elenmirie, neutral female dwarven Archeologist ----- ... . #.# ,@@ ### [Elenmirie the Digger] St11 Dx6 Co12 In14 Wi10 Ch7 ArcDwaFemNeu S288 Dlvl:5 $36 HP-8(20) Pw22(22) AC10 Xp1/8 T131 Latest messages In what direction do you want to dig? [njb>] You start digging downward. "Be careful, madam, or you might fall through the floor." You dig a pit in the floor. What do you want to use or apply? [ah-ltvw or ?*] In what direction do you want to dig? [njb>] You start digging downward. "Be careful, madam, or you might fall through the floor." You dig a hole through the floor. Kachzi Rellim grabs your backpack! You fall through... You escaped the shop without paying! You stole 13 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops are after you! Kachzi Rellim wields a shotgun {15}! Kachzi Rellim fires 3 shotgun shells! You are hit by the 1st shotgun shell! You die... Your inventory Weapons h - a blessed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 355 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 83% Monster death drops spawned with only 64% chance Number of artifacts generated was 0 Monster spawn increase started at turn 8445 Monster spawn increase reached its maximum at turn 63285 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 522207 The monster class that cannot be genocided was blob The monster class that was spawned more often: humanoid (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 8) The monster species that spawned more often: animated sexy leather pump (freq bonus 5) The monster species that spawned more often: zebra spider (freq bonus 8) The monster species that spawned more often: raging orc (freq bonus 10) The monster species that spawned more often: petty stealer mimic (freq bonus 15) The monster species that spawned more often: time colony (freq bonus 5) The monster species that spawned more often: pink mold (freq bonus 32) The monster species that spawned more often: saber cat (freq bonus 7) The monster species that spawned more often: rodneyan (freq bonus 7) The monster species that spawned more often: multi-hued warp fungus (freq bonus 10) The monster species that spawned more often: freemason worthy advisor (freq bonus 7) The monster species that spawned more often: holy roller coaster (freq bonus 6) The monster species that spawned more often: snaga sapper (freq bonus 7) The monster species that spawned more often: void fungus (freq bonus 14) The monster species that spawned more often: high mold (freq bonus 20) The monster species that spawned more often: azure force fungus (freq bonus 7) The monster species that spawned more often: large gem trove (freq bonus 20) The monster species that spawned more often: undead worm (freq bonus 24) The monster species that spawned more often: secretary (freq bonus 12) The monster species that spawned more often: undead nymph (freq bonus 18) The monster species that spawned more often: ochre draconian (freq bonus 7) The monster species that never randomly spawned: stand user The monster species that never randomly spawned: lava force patch The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: blue growth The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: psychic fungus The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: mountain pack centaur The monster species that never randomly spawned: Lars The monster species that never randomly spawned: floating lemon The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 43) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 75) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 25) Next attribute increase check would have come at turn 433 Strength training was 4 Dexterity training was 3 Wisdom training was 3 Constitution training was 3 You had automatic searching You had infravision You had 1368 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (594) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 99% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 red blobs (1 created) 0 white blobs (1 created) 0 little dogs (1 created) 0 scrawny cats (1 created) 0 hobbit merchants (1 created) 0 evasive homunculi (1 created) 0 kobolds (1 created) 0 demimondaines (1 created) 0 blue faeries (4 created) 0 mountain nymphs (1 created) 0 sewer rats (1 created) 0 wild rabbits (1 created) a giant rat 0 cave spiders (8 created) 0 healthy cave spiders (3 created) 0 poison millipedes (1 created) 0 yellow centipedes (1 created) 0 spiderlings (1 created) 0 centipedes (3 created) 0 large spiders (2 created) 0 recluse spiders (1 created) 0 metallic blue centipedes (2 created) 0 spiders (1 created) 0 armored larvae (1 created) 0 deathmolds (1 created) 0 orange growths (1 created) 0 sepia spores (1 created) 0 shriekers (1 created) 0 Keystone Kops (3 created) 0 Undead Kops (1 created) 0 Kop Sergeants (1 created) 0 Uniform Sergeants (1 created) 0 Warder Sergeants (2 created) 0 Kop Lieutenants (3 created) 0 karakasas (7 created) 0 dark female androids (3 created) 0 black chameleons (1 created) 0 ugly sticks (4 created) 0 straw golems (14 created) 0 paper golems (4 created) 0 wax golems (8 created) 0 wrap golems (2 created) 0 grey cyborgs (1 created) 0 plastic golems (4 created) 0 rope golems (2 created) 0 tin golems (1 created) 0 bronze golems (2 created) 0 leather golems (1 created) 0 animated wooden statues (1 created) 0 furries (1 created) 0 shopkeepers (3 created) 0 generals (1 created) 0 angry watchmen (1 created) 0 angry watch captains (1 created) 0 iguanas (1 created) 0 piles of copper coins (9 created) 0 piles of silver coins (8 created) 0 gold mimics (1 created) 0 creeping copper coinses (2 created) 0 piles of flying coins (1 created) 0 floor grues (1 created) 0 apprentice medium walls (1 created) 0 health troves (3 created) 1 creatures vanquished. 144 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (22 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye elenmirie the Archeologist... You died in The Dungeons of Doom on dungeon level 5 with 285 points, and 36 pieces of gold, after 131 moves. Killer: a shotgun shell You were level 1 with a maximum of 20 hit points when you died. You reached the 207th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 205 287 Wolfechu-Lun-Hob-Mal-Law quit in The Dungeons of Doom on level 2. 50 [50] 206 285 Elronnd-Tou-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by kicking a wall. - [32] *207 285 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [20] 208 276 firemonkey-Arc-Aqu-Mal-Law died in The Dungeons of Doom on level 5. Killed by an evasive soldier ant. - [17] 209 274 Menche-Pir-Rod-Fem-Neu quit in The Dungeons of Doom on level 1. 53 [53]