elenmirie, neutral female dwarven Valkyrie ------------ |..........| ##----------- |....F@....|##,...<......| |..........|,,,|.......^.. -------.----,##-------.--- #,# #,# #,####,# #,,)##,# ###,##,# ---.--,# |.....,# |..`.|## ||.`.| |....| |....| |....| ------ [Elenmirie the Stripling] St14 Dx7 Co11 In4 Wi3 Ch5 ValDwaFemNeu S18 Dlvl:1 $8 HP0(24) Pw2(2) AC11 Xp1/0 T73 Latest messages An uncursed +1 dwarvish spear {12} almost hits the ceiling, then falls back on top of your head. An uncursed +1 dwarvish spear {12} hits the floor. [-9 -> 9] Not wearing any armor. What do you want to throw? [$b or ?*] In what direction? [hykulnjb><] An uncursed +0 dagger {4} hits the ceiling, then falls back on top of your head. An uncursed +0 dagger {4} hits the floor. [-3 -> 6] What do you want to throw? [$b or ?*] In what direction? [hykulnjb><] An uncursed +0 dagger {4} hits the ceiling, then falls back on top of your head. An uncursed +0 dagger {4} hits the floor. [-3 -> 3] Warning: HP low! The orange mushroom touches you! Valkyrie, your life force is running out. [-1 -> 2] Warning: HP low! You die... Your inventory Weapons b - 2 uncursed +0 daggers {8} Armor c - an uncursed +3 dwarvish roundshield {40} Comestibles d - an uncursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} k - an uncursed scroll of scare monster {1} Potions l - an uncursed potion of paralysis {1} Wands m - an uncursed wand of entrapping (0:3) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 89% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 91% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22908 Monster spawn increase reached its maximum at turn 61228 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 262626 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: nazi panther tank (freq bonus 4) The monster species that spawned more often: annoying cat (freq bonus 9) The monster species that spawned more often: mimic nymph (freq bonus 5) The monster species that spawned more often: random number generator (freq bonus 5) The monster species that spawned more often: Sueschen (freq bonus 11) The monster species that spawned more often: real magma hound (freq bonus 16) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 5) The monster species that spawned more often: Ancano (freq bonus 7) The monster species that spawned more often: giant shoggoth (freq bonus 5) The monster species that spawned more often: lavender patch (freq bonus 12) The monster species that spawned more often: noisy vortex (freq bonus 5) The monster species that spawned more often: pit beast (freq bonus 6) The monster species that spawned more often: acidic mushroom (freq bonus 4) The monster species that spawned more often: wyvern (freq bonus 7) The monster species that spawned more often: Jens (freq bonus 7) The monster species that spawned more often: huorn (freq bonus 30) The monster species that spawned more often: deceiving spore (freq bonus 10) The monster species that spawned more often: samu turret (freq bonus 7) The monster species that spawned more often: thick carrion creeper (freq bonus 10) The monster species that spawned more often: sandstone man (freq bonus 16) The monster species that never randomly spawned: Rubinho The monster species that never randomly spawned: gravity vortex The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: supercash road statue The monster species that never randomly spawned: very old cyan dragon The monster species that never randomly spawned: scourge of the unknown god The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: dwarven guardian The monster species that never randomly spawned: hadrosaurus The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 41) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 305 Strength training was -1 Dexterity training was 0 Wisdom training was 2 Constitution training was 4 You were cold resistant You had automatic searching You had infravision You had 1427 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin You could not have safely prayed (316) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) 0 visor sewer rats (1 created) 0 spore lichens (1 created) 0 orange mushrooms (1 created) 0 twens (1 created) 0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel elenmirie the Valkyrie... You died in The Dungeons of Doom on dungeon level 1 with 18 points, and 8 pieces of gold, after 73 moves. Killer: orange mushroom You were level 1 with a maximum of 24 hit points when you died. You reached the 301st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 299 20 Elronnd-Rin-Mis-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 300 20 AmyBSOD-Fai-Bat-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] *301 18 elenmirie-Val-Dwa-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orange mushroom. - [24] 302 17 BSOD2-Ota-Mis-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 303 17 lynn-Sex-Akt-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a thick jackal, while praying unsuccessfully. - [16]