elenmirie, neutral female dwarven Valkyrie -----------## |.//////:@-,# ---------------- |/[///.[/I|,# |..............| |//[.///..|,# |.....}........| -----------,# ##|..............| #,# ##,...............| #,# ------------------- #,,,|.....<........| #,# ###|.................| ##,##|..............| ##,# #,,-......{..........| #,,,# |...........}..| #,,, ###,#|.................|##,## |..............| ##,-+------,,,#|.................%%,,# |..............| #,,|......|,###|.................|### ---------------- #,--......|,# |.................| #,|.......|,# ------------------- #,|....{...,# #,|......--## #,-......| ##-------- Elenmirie the Skirmisher St16 Dx7 Co11 In4 Wi5 Ch4 ValDwaFemNeu S432 Dlvl:2 $40 HP0(27) Pw17(17) AC2 Xp4/83 T530 Latest messages Welcome to experience level 4. The newt zaps a cyclic wand! You are covered in sparkling lights! You feel an unseen monster! You miss it. It gets angry! You hear a nearby zap. The sleep ray hits you! The sleep ray bounces! The sleep ray hits you! The sleep ray hits it. It hits you! [-6 -> 21] It hits you! [-12 -> 9] The newt zaps a wand of cancellation! You are covered in sparkling lights! You feel a strange sense of loss. It hits you! You die... Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 blessed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {1} l - an uncursed tin of vulture meat {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 3 uncursed scrolls of standard id {3} i - an uncursed scroll of cure {1} Potions k - 2 uncursed potions of invisibility {2} n - an uncursed potion of levitation {1} Wands j - an uncursed wand of light (0:9) {1} p - an uncursed wand of cold (0:-1) {1} Tools m - a blessed tallow candle {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 52 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 20125 Monster spawn increase reached its maximum at turn 44522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1406376 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: sepia warp patch (freq bonus 10) The monster species that spawned more often: martial arts assassin (freq bonus 4) The monster species that spawned more often: anubite (freq bonus 10) The monster species that spawned more often: Elke's sneaker (freq bonus 3) The monster species that spawned more often: enclave soldier (freq bonus 12) The monster species that spawned more often: corpulent dog (freq bonus 8) The monster species that spawned more often: The Smith (freq bonus 9) The monster species that spawned more often: thick carrion creeper (freq bonus 10) The monster species that spawned more often: dark gray colony (freq bonus 5) The monster species that spawned more often: soft mold (freq bonus 3) The monster species that spawned more often: giant yellow bat (freq bonus 6) The monster species that spawned more often: Rivierna (freq bonus 7) The monster species that spawned more often: Olog-hai (freq bonus 12) The monster species that spawned more often: evasive tank breaker (freq bonus 6) The monster species that spawned more often: energy hound (freq bonus 5) The monster species that spawned more often: swamp lizard (freq bonus 16) The monster species that spawned more often: stoa (freq bonus 8) The monster species that spawned more often: cursed grue (freq bonus 8) The monster species that spawned more often: yellow ogre (freq bonus 10) The monster species that spawned more often: golden warp fungus (freq bonus 4) The monster species that never randomly spawned: lava stalk The monster species that never randomly spawned: river goblin The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: Magdalena The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: Master of Desaster The monster species that never randomly spawned: snake sniper The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: Ludgera's sneaker The monster species that never randomly spawned: sickle skeleton The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 17) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 26) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 38) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 7) Next attribute increase check would have come at turn 884 Strength training was 1 Dexterity training was 3 Wisdom training was 10 Constitution training was 4 You were cold resistant You were paralyzed (-6) Your chance to block was 45% You had automatic searching You had infravision You had 1218 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 4X LIMIT(0) rage eruption 4 R LIMIT(0) appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Vanquished creatures 0 large cockroaches (1 created) a putty 0 stinging insects (1 created) 0 acid blobs (1 created) 2 jackals a fox 0 little dogs (1 created) a kobold 0 small kobolds (1 created) 0 hobgoblins (1 created) 4 visor sewer rats a lichen 0 spore lichens (1 created) 0 yellow patches (1 created) 0 sepia spores (1 created) 0 blue naga hatchlings (1 created) 2 small snakes (3 created) a poisoner 0 shopkeepers (1 created) 0 hata-hatas (1 created) 0 newts (1 created) a disintegration trove a potion trove 15 creatures vanquished. 29 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 14 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (34 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel elenmirie the Valkyrie... You died in The Dungeons of Doom on dungeon level 2 with 392 points, and 0 pieces of gold, after 530 moves. Killer: invisible Mr. Maesteg, the shopkeeper, while sleeping You were level 4 with a maximum of 27 hit points when you died. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 17 867 BSOD2-Unb-Ung-Fem-Neu died in The Dungeons of Doom on level 2. Shot herself with a death ray. 110 [110] 18 436 hackedhead-Ice-Moo-Fem-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [44] *19 392 elenmirie-Val-Dwa-Fem-Neu died in The Dungeons of * Doom on level 2. Killed by invisible Mr. Maesteg, the shopkeeper, while sleeping. - [27] 20 287 Wolfechu-Lun-Hob-Mal-Law quit in The Dungeons of Doom on level 2. 50 [50] 21 285 Elronnd-Tou-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by kicking a wall. - [32]