=h [2J[1;1H
Player: earnest
Game: Slash'EM Extended
Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR()
Filename: 2025-06-02.02:27:43.ttyrec
Time: (1748831263) Mon Jun 2 02:27:43 2025
[2J=h! [H[2J[H[2;1HThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy
[3;1HNetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson.
[4;1HContact the dev team via the #em.slashem.me channel on Libera IRC.
[5;1HSee license for details.
[6;1H=h [HRestoring save file...[K=h [11;70H=h , [23;1H[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1HDlvl:1 $0 HP
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T1
[25;1H[K[1;25HYou return to level 1 in The Dungeons of Doom.[K--More--!=h & [H[K[H[2J[H[8;68H[1m[30mĿ[m[9;68H[1m[30m[m[37m[m[1m[30m[m[10;68H[1m[30m[m[37m[m[1m[30m[m[11;68H[1m[30m[m[37m[m[33m[41m@[m[33m[7md[m[m[37m[m[1m[30m[m[12;68H[1m[30m[m[37m[m[1m[30m[m[13;68H[1m[30m[m[11;70H!=hS O [23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1HDlvl:1 $0 HP[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T1
[25;1H[K[HHello earnest, the american worm Slave Master, welcome back to SlashEMExtended![K[11;70H!=h + [23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T1
[25;1H[K[1;82HThe moon is waxing tonight.[K[11;70H[1;109H--More--(=hV w [HIt's June, so Junethack is running... oh wait, no it isn't, it's dead. Oh well, that tournament sucked anyway, so you've certainly[K[K
made the right decision to play SLEX. But while we're at it: If a single server administrator can blackmail the tournament admin and[K[K
thereby decide which games are allowed to be in the tournament, that's a bad thing.[K--More---=h# '
[A[A[K[2;1H[K[3;1H[K[H[11;70H3=hԢ
[1;86H[K Select one item:[2;86H[K [3;86H[K a - Long description of the game and commands.[4;86H[K b - List of game commands.[5;86H[K c - Concise history of Slash'EM.[6;86H[K d - Info on a character in the game display.[7;86H[K e - Info on what a given key does.[8;86H[K f - List of game options.[9;86H[K g - Longer explanation of game options.[10;86H[K h - Full list of keyboard commands.[11;86H[K i - List of extended commands.[12;86H[K j - The NetHack license.[13;86H[K [14;86H[K[C(end) A=h [5;89H+[1;85H[K[2;85H[K[3;85H[K[4;85H[K[5;85H[K[6;85H[K[7;85H[K[8;85H[K[9;85H[K[10;85H[K[11;85H[K[12;85H[K[13;85H[K[14;85H[K[15;85H[K[26;1H[JSLASH'EM History file for release 0.0.7
[27;1H[28;1HBehold, mortal, the origins of SLASH'EM...
[29;1H[30;1HJay Fenlason wrote the original Hack with help from Kenny Woodland,
[31;1HMike Thome, and Jon Payne.
[32;1H[33;1HAndries Brouwer did a major re-write, transforming Hack into a very different
[34;1Hgame, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for
[35;1HUNIX(tm) machines to the Usenet.
[36;1H[37;1HDon G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
[38;1HPC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
[39;1Hwent on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
[40;1H[41;1HR. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST,
[42;1Hproducing ST Hack 1.03.
[43;1H[44;1HMike Stephenson merged these variouA=h( s versions back together, incorporating
[45;1Hmany of the added features, and produced NetHack version 1.4. He then
[46;1Hcoordinated a cast of thousands in enhancing and debugging NetHack 1.4 and
[47;1Hreleased NetHack versions 2.2 and 2.3.
[48;1H [49;1HLater, Mike coordinated a major rewrite of the game, heading a team which
[50;1Hincluded Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
[51;1HIzchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
[52;1Hto produce NetHack 3.0c. The same group subsequently released ten patch-
[53;1Hlevel revisions and updates of 3.0.
[54;1H[55;1HNetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
[56;1H[K--More--D=hB [26;1H[JHakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
[27;1Hlater joined the main development team to produce subsequent revisions of
[28;1H3.0.
[29;1H[30;1HOlaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen
[31;1HSpackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
[32;1HJohnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
[33;1HDungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
[34;1Hthrough the later revisions of 3.0.
[35;1H[36;1HA scant one month before the next major version release of Nethack, two
[37;1Hadventurous souls undertook their own modification to the sacred Nethack
[38;1Hformula. Tom Proudfoot and Yuval released Nethack++, which was rapidly
[39;1Hrenamed Nethack--, containeing new monsters, items and other miscellaneous
[40;1Hmodifications.
[41;1H [42;1HHeaded by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
[43;1Hthe developmentD=hWC team which now included Ken Arromdee, David Cohrs,
[44;1HJean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
[45;1HDean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
[46;1Hrevision of 3.0. They re-structured the game's design, and re-wrote major
[47;1Hparts of the code. They added multiple dungeons, a new display, special
[48;1Hindividual character quests, a new endgame and many other new features, and
[49;1Hproduced NetHack 3.1.
[50;1H[56;1H[K--More--E=h [26;1H[JKen Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,
[27;1HMike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.
[28;1H[29;1HNorm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen
[30;1HSpackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
[31;1H[32;1HJon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
[33;1HHairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
[34;1Hand Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
[35;1HMPW. Building on their development, Barton House added a Think C port.
[36;1H[37;1HTimo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
[38;1Hto the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
[39;1Hfor the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to
[40;1HWindows NT.
[41;1H[42;1HDean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
E=hc [43;1HWarwick Allison added in the "tiled" version of the game and generated most
[44;1Hof the individual tiles for NetHack 3.2.
[45;1H[46;1HTime passed, and Nethack-- was ported to 3.11 by Chris.
[47;1H[48;1HStephen White then released his own modification known as Nethack Plus,
[49;1Hwhich contained new character classes. Unbeknownst to the world at large,
[50;1HTom Proudfoot took this source and combined it with his Nethack--.
[51;1HStephen White went on to add weapon skills, which were eventually integrated
[52;1Hinto the next version of Nethack, and other features.
[53;1H[54;1HIn February 1996, Tom Proudfoot released SLASH V1. Including part of
[55;1HStephen White's Nethack Plus and his own Nethack--, leaving unmentioned
[56;1H[K--More--F=h [26;1H[Jhis own slew of further modifications, this is perhaps the best known of
[27;1Hthe Nethack modifications. Six versions of this, ending with SLASH V6,
[28;1Hare known to exist.
[29;1H[30;1HThe 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David
[31;1HCohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve
[32;1HLinhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and
[33;1HPaul Winner, released version 3.2 in April of 1996.
[34;1H[35;1HVersion 3.2 marks the tenth anniversary of the formation of the development
[36;1Hteam. In a testament to their dedication to the game, all thirteen members
[37;1Hof the original development team remained on the team at the start of work
[38;1Hon the current release. During the interval between the release of 3.1.3
[39;1Hand 3.2, one of the founding members of the development team, Dr. Izchak
[40;1HMiller, passed away. This release of the game is dedicated to him by the
[41;1Hdevelopment and pF=h orting teams.
[42;1H[43;1HVersion 3.2 proved to be more stable than previous versions. Many bugs
[44;1Hwere fixed, abuses eliminated, and game features tuned for better game
[45;1Hplay.
[46;1H[47;1HSLASH V6 was picked up by Enrico Horn managed to synchronize it with the
[48;1H3.2 source. The new SLASH 4.1.2 was released as far back as November 1996
[49;1Hwent through at least 4 editlevels (E5, E6, E7) with the latest version
[50;1Hbeing 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option[56;1H[K--More--F=h
[26;1H[Javailable, released in June 1997.
[27;1H[28;1HNathan La began the arduous task of drawing tiles for the SLASH monsters.
[29;1H[30;1HKentaro Shirakata ported SLASH 4.1.2E8 to Unix.
[31;1H[32;1HLief Clennon ported SLASH 4.1.2E8 to OS/2.
[33;1H[34;1HRomain Dolbeau ported SLASH 4.1.2E8 to Macintosh.
[35;1H[36;1HWarren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1
[37;1Hin November 1997. Several revisions including new spells and other minor
[38;1Hadditions have led to SLASH'EM 0.0.3. Steven Uy has generously made
[39;1Hadditional modifications.
[40;1H[41;1HDirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles.
[42;1HHe has also ported SLASH'EM to Linux.
[43;1H[44;1HLief Clennon ported SLASH'EM to OS/2 EMX.
[45;1H[46;1HKevin Hugo ported SLASH'EM to Macintosh, and has also contributed
[47;1Hadditional changes and improvements.
[48;1H[49;1HRobin Johnson finished arduous task of drawing tiles for the SLASH'EM
[50;1Hmonsters. He has F=hl
also contributed many more new tiles.
[51;1H[52;1HKevin later joined the DevTeam and incorporated the best of these ideas
[53;1Hin NetHack 3.3.
[54;1H[55;1HJNetHack (the Japanese version of NetHack) has been around since at least
[56;1H[K--More--G=h) [26;1H[J1994, developed by Issei Numata and others. The GTK interface was written
[27;1Hfor this variant and released in 1999.
[28;1H[29;1HMitsuhiro Itakura headed a team which began the process of redrawing the
[30;1HNetHack tiles in 8-bit color at 32x32 pixels.
[31;1H[32;1HThe final update to 3.2 was the bug fix release 3.2.3, which was released
[33;1Hsimultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
[34;1H[35;1HThe 3.3 development team, consisting of Michael Allison, Ken Arromdee,
[36;1HDavid Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
[37;1HKevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
[38;1HMike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
[39;1HDecember 1999 and 3.3.1 in August of 2000.
[40;1H[41;1HVersion 3.3 offered many firsts. It was the first version to separate race
[42;1Hand profession. The Elf class was removed in preference to an elf race,
[43;1Hand the races of dwarves, gnomes, and orcs mG=hv > ade their first appearance in
[44;1Hthe game alongside the familiar human race. Monk and Ranger roles joined
[45;1HArcheologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
[46;1HSamurai, Tourists, Valkyries and of course, Wizards. It was also the first
[47;1Hversion to allow you to ride a steed, and was the first version to have a
[48;1Hpublicly available web-site listing all the bugs that had been discovered.
[49;1HDespite that constantly growing bug list, 3.3 proved stable enough to last
[50;1Hfor more than a year and a half.[56;1H[K--More--H=hoo [26;1H[J[27;1HWarren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create
[28;1HSLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports.
[29;1H[30;1HJ. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32
[31;1Htileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6.
[32;1HPeter Makholm maintained the Debian package.
[33;1H[34;1HPaul Hurtley maintained the MAC port of SLASH'EM 0.0.6.
[35;1H[36;1HThe 3.4 development team initially consisted of Michael Allison, Ken Arromdee,
[37;1HDavid Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin,
[38;1HMike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining
[39;1Hjust before the release of NetHack 3.4.0 in March 2002.
[40;1H[41;1HAs with version 3.3, various people contributed to the game as a whole as
[42;1Hwell as supporting ports on the different platforms that NetHack runs on:
[43;1H[44;1HPat Rankin maintained 3.4 for VMS.
[45;1H[46;1HMichael Allison maH=hp intained NetHack 3.4 for the MS-DOS platform.
[47;1HPaul Winner and Yitzhak Sapir provided encouragement.
[48;1H[49;1HDean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
[50;1HMacintosh port of 3.4.
[51;1H[52;1HMichael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
[53;1Hmaintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
[54;1Hcontributed a new graphical interface for the Windows port. Alex Kompel also
[55;1Hcontributed a Windows CE port for 3.4.1.
[56;1H[K--More--H=h? [26;1H[J[27;1HRon Van Iwaarden maintained 3.4 for OS/2.
[28;1H[29;1HJanne Salmijarvi and Teemu Suikki maintained and enhanced the
[30;1HAmiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1.
[31;1H[32;1HChristian `Marvin' Bressler maintained 3.4 for the Atari after he
[33;1Hresurrected it for 3.3.1.
[34;1H[35;1HWarren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu
[36;1Hand Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4
[37;1Hto create SLASH'EM 0.0.7
[38;1H[39;1HThe Slash'EM home page is at http://www.slashem.org/.
[40;1H[41;1H - - - - - - - - - -
[42;1H[43;1HFrom time to time, some depraved individual out there in netland sends a
[44;1Hparticularly intriguing modification to help out with the game. The Gods of
[45;1Hthe Dungeon sometimes make note of the names of the worst of these miscreants
[46;1Hin this, the list of Dungeoneers:
[47;1H[48;1H Adam Aronow Izchak Miller Mike StephensH=h on
[49;1H Alex Kompel J. Ali Harlow Norm Meluch
[50;1H Andreas Dorn Janet Walz Olaf Seibert[56;1H[K--More--I=h [26;1H[J Andy Church Janne Salmijarvi Pasi Kallinen
[27;1H Andy Swanson Jean-Christophe Collet Pat Rankin
[28;1H Ari Huttunen Jochen Erwied Paul Winner
[29;1H Barton House John Kallen Pierre Martineau
[30;1H Benson I. Margulies John Rupley Ralf Brown
[31;1H Bill Dyer John S. Bien Ray Chason
[32;1H Boudewijn Waijers Johnny Lee Richard Addison
[33;1H Bruce Cox Jon W{tte Richard Beigel
[34;1H Bruce Holloway Jonathan Handler Richard P. Hughey
[35;1H Bruce Mewborne Joshua Delahunty Rob Menke
[36;1H Carl Schelin Keizo Yamamoto Robin Johnson
[37;1H Chris Russo Ken Arnold Roderick Schertler
[38;1H David Cohrs Ken Arromdee Roland McGrath
[39;1H David DaI=h) merell Ken Lorber Ron Van Iwaarden
[40;1H David Gentzel Ken Washikita Ronnen Miller
[41;1H David Hairston Kevin Darcy Ross Brown
[42;1H Dean Luick Kevin Hugo Sascha Wostmann
[43;1H Del Lamb Kevin Sitze Scott Bigham
[44;1H Deron Meranda Kevin Smolkowski Scott R. Turner
[45;1H Dion Nicolaas Kevin Sweet Stephen Spackman
[46;1H Dylan O'Donnell Lars Huttar Stephen White
[47;1H Eric Backus Malcolm Ryan Steve Creps
[48;1H Eric Hendrickson Mark Gooderum Steve Linhart
[49;1H Eric R. Smith Mark Modrall Steve VanDevender
[50;1H Eric S. Raymond Marvin Bressler Teemu Suikki
[51;1H Erik Andersen Matthew Day Tim Lennan
[52;1H Frederick Roeber MI=h erlyn LeRoy Timo Hakulinen
[53;1H Gil Neiger Michael Allison Tom Almy
[54;1H Greg Laskin Michael Feir Tom West
[55;1H Greg Olson Michael Hamel Warren Cheung
[56;1H[K--More--J=h 8 [26;1H[J Gregg Wonderly Michael Sokolov Warwick Allison
[27;1H Hao-yang Wang Mike Engber Yitzhak Sapir
[28;1H Helge Hafting Mike Gallop
[29;1H Irina Rempt-Drijfhout Mike Passaretti
[30;1H[56;1H[K--More--K=h [26;1H[J[A[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T1
[25;1H[K[11;70HM=h [1;86H[K Select one item:[2;86H[K [3;86H[K a - Long description of the game and commands.[4;86H[K b - List of game commands.[5;86H[K c - Concise history of Slash'EM.[6;86H[K d - Info on a character in the game display.[7;86H[K e - Info on what a given key does.[8;86H[K f - List of game options.[9;86H[K g - Longer explanation of game options.[10;86H[K h - Full list of keyboard commands.[11;86H[K i - List of extended commands.[12;86H[K j - The NetHack license.[13;86H[K [14;86H[K[C(end) N=h
[3;89H+[1;85H[K[2;85H[K[3;85H[K[4;85H[K[5;85H[K[6;85H[K[7;85H[K[8;85H[K[9;85H[K[10;85H[K[11;85H[K[12;85H[K[13;85H[K[14;85H[K[15;85H[K[26;1H[J Welcome to NetHack! ( description of version 3.4 )
[27;1H[28;1H NetHack is a Dungeons and Dragons like game where you (the adventurer)
[29;1Hdescend into the depths of the dungeon in search of the Amulet of Yendor,
[30;1Hreputed to be hidden somewhere below the twentieth level. You begin your
[31;1Hadventure with a pet that can help you in many ways, and can be trained
[32;1Hto do all sorts of things. On the way you will find useful (or useless)
[33;1Hitems, quite possibly with magic properties, and assorted monsters. You can
[34;1Hattack a monster by trying to move onto the space a monster is on (but often
[35;1Hit is much wiser to leave it alone).
[36;1H[37;1H Unlike most adventure games, which give you a verbal description of
[38;1Hyour location, NetHack gives you a visual image of thN=h ] e dungeon level you are
[39;1Hon.[40;1H[41;1H NetHack uses the following symbols:
[42;1H[43;1H - and | The walls of a room, possibly also open doors or a grave.
[44;1H . The floor of a room or a doorway.
[45;1H # A corridor, or iron bars, or a tree, or possibly a kitchen
[46;1H sink (if your dungeon has sinks), or a drawbridge.
[47;1H > Stairs down: a way to the next level.
[48;1H < Stairs up: a way to the previous level.
[49;1H @ You (usually), or another human.
[50;1H ) A weapon of some sort.
[51;1H [ A suit or piece of armor.
[52;1H % Something edible (not necessarily healthy).
[53;1H / A wand.
[54;1H = A ring.
[55;1H ? A scroll.
[56;1H[K--More--U=h$Q [26;1H[J ! A potion.
[27;1H ( Some other useful object (pick-axe, key, lamp...)
[28;1H $ A pile of gold.
[29;1H * A gem or rock (possibly valuable, possibly worthless).
[30;1H + A closed door, or a spell book containing a spell
[31;1H you can learn.
[32;1H ^ A trap (once you detect it).
[33;1H " An amulet, or a spider web.
[34;1H 0 An iron ball.
[35;1H _ An altar, or an iron chain.
[36;1H { A fountain.
[37;1H } A pool of water or moat or a pool of lava.
[38;1H \ An opulent throne.
[39;1H ` A boulder or statue.
[40;1H A to Z, a to z, and several others: Monsters.
[41;1H I Invisible or unseen monster's last known location
[42;1H[43;1H You can find out what a symbol represents by typing
[44;1H '/' and following the directions to move the cursor
U=hQ [45;1H to the symbol in question. For instance, a 'd' may
[46;1H turn out to be a dog.
[47;1H[48;1H[49;1Hy k u 7 8 9 Move commands:
[50;1H \|/ \|/ yuhjklbn: go one step in specified direction[56;1H[K--More--=h [26;1H[Jh-.-l 4-.-6 YUHJKLBN: go in specified direction until you
[27;1H /|\ /|\ hit a wall or run into something
[28;1Hb j n 1 2 3 g
: run in direction until something
[29;1H numberpad interesting is seen
[30;1H G, same, except a branching corridor isn't
[31;1H < up ^: considered interesting (the ^ in this
[32;1H case means the Control key, not a caret)
[33;1H > down m: move without picking up objects
[34;1H F: fight even if you don't sense a monster
[35;1H[36;1HPRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD!
[37;1H[38;1HI REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU!
[39;1HDO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON
[40;1HTHE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY
[41;1H[42;1H=hX C With the qwertz_layout option, the y and z keys are swapped.
[43;1H If the number_pad option is set, the number keys move instead.
[44;1H Depending on the platform, Shift number (on the numberpad),
[45;1H Meta number, or Alt number will invoke the YUHJKLBN commands.
[46;1H Control may or may not work when number_pad is enabled,
[47;1H depending on the platform's capabilities.
[48;1H[49;1HCommands:
[50;1H NetHack knows the following commands:
[51;1H ? Help menu.
[52;1H ` Main Menu.
[53;1H / Tell what a symbol represents. You may choose to specify
[54;1H a location or give a symbol argument.
[55;1H & Tell what a command does.
[56;1H[K--More--=h [26;1H[J < Go up a staircase (if you are standing on it).
[27;1H > Go down a staircase (if you are standing on it).
[28;1H . Rest, do nothing for one turn.
[29;1H _ Travel via a shortest-path algorithm to a point on the map
[30;1H a Apply (use) a tool (pick-axe, key, lamp...)
[31;1H A Remove all armor.
[32;1H ^A Redo the previous command
[33;1H[34;1H ^B Steal
[35;1H c Close a door.
[36;1H C Call (name) an individual monster.
[37;1H d Drop something. d7a: drop seven items of object a.
[38;1H D Drop multiple items. This command is implemented in two
[39;1H different ways. One way is:
[40;1H "D" displays a list of all of your items, from which you can
[41;1H pick and choose what to drop. A "+" next to an item means
[42;1H that it will be dropped, a "-" means that it will not be
=h- _ [43;1H dropped. Toggle an item to be selected/deselected by typing
[44;1H the letter adjacent to its description. Select all items
[45;1H with "+", deselect all items with "=". The moves
[46;1H you from one page of the listing to the next.
[47;1H The other way is:
[48;1H "D" will ask the question "What kinds of things do you want
[49;1H to drop? [!%= au]". You should type zero or more object
[50;1H symbols possibly followed by 'a' and/or 'u'.[56;1H[K--More--=h< [26;1H[J Da - drop all objects, without asking for confirmation.
[27;1H Du - drop only unpaid objects (when in a shop).
[28;1H D%u - drop only unpaid food.
[29;1H ^D Kick (for doors, usually).
[30;1H f Fire ammunition from quiver.
[31;1H F Followed by direction, fight a monster (even if you don't
[32;1H sense it).
[33;1H e Eat food. Vampires cannot eat as such. However, they can
[34;1H gain nutrition by draining blood from fresh corpses using
[35;1H this command.
[36;1H E Engrave a message on the floor.
[37;1H E- - write in the dust with your fingers.
[38;1H f Fire ammunition from quiver.
[39;1H i Display your inventory.
[40;1H I Display selected parts of your inventory, as in
[41;1H I* - list all gems in inventory.
[42;1H Iu - list all unpaid items.
[43;1H=hr= c Ix - list all used up items that are on your shopping bill.
[44;1H I$ - count your money.
[45;1H n# repeat next command
[46;1H N name or classify an item
[47;1H o Open a door.
[48;1H O Review current options and possibly change them.
[49;1H A menu displaying the option settings will be displayed
[50;1H and most can be changed by simply selecting their entry.
[51;1H Options are usually set before the game with a NETHACKOPTIONS
[52;1H environment variable, or via a config file (defaults.nh,
[53;1H Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with
[54;1H the 'O' command.
[55;1H p Pay your shopping bill/Shopkeeper services.
[56;1H[K--More--=hZ [26;1H[J P Put on an accessory (ring, amulet, etc).
[27;1H ^P Repeat last message (subsequent ^P's repeat earlier messages).
[28;1H The behavior can be varied via the msg_window option.
[29;1H q Drink (quaff) something (potion, water, etc).
[30;1H Q Select ammunition for quiver.
[31;1H r Read a scroll or spell book.
[32;1H R Remove an accessory (ring, amulet, etc).
[33;1H ^R Redraw the screen.
[34;1H s Search for secret doors and traps around you.
[35;1H S Save the game.
[36;1H t Throw an object or shoot a projectile.
[37;1H T Take off armor.
[38;1H ^T Teleport, if you are able.
[39;1H v Displays the version number.
[40;1H V Display a longer identification of the version, including the
[41;1H history of the game.
[42;1H w Wield weapon. w- means wield nothing, use bare hand=h[[ s.
[43;1H W Wear armor.
[44;1H x Switch weapon slots.
[45;1H X List the spells you know (same as '+').
[46;1H ^X Show your attributes.
[47;1H ^Y polymorph (if possible) (^Z if qwertz_layout is set)
[48;1H z Zap a wand. (y if qwertz_layout is set)
[49;1H Z Cast a spell. (Y if qwertz_layout is set)
[50;1H ^Z Suspend the game. (^Y if qwertz_layout is set)[56;1H[K--More--=h: [26;1H[J : Look at what is here.
[27;1H ; Look at what is somewhere else.
[28;1H , Pick up some things.
[29;1H @ Toggle the pickup option.
[30;1H ^ Ask for the type of a trap you found earlier.
[31;1H ) Tell what weapon you are wielding.
[32;1H [ Tell what armor you are wearing.
[33;1H = Tell what rings you are wearing.
[34;1H " Tell what amulet you are wearing.
[35;1H ( Tell what tools you are using.
[36;1H * List and change items in use.
[37;1H * Tell what equipment you are using; combines the preceding five.
[38;1H $ Count your gold pieces.
[39;1H + List the spells you know; also rearrange them if desired.
[40;1H \ Show what types of objects have been discovered.
[41;1H ! Escape to a shell, if supported in your version and OS.
[42;1H # Introduces one of the "extended" com=hȄ mands. To get a list of
[43;1H the commands you can use with "#" type "#?". The extended
[44;1H commands you can use depends upon what options the game was
[45;1H compiled with, along with your class and what type of monster
[46;1H you most closely resemble at a given moment. If your keyboard
[47;1H has a meta key (which, when pressed in combination with another
[48;1H key, modifies it by setting the 'meta' (8th, or 'high') bit),
[49;1H these extended commands can be invoked by meta-ing the first
[50;1H letter of the command. An alt key may have a similar effect.
[51;1H[52;1H If the "number_pad" option is on, some additional letter commands
[53;1H are available:
[54;1H[55;1H h displays the help menu, like '?'
[56;1H[K--More--=h5
[26;1H[J j Jump to another location.
[27;1H k Kick (for doors, usually).
[28;1H K List vanquished monsters (whether by you or not).
[29;1H l Loot a box on the floor.
[30;1H n followed by number of times to repeat the next command
[31;1H N Name an object or type of object.
[32;1H u Untrap a trapped object or door.
[33;1H[34;1H You can put a number before a command to repeat it that many times,
[35;1H as in "40." or "20s.". If you have the number_pad option set, you
[36;1H must type 'n' to prefix the count, as in "n40." or "n20s".
[37;1H[38;1H[39;1H Some information is displayed on the bottom line or perhaps in a
[40;1H box, depending on the platform you are using. You see your
[41;1H attributes, your alignment, what dungeon level you are on, how many
[42;1H hit points you have now (and will have when fully recovered), what
[43;1H your armor clas=h`
s is (the lower the better), your experience level,
[44;1H and the state of your stomach. Optionally, you may or may not see
[45;1H other information such as spell points, how much gold you have, etc.
[46;1H[47;1H Have Fun, and Happy Hacking![56;1H[K--More--=hw [26;1H[J[A[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T1
[25;1H[K[11;70H=h
[HYou might be trying to move with the number pad keys, which due to stupid default settings is currently deactivated. Press the 'y'[K[K
key now if you want to turn on the number pad so you can actually move around! [yn] (n) [K=h y[K[H[K[K[2;1H[K[11;70H[HNumber pad activated! You should add the following line to your configuration file: OPTIONS=number_pad:2 - that way, the number pad[K[K
will be on by default, allowing you to play properly.[K--More--=hp
[A[K[2;1H[K[H=hJ [11;70H[HCount: 46[K=hX [H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T1
[25;1H[K[11;70H=h> [C=h2 1 [HYou displaced your big dog.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T2
[25;1H[K[11;70H[33m[7md[m[m[33m@[m=h [H[K[11;71H=hH [HYou see no objects here.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T2
[25;1H[K[11;71H=h*: @ [H[K[11;71H[HSpecify unknown object by cursor? [ynq] (q) [K=hX s y[K[11;71H[HPlease move the cursor to an unknown object.[K[11;71H[1;47H(For instructions type a ?)[K[11;71H=h =h [C=h [HDone.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T2
[25;1H[K[11;71H=h [H[K[11;70H=h I [HYou displaced your big dog.[K[11;70H[36m[41m/[m[33m[7md[m[m=h9
/ [1;30HThere is a staircase up here.[K[11;70H=ht E [1;61HYou see here a hardmetal wand {0}.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T3
[25;1H[K[10;70H[33m[7md[m[m[11;71H[37m[m=hR [H[K[11;70H=hƽ [HUnknown command ' '.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T3
[25;1H[K[11;70H=h< [H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T3
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T4
[25;1H[K[10;70H[37m[m[11;70H[33m[7md[m[m[33m@[m=hK [1;117H[K Main Menu[2;117H[K [3;117H[K g - Game[4;117H[K i - Inventory[5;117H[K a - Action[6;117H[K p - Player[7;117H[K d - Discoveries[8;117H[K ? - Help[9;117H[K[C(end) =h e [1;116H[K[2;116H[K[3;116H[K[4;116H[K[5;116H[K[6;116H[K[7;116H[K[8;116H[K[9;116H[K[10;116H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T4
[25;1H[K[11;71H=hN ! [A[33m@[m[11;71H[37m[m[A=hT 5 [23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T4
[25;1H[K[HThe big dog picks up a hardmetal wand {0}.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T5
[25;1H[K[11;70H[1m[35m<[m[33m[7md[m[m[A=h* [H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T5
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T6
[25;1H[K[10;70H[33m@[7md[m[m[11;71H[37m[m[A=h~x [C=hv~ 2 [HYou displaced your big dog.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T6
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T7
[25;1H[K[10;70H[37m[m[33m@[m[11;71H[33m[7md[m[m[A=h4 [H[K[11;71H=h; ( [HYou displaced your big dog.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T7
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T8
[25;1H[K[10;71H[37m[m[11;71H[33m@[7md[m[m=h` ) [H[K[11;71H[37m[m[12;71H[33m@[m=ho : [23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T8
[25;1H[K[HThe big dog drops a hardmetal wand {0}.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T9
[25;1H[K[10;72H[33m[7md[m[m[11;72H[36m/[m[12;71H=h[> 9 [H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T10
[25;1H[K[10;72H[33m[7md[m[m[11;72H[36m/[m[12;71H[37m[m[33m@[m=h`? [HThere is a wall in the way![K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T10
[25;1H[K[12;72H=h
[H[K[12;72H[37m[m[A=h
. [HYou see here a hardmetal wand {0}.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T10
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T11
[25;1H[K[10;72H[37m[m[11;71H[33m[7md[m[m=h [H[K[11;72H[37m[m=h [Hq - a hardmetal wand {0}.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T11
[25;1H[K[11;72H[33m@[m=hI = [H[K[11;72H[HYou don't have anything to drink.[K--More--=h [H[K[H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T11
[25;1H[K[11;72H=hE# =h) 4 [HYou displaced your big dog.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T11
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T12
[25;1H[K[11;71H[33m@[m[37m[m[12;71H[33m[7md[m[m[A=h{
[H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T12
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T13
[25;1H[K[11;70H[33m[41m@[m[33m[7md[m[m[12;71H[37m[m[A=hU
[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T13
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T14
[25;1H[K[10;69H[33m[7md[m[m[11;69H[33m@[m[1m[35m<[m[37m[m=h 0 [23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T15
[25;1H[K[10;69H[37m[m[33m[7md[m[m[11;69H[37m[m[33m[41m@[m=h [HThere is a staircase up here.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T15
[25;1H[K[11;70H=h # [H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T15
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T16
[25;1H[K[10;70H[37m[m[33m[7md[m[m[11;70H[1m[35m<[m[33m@[m=h) [HYou see no objects here.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T16
[25;1H[K[11;71H=hE [H[K[1;117H[K Main Menu[2;117H[K [3;117H[K g - Game[4;117H[K i - Inventory[5;117H[K a - Action[6;117H[K p - Player[7;117H[K d - Discoveries[8;117H[K ? - Help[9;117H[K[C(end) =h\ f [1;116H[K[2;116H[K[3;116H[K[4;116H[K[5;116H[K[6;116H[K[7;116H[K[8;116H[K[9;116H[K[10;116H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T16
[25;1H[K[11;71H=h3
! [23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T16
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T17
[25;1H[K[10;71H[37m[m[11;71H[37m[m[33m[7md[m[m[12;71H[33m@[m=h N
[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T17
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T18
[25;1H[K[11;70H[33m[7md[m[m[C[37m[m[12;70H[33m@[m[37m[m=h
[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T18
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T19
[25;1H[K[11;70H[1m[35m<[m[12;69H[33m@[7md[m[m=h [HThere is a wall in the way![K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T19
[25;1H[K[12;69H=hU [H[K[12;69H=hnV [HThere is a wall in the way![K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T19
[25;1H[K[12;69H=hF1 [H[K[12;70H=h89 1 [HYou displaced your big dog.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T19
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T20
[25;1H[K[11;69H[33m[7md[m[m[12;69H[37m[m[33m@[m=h_ ( [H[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T21
[25;1H[K[11;69H[37m[m[12;70H[33m[7md[m[m[33m@[m=h1B
[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T21
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T22
[25;1H[K[11;71H[37m[m[33m[7md[m[m[12;70H[37m[m[33m@[m=h~ [HThere is a wall in the way![K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T22
[25;1H[K[12;72H=he [H[K[12;72H=h [HThere is a wall in the way![K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T22
[25;1H[K[12;72H =h2 [H[K[12;72H =h [HThere is a wall in the way![K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T22
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=he [H[K[12;72H
=h : [HYou stop. Your big dog is in the way![K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T22
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T23
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T24
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T24
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T25
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=hh [A
=hq @ [HYou displaced your big dog.[K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T25
[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T27
[25;1H[K[10;71H[37m[m[33m@[m[11;72H[33m[7md[m[m[12;72H[37m[m[A[A=h [HThere is a wall in the way![K[23;1H[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[25;1H[K[A[A[K[[CEarnest the Slave Trader[m
[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
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[24;1H[24;13H[K
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
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[24;1H[24;13H[K
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[23;26H] St9 Dx7 Co6 In5 Wi8 Ch5 SlaWorMalNeu+I
[24;1H[24;13H[K
[25;1H[K[A[24;13H18(18)
[25;1H[K[A[24;19H Pw
[25;1H[K[A[24;22H14(14)
[25;1H[K[A[24;28H AC11 Exp1 T31
[25;1H[K[9;69H=h_
[H[K[9;70H=h