^? Player: dvaria Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-18.19:35:31.ttyrec Time: (1589830531) Mon May 18 19:35:31 2020 ^This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^ ky^+Ŀ@d+$|s[Dvaria the Edhel ] St11 Dx9 Co10 In9 Wi7 Ch4 ElpWarMalCha Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T1 It is written in the Book of Erevan Ilesere:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.[9;14^H  Your god Erevan Ilesere seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Edhel, have been heralded from birth as the instrument of Erevan Ilesere. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Erevan Ilesere!--More--^> )+Ŀ@d+$Hello dvaria, welcome to SlashEMExtended! You are a chaotic male warping Elph. --More--^8 U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--^[Dvaria the Edhel ] St11 Dx9 Co10 In9 Wi7 Ch4 ElpWarMalCha  20(20)  Pw 12(12)  AC7 Exp1 T1The moon is waning tonight.^v2Unknown command 'M-C'.--More--^pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ^ {nTurn the number pad on? [yn] (n) ^n[Dvaria the Edhel ] St11 Dx9 Co10 In9 Wi7 Ch4 ElpWarMalCha  20(20)  Pw 12(12)  AC7 Exp1 T1^ /[Dvaria the Edhel ] St11 Dx9 Co10 In9 Wi7 Ch4 ElpWarMalCha  20(20)  Pw 12(12)  AC7 Exp1 T4<d@^ # ^quit^$ [Really quit? WARNING: this will erase your game permanently! [yes/no]? ^N y^`Ze^s^` [Dvaria the Edhel  20(20)  Pw 12(12)+Ŀ<+d@|s[Dvaria the Edhel ] St11 Dx9 Co10 In9 Wi7 Ch4 ElpWarMalCha Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T4Do you want your possessions identified? DYWYPI? [ynq] (n) ^hjn Weapons a - an uncursed poisoned +1 dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 53 uncursed +2 elven arrows (in quiver) {1} d - 30 blessed +0 elven arrows {0} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0}(end) ^+Ŀ<+d@Do you want to see your attributes? [ynq] (n) ^$nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: shock resistance. You could not have this property intrinsically: shock resistance. You could not have the double effect of this property: diminished bleeding. Scroll identification only worked 100 times out of 288. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 13. Monsters only dropped their musable items with 10% chance. Monsters only dropped their equipment with 96% chance. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 74%. Tool drop chance was reduced to 86%. Food drop c^^hance was reduced to 80%. Shop item generation was reduced to 86%. Musable item generation frequency had a negative bias of 99%. --More--^mSMonster death drops spawned with only 99% chance. The following skill could not be trained at all: two-weapon combat. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: shield. The following skill became untrainable if you tried to train it too early: firearms (turn 962). The following skill couldn't be trained before a certain turn number is reached: bow (turn 56288). The following skill became harder to train at higher skill levels: sexy flats. Sticky curses were more common by 25%. Heavy curses were more common by 22%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your remaining amount of free polymorphs was 5. Monster spawn increase would have started at turn 13547. Monster spawn increase had reached its maximum at turn 62441. In this game, Eevee's evolution was vaporeon.^S= Your limit for ascension was at turn 16357759. The monster class that cannot be genocided was eye or sphere. The monster color that was spawned more often: yellow (freq bonus 4). The monster species that was spawned more often: Succubus Katcher (freq bonus 4).--More--^NThe monster species that was spawned more often: magic force patch (freq bonus 4).The monster species that was spawned more often: coin ideologic proctological purist milliard kedging (freq bonus 18). The monster species that was spawned more often: normal prostitute (freq bonus 4).The monster species that was spawned more often: what is this (freq bonus 4). The monster species that was spawned more often: tainted creature (freq bonus 4).The monster species that was spawned more often: ratch ripper (freq bonus 10). The monster species that was spawned more often: penknife sward girting foxiest (freq bonus 24). The monster species that was spawned more often: magistracy etcetera (freq bonus 2). The monster species that was spawned more often: Uld (freq bonus 24). The monster species that was spawned more often: War (freq bonus 6). The monster species that was spawned more often: Olog-hai spellswing^]er (freq bonus 8). The monster species that was spawned more often: special force patch (freq bonus 2). The monster species that was spawned more often: dappled figeater shifted deuteronomy (freq bonus 2). The monster species that was spawned more often: flame atronach (freq bonus 2). --More--^QThe monster species that was spawned more often: Avatar of Akasha (freq bonus 6).The monster species that was spawned more often: pesky guy (freq bonus 8). The monster species that was spawned more often: cursed turret (freq bonus 18). The monster species that was spawned more often: fourfold shoe enemy (freq bonus 6). The monster species that was spawned more often: demythologize confutable (freq bonus 4). The monster trait that was more common: monsters that have bite attacks (freq bonus 4). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3). The monster trait that was more common: monsters whose attacks create traps (freq bonus 1). The monster trait that was more common: monsters that count as giant (freq bonus 9). The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3). The monster trait that was mor^$e common: monsters whose attacks drain alignment points (freq bonus 4). The monster trait that was more common: monsters that shriek (freq bonus 2). The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2). --More--^ The monster species that was never randomly spawned: UNIX Kernel. The monster species that was never randomly spawned: cryptographic loser. The monster species that was never randomly spawned: psuedognoll king. The monster species that was never randomly spawned: eyeglasses nerd. The monster species that was never randomly spawned: giant healing army ant. The monster species that was never randomly spawned: espeon. The monster species that was never randomly spawned: obviating telegraphically. The monster species that was never randomly spawned: poly flayer. The monster species that was never randomly spawned: mobster cachepot triggering. The monster species that was never randomly spawned: ice force patch. The RNG hath decreed that this item was never generated: white lightsaber (lightsaber). The RNG hath decreed that this item was never generated: kibi dango ((null)). The RNG hath decreed that this item was n^ ever generated: tinning kit ((null)). The RNG hath decreed that this item was never generated: homing torpedo ((null)). The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR). The RNG hath decreed that this item was never generated: bullet ((null)). The RNG hath decreed that this item was never generated: aggravate monster (grating). The RNG hath decreed that this item was never generated: lucern hammer (pronged --More--^kpolearm). The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves). The RNG hath decreed that this item was never generated: true sight (adamantium). The RNG hath decreed that this item was generated more often: styx (HEY HERES JASON, freq bonus 12). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 23). The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6). The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 33). The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3). The RNG hath decreed that this item was generated more oft^8k7en: grass whistle (whistle, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 8). The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 21). --More--^ĕThe RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 75). The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 19). The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 4). The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: stiletto sandals (f^{eminine sandals, freq bonus 2). The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Weapons --More--^;(freq bonus 31). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 30). The RNG hath decreed that this item was always generated cursed: nasty stone (gray). The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray). The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9). The RNG hath decreed that this item was always generated cursed: diving (next). The RNG hath decreed that this item was always generated cursed: time spending (clocked). The RNG hath decreed that this item was always generated cursed: too heavy stone (gray). The RNG hath decreed that this item was always generated cursed: inka boot ((null)). The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith). The RNG hath decreed that this item was always generated cursed: et^<her saw ((null)). The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart). The RNG hath decreed that this trap was always invisible: appearance shuffling --More--^2trap. The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 10). The spell school whose books are more common was elemental spells (freq bonus 19). The spell school whose books are more common was body spells (freq bonus 12). Trap randomization happened for 1 in 104 traps. Traps were spawned invisible 1 times in 74. Traps were extra hard to find 17% of the time. Next attribute increase check would have come at turn 2259. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You saw invisible. You had automatic searching. You had infravision. You had 1497 points of nutrition remaining. You were displaced. You had teleportitis. --More--^PYou had polymorphitis. Your luck was zero. You had spell retention for remembering 60 spells. You could not have safely prayed (180). You survived. --More--^Xd+Ŀ<+d@|s[Dvaria the Edhel ] St11 Dx9 Co10 In9 Wi7 Ch4 ElpWarMalCha Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T4Do you want to see your discoveries? [ynq] (n) ^S=n Discoveries   Weapons  * elven bow (runed bow)  * elven arrow (runed arrow)  * elven short sword (runed short sword)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  cloak of displacement (deep cloak)  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (steel boots)  * elven cloak (faded pall)  Scrolls  scroll of healing (CLITUS DISCUS)  scroll of mana (PASH EM EXTENDED BRITISH MAKE OUT)  scroll of phase door (CLONE MONSTER)  scroll of standard id (KURWAHACK IS A VERY FUN NETHACK VARIANT)  scroll of cure (FRAUSCH)  scroll of heal other (DYNAHACK BOOTLEGACY)  * scroll of extra healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) (1 of 2)^g = * scroll of greater mana restoration (IMBA HAND OF VECNA)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)^o+Ŀ<+d@|s[Dvaria the Edhel ] St11 Dx9 Co10 In9 Wi7 Ch4 ElpWarMalCha Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T4Do you want an account of creatures vanquished? [ynq] (n) ^T&n Vanquished creatures:  0 launchblobs (1 created) 0 little dogs (1 created) 0 hehehe-hehe tinies (1 created) 0 sarspigs (1 created) 0 venom crawlers (1 created) 0 nether liches (1 created) 0 lich warriors (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^8'+Ŀ<Do you want to see your conduct? [ynq] (n) ^a7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--^: )+Ŀ<Goodbye dvaria the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--