K]=hd  Player: earnest Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-06-02.08:14:03.ttyrec Time: (1748852043) Mon Jun 2 08:14:03 2025 L]=hMdnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. L]=hyWShall I pick a character's race, role, gender and alignment for you? [ynq] R]=hj yS]=hj#-----|.@.||d..||...+-----S]=h0Earnest the Troglodyte St:15 Dx:14 Co:15 In:10 Wi:11 Ch:10 Neutral S:0 Dlvl:1 $:0 HP: 17(17)  Pw: 4(4)  Br:1 AC:5 Xp:1/0 T:1 It is written in the Book of Ishtar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ishtar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Ishtar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of S]=hE1fdestiny has come. For the sake of us all: Go bravely with Ishtar!--More--S]=hDS]=hkHello earnest, welcome to dnhslex! You are a neutral automatic Caveman.--More-->^=h BAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Libera IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char--More--@^=hW Press Ctrl^W or type #ward to engrave a warding sign.Use #monster to adjust your clockspeed.@^=hs7GYou do not heal naturally. Use '.' to attempt repairs.A^=h  17(17)  Pw: 4(4)  Br:2 AC:5 Xp:1/0 T:2<.d@A^=h0 You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:3 AC:5 Xp:1/0 T:3  17(17)  Pw: 4(4)  Br:3 AC:5 Xp:1/0 T:3B^=h n 17(17)  Pw: 4(4)  Br:3 AC:5 Xp:1/0 T:3C^=hC^=hYou displaced Slasher. 17(17)  Pw: 4(4)  Br:4 AC:5 Xp:1/0 T:4@.dC^=hC  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:5@d.D^=hoD^=hkqQYou displaced Slasher.<.@d 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:5You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:6H^=hYou see no objects here. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:6I^=h n 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:6K^=h 2Specify unknown object by cursor? [ynq] (q) M^=hppyPlease move the cursor to an unknown object.(For instructions type a ?)N^=h O^=hB O^=h sDone. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:6Q^=h 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:7@.d.S^=h-There is nothing here to pick up. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:7T^=h 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:8<.@dT^=hD d.@ 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:8You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:9U^=hI 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:10d...@U^=h]GThe door opens..d-U^=hϼ 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:10You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:11V^=h  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:12d..@#W^=hBtl....d-@#W^=ht 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:12You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:13X^=hT..-d@#X^=h- 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:13You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:14X^=h 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:15----......##d@#X^=h 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:16....d###@##X^=hJ3 i 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:16Y^=hO 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:17#d##@Y^=h)i 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:17Y^=hqk Y^=hl You displaced Slasher. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:18...##.@...#d#Y^=hFR 5 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:19------#.......|@........|#........|##......|....|----Z^=h͒p#@........#........##........{..........---- 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:20You hear water falling on coins.Z^=ho 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:20Z^=h< 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:21###@###.............Z^=h' i 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:21[^=h> o----@-...|d|#[^=h  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:21You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:22[^=ho 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:22\^=hi 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:22\^=h' \^=h' You displaced Slasher. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:23d#...@#\^=hj)  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:24####@##.............]^=hX##........@........##..................]^=h@Y 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:24You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:25]^=h( 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:26#.......d........@........##..........]^=h L 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:27...##.#...@#]^=h0 i 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:27^^=hfNi 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:27^^=hC^##...d@#^^=h 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:27You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:28^^=h  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:29##d@##_^=h1j 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:29_^=h~ .##@_^=hR~  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:29You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:30`^=hop 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:30`^=h3j 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:30a^=hQ 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:31#@#a^=h 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:32#d@###a^=h a^=hU You displaced Slasher. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:33##...d@##a^=h: o 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:33b^=h i 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:33b^=h܉i 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:33b^=h0  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:34...##.d@...###b^=h6h i 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:34c^=hFi 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:34c^=h#.......@........#d........##..........c^=hЁ 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:34You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:35c^=h  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:36|.##@##|.......c^=ht  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:37-##.@#||.--.c^=h[ ..@c^=h  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:37You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:38d^=hv  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:39d.@e^=h 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:40...@de^=h3d..@e^=h; 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:40You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:41g^=h%There is nothing here to pick up. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:41i^=hOd..@{i^=hn 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:41You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:42j^=h H.@d.j^=ho  17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:42You hear scraping in the distance. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:43j^=h ..d@ 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:44You hear bubbling water.k^=hJ 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:45d..@k^=hi There is a fountain here. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:45m^=hkb 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:46.d.{@n^=h2 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:47.d@.n^=hd8 ,What do you want to drop? [a-g or ?*] p^=hsNever mind. 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:47r^=h8 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) s^=h+s^=h  Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open ds^=htoors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human. --More--u^=h== ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, anu^=h=d several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing --More--u^=h` '/' and following the directions to move the cursor--More--w^=hCu 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:47x^=hi 17(17)  Pw: 4(4)  Br:5 AC:5 Xp:1/0 T:47