-2(20) Pw10(10) AC11 Xp1/3 T95 Latest messages [-3 -> 10] The bus driver hits you! [-1 -> 9] The bus driver hits you! [-1 -> 8] The bus driver hits you! [-2 -> 6] The bus driver hits you! [-2 -> 5] The bus driver hits you! [-1 -> 4] The bus driver hits you! [-2 -> 2] Warning: HP low! The bus driver hits you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The bus driver hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - a blessed +0 leather jacket {12} c - a blessed +0 fedora {2} Comestibles d - 3 uncursed food rations {3} r - an uncursed tripe ration {1} Scrolls f - an uncursed scroll of fire {1} g - a blessed scroll of create monster {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:5) {1} Tools i - a blessed tinning kit (0:72) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 35% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 9761 Monster spawn increase reached its maximum at turn 34980 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 491400 The monster class that cannot be genocided was lizard The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: opal mold (freq bonus 6) The monster species that spawned more often: hungry growth (freq bonus 8) The monster species that spawned more often: really dangerous colony (freq bonus 6) The monster species that spawned more often: ultra spider (freq bonus 5) The monster species that spawned more often: crude turret (freq bonus 8) The monster species that spawned more often: Kostchtchie (freq bonus 3) The monster species that spawned more often: half-dragon mummy (freq bonus 7) The monster species that spawned more often: Mother Lilith (freq bonus 2) The monster species that spawned more often: dread witch (freq bonus 3) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 4) The monster species that spawned more often: sweeping eye (freq bonus 4) The monster species that spawned more often: multi-hued icky thing (freq bonus 8) The monster species that spawned more often: sand fisher (freq bonus 4) The monster species that spawned more often: thorn thresher (freq bonus 3) The monster species that spawned more often: cursing orb (freq bonus 15) The monster species that spawned more often: raging blaze (freq bonus 6) The monster species that spawned more often: sabre-tooth tiger (freq bonus 3) The monster species that spawned more often: houndour (freq bonus 4) The monster species that spawned more often: novice dark wall (freq bonus 4) The monster species that spawned more often: magic amazonas fish (freq bonus 10) The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: eagle The monster species that never randomly spawned: Gross Santana The monster species that never randomly spawned: time warp fungus The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: undead healer The monster species that never randomly spawned: kobold elemental The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: disenchanter warp fungus The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 13) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 3) Next attribute increase check would have come at turn 638 Strength training was 3 Dexterity training was 1 Wisdom training was -1 Constitution training was 4 You had automatic searching You had infravision You had 1399 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (218) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 gas spores (1 created) 0 kittens (1 created) 0 goblins (1 created) 2 sewer rats 0 rabbits (1 created) 0 bus drivers (1 created) 0 lichens (1 created) 0 immobile growths (1 created) 0 little giants (1 created) 0 garter snakes (1 created) a grid xorn 0 shopkeepers (1 created) 0 newts (2 created) 0 twens (1 created) 0 geckos (1 created) 3 creatures vanquished. 17 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 112 points, and 0 pieces of gold, after 95 moves. Killer: bus driver You were level 1 with a maximum of 20 hit points when you died. You reached the 251st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 249 115 jonadab-Ass-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a racoon dog. - [26] 250 113 Minoru-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by invisible Linus the Cat. - [21] *251 112 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a bus driver. - [20] 252 111 MissPrince-Mah-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 23 [23] 253 109 Elronnd-Arc-Tro-Fem-Law died in The Dungeons of Doom on level 3. Killed by a glass bolt. - [16]