<^: Player: dvaria Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-27.20:44:44.ttyrec Time: (1590612284) Wed May 27 20:44:44 2020 <^<This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] y<^Ls \ĿĿd@Ŀ+##<^ʭ [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T1 It is written in the Book of Air:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Air seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cooler, have been heralded from birth as the instrument of Air. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of<^ԭ 4 us all: Go bravely with Air!--More--D^UjĿĿd@Ŀ+##Hello dvaria, welcome to SlashEMExtended! You are a lawful male kutar Ice Mage.--More--H^5\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--T^ Ŀ ĿMessage of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--_^kĿ Ŀ [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T1The moon is waxing tonight.b^ [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T2<@c^ @[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T2The winter wolf cub zaps itself with a cherry wand {0}!--More--f^The winter wolf cub is suddenly moving faster.[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T3g^ [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T3 [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T4d@i^QYou stop. Your winter wolf cub is in the way![Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T5d<j^[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T5 [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T6@dl^[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T7@<dm^[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T7 [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T8@dm^ [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T9<@dn^$[ [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T9 [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T10@do^KA[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T11@do^ [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T11 [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T12d@p^[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T13d<@p^ There is a wall in the way![Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T13q^h There is a wall in the way![Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T13r^[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T13@dYou see a door open.[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T147r^Y'You displaced your winter wolf cub.@d[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T14--More--s^&NThe winter wolf cub bites the newborn rub monster.--More--t^. The newborn rub monster is killed![Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T15w^W[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T15x^ [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T15 [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T16d@y^`[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T17d@y^k[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T17 [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T18d@y^, [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T19d@z^@[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T19 [Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw  17(17)  Pw 18(18)  AC6 Exp1 T20d@}^c# }^} quit~^JZReally quit? WARNING: this will erase your game permanently! [yes/no]? ^4y^ye^q^s^ [Dvaria the Cooler  17(17)  Pw 18(18)ĿĿ<d@Ŀ##[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T20Do you want your possessions identified? DYWYPI? [ynq] (n) ^E n Weapons  a - a blessed +1 quarterstaff (weapon in foreclaws) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of identify {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  q - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of freeze sphere (0:1) {0}  i - a blessed spellbook of cone of cold (0:2) {0}  j - a blessed spellbook of confuse monster (0:5) {0}  Potions  d - an uncursed finalized potion of gain level {0}  Rings  g - an uncursed ring of cold resistance {0}  Wands (1 of 2)^r DĿĿ<d@Ŀ##[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T20Do you want to see your attributes? [ynq] (n) ^@z nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: fear factor. Scroll identification only worked 100 times out of 102. Potion identification only worked 3 times out of 9. Implant identification only worked 1 times out of 21. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 42. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 268. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 66% chance. Monsters only dropped their equipment with 73% chance. Scroll drop chance was reduced to 80%. Amulet drop chance was reduced to 88%. Weapon drop chance was reduced to 77%. Shop item generation was reduced to 78%. [22;1^Sz HConcealing monsters were spawned underneath items 47% of the time only. The following skill could not be trained at all: squeaking. --More--^` The following skill was trained at half the usual rate: boomerang. The following skill was trained at one fifth the usual rate: short sword. The following skill was limited to basic proficiency: spear. The following skill became untrainable if you tried to train it too early: knife (turn 160). The following skill became untrainable after a while: form III (Soresu) (turn 13394). The following skill became harder to train at higher skill levels: riding. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 35406. Monster spawn increase had reached its maximum at turn 114826. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 950840. The monster class that cannot be genocided was wall monster. The monster class that was spawned more often: rub monster (freq bonus 1). The monster species that was^`  spawned more often: gatling archer (freq bonus 6). The monster species that was spawned more often: klingon (freq bonus 16). The monster species that was spawned more often: dumbie speech error (freq bonus 12). The monster species that was spawned more often: black warp fungus (freq bonus 12). The monster species that was spawned more often: ovid tankship (freq bonus 10). --More--^The monster species that was spawned more often: ailing jelly (freq bonus 24). The monster species that was spawned more often: undead gamer (freq bonus 18). The monster species that was spawned more often: speaur (freq bonus 12). The monster species that was spawned more often: speedrubber (freq bonus 9). The monster species that was spawned more often: cohering exaggerative invulnerably vestry (freq bonus 16). The monster species that was spawned more often: sportal wombat (freq bonus 24). The monster species that was spawned more often: paperwork saucepan (freq bonus 16). The monster species that was spawned more often: extra dream thief (freq bonus 2).The monster species that was spawned more often: destructor vortex (freq bonus 4).The monster species that was spawned more often: maud force fungus (freq bonus 4).The monster species that was spawned more often: tensely mortising (freq bonus [1^38;1H15). The monster species that was spawned more often: infidel (freq bonus 12). The monster species that was spawned more often: dyspeptically swayer (freq bonus 4). The monster species that was spawned more often: insane hell spawn (freq bonus 8).--More--^i|The monster species that was spawned more often: gold bell (freq bonus 6). The monster trait that was more common: monsters that count as major demon (freq bonus 2). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3). The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2). The monster trait that was more common: monsters that shriek (freq bonus 1). The monster trait that was more common: monsters that count as mind flayers (freq bonus 3). The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3). The monster trait that was more common: monsters that wander ra^|ndomly (freq bonus 4). The monster species that was never randomly spawned: sniper assie. The monster species that was never randomly spawned: fucker troll. The monster species that was never randomly spawned: necro doll. The monster species that was never randomly spawned: netthewer. The monster species that was never randomly spawned: crystal colony. --More--^S The monster species that was never randomly spawned: star ray. The monster species that was never randomly spawned: sloughiest leman arrogation rightest sparsest. The monster species that was never randomly spawned: hound of sandalos. The monster species that was never randomly spawned: tasloi lookout. The monster species that was never randomly spawned: trap patch. The RNG hath decreed that this item was never generated: boulder ((null)). The RNG hath decreed that this item was never generated: sky dragon scales ((null)). The RNG hath decreed that this item was never generated: plasteel cloak ((null)). The RNG hath decreed that this item was never generated: gain ability (ruby). The RNG hath decreed that this item was never generated: pitchfork ((null)). The RNG hath decreed that this item was never generated: heavy plastic ball ((null)). The RNG hath decreed that this item was never generated: nether (^T GALADRIEL YOU ARE INSANE). The RNG hath decreed that this item was never generated: disintegration (solid). The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak). The RNG hath decreed that this item was never generated: curse items (fake). The RNG hath decreed that this item was generated more often: orthoclase --More--^XX(yellow, freq bonus 15). The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 26). The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 24). The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 9). The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 11). The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 13). The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 12). The RNG hath decreed that this item was generated more ^wX1often: bullwhip ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 11). The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 13). --More--^ The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 44). [19^0(;1HThe RNG hath decreed that this item was always generated cursed: ash (fire-red). The RNG hath decreed that this item was always generated cursed: aimbot lightning (shrined). The RNG hath decreed that this item was always generated cursed: fast --More--^ metabolism (drained). The RNG hath decreed that this item was always generated cursed: cloak of flight (feathery cloak). The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green). The RNG hath decreed that this item was always generated cursed: time stop (untouchable). The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet). The RNG hath decreed that this item was always generated cursed: bulky gemstone ball ((null)). The RNG hath decreed that this item was always generated cursed: novice hammer ((null)). The RNG hath decreed that this item was always generated cursed: corona dragon scale shield (corona dragonhide shield). The RNG hath decreed that this trap was always invisible: hate trap. The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 5). Trap r^! andomization happened for 1 in 100 traps. Traps were spawned invisible 1 times in 38. Traps were extra hard to find 56% of the time. Next attribute increase check would have come at turn 3175. Strength training was 0. --More--^agDexterity training was 0. Wisdom training was 0. Constitution training was 1. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having telepathy (0). You were prevented from having an increased fear factor (0). You had 1479 points of nutrition remaining. Your memory was keen. You had confusion resistance. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (831). You survived. --More--^EĿĿ<d@Ŀ##[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T20Do you want to see your discoveries? [ynq] (n) ^)%n Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of identify (FINGER OF DEATH SELFZAP)  scroll of healing (AENNERGESCHICHTEN)  scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN)  scroll of phase door (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN)  scroll of standard id (NAE TROOSERS)  scroll of cure (SURPRISE INSIDE)  scroll of heal other (STUNT PROTECTED HAS NO SUPESTATE)  * scroll of extra healing (HEAVY ELF CANT FLEW)  * scroll of greater mana restoration (DAE ZIEIEIE IEIEIE BOOOOOOOOOM)  Spellbooks  spellbook of freeze sphere (thorny)  spellbook of cone of cold (angry)  spellbook of confuse monster (legit)  Potions  potion of gain level (fragrant olive)  potion of oil (manky)  Rings  ring of cold resistance (zircon) (1 of 2)^ Wands  wand of cold (inka)  wand of speed monster (cherry)  Tools  oil lamp (lamp)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)^PĿĿ<d@Ŀ##[Dvaria the Cooler ] St8 Dx11 Co11 In17 Wi10 Ch6 IceKutMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T20Do you want an account of creatures vanquished? [ynq] (n) ^n Vanquished creatures:  0 cockatoo chicks (1 created) 0 winter wolf cubs (1 created) 0 marine goblins (2 created) 0 cardboard golems (1 created) 0 eh ghosts (1 created) 0 stationary walls (1 created) a newborn rub monster  8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--^YĿĿ<d@Ŀ##Do you want to see your conduct? [ynq] (n) ^-en Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You allowed monsters to zap 1 wand.--More--^?$ĿĿ<d@Ŀ##Goodbye dvaria the Ice Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 20 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--