eigengrau, neutral male fenek Goldminer ------- ##|>F}.}| #[.@}.}.| #,|;.}.}| #,-.}.}.| #,|}.}.}| #,------- ####,##,##,######## ,,,,,,,,,,,,,,,,,,# ####,,###,,######,, #,# ----.---|--- |........... |..........| |..<........ ------------ [Eigengrau the Mining Slave] St17 Dx11 Co14 In14 Wi13 Ch5 GolFenMalNeu+OY Dlvl:4 $191 HP-9(16) Pw8(8) AC9 Exp1 T408 Latest messages You hear a distant squeak. You see here a pair of jackboots {8}. It looks rather muddy down here. It just misses! The eel-lizard brushes against your rear limb. You see here a pair of jackboots {8}. It looks rather muddy down here. The eel-lizard bites you! [-5 -> 11] The eel-lizard brushes against your rear limb. The eel-lizard bites you! [-6 -> 5] The eel-lizard brushes against your rear limb. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. The eel-lizard bites you! You die... Your inventory Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed -6 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Comestibles j - an uncursed sentou {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Tools a - an uncursed rusty +0 pick-axe (weapon in foreclaw) {32} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: detect monsters You could nothave this property extrinsically: polymorph control You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 288 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 84% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20308 Monster spawn increase reached its maximum at turn 72478 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 595296 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: water spirit (freq bonus 8) The monster species that spawned more often: threshold force patch (freq bonus 9) The monster species that spawned more often: razorfin fish (freq bonus 12) The monster species that spawned more often: Orkus (freq bonus 6) The monster species that spawned more often: Nai-no-kami (freq bonus 36) The monster species that spawned more often: servant of the unknown god (freq bonus 32) The monster species that spawned more often: Hilda (freq bonus 36) The monster species that spawned more often: false fungus (freq bonus 32) The monster species that spawned more often: porter slow fungus (freq bonus 10) The monster species that spawned more often: young adult deep dragon (freq bonus 6) The monster species that spawned more often: adventurer yeek (freq bonus 30) The monster species that spawned more often: epidote mold (freq bonus 28) The monster species that spawned more often: antimagic turret (freq bonus 24) The monster species that spawned more often: ice bear (freq bonus 8) The monster species that spawned more often: heavy troopa (freq bonus 9) The monster species that spawned more often: glowing warp patch (freq bonus 20) The monster species that spawned more often: mirkwood spider (freq bonus 12) The monster species that spawned more often: porter baluchitherium (freq bonus 10) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 14) The monster species that spawned more often: charcoal (freq bonus 8) The monster species that never randomly spawned: fire tower The monster species that never randomly spawned: onanocter 6f The monster species that never randomly spawned: iron boar The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: blue firebird The monster species that never randomly spawned: undead midget The monster species that never randomly spawned: rogue The monster species that never randomly spawned: venusaur The monster species that never randomly spawned: sniper bundle head The monster species that never randomly spawned: evasive wood nymph The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 15) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 162) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 26) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 67) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 17) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 4) Next attribute increase check would have come at turn 930 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 6 You were more likely to encounter traps (0) You were prevented from having detect monsters (0) You were prevented from having polymorph control (0) You had 1090 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum You could have safely prayed (71) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 1X LIMIT(0) eviscerate 1 R LIMIT(0) appraisal 1 R LIMIT(0) disarm 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (ZTORF) scroll of mana (OTTO PALLINE DI GELATO) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (INTEGER DIVIDE BY ZERO) scroll of cure (IRC LAUNCH STRANGEBOT SUDO SCREEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 demimondaines (5 created) 0 blue faeries (7 created) 0 mountain nymphs (4 created) 0 millipedes (1 created) 0 metallic green centipedes (1 created) 0 lichens (4 created) 0 porter lichens (1 created) 0 brown mushrooms (1 created) 0 yellow molds (1 created) 0 yellow colonies (1 created) 0 stalking shriekers (1 created) 0 mummies (1 created) 0 kobold zombies (1 created) 0 dark female androids (1 created) 0 item masters (1 created) 0 shopkeepers (1 created) 0 mana stealers (1 created) a tortoise (5 created) 0 hata-hatas (1 created) 0 jellyfish (3 created) 0 giant oysters (1 created) 0 giant eels (1 created) 0 poliwags (1 created) 0 eel-lizards (1 created) 47 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye eigengrau the Goldminer... You died in The Dungeons of Doom on dungeon level 4 with 189 points, and 191 pieces of gold, after 408 moves. Killer: a monster (eel-lizard) You were level 1 with a maximum of 16 hit points when you died. You reached the 183rd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 181 197 Nirol-Und-Tra-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [28] 182 190 Lorskel-Bar-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (forest centaur). - [35] *183 189 eigengrau-Gol-Fen-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (eel-lizard). - [16] 184 182 Caitlin-Sex-Hum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [21] 185 177 bugsniper-Lib-Spe-Mal-Cha quit in The Dungeons of Doom on level 1. 26 [54]