^j`h  Player: elbarto Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-07-21.02:09:27.ttyrec Time: (1784599767) Tue Jul 21 02:09:27 2026 ^j )0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ^j ?(0lqqqqqqqqqqqqqk(B+(0~~(B@(0~~~~~~~~~~x(B(0x~~~(Bf(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~(B{(0~~~~~~~~(B(0mqqqqqqqqqq(B(0qqj(B^jn Elbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1 It is written in the Book of Camaxtli:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Camaxtli seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Camaxtli. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destin^j `y has come. For the sake of us all: Go bravely with Camaxtli!--More--^js^jNw^jwHello elbarto, welcome to NetHack! You are a neutral male human Archeologist.Elbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1^jjU T:2<@(0~(B^jx H(0~(B@(0~(Bf^j*[ i T:3(0~(B@(0~(Bf^jH(0~(B@(0~(Bf^j#= T:4(0~(B@^jI@f@(0~(B^jnU T:5(0~(Bf@^j 5(0~(Bf@^j = T:6(0~(B@^jT_ T:7(0~(Bf(0~(B@^j:} T:8(0~(B@(0~(B(0~(Bf^j T@(0~(Bf(0~(B^j P T:9@f(0~(B^j[v T:10@(0~~(B(0~(Bf^j,y T:11@(0~(B(0~(Bf^jST@(0~(B(0~(Bf^jy? T:12@(0~(B^jb u T:13@(0~(Bf(0~(B^j6S@(0~(Bf(0~(B^j|9t T:14@(0~(Bf(0~(B^jFZx T:15@<f(0~(B(0~(B^j=m T:16@(0~(Bf(0~(B^j zThe door opens. T:17(0a(Bf(0~(B^jQI  T:18##@(0~(Bf(0~~(B#(0~(B^jJ #@(0a(Bf(0~(B#(0~(B(0~~~(B(0~~~~(B^j * T:19###(0~(B<(0~~~~~~~~~~(B@(0~~~~~~~~~~~~(B#(0~~~~~~~~~~(B(0~~~~~~~(B^jlK(0~(B#@##^j^f#@###^jj(0~(B#@#^j!Y T:20  T:21f^jgh(0~(B###@# T:22##@# T:23##@##^jʍ##@###@#^j# T:24^jW###@#^j1|##@##(0~(B(0q(B^jm[ T:25  T:26##@# T:27##@#####@#^j|##@(0~(B#(0q(B^j$ T:28  T:29 (0x(B## (0x(B{(0~(B# (0x(B$(0~(B@ (0mq(B  T:30^jd  T:31(0lq~q(B(0~~~(B(0~x(B@#(0j(B^jz U(0k(B(0x(B#@(0~(B#^jR@  T:32@(0~(B^j@@(0~(B^j(You see here 7 gold pieces.^jRQ ^jRu $:7$ - 7 gold pieces. T:33@^j] N T:34@(0~(B^jύJr@{^j0E T:35(0~(B@^jў 0@{^j aThe sewer rat bites! HP:10  T:36^jo5 ^j(/=(0~(Br@^j L T:37{@^jG(0~(Br(0~(B@^j?  T:38(0~(B@^j<9l  T:39(0~(B#r@#^j*  T:40(0~~~(B(0~(B(0~(Br@^j& ##(0~(B@ (0~~(B#^jc The sewer rat bites! HP:8(13) Pw:2(2) AC:9 Xp:1/0 T:40  T:41f^j A@f^j cYou swap places with Michi.#(0~~(B#^j9 AYou hear some noises. T:42^jQ ^jC" T:43^j/V T:44f#^j4m HP:9 T:45#f^jH V T:46#f^j V T:47#f^j~1f@^jYou swap places with Michi. T:48##r#^jɄ  T:49#@#f(0~(B#^j9" T:50^j> T:51f^j* 7 T:52#^j> T:53f^j#V T:54f#^jgDT T:55f#^jn T:56##f^j0 V T:57f#^jT T:58#f^jQ T T:59#f^j8f#^jKX HP:10(13) Pw:2(2) AC:9 Xp:1/0 T:60^jػ T T:61#f^j& 7#f^j0\1f@^jn\You swap places with Michi. T:62##f(0~(B#^j=Sl##(0~(Bf (0~~(B@^j]v  T:63(0~~~(B(0~(B#@f^jM  T:64#@(0~(B#^j~ Y  T:65@(0~(Bf^jZ`i  T:66f@(0~~~(B ^jq T:67f@(0~(B(0~(B^j a T:68@f(0~(B{^jC*f@^j(DYou swap places with Michi. T:69(0~(B(0~(Bf^j  T:70#@f(0~(B(0~(B^jk T:71#@f(0~~~(B^jM#@f(0~(B(0~(B^j T:72#@##(0~(B(0~(B^jx#@##f^j T:73(0x(B(0~(B##@##^jM T:74#@##(0~(B^j HP:11 T:75(0x(B(0~(B#@#(0~(B(0~(B(0~(B^j  T:76(0~(B#@##^j(0lqqq(B (0x~~(B(0x~~(B(0~(B(0~(B@##^j  T:77(0k(B(0~(B(0~(B@##^j(0~(B(0~x(B(0~x(B(0~~(B (0m(B@(0q(B###^j9-s T:78@(0x(B (0~(B(0qj(B #^jFF T:79@(0~(B^jT(@(0~(B^j.F T:80@(0~(B^j = T:81(0~(B@^jJ(0~(B@^jc0z T:82(0~(B@##(0~(B^j T:83(0~(B@(0~(B# (0~~~(B(0~~(B^j T:84(0~~(B# (0~~(B@^jܯ F T:85(0~(B#@#^jF W T:86(0~(B###@#^jeB (0~~~(B##@#^j T:87##@#(0~~(B(0~~~~~~~~(B(0~~~~~~~~~~(B(0~~~~~~~(B^j2 T:88##@##(0~(B(0~~~(B(0~(B(0~~~(B(0~~(B^j{e - a +0 pick-axe (weapon in hand).a - a blessed +2 bullwhip (alternate weapon; not wielded).^j T:89##@(0~(B(0~~~(B(0~(B(0~~~~~(B(0~~(B(0~~~~~~(B ^jgJ HP:12 T:90#@(0~(B(0~~~~~~~~~~(B##(0~(B(0~~~~~~~~~~(B(0~~(B(0~~~~~~~~(B(0~~~~(B(0~~~~~~(B ^j; ) T:91###(0~(B(0~~~~~~~~~~(B@(0~~~~~~~~~~~~(B#(0~~~~~~~~~~(B(0~~~~~~~(B ^jC  T:92##@(0~(B(0~~~~~~~~~~(B#(0~~~~~~~~~~~~(B#(0~~~~~~~~~~(B(0~~~~~~~(B ^j| ###(0~(B(0~~~~~~~~~~(B@(0~~~~~~~~~~~~(B#(0~~~~~~~~~~(B(0~~~~~~~(B ^j q T:93#(0~(B#@ ^j t T:94#(0~(B@# ^j##@(0~(B(0~~~~~~~~~~(B#(0~~~~~~~~~~~~(B#(0~~~~~~~~~~(B(0~~~~~~~(B ^j  T:95##@#(0~(B(0~~~(B(0~~~~(B^j88]##(0a(B@#(0~(B^j!: T:96(0~(B@ T:97 T:98(0~(B@^jh <@^j 8(0~(B@(0~(B@^jV  T:99  T:100(0~(B@ T:101(0~(B@ T:102(0~(B@^j ? T:103(0~(B@^j (0~(B@(0~(B@ T:104(0~(B@ HP:13 T:105^j@ T:106@(0~(B^j #(0~(B@^jdfF T:107(0~(B@^jF T:108(0~(B@^jV @ T:109@(0~(B^j T:110(0~~(B(0~~~~(B(0~~~~~~(B(0~~~~~(B(0~~(B(0~(B@##^j6 '(0~~~~~(B(0~~~~~(B(0~(B(0~~~(B(0~(B(0~~(B(0~~(B(0~(B@#^j+ T:111(0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~(B(0~~(B(0~(B#@^j= T:112(0~~(B(0~(B(0~~(B(0~~(B(0~(B#@###^jk T:113(0~~~(B(0~~(B(0~~(B(0~~(B###@+^jmThe door opens. T:114(0a(B(0~x(B(0~~(B(0~~x(B(0~~~(B(0mqqqj(B^j  T:115##(0q(B@(0k(B(0~~(B(0x~(B(0x~(B(0x(B^j\ T:116###(0lq(B(0a(B(0x(B@(0~(B^jjw T:117(0~(B(0x(B@(0~~~~x(B^j [(0~(B(0~~~(B@(0~(B^j_ T:118@(0~~~(B(0~(B^j B T:119(0~(B@#^j T:120(0~(B(0~(B@#(0~(B(0~~~(B^j T:121(0~(B#@#(0~(B#(0~~(B(0qq(B^j}{(0~(B##@#(0~(B#^ji ##@##(0~(B##@##(0~(B(0x(B^j j $ T:122^jUj j(0qk(B(0~(B##@##(0~(B^jyj o(0q(B(0~(B##@#$^jk  T:123  T:124 T:125(0q(B(0x~(B##@(0x~(B(0~~~(B(0~~x(B(0qj(B^j  T:126(0l(B#(0~(B@(0x(B(0~(B(0m(B^jU@ T:127(0~(B@^j6(0~~~(B(0~(B@There is a grave here.Something is engraved here on the headstone.^jGYou read: "No one ever died from it".--More--!^j}EYou see here 7 gold pieces. T:128#^j $:14 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:128$ - 7 gold pieces. T:129@$^jWQ(0~~~~(B@|%^j-{ (0~~~(B(0~(B@Something is engraved here on the headstone.%^jR{ SYou read: "No one ever died from it". T:130%^j9|@&^jH T:131(0~(B@&^j# A T:132@(0~(B&^j T:133(0~(B(0~(B##@(0~(B'^j T:134(0~~(B(0~~(B(0~(B(0~(Bf#(0~(B@(0~(B(^jK T:135(0~~(B(0~~(B(0~(B(0~(B#(0~(Bf@(^j &f(0~(B(0~(B##f@(^j) X T:136(0~(Bf@)^j+a T:137f(0~~(B@)^jq T:138(0~(B@f(0~~(B*^jY@f(0~(B(0~(B*^j [ T:139#(0~(B@#*^j (0~~~(B(0~(Bf(0~(B@#(0~~(B(0~~~(B+^jd T:140(0~(B#@#(0~(B,^j<(0~(B#(0~(Bf##@#(0~(B,^j|= T:141##@#,^j* M T:142(0~(B##@#,^j: ##@#-^j}l= T:143##@#-^j##@#-^j= T:144##@#-^j=V##@#-^jrV##@#-^jVW###@##-^jW T:145  T:146##@# T:147##@# T:148-^jW###@0#(0a(B(0~~(B(0~~~(B(0qqqq(B-^jW$ T:149-^jW7You try to move the boulder, but in vain./^j9EYou try to move the boulder, but in vain./^j 0^jt  T:150##@##(0~~(B(0~~~(B1^j9 U T:151f@##2^jU#(0~(B(0~(B#f@#3^j;E] T:152####@4^jN T:153#f#@#6^j D###f@7^jbYou stop. Michi is in the way! T:154#7^jz T:155##f@#8^j< T:156#(0~(B(0~(B@###8^juR D T:157##@f9^jpIYou stop. Michi is in the way! T:1589^j8f@9^jYou swap places with Michi.####(0~~(B(0~~~(B;^jGWhat do you want to use or apply? [aefgh or ?*] ;^j~ 1You don't have that object.--More-->^jAWhat do you want to use or apply? [aefgh or ?*] A^jAIn what direction do you want to dig? [ykuljb>] B^j VYou start hitting the boulder. T:159B^j {You hit the boulder with all your might. T:160f T:161#f T:162# T:163f# T:164fB^j? *B^ja ;The boulder falls apart.#C^j ##@(0~(B(0~~(B(0~~(B(0mqq(BC^j @You see here 46 rocks. T:165D^jy? Count: 10E^jN.;i - 10 rocks.@H^j?What do you want to ready? [- $a or ?*] K^jh Miscellaneous - - empty quiver (nothing readied) Coins $ - 14 gold pieces Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 3 uncursed food rations Tools e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:73) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone i - 10 rocks(end) L^j+L^jX-i - 10 rocks (in quiver pouch).O^j  T:166(0~(B(0~(B*(0q(B@(0q(B(0x~(B(0~(B%(0x(B(0~~~(B(0q(BO^jU #(0l(B(0a(B(0qqqqk(B@/(0~~x(B$(0x(B(0j(BP^j@ T:167(0~(B@Q^jhB D T:168fQ^j(0a(BfMichi drops a rock. T:169*fR^jwP T:170(0~(BfR^jY T:171*f(0~(BR^j#N T:172*fR^jan +R^jn xYou find a hidden door. T:173(0~(B(0~(BfR^jSQ O T:174f(0~(BS^j-(0~(BfS^j$ T:175S^j- J T:176(0~(BfS^ju K T:177(0~(BfS^jS T:178f(0~(BT^j5c T:179/f(0~(BT^jde0f(0~(BT^jV T:180/fU^jEK T:181f(0~(BU^j@/(0~(BfU^jS T:182f(0~(BU^j44 6%fV^j N T:183(0~(BfV^je f(0~(BMichi picks up a wand. T:184f(0~(BW^j6%fX^j$ T:185X^j/ oMichi drops a wand. T:186f(0~(BY^j5f T:187f/(0~(BY^j=L T:188%fY^jΩ L T:189f/Y^j_ T:190%f(0~(BZ^j_Q T:191f(0~(BZ^jr(0~(B@Z^jsOYou see here 2 food rations.(0~(BfZ^jsfMichi picks up a rock. T:192(0~(Bf^^j: ^^j qj - 2 food rations. T:193f(0~(B@_^j0*(0~(B@_^jvhYou see here a forked wand. T:194(0~~(Bf`^j` @k - a forked wand.@`^ja hMichi drops a rock. T:195*fa^jp T:196f(0~(B(0~(B@b^jze  T:197*f(0~(B@b^j|(0~(B@b^j}rYou see here 2 gold pieces. T:198(0~(Bfb^j<b^j<  $:16$ - 2 gold pieces.f(0~(B@b^j<qMichi picks up a rock. T:199(0~(Bfd^j/FWhat do you want to write with? [- agik or ?*] f^j0m Miscellaneous - - your fingertip Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) Wands k - a forked wand Gems/Stones g - an uncursed touchstone i - 10 rocks (in quiver pouch)(end) i^jJ+You write in the dust with a forked wand.--More--j^j3I@What do you want to write in the dust here? l^jzel^j\Pkl^j/cbl^j> el^jrm^jVem^jtm^jhn^jr n^j"  n^j!  n^j  n^j5  n^j  n^j n^j p^j!Dep^jD0kq^jbq^jyeq^jrq^jreq^j\ tq^jAhr^j s^j s^j  s^j5 s^j  s^j$  s^j  s^jz  y^jGey^j!2lz^j\bz^jwez^jrz^j" e|^j2t|^j7h~^j\~^jnThe bugs on the floor stop moving! T:200(0~(Bf^j ^jC@f(0~~(B^jE l T:201f@(0~(B(0~(B^j>@f^j<>)You swap places with Michi.^j>fMichi drops a rock. T:202f(0~(B^jo T:203@(0~(Bf(0~(B^jɘ ~The door opens. T:204(0a(B*f^j Discoveries  Tools * sack (bag) Gems/Stones * touchstone (gray)--More--^j N^j{ T:205@(0~(B(0~(Bf(0~(B(0~(B^j Michi picks up a rock.f(0~(BMichi drops a rock. T:206*f^j6f(0~(B^jȳF T:207*f^jV T:208(0~(Bf^j6:f(0~(B^jI E T:209f*^jC :(0~(Bf^jlV T:210f(0~(B^jM5*f^jp$ T:211^j;f(0~(B^ju `#You find a hidden passage. T:212^j _ T:213f*(0~(B^j8K T:214(0~(Bf^jݟ)f*^jц$ T:215^jY  T:216@(0a(B(0~~(Bf(0~(B(0~~(B(0~~(B^jŠ U T:217f(0~(B^j߇ U T:218f(0~(B^j ^ T:219(0a(Bf^j^ T:220(0a(Bf^jk9f(0~(B^j_$ T:221^jC 2f@^j}D You swap places with Michi. T:222(0~~(B(0~(B(0~~(B(0~~(B^j  T:223#(0a(B(0~(B@(0~(B^j}Gf(0~(B@^jj B  T:224@(0~(B^jN A(0a(B@(0~(B^jL  T:225@(0~(B^j#@(0~(B(0~~(B(0~(B^j (0~(B(0~(B@(0a(B(0~(B(0~~(B(0~~~(B^j @You see here 35 rocks. T:226^j3 ^jr`#@*(0~(B(0~~(B(0~~(B^jU T:227##@##(0~~(B(0~~~(B^jD> T:228#@##^jW T:229#@(0~(B(0~(B##^j~~ T:230##@####^jTa T:231@##^jJ7##@#^jHL T:232##@#^jM#@#^j[A T:233#f^j~]#@###^jp T:234##@## T:235#@###@##^jAx#@## T:236  T:237f#@##f(0qqqq(B(0~~~(B(0~~(B#@##(0lqqqqqq(B(0x~~~~~~~(B(0~(B(0~~~~~~~~~~(B@(0mqqqqqqqqqq(B##^jup T:238  T:239f#^jf@f^jHYou swap places with Michi.(0~x(B(0j(B^jҶ[You hear a door open.#f^jCg T:240(0k(B@(0~(B##^jYn B T:241@(0~~(B^j @ T:242@(0~(B^j A@(0~(Bf^j om T:243@(0~(Bf(0~(B^jEm T:244@(0~(Bf(0~(B^jW k T:245@(0~(Bf(0~~(B^j^ j T:246@(0~(Bf(0~(B^jTH@(0~(Bf(0~(B^j[\@ T:247@(0~(B^j@d#@(0~(B(0~(Bf#^j* _ T:248(0~(B#@(0~(B^j s(0~(Bf#@#(0~(B^j T:249(0~(B#@####^jŞ  T:250(0~~(B@##f(0~(B#^jh(0~~~~~~(B#(0~~~~~~~~~~(B@#^j[ T:251#@##^jc##@ T:252#@# T:253^jGD#^jDCYou find a hidden passage. T:254^j̢) T:255^j= T:256f^j-8f#^jS # T:257^j 2##@f#^juU T:258#@###^j|%@##o^jƷg T:259#@#^j=@##^j qThe goblin hits! HP:11  T:260#^jDW T:261o@f#^j`*f@^j`zYou swap places with Michi.###You hear some noises.^j@) T:262^jB # T:263^j=|@f^j|{You swap places with Michi. T:264o###^jW5#o@##^j#b# T:265^j^GA###@f^jXC*f@^jCcYou swap places with Michi. T:266##^j ^j-0# T:267^jϠ # T:268^j ; T:269f^jfN HP:12 T:270#^jBf^jzS T:271f#^jYES T:272#f^j$ S T:273#f^j S T:274f#^joS T:275f#^j#^jo# T:276^j/R "f^j # T:277^jtB T:278f^j@[ T:279f##@#^j +##@##^j}U T:280#@###^j^ T T:281@###^j/g T:282#@#^j[ T:283#@##^j\(0~(B#(0~~~~~~~~~(B#(0~~~~~(B(0~~~~~~~(B@^jEg T:284(0~~~(B(0~(B##@#^j HP:13 T:285(0~~(B(0~~~(B(0~(B##@##^ju T:286(0~~~~~(B(0~~~(B(0~(B@##^j X(0~~~~(B(0~~~(B(0~(B@##^j S T:287(0~(B@(0~(B#^j@(0~(B^jύ@ T:288@(0~(B^j: T:289(0~~(B(0~~~~(B(0~~~~~~(B(0~~~~~(B(0~~(B(0~(B@##^j C T:290(0~~~~~(B(0~~~~~(B(0~(B(0~~~(B(0~(B(0~~(B(0~~(B(0~(B@#^jC (0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~(B(0~~(B(0~(B#@(0~(B(0~(B(0~(B(0~~(B^jC $ T:291^jC (0~~(B(0~(B(0~~(B(0~~(B(0~(B#@###(0~(B^jC $ T:292^jE (0~~~(B(0~~(B(0~~(B(0~~(B###@(0~(B(0~(B T:293##@(0~~(B(0~(B(0~(B^jI ?###(0a(B@^j7c T:294(0~(B@(0~~~(B^j @(0~(B^j?A T:295@(0~(B^jcy $ T:296^j$ T:297^j0$ T:298^jӏ$ T:299^j $ T:300^j $ T:301^j=$ T:302^jOYou hear some noises in the distance. T:303^jB* T:304^j$ T:305^j D T:306f^jJOG(0a(Bf^jSi T:307(0~(B(0~~~(B@^j7 b(0~(Bf(0~(B@^j1V T:308f(0~(B^j h T:309(0~(B(0~(Bf^j 8f(0~(B^j%V T:310f(0~(B^jh T:311(0~(B(0~(Bf^j:p3(0~(Bf^j$ T:312^jDt Q T:313f(0~(B^j [ T:314(0~(Bf(0~(B^j9((0~(Bf^j$ T:315^jR T:316f(0~~(B^jV T:317f(0~(B^jB Af(0~(B^j $ T:318^jV T:319(0~(Bf^j-V T:320(0~(Bf^j5c T:321@(0~(Bf^j  T:322@(0~~~(Bf(0~(B^jE+ T:323@f(0~~~(B(0~(B^jmb T:324f@(0~(B^j6 m T:325(0~~(B@(0~(Bf^j$5 T:326(0~(B(0~(B@(0~~~(B(0~(Bf^j#[ { T:327f@#(0~(B(0~(B^j T:328(0~(B(0~(Bf@#(0~(B(0~~~(B^jM[ T:329(0~(B(0~(Bf@#(0~(B#(0~(B^jw T:330(0~(B##@#(0~(B#^j.{ T:331##@##(0~(B^jf*##@##^jVs T:332(0~(B##@##(0~(B^j4[u T:333(0~(B#f@#^j| T:334(0~(B##@(0~(B(0~~~(B(0~~(B^jP9#(0~(B@(0~(B^j@ T:335(0~(B@^jB9f(0~(B@^jn l T:336@(0~~~(B(0~(B^jw T:337@(0~(B(0~(Bf^j9 i T:338(0~(B|f^ja^b T:339f(0~(B(0~(B^j@f|^jg$ T:340^j V T:341(0~~(Bf^j @f|^jX $ T:342^jR T:343f(0~~(B^jJ[ T:344(0~(B(0~(Bf^j\ T:345f|^j(.f(0~(B^j? T T:346(0~(Bf^js T T:347(0~(Bf^js8f(0~(B^jZ:U T:348(0~(Bf^j\ T:349f|^j#U T:350(0~(Bf^j` f T:351(0~(Bf|^j- ^ T:352f(0~(B(0~(B^jf T:353(0~(Bf|^jāT T:354f(0~(B^j Of(0~(B@(0~(B^j{\ T:355(0~(B(0~~~(B@^jaz(0~(B(0~~~(Bf(0~(B@^j [ T:356#(0~(B@#^j- T:357(0~~~(B(0~(B(0~(B(0~(Bf(0~(B@#(0~(B(0~~~(B^jqe ##(0~~(B@(0~(B|#(0~(B(0~~(B^j T:358##@#(0~(B##(0~~~(B(0~~(B^jUb0##@##^j b T:359#@f^jc|  T:360#@###(0~(B^j { T:361#@###^j{ T:362#@###^j\#@##^jf-x T:363#@##^j ~ T:364#@f#^j v T:365#@##^j (0~~~(B##(0~(B@##^j4  T:366(0~~~(B##(0~(B#@f^j 1f@^j' |You swap places with Michi. T:367###^jgz T:368##@#^j3HU##@#^jv T:369##@#^jW##@##^j!{ x T:370##@##^js`x T:371##@##^jN@#^jR  T:372f@###^j<With great effort you move the boulder. T:373#0@###^jG :0@###^j A T:3740@##^j{ 0@##^j0 A T:3750@##^j 0@##^j A T:3760@##^jw 0@##^j A T:3770@##^jWnA T:3780@##^jҼA T:3790@##^j\A T:3800@##^ji T:381(0~~(B(0~~(B(0~~(B(0~~(B#0@##(0~~(B(0~~(B(0~~(B(0~(B^jR0(0~~(B(0~~(B(0~~(B(0~~(B0@##(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B^j T:3820@##(0~~(B(0~~(B(0~~~(B^jkI T:383##0@##(0~(B^jk7You try to move the boulder, but in vain.^j@EYou try to move the boulder, but in vain.^jHEYou try to move the boulder, but in vain.^jpEYou try to move the boulder, but in vain.^jqEYou try to move the boulder, but in vain.^jgEYou try to move the boulder, but in vain.^jEYou try to move the boulder, but in vain.^j]EYou try to move the boulder, but in vain.^jtEYou try to move the boulder, but in vain.^jR e###@f(0~(B^j> T:384##@##(0~(B^jA7You try to move the boulder, but in vain.^j6 EYou try to move the boulder, but in vain.^j EYou try to move the boulder, but in vain.^jW- EYou try to move the boulder, but in vain.^jM EYou try to move the boulder, but in vain.^j EYou try to move the boulder, but in vain.^jr EYou try to move the boulder, but in vain.^j EYou try to move the boulder, but in vain.^jc EYou try to move the boulder, but in vain.^jB EYou try to move the boulder, but in vain.^jk EYou try to move the boulder, but in vain.^jn5EYou try to move the boulder, but in vain.^j'EYou try to move the boulder, but in vain.^j`)EYou try to move the boulder, but in vain.^j.aEYou try to move the boulder, but in vain.^jEYou try to move the boulder, but in vain.^j6^###@#(0~(B^jxG  T:385##@f(0~~(B(0~~(B(0~~~(B^j *f@^jL hYou swap places with Michi. T:386(0~~(B(0~~(B(0~~(B(0~~(B###f(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B^jr= k T:387(0~~(B(0~~(B(0~~(B(0~~(B###@#(0a(B(0~~(B(0~~(B(0~~(B(0~(B^j^2 = T:388##@#^jt = T:389##@#^j+ ##@#^j{ = T:390##@#^jh###@#^jsrW T:391##@###@#^j= T:392##@#^j= T:393##@#^j]= T:394##@#^jzY T:395##@##^jp T:396##f@##^ja/#f@^jMx T:397##@##^jw T:398###@#^jAX T:399f@#^j T:400###f@(0~(B##(0~~~(B(0~~(B^jBk  T:401##(0~~(Bf(0~(B@(0~(B(0~~(B^j T:402(0~(B#f@#(0~(B^j` T:403(0~(B###@#(0~(B^j T T:404#f@#^jce T T:405#f@#^j= T:406##@#^j= T:407##@#^j<##@#^jIa < T:408f^jĞ < T:409f^j~5 T:410#^jn5 T:411#^jhf^j5 T:412#^j 5 T:413#^j\5 T:414#^j<T T:415#f@#^jT T:416#f@#^j' 1#f@#^jU  T:417##f@##^j# b T:418##@*f^j ##@#^j_ rYou see here a rock. T:419f#^j )@f^j eYou swap places with Michi.f#*#^j T:420#(0~(B(0~(B#f@#^jd T:421##*f@^j#^jij$ T:422^j #f^j){@fYou swap places with Michi.##^j#(0~(B(0~(B@## T:423  T:424f##@(0~(B(0~(B##^j)f*^j##@###@##^jC T:425  T:426##@# T:427##@#^jyM#@#^j]#@###^j= T:428  T:429^j7#@## T:430#@###@##^jZ#@##^j*N T:431  T:432#@## T:433f(0~~~(B(0~(B#@##^ja8 T:434#^jH(0~~~~~~~(B(0~(B(0~~~~~~(Bx(0~~(B@## T:435(0~(Bx T:436(0~(B(0~(Bx@#^j3 T:437(0~(B(0~(Bx(0~(B@f^j 1f@^j You swap places with Michi.(0~~~~~~~(B(0~(B(0~~~~~~~~~~(Bx#^j3 *Michi bites the grid bug.^j tThe grid bug is killed! T:438f#^jP  T:439(0~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~(B@f#^j)Vj T:440(0~(B@f#^jod P T:441@(0~(B##^jY T:442@(0~(Bf^jY 0 T:443(0~(B^jr# T:444^j#^!f^j# T:445^jG5 O T:446f(0~(B^jIf(0~(B@(0~(B^jq T:447(0~(B@(0~(Bf^jcxj T:448@(0~(B(0~(Bf^j` L T:449(0~(Bf^jlAL T:450(0~(Bf^jSM T:451f(0~~(B^jO T:452(0~(Bf^j~O T:453(0~(Bf^j x T:454(0~(B@(0~(Bf(0~(B^jVg T:455@(0~(Bf(0~(B^juE@(0~(Bf(0~(B^jO T:456f(0~(B^j 8(0~(Bf^ja# T:457^j<O T:458f(0~(B^j%j T:459(0~(B@(0~(Bf^j H@(0~(B(0~(Bf^j Z T:460#@(0~(B#^jU70f(0~(B^juL T:461f(0~(B^j/f(0~(B^jH T:462f(0~(B^jHJ *f@^jJ `You swap places with Michi. T:463#(0~(B#^jޝAf(0~(B@^j&8(0~(B@(0~(B@^j&K T:464(0~(Bf^j'(0~(B@^jA((0~(Bf(0~(B@ T:465  T:466(0~~(Bf(0~(B@ T:467(0~~(Bf^j}(N(0~(B@f(0~(B^j((0~(B@^j)2(0~(Bf(0~(B@ T:468  T:469(0~~(Bf T:470(0~(Bf(0~(B@##^jf(0~(B(0~(B@(0~(Bf^j(0~~~~~~~(B(0~(B(0~~~~~~~~~(B#@#^j^ x(0~~~(B(0~~(B##@# T:471  T:472###@# T:473f^j ##@# T:474f^j U##@#^j!0 T:475###@# T:476##@# T:477^j"W##@##^j1"$ T:478^jR":##@^j"$ T:479^jk 1#@##^j#l D T:480f^jl #@## T:481#f^j ^You stop. Michi is in the way! T:482#^j$x T:483#@f^j6j 2f@^jj gYou swap places with Michi.######^jqL T:484##(0~(B(0~(B@#^j+#(0~(B(0~(B#@#^jk] T:485####@^j$ T:486^jC,+^js,AYou find a hidden door. T:487^j. ^j> $ T:488^j4$ T:489^jķ[The door resists! T:490f^j^jThe door resists!^j1Michi drops a rock.*^j2^jRThe door opens. T:491(0a~~~~(B(0~~(B(0~~~~~~(B^j& v T:492*f@(0~(B^jp/#f@^jkja T:493(0a(Bf@^j@(0~~(B@f^j @ T:494(0~(B@^j (0~(B@^j iYou see here a rock. T:495f(0~(B^j[f*@(0~(B^j@ T:496(0~(B@^j~ug T:497(0~(Bf(0~(B^jI T:498(0~(Bf^j+^j3rYou find a hidden door. T:499*f(0~(B^jh >f(0~(B^js $ T:500 ^j+f(0~(BMichi picks up a rock. T:501(0~(Bf ^jk ^j`The door opens.(0~(B(0a(Bf ^ji T:502#f@#(0~(B ^jY(0~(Bf@(0~(B ^j^ T:503:@(0~~~~~~(B#(0~~~~(B(0~(B ^jiYou miss the newt. T:504f# ^jJ ^jiYou miss the newt. T:505f# ^jm  ^j$n You kill the newt!/1#Michi drops a rock.*f ^jGY T:506#@#(0~(B#(0~~~(B^jRXk@##^j_9>You miss the kobold. T:507^jU^jVZYou miss the kobold. T:508f^j1 0You miss the kobold.^j42 xThe kobold hits! HP:12  T:509#^j]#k@#^jA HP:13 T:510##@(0~(Bf(0~~~(B^jD1 ~You stop. Michi is in the way! T:511k*f^j%2 @f@^j2 You swap places with Michi. T:512##(0~~~~~~(B(0~~~~(B(0~(B^j J T:513f^j D T:514f^jD T:515f^jD T:516f^j;L= T:517#^j1D T:518f^jY = T:519#^jWD#f^jVh= T:520#^j = T:521#^jk= T:522#^j D T:523f^jt = T:524#^j = T:525#^jgGD T:526f^jOg#^j;R$ T:527^j= T:528#^j #f^j-$ T:529^jD T:530f^js#^jpD T:531f^j{ = T:532#^j #f^j$ T:533^j(= T:534#^jd#f^j4'$ T:535^j #^j. $ T:536^j^= T:537#^jԀD T:538f^j#^jk$ T:539^jnR T:540#x^j-\ Bf(0~(Bx^j = T:541#^jBf(0~(Bx^j= T:542#^jCf(0~(Bx^j8@f^jYou swap places with Michi. T:543#(0~~~~~~(Bf#(0~~~~(B(0~(B^jpJ T:544*f^jW^ T:545xf#^jۿe T:546(0~(B*fx^je Yf#x(0~(B^j $ T:547^jA(0~(B^jmMichi picks up a rock. T:548f#^jHxMichi bites the grid bug.^jxThe grid bug is killed! T:549(0~a(Bf^jԧY T:550(0a(Bf^ji Q T:551f#^ji S T:552(0a(Bf^jQ T:553f#^j(S T:554(0a(Bf^j-S T:555(0a(Bf^jbS Q T:556f#^jjMichi drops a rock. T:557f#^j##(0~~~~~~(B@(0~~~~(B(0~(BMichi picks up a rock.f(0a(B ^j~Q T:558@#(0~(B!^jX?yYou stop. Michi is in the way! T:559(0~(Bf!^j  T:560f(0a(B@(0~~(B"^j= T:561#@(0~~~~~~~a(Bf(0~~~~(B(0~(B"^j*m #@f(0~(B#(0~~~(B#^jz T:562#@###^jz T:563#@###^jfz T:564#@###^jl ^##@###^jha T:565@##$^j. R T:566##@#%^jC)@###&^jQ#@##@###&^j4RY T:567  T:568f&^jRR[#@##&^jyS T:569#(0qqqq(B(0~~~(B#(0a(Bk@##(0qqqqqqqqk(B(0~(B>(0~~~~~~~~x(B@(0~~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B#(0~~~~~~~~~x(B$(0~~~~~~x(B(0qq(B(0qqqqj(B&^jS T:571(0x~(B#@f(0x~(B(0~~~(B(0~~~~(B(0qqqq(B(^j T:572(0~(B@k(0~(B#(0~(B(0~~~(B(0~~~~(B(^jH ((0~(B(0~~~~~~~~(B#(0~~~~~~~~~~~(B@(0~~~~~~~~~~~(Bf(0~~~~~~~~~(B(0~~~~~~(B(^jH The kobold hits! HP:9(13) Pw:2(2) AC:9 Xp:1/1 T:572  T:573f)^jAy>f@)^j[yYou swap places with Michi.(0~~~(B#(0a~(B##)^jyBYou hear some noises. T:574+^j) T:575+^j8# T:576+^j` # T:577+^j.B T:578f,^jl#,^jr# T:579,^j^R"f,^jR ; T:580#,^jc "f,^j; T:581#-^jt); T:582#-^jB T:583f-^jKB T:584f-^jy q HP:10(13) Pw:2(2) AC:9 Xp:1/1 T:585#-^jϿ # T:586.^jUXB T:587f.^jB T:588f.^jB T:589f.^j\M; T:590#.^jx "f.^jŗ ; T:591#/^j'; T:592#/^jc# T:593/^jB T:594f/^jf; T:595#/^jp "f/^j< # T:596/^j,B T:597f0^j87@f0^j)9You swap places with Michi.(0~~~(B#%(0~(B##1^j T:598(0~(B(0~~~~~~~~(B@(0~~~~~~~~~~~(B#(0~~~~~~~~~~~(B#(0~~~~~~~~~(B(0~~~~~~(B1^j)(0~(B#@(0~(B(0~~~(B(0~~~~(BThere is an open door here.1^jNeYou see here a kobold corpse. T:599f2^jl HP:11 T:600(0l(B#%@#(0x(B(0x~(B(0mq(B(0~(B2^j Z T:601%f@3^j/ .(0~(Bf3^jW I T:602f(0~(B4^jc T:603f@(0~(B4^jD 5(0~(Bf@5^j]? T:604(0~(B@5^jR y T:605(0~(B(0~(Bf(0~(B@5^j!: e T:606(0~(Bf@6^jwp T:607(0~(B(0~(Bf@6^j (0~(B@6^j KYou see here 3 gold pieces.(0~(Bf8^jN8^jN $:19$ - 3 gold pieces. T:608f(0~(B@:^j"p T:609(0~~(Bf(0~(B@:^ji T:610(0~(B(0~(Bf@;^j (0~(B(0~~~(B(0~~~~~(B(0~(Bf(0~~(B@##;^j6 T:611(0~~~(B(0~(B(0~~(B(0~~~~~(B(0~~(B(0~~~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~~(B(0~(B@#;^j+ T:612(0~~~(B(0~(B(0~~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~(B(0~~(B(0~~(Bf#@(0~(B(0~(B(0~(B(0~(B(0qqq(B<^j rB T:613(0~~~(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0~(B(0~(Bf#@#<^jf  T:614(0~~~(B(0~~~(B(0~~(B(0~~(B(0~~(B##f@#<^j #f@#(0~(B?(0m(B(0q(B=^j HP:12 T:615##@(0~(B(=^j)##(0q(B@(0q(B(0x~(B%((0x(B(0~x(B(0x(B(0~x(B(0j(B?^j  T:616#(0l(B(0~(B(0qk(B@(0x(B@^j #fA^jz6 T:617(0~(BA^jD T:618fB^j(0~(B@B^j2yYou see here a food ration. T:619(0~(Bf(0~(BD^j$Dbj - a food ration.(0~(Bf@E^ju(0~(B@You see here a large box. T:620G^js T:621f(0~(B(@G^j @(0~(BThere is a grave here.Something is engraved here on the headstone.You read: "Saved by the bell!".G^j hYou see here a bell. T:622(0~(BfO^joL g T:623(0~~(Bf@P^jj4(fQ^j@(0~(BThere is a grave here.Something is engraved here on the headstone.You read: "Saved by the bell!".Q^jsYou see here a bell. T:624f(R^jR^jl - a bell. T:625(0~(B@(0~(BfR^jt T:626|f@(0~(BT^jJ[ T:627f(0~(B(T^j :f(0~(BU^jv$ T:628U^jY` T:629(0~(B(0~(BfU^j  HP:13 T:630((0~(Bf@V^j E@fYou swap places with Michi.V^j dYou see here a scroll labeled XOR OTA.f(0~(BX^j: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case meanf^j s the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commandsf^j@ V are  used but 'y' and 'z' are swapped. --More--h^jGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (sh^j-ubsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) --More--j^jh^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money ^j81Ho open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) --More--r^jAr read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold r^jɃo count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry --More--}^j @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another lo}^j cation M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n --More--^jpM-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l ^j  loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--^j ^jWv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ^jq+(0qqqqqk~~~~~x~~~~~x~~~~~x~~~~~x~~~~~x~qqqqj(B######(0q~qqk(B Full Current Key Bindings List Directional keys:  y k u  \ | /  h- . -l  / | \  b j n Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys:  escape from the current query/action g Prefix: rush until something interesting is seen [^j19;1HG Prefix: run until something very interesting is seen F Prefix: force fight even if you don't see a monster m Prefix: move without picking up objects/fighting M Prefix: run without picking up objects/fighting m Prefix: request a menu ^c break out of NetHack (SIGINT) Menu control keys: ^ Go to first page | Go to last page > Go to next page < Go to previous page . Select all items - Unselect all items @ Invert selection , Select items in current page \ Unselect items in current page ~ Invert current page selection : Search and toggle matching items General commands: ^P prevmsg view recent game messages ^R redraw redraw screen ^Z sus^jvpend suspend the game ! shell do a shell escape # # perform an extended command / whatis show what type of thing a symbol corresponds to ; glance show what type of thing a map symbol corresponds to ? help give a help message --More--^jO options show option settings, possibly change them S save save the game and exit V history show long version and game history \ known show what object types have been discovered ` knownclass show discovered types for one class of objects v versionshort show version M-? ? list all extended commands M-q quit exit without saving current game M-v version list compile time options for this version of NetHack Game commands: ^D kick kick something ^O overview show a summary of the explored dungeon ^T teleport teleport around the level ^X attributes show your attributes " seeamulet show the amulet currently worn $ seegold count your gold & whatdoes tell what a command^j does ( seetools show the tools currently in use ) seeweapon show the weapon currently wielded * seeall show all equipment in use + seespells list and reorder known spells , pickup pick up things at the current location . wait rest one move while doing nothing : look look at what is here < up go up a staircase = seerings show the ring(s) currently worn > down go down a staircase @ autopickup toggle the pickup option on/off A takeoffall remove all armor C call call (name) something D droptype drop specific item types E engrave engrave writing on the floor I inventtype inventory specific item types P puton put on an accessory (ring, amulet^jœ, etc) Q quiver select ammunition for quiver R remove remove an accessory (ring, amulet, etc) T takeoff take off one piece of armor W wear wear a piece of armor X twoweapon toggle two-weapon combat Z cast zap (cast) a spell [ seearmor show the armor currently worn ^ seetrap show the type of adjacent trap _ travel travel to a specific location on the map a apply apply (use) a tool (pick-axe, key, lamp...) c close close a door d drop drop an item --More--^j&{ e eat eat something f fire fire ammunition from quiver i inventory show your inventory o open open a door p pay pay your shopping bill q quaff quaff (drink) something r read read a scroll or spellbook s search search for traps and secret doors t throw throw something w wield wield (put in use) a weapon x swap swap wielded and secondary weapons z zap zap a wand M-2 twoweapon toggle two-weapon combat M-A annotate name current level M-C conduct list voluntary challenges you have maintained M-N name name a monster or an object M-O overview show a summary of the explored dungeon M-R ride mount or dismount a saddled ^j{ steed M-T tip empty a container M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use monster's special ability M-n name name a monster or an object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead away M-u untrap untrap something M-w wipe wipe off your face [^j| K--More--^j Elbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:1 $:19 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:633(0lqqqk(B(0lqqqqqqqqqqk(B (0x~~~~(B#(0x~~~~~~~~~~x(B (0x~~~x(B#######(0lqqqqqqqqqqqqqk(B####(0~~~~~~~~~~~~(B#(0lqqqqqqqqqqqqk(B (0x~~~x(B#(0a~~(B<(0~~~~~~~~~~x(B###(0mqqqqqqqqqqj(B#(0x~~~(B>(0~~~~~~~~x(B (0x~~~x(B###(0x~~~~~~~~~~~~~x(B########%(0~~~~~~~~~~~~x(B (0m~qqj(B##(0x~~~~~~~~~~~~~x(B####^j4 [8;60H#(0x~~~~~~~~~~~~x(B ##(0x~~~~~(B{(0~~~~~~~~(B#######(0x~~~~~~~~~~~~x(B ###(0mqqqqqqqqqq~qqj(B###(0x~~~~~~~~~~~~x(B ########(0mqqqqqqq~qqqqj(B##############0#######################(0lqqak(B(0lqqqk(B#########(0x~~~x(B(0x~~~x(B########(0x~~~~(B#######(0~~~~x(B##[^jI m## (0lq~qk(B#(0x~~~x(B###(0x~(B|(0~~(B###############*##(0lq~qqk(B (0x~~~x(B##(0x~~~~(B##(0x~~~x(B*(0lqaqaqqqk(B#(0x~~~(B|(0x(B (0x(B{(0~~x(B#(0mqqqj(B#(0~~~~x(B#(0a~~~~~~~a(B#(0x~~(B@(0~x(B (0x~~~~(B#(0mqqqj(B(0x~~~~~~~x(B(0x~~(Bf(0~x(B (0mqqqj(B(0mqqqqqqqj(B(0mqqqqj(B^j _ T:634(0~(Bf(0~(B^j^T T:635f(0~(B^jdR T:636(0~(Bf^jd J T:637(0~(Bf^j%T T:638f(0~~(B^jF2f(0~(B^j3IW T:639|f^jZ T:640f(0~(B(0~(B^j"S O T:641(0~~(Bf^j 9|f^jR$ T:642^jsS T:643(0~(Bf^jmK T:644f(0~(B^j\ T:645f(0~(B(0~(B^j >There is a locked large box here, loot it? [ynq] (q) ^jIF #It is locked.^jfSThere is a locked large box here; force its lock? [ynq] (q) ^j*c^jlcYou start bashing it with your pick-axe. T:646(0~~(Bf^jd T:647f(0~(B(0~(B|f T:648 T:649(0~(B(0~(BfYou succeed in forcing the lock.f(0~(B^j 0Unknown command ' '.^jn[LThere is a broken large box here, loot it? [ynq] (q) ^j'z9You carefully open the large box...--More--^j>e Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) ^js+(0qqqqqk~~~~~x~~~~~x~~~~~x~~~~~x~~~~~x~qqqqj(B##The large box is empty.(0~(Bf^jbN T:650You hear water falling on coins.^j  T:651f@((0~(B^jڻC@f|(0~(B^j } T:652#@f(0~(B^j T:653#@f(0~~~(B(0~(B(0~(B^jc T:654#@#f(0~(B^jt= T:655#@f#(0~(B(0~(B(0~(B^j T:656(0~~~(B(0~~~(B(0~~(B(0~~(B(0~~(B##@f#^j+2  T:657(0~~~(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0~(B@##^j(0~~~(B(0~(B(0~~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~(B(0~~(B(0~(B@#f(0~(B(0~(B(0~(B^j . T:658(0~~~(B(0~(B(0~~(B(0~~~~~(B(0~~(B(0~~~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~~(B@##^j  T:659(0~(B(0~~~(B(0~~~~~(B@(0~~(Bf##^j- x T:660@(0~~(Bf(0~(B^jty T:661@(0~~(Bf(0~(B^j T:662@(0~(Bf(0~(B^jڳ _@(0~(Bf(0~(B^jv T:663@(0~(Bf(0~(B^jfF m T:664@(0~(Bf(0~(B^jf T:665@(0~~~(Bf^jx T:666(0~(B@f(0~(B(0~(B^jB k T:667(0~(B@f(0~(B^j- m T:668(0~(Bf@(0~(B^jT5(0~(Bf@^jW T:669(0~(Bf@^j; Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems/Stones  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) ^j+^j (0qqqqqk~(Bf@(0~~x~~~~~x~~~~~x~~~~~x~~~~~x~qqqqj(B######(0q~qqk~~~(B|(0x~~(B((0~x(B What would you like to drop?  Coins $ - 19 gold pieces Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 3 uncursed food rations Tools e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:73) h - an empty uncursed sack Gems/Stones g - [38;5;3^j .man uncursed touchstone(end) ^j&E(0qqqqqk~(Bf@(0~~x~~~~~x~~~~~x~~~~~x~~~~~x~qqqqj(B######(0q~qqk(B ^jD  Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems/Stones  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) ^jrY+^j$(0qqqqqk~(Bf@(0~~x~~~~~x~~~~~x~~~~~x~~~~~x~qqqqj(B######(0q~qqk~~~(B|(0x~~(B((0~x(B What would you like to drop?  Comestibles j - 3 food rations Scrolls m - a scroll labeled XOR OTA Wands k - a forked wand Tools l - a bell Gems/Stones i - 10 rocks (in quiver pouch)(end) ^j{+^j -^j +^j-!^jo+#^j +%^j:(0qqqqqk~(Bf@(0~~x~~~~~x~~~~~x~~~~~x~~~~~x~qqqqj(B####You drop a scroll labeled XOR OTA.%^jwYou drop a forked wand. T:670(0~~(Bf&^jKqn/(0~(B@f'^j# T:671'^j_] T:672(0~(B(0~(Bf'^jĒ 7(0~(Bf'^jz9# T:673(^j<(0~(Bf(^j# T:674(^jHa<f(0~(B(^jQC Y T:675(0~(Bf(^j{ Y T:676f(0~(B)^j8f(0~(B)^jU T:677(0~(Bf)^jQU T:678f(0~(B)^jy^ T:679(0~(Bf(0~(B)^j S T:680f(0~(B)^jZN@(0~(Bf(0~(B*^j{ w T:681@f(0~(B(0~(B+^jh[ T:682(0~(Bf(0~(B,^j3Z T:683/f,^j+mJ T:684(0~(Bf,^j J T:685f(0~(B,^jj P T:686f(0~(B,^j.R T:687/f-^jQ T:688(0~(Bf-^jgG/(0~(Bf.^j_(0~(B@.^jFThere are a few objects here. T:689/^j)B Pick up what?  Scrolls a - a scroll labeled XOR OTA Wands b - a forked wand(end) >^j-R+?^j-@^j9+@^j -J^j+J^j >+K^jK(0qqqqqk~~(B@(0~~x~~~(Bf(0~x~~~~~x(Bm - a scroll labeled XOR OTA.K^jck - a forked wand.@(0~(BfL^jR F T:690@(0~(BL^j q T:691@(0~(Bf(0~(BM^j T:692@(0~(B(0~(B(0~(BfM^j_ T:693@(0~(Bf(0~(B(0~(BM^jj T:694@(0~(Bf(0~(BM^j j T:695@(0~(Bf(0~(BP^j%You descend the stairs.--More--R^j(0lq~qk(B(0x~~~x(B(0x~~~x(B(0x(B(0x~~~x(B(0~~~x(B(0~~(B{@(0~(B(0~~~~~~~~~~~x(B(0x~~~x(B(0~~~(B+(0mqqqj(B(0qqqj(BElbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:2 $:19 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:695R^jeU^j&You climb up the stairs.--More--V^j=(0lqqqk(B(0lqqqqqqqqqqk(B (0x~~~~(B#(0x~~~~~~~~~~x(B (0x~~~x(B#######(0lqqqqqqqqqqqqqk(B####(0~~~~~~~~~~~~(B#(0lqqqqqqqqqqqqk(B (0x~~~x(B#(0a~~(B<(0~~~~~~~~~~x(B###(0mqqqqqqqqqqj(B#(0x~~~(B@(0~~(Bf(0~~~~~x(B (0x~~~x(B###(0x~~~~~~~~~~~~~x(B########%(0~~~~~~~~~~~~x(B (0m~qqj(B##(0x~~~~~~~~~~~~~x(B#####(0x~~~~~~~~~~~~x(B ##(0x~~~~~(B{(0~~~~~~~~(B######V^jx#(0x~~~~~~~~~~~~x(B ###(0mqqqqqqqqqq~qqj(B###(0x~~~~~~~~~~~~x(B ########(0mqqqqqqq~qqqqj(B##############0#######################(0lqqak(B(0lqqqk(B#########(0x~~~x(B(0x~~~x(B########(0x~~~~(B#######(0~~~~x(B#### (0lq~qk(B#(0x~~~x(B###(0x~(B|(0~~(B###############*##(V^j0lq~qqk(B (0x~~~x(B##(0x~~~~(B##(0x~~~x(B*(0lqaqaqqqk(B#(0x~~~(B|(0x(B (0x(B{(0~~x(B#(0mqqqj(B#(0~~~~x(B#(0a~~~~~~~a(B#(0x~~(B((0~x(B (0x~~~~(B#(0mqqqj(B(0x~~~~~~~x(B(0x~~~~x(B (0mqqqj(B(0mqqqqqqqj(B(0mqqqqj(BElbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:1 $:19 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:695  T:696f(0~(BW^j3+/(0~(BfW^j # T:697W^jML T:698f(0~(BX^j: L T:699f(0~(BY^jlL T:700f(0~(BY^j d T:701(0~(B(0~(BfZ^jnd T:702f(0~(B(0~(BZ^jZ4(0~(BfZ^j~Q T:703f(0~(B\^j<%You descend the stairs.--More--]^jo(0lq~qk(B(0x~~~x(B(0x~~~x(B(0x(B(0x~(Bf(0~x(B(0~~~x(B(0~~(B{@(0~(B(0~~~~~~~~~~~x(B(0x~~~x(B(0~~~(B+(0mqqqj(B(0qqqj(BElbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:2 $:19 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:703  T:704(0~(Bf_^jf(0~(B(0~(B(0~(Bf@#(0~(B(0q(B_^j T:705(0~~(B(0~~~(B(0~(B(0~(B(0~(B@#(0~(B(0~(B(0q(B_^jz  T:706(0~(B(0~(B<(0~(Bf@#(0~(B(0~(B(0q(B_^jm  T:707(0x(B(0~(B(0~(B(0~(BZ#f@#(0~(B(0~(B(0q(B`^j'q T:708(0~~~(B(0~(B(0~(B##@#Z(0~(B(0q(B`^j;W T:709(0qqqqqk(B(0~~~~~(B$(0~~(B(0~(B##@Z(0~(B(0~(B(0q(B`^jb T:710(0qqqq(B(0~~~~(B(0~~~(B(0x~(B#f@(0x~(B(0q(Ba^jYp@fa^jpnYou swap places with Michi.(0~~~~(B(0~~~(B(0~(B#(0~(BZ(0~(B(0~(BYou hear some noises.The kobold zombie is destroyed! T:711(0~(Bb^j~E T:712fb^jI T:713f(0~(Bb^jLt((0~(Bfb^jU 1 T:714(0~(Bb^jlq > T:715fb^jI T:716f(0~(Bc^j6(0~(Bc^j$ T:717c^j܄D T:718fc^j ( ;(0~(Bfc^jƏ $ T:719d^jMlV T:720(0~(Bfd^j2` T:721f(0~(B(0~(Bd^ja`O T:722(0~~(Bfd^j-90f(0~(Bd^j I T:723f(0~(Bd^j-@ 0 T:724(0~(Be^jI0 T:725(0~(Be^jz> T:726fe^j((0~(Bfe^jI T:727f(0~(Be^jj 0 T:728(0~(Be^j~ N T:729(0~(Bff^ju3f(0~(Bf^jN T:730f(0~(Bf^jd(f(0~(Bf^j0 T:731(0~(Bf^jm 0 T:732(0~(Bf^j 0 T:733(0~(Bg^j0 T:734(0~(Bg^jR> T:735fg^jI T:736f(0~(Bg^j > T:737fg^j 2 T:738(0~~(Bh^j T:739(0~~~~(B(0~~~(B(0~(B##@f(0~(Bh^j_] *f@h^j] You swap places with Michi. T:740(0lq(B(0x~(Bf(0~(B#(0~(B(0m(Bh^j~U(0~~(Bf(0~(B@i^j&`r T:741f(0~(B(0~(B@i^jȵ r T:742(0~(Bf(0~(B@j^j exf(0~(B@(0~(B(0~(Bj^jK*@(0~(Bj^j6LgYou see here 5 gold pieces. T:743(0~(Bfk^jk^j  $:24$ - 5 gold pieces. T:744(0~(B@fk^jY @f@k^jY SYou swap places with Michi.f(0~(Bk^j Z | T:745You are beginning to feel hungry. Hungryk^j  T:746(0~(Bf(0~(B@m^js{f(0~(B(0~(B(0~(B@r^j2K-What do you want to eat? [dj or ?*] u^j Comestibles d - 3 uncursed food rations j - 3 food rations(end) x^jB+x^j~This food really hits the spot! T:747(0~(Bfx^j<f(0~(Bx^j#W  T:748(0~(Bfx^j%  T:749(0~(Bf  T:750(0~(BfYou finish eating the food ration.f(0~(By^j2 8f@y^j2 gYou swap places with Michi. T:751f(0~(By^jbL(0~(Bf(0~(B@z^jmc  T:752(0~(Bf(0~(B@z^j5Ec  T:753f(0~~~(B@z^jc(0~(B(0~(Bf(0~(B@z^j A  T:754(0~(B@z^jO\ aThe door resists! T:755(0~~(Bf{^j5{^jrThe door resists! T:756(0~(Bf(0~(B{^j<{^j\The door opens.f(0~(B(0a(B{^j  T:757(0~(B(0~(B(0~(B#f(0~(B@#|^jFO  T:758(0~~~~~~(B(0~~~~(B(0~~~(B(0~(B(0~(Bf(0a(B@|^j T  T:759(0~~~(B(0~~~~~(B(0~~~~~~~(B#(0~(B(0~~~~~~~~~(B@(0~~~~~~~~~~(Bf#}^j7 T:760#@#(0~a(B#}^jS\#@##}^jG2z T:761#@##}^jo  T:762#@f#}^j} { T:763##@##~^jz T:764#@##~^jJ [ T:765@#f^j; T:766#@f#^jR| T:767#@###^j@  T:768#@f#^j  T:769#@f#^jJZ#@##^jK T:770##@##^jK#@##@## T:771  T:772^jP # T:773^j ? T:774f^jF? T:775f^j:8 T:776#^jr? T:777f^j8 T:778#^jXk 8 T:779#^j ? T:780f^jZ4? T:781f^j? T:782f^j~? T:783f^j#^j R+You find a hidden door. T:784^j )f^j`xCount: 20^jz a T:785 T:786#^jKz 8 T:787#^jcz 8 T:788#^jyz 8 T:789#^jg{  T:790#f T:791 T:792#f T:793# T:794f T:795#^j{ w T:796f T:797#^j{ Ff T:798^j{ 8 T:799#^j{ ? T:800f^j7| ? T:801f^j3The door resists!#^j ^jThe door opens. T:802(0qqk(B(0~~~(B(0a~(B!(0~x(Bf(0~~x(B(0x(B^jz(0q(B(0x~(Bf@#(0x~(B(0~~~(B(0qqqj(B^j  T:803(0l(B#(0a(B@#(0x(B(0m(B^jGI T:804@(0~(B^jv? T:805(0~(B@^jA f T:806(0~(B@f^jft T:807(0~(B(0a(Bf@^j1E T:808(0~(Bf^j@f^j(You swap places with Michi.^j|\You see here an orange potion.(0~(Bf^jf! ]o - an orange potion. T:809@^jHyd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ^jͭ+What do you want to name? [$a-mo or ?*] ^j Coins $ - 24 gold pieces Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 2 uncursed food rations j - 3 food rations Scrolls m - a scroll labeled XOR OTA Potions o - an orange potion Wands k - a forked wand Tools e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:73) h - an empty uncursed sack l - a bell Gems/Stones g - an uncursed touchstone i - 10 rocks (in quiver pouch)(end) ^j6+ Elbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:2 $:24 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:809What do you want to name this forked wand? ^j N^j{CC^j  ^jry^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ^j`7+What do you want to name? [$a-mo or ?*] ^j3 Coins $ - 24 gold pieces Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 2 uncursed food rations j - 3 food rations Scrolls m - a scroll labeled XOR OTA Potions o - an orange potion Wands k - a forked wand named NC Tools e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:73) h - an empty uncursed sack l - a bell Gems/Stones g - an uncursed touchstone i - 10 rocks (in quiver pouch)(end) ^ju"+ Elbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:2 $:24 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:809What do you want to name this scroll labeled XOR OTA? ^jm N^jTC^j@z ^jJ y T:810@f(0~~(B(0~(B^jN k T:811(0~(B@(0~(Bf^jk T:812(0~(B@#f#(0~(B^j]f@(0~(B(0~~~(B(0~~(B^j T:813(0~~(B#(0~~(B@#^jt(0~~(B#f@#^je z T:814#f@#^j z T:815#f@#^jA/U##@##^j/ T:816###@#^j0K T:817##@# T:818###@###@#^j71V##@#^jY1= T:819  T:820^jz1d##@#+^j]2 T:821##@That door is closed.^j^j^[The door resists! T:822f^j4^j05The door opens. T:823(0x(B(0~x(Bf(0~~~~(B(0a~~(Bd*(0x(B(0qqqqj(B^jK(0qqqk(B(0~(B$(0~(B(0~~~(B#(0x~(Bdf@(0~(B(0m(B^jb@f^jЄYou swap places with Michi. T:824(0~(B(0~(B(0~~~(B(0~(B(0a(Bf^jp FMichi misses the jackal.(0~(B^j CYou hear some noises. T:825^j4* T:826^j T:827(0~(B(0~(B(0~(Bd(0~(B(0~(Bf#@(0~(B^j(0lq(B(0x~(B(0x(B##(0a(B@Michi misses the jackal.(0~(BdMichi bites the jackal.^jUThe jackal is killed! T:828(0~(B^j  T:829@(0~(B(0~(B(0~(Bf^j b@(0~(Bf*^j T:830@(0~(Bf(0~(B^j^;(0~(B@f(0~(B^j Sf@You swap places with Michi.^j+ wYou see here 4 gold pieces. T:831(0~(Bf^j^jR $:28$ - 4 gold pieces. T:832@(0~(Bf^j } T:833(0~(B@(0~(Bf^jo T:834(0~(Bf@(0~(B^jz T:835f(0~(B(0~(B@^jf (0~(B@^jf uYou see here a white gem. T:836(0~(Bf^j_^j`Zp - a white gem.f(0~(B@^jI ~ T:837(0~(Bf@(0~(B^jʼnB(0~(Bf(0~(B@#^jB T:838(0~~~(B(0~(B(0~(Bf(0~(B@#(0~(B^jo T:839(0~(B(0~(B(0~~(Bf@#(0~(B#^j(0~(B##@(0~(B#f^jE(0~(B(0~~~~(B##(0~(B@#^jd@(0~(B###@#^jnN T:840  T:841f(0~(B##@# T:842f##@+ T:843#That door is closed.^j^j7The door resists!f^j ^j The door opens. T:844(0qqqqk(B(0~~~~~x(B(0a(B>(0~~~~~x(B(0~~~~~x(B(0qqqqqj(B^ju  T:845(0q(B:(0x~(B##@(0x~(B(0q(B^j#; X(0l(B#(0a(B@(0m(B^j(R T:846f>@^j;I(0a(Bf(0~(B@^j1m T:847f@>(0~(B^jtlMichi bites the newt.The newt bites! HP:12^j]NMichi misses the newt. T:848^jMz Michi bites the newt.The newt is killed! T:849(0~(B^j{ T:850f(0~(B(0~(B@^j s T:851(0~(Bf@(0~(B^j k T:852(0~(Bf@(0~(B^j%You descend the stairs.--More--^jM(0lq(B+(0qqqqqqqqqqq(B+(0k(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~(B@(0~~(Bo(0~x(B(0mqqqqqqqqqqqqqqj(BElbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:3 $:28 HP:12(13) Pw:2(2) AC:9 Xp:1/1 T:852^j!  T:853^j@ &You climb up the stairs.--More--^j(0lqqqk(B(0x~~~~(B##(0a~~~x(B##(0x~~~x(B##(0x~~~x(B##(0mqqqj(B##########(0lqqqqk(B###(0x~~~~x(B##(0x~~~~x(B(0lq~qqqqk(B(0lq~qk(B(0lqqqqqqqqqqk(B##(0x~~~~~(B###(0x~~(Bf(0~~~x(B(0x~~~x(B(0x~~~~~~~~~~x(B##(0a~~~~x(B#####(0a(B@(0~~~~~x(B(0x~~~x(B(0~~~~~~~~~~~x(B#(0mqqqqj(B(0x~~~~~~x(B(0x~~~x^j (B(0x~~~~~~~~~~x(B#(0mqqqqqqj(B(0~~(B{<(0~(B#####(0~~~~~~~~~~~x(B#(0x~~~x(B(0x~~~~~~~~~~a(B#(0mqqqj(B(0mqqqqqqqqqqj(BElbarto the Digger St:13 Dx:14 Co:12 In:18 Wi:10 Ch:8 Neutral Dlvl:2 $:28 HP:12(13) Pw:2(2) AC:9 Xp:1/1 T:853^j@4(0~(Bf^j{Really save? [yn] (n) ^j-Saving...^j"Be seeing you...