^^5 Player: dvaria Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-23.17:35:08.ttyrec Time: (1590255308) Sat May 23 17:35:08 2020 ^^9This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Restoring save file...^^_>Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:639 You return to level 3 in The Gnomish Mines.--More--^^\Oz----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-.......---Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:639 Konnichi wa dvaria, the human Samurai, welcome back to SlashEM!--More--^^ +Be careful! New moon tonight.^^:  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ^^ +----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-. Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - f^^ *orce a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit without saving current game.  ride - ride (or stop riding) a monster. --More--^^/W rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat.  untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More--^^tDvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:639 ----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-.......---^^D Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) _^~+----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-. SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/dvaria/dvaria.slashemrc or use `SLASHEMOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autopickup, autoquiver, checkpoint, cmdassist, color, confirm, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, [1_^2;1Hhelp, hilite_pet, IBMgraphics, ignintr, invweight, large_font, legacy, lit_corridor, lootabc, mail, menucolors, menu_on_esc, mon_polycontrol, mouse_support, news, null, perm_invent, pickup_thrown, popup_dialog, prayconfirm, preload_tiles, pushweapon, rest_on_space, safe_pet, showexp, showrace, showdmg, showweight, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tiled_map, time, tombstone, toptenwin, travel, use_inverse, verbose, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, --More--_^ʖ `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' _^ז  - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, --More--_^n`menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `nam_^ze' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, --More--_^.`player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windo_^:nwcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--_^&Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:639 ----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-.......---_^{l Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) _^+----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-. A Guide to the Mazes of Menace  (Guidebook for SLASH'EM)  Eric S. Raymond  (Extensively edited and expanded for NetHack 3.4)  (Revised for SLASH'EM 0.0.3 by Warren Cheung)  (Revised for SLASH'EM 0.0.6 by J. Ali Harlow)  1. Introduction --More-- _^O Recently, you have begun to find yourself unfulfilled and  distant in your daily occupation. Strange dreams of prospecting,  stealing, crusading, and combat have haunted you in your sleep  for many months, but you aren't sure of the reason. You wonder  whether you have in fact been having those dreams all your life,  and somehow managed to forget about them until now. Some nights  you awaken suddenly and cry out, terrified at the vivid recollec-  tion of the strange and powerful creatures that seem to be lurk-  ing behind every corner of the dungeon in your dream. Could  these details haunting your dreams be real? As each night passes,  you feel the desire to enter the mysterious caverns near the  ruins grow stronger. Each morning, however, you quickly put the  idea out of your _^O head as you recall the tales of those who en-  tered the caverns before you and did not return. Eventually you  can resist the yearning to seek out the fantastic place in your  dreams no longer. After all, when other adventurers came back  this way after spending time in the caverns, they usually seemed  better off than when they passed through the first time. And who  was to say that all of those who did not return had not just kept  going?  Asking around, you hear about a bauble, called the Amulet of --More-- _^N  Yendor by some, which, if you can find it, will bring you great  wealth. One legend you were told even mentioned that the one who  finds the amulet will be granted immortality by the gods. The  amulet is rumored to be somewhere beyond the Valley of Gehennom,  deep within the Mazes of Menace. Upon hearing the legends, you  immediately realize that there is some profound and undiscovered  reason that you are to descend into the caverns and seek out that  amulet of which they spoke. Even if the rumors of the amulet's  powers are untrue, you decide that you should at least be able to  sell the tales of your adventures to the local minstrels for a  tidy sum, especially if you encounter any of the terrifying and  magical creatures of your dreams along the way. You spend one  last night for _^N tifying yourself at the local inn, becoming more  and more depressed as you watch the odds of your success being  SLASH EM Guidebook --More--_^P$Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:639 ----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-.......---e - an uncursed rustproof +0 splint mail (being worn). Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _^..-e - an uncursed rustproof +0 splint mail (being worn). Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _^:\.+..- Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) _^ ----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-.......--- Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:639  _^|" Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) %_^+----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-. Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You%_^ɖ7 can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--'_^ @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A bo'_^ulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--*_^ You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects [18;*_^L1H F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--+_^9 Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This +_^H command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More--?_^| pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fi?_^re ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--M_^cD  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  M_^D p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More--T_^B R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here.  T_^1B ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option. --More--f_^|  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  f_^ _ compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands --More--u_^I, are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points yu_^,Aou have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc. --More--y_^7F Have Fun, and Happy Hacking!--More--z_^JDvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:639 ----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-.......---_^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) _^QP+----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-. Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - f_^P*orce a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit without saving current game.  ride - ride (or stop riding) a monster. --More--_^ W rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat.  untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More--_^ϼDvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:639 ----|..--|@..-|..d....|.-----|.||.||.||.-|.|.|.-.......---_^40<d------@....|-._^R6 R1d..@_^b2d...@_^So3.d.@._^p..d@(-.._^ 4.@.-.-.-._^gd_^ 5.d.@-.........-.....-.......--.||_^:0W..d@|_^O?.@.-.-.-.--You see here a chest.6_^ 3In what direction? [hykulnjb><] _^ _^e _^<# _^ʣ loot_^4oot_^Q=There is a chest here, loot it? [ynq] (q) _^#q ByHmmm, it seems to be locked._^w7.@d.._^G <There is nothing here to pick up._^]You stop. Hachi is in the way!8(.d_^3In what direction? [hykulnjb><] _^ THUD!You hear a muffled shatter.9d._^3In what direction? [hykulnjb><] _^-`THUD!You break open the lock!d.._^T8e.@You see here a chest.50_^y<3In what direction? [hykulnjb><] _^ -Never mind._^# _^J loot_^goot_^=There is a chest here, loot it? [ynq] (q) _^ 8yYou carefully open the chest...--More--_^| Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) _^m +----|..--|<..-------|........d||.-----.@.- Take out what type of objects?  a - All types b - Comestibles c - Scrolls d - Spellbooks A - Auto-select every item X - Items of unknown B/C/U status(end) _^+_^----|..--|<..-------|........d||.-----.@.-|.|---...||.|-..-|.|... Take out what?  Comestibles a - a gunyoki Scrolls b - a scroll labeled JUYED AWK YACC Spellbooks c - a silver spellbook d - a dark brown spellbook(end) _^Z+_^A+_^k+_^+_^4 #----|..--|<..-------|........d||.-----.@.-|.|---...||.|-..-|.|...|.-....i - a gunyoki.k - a scroll labeled JUYED AWK YACC.--More--_^m - a silver spellbook.n - a dark brown spellbook.1d._^ d.(@-.-_^ʼn 2.--@....|_^!3.d.@.--_^14..@|.-|_^m5|.--@|.._^ Q(d.@_^c6.@-...--_^7.d.--@-_^el8..d.@_^ 9d..@-._^.60--...|d.@|-...--_^O n-...d.@_^1--..@|..--_^C%2..d@...-.-_^ 3.d@....--_^;- |. |G----.- |.|..G. |..... --....--. |...@..-. |...--...|^ -..-.-.. ..|.. -..-- ..--_^314.|-@.....-.....| .-- .---_^G5.GG..@_^ 6..@.-|_^#.G.@|-.-.--_^ J7.---@_^ V8..@`^ h9.GG.@`^&W.@|-`^(CN70.-@`^4* 2Specify unknown object by cursor? [ynq] (q) `^-hUyPlease move the cursor to an unknown object.--More--`^ Q)(For instructions type a ?)`^.`^`^g `^g `^z`^`^ `^r `^ 3G a gnome (gnome)--More-- `^ S"More info? [yn] (n)  `^Ly... And then a gnome came by, carrying a bundle, an old fellow three times as large as an imp and wearing clothes of a sort, especially a hat. And he was clearly just as frightened as the imps though he could not go so fast. Ramon Alonzo saw that there must be some great trouble that was vexing magical things; and, since gnomes speak the language of men, and will answer if spoken to gently, he raised his hat, and asked of the gnome his name. The gnome did not stop his hasty shuffle a moment as he answered 'Alaraba' and grabbed the rim of his hat but forgot to doff it. 'What is the trouble, Alaraba?' said Ramon Alonzo. 'White magic. Run!' said the gnome ..  [ The Charwoman's Shadow, by Lord Dunsany ]  "Muggles have garden gnomes, too, you know," Harry told Ron as  they crossed the lawn.  "Yeah, I've seen those things they think are gnomes," said Ron,  `^L bent double with his head in a peony bush, "like fat little  Santa Clauses with fishing rods..."  There was a violent scuffling noise, the peony bush shuddered,  and Ron straightened up. "This is a gnome," he said grimly.  "Geroff me! Gerroff me!" squealed the gnome.  It was certainly nothing like Santa Claus. It was small and --More--H`^ڀs leathery looking, with a large, knobby, bald head exactly like  a potato. Ron held it at arm's length as it kicked out at him  with its horny little feet; he grasped it around the ankles  and turned it upside down.  [ Harry Potter and the Chamber of Secrets, by J. K. Rowling ] --More--R`^----|..--|<..-------|.........||.-----.(.---|.|---...|-|.||-..----- |.|.||.....----.-- |.----.-|.-|.......|...| |.|....||.----.......- |.....-|.--......| --..GG--|.--.....- |......-----.|...--..| |...--....|.-.^.|- -..-|....--........| ...---@..|..|.......-- R`^[19;2H-..|...|..--.....-- ...--.--------..-- --.------ --Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:670 Pick an object.T`^JAU`^ 8G a gnome (gnome lord)--More--V`^=8"More info? [yn] (n) W`^oy... And then a gnome came by, carrying a bundle, an old fellow three times as large as an imp and wearing clothes of a sort, especially a hat. And he was clearly just as frightened as the imps though he could not go so fast. Ramon Alonzo saw that there must be some great trouble that was vexing magical things; and, since gnomes speak the language of men, and will answer if spoken to gently, he raised his hat, and asked of the gnome his name. The gnome did not stop his hasty shuffle a moment as he answered 'Alaraba' and grabbed the rim of his hat but forgot to doff it. 'What is the trouble, Alaraba?' said Ramon Alonzo. 'White magic. Run!' said the gnome ..  [ The Charwoman's Shadow, by Lord Dunsany ]  "Muggles have garden gnomes, too, you know," Harry told Ron as  they crossed the lawn.  "Yeah, I've seen those things they think are gnomes," said Ron,  W`^o bent double with his head in a peony bush, "like fat little  Santa Clauses with fishing rods..."  There was a violent scuffling noise, the peony bush shuddered,  and Ron straightened up. "This is a gnome," he said grimly.  "Geroff me! Gerroff me!" squealed the gnome.  It was certainly nothing like Santa Claus. It was small and --More--Z`^s leathery looking, with a large, knobby, bald head exactly like  a potato. Ron held it at arm's length as it kicked out at him  with its horny little feet; he grasped it around the ankles  and turned it upside down.  [ Harry Potter and the Chamber of Secrets, by J. K. Rowling ] --More--Z`^t5 ----|..--|<..-------|.........||.-----.(.---|.|---...|-|.||-..----- |.|.||.....----.-- |.----.-|.-|.......|...| |.|....||.----.......- |.....-|.--......| --..GG--|.--.....- |......-----.|...--..| |...--....|.-.^.|- -..-|....--........| ...---@..|..|.......-- Z`^5 [19;2H-..|...|..--.....-- ...--.--------..-- --.------ --Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:670 Pick an object.\`^E]`^dG _`^b1..GG.@-_`^9 b2.G@.``^.E..@``^7n F3G.@a`^j4..G.@b`^N .G@.The gnome lord wields a wakizashi!5b`^gx.@.You hear some noises in the distance.c`^> f`^0=There is nothing here to pick up.i`^3 cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--k`^r Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:15(15) Pw:2(2) AC:0 Xp:1/25 T:675 ----|..--|<..-------|.........||.-----.(.---|.|---...|-|.||-..----- |.|.||.....----.-- |.----.-|.-|.......|...| |.|....||.----.......- |.....-|.--......| --....--|.--.....- |......-----.|...--..| |...--....|.-.^.|- -..-|..G.--.k`^ |.......| ...---...|..|.......-- -..|@..|..--.....-- ...--.--------..-- --.------- --l`^&In what direction? [hykulnjb><] m`^pc).The ya hits the gnome lord.6m`^ 4In what direction? [hykulnjb><] n`^[).The ya misses the gnome lord.7G)Go`^4In what direction? [hykulnjb><] o`^The ya hits the gnome lord!The gnome lord thrusts his wakizashi.--More--r`^[dThe gnome lord hits!9(15) Pw:2(2) AC:0 Xp:1/25 T:67 s`^kYou kill the gnome lord!)21(27) Pw:7(7) AC:0 Xp:2/8 T:67 Welcome to experience level 2.8t`^ 4In what direction? [hykulnjb><] u`^+ ))The ya misses the gnome.9)Gv`^ 4In what direction? [hykulnjb><] w`^W))The ya misses the gnome.w`^4In what direction? [hykulnjb><] x`^_))The ya hits the gnome!80y`^v4In what direction? [hykulnjb><] y`^w5))The ya misses the gnome.1)Gz`^4In what direction? [hykulnjb><] z`^nRYou kill the gnome!71){`^ !@. Things that are here: a wakizashi a mushroom a +0 ya--More--}`^---..--<..-------22~`^$ Pick up what?  Weapons a - a wakizashi b - a +0 ya Comestibles c - a mushroom(end) `^T+`^u+`^3E +`^:-----....|-.(.------...||-..-----o - a wakizashi.d - a +0 ya (in quiver).p - a mushroom.3`^j@.You see here 5 +0 ya.4`^ɒ vd - 5 +0 ya (in quiver).You hear rumbling in the distance.`^L j@.You see here a +0 ya.5`^rUd - a +0 ya (in quiver).6`^## `^' e`^w^ nhance`^% d Current skills:   Fighting Skills  martial arts [Basic]  two-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills  dagger [Unskilled]  knife [Unskilled]  short sword [Basic]  broadsword [Unskilled]  long sword [Basic]  two-handed sword [Unskilled]  scimitar [Unskilled]  saber [Unskilled]  paddle [Unskilled]  flail [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  lance [Unskilled]  bow [Basic] (1 of 2)`^ shuriken [Unskilled]  Spellcasting Skills  protection spells [Unskilled]  body spells [Unskilled] (2 of 2)`^4Dvaria the Hatamoto St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:22(27) Pw:7(7) AC:0 Xp:2/71 T:686 ----|..--|<..-------|.........||.-----.(.---|.|---...|-|.||-..----- |.|.||.....----.-- |.----.-|.-|.......|...| |.|....||.----.......- |.....-|.--......| --....--|.--.....- |......-----.|...--..| |...--..@.|.-.^.|- -..-|....--[`^5l37m........| ...---...|..|.......-- -..|...|..--.....-- ...--.--------..-- --.------- --`^DA7@.`^ -@.`^sQ?8@.`^" 69@.`^a90-.@.`^3D@.|`^CQ1@.-`^1 52.@`^> g33-|.@`^ }--.|..-h@.`^d(v4--@...-.---`^/"-..@The hobbit swings his sling.The hobbit just misses!5`^N You kill the hobbit!%Ronin 303411(11) AC:0 Xp:3/84 T:695 Welcome to experience level 3.6`^T= -|.@ Things that are here: a hobbit corpse a sling 3 rocks a leather armor--More--`^%s ---..--<..-------.........|`^E  Pick up what?  Weapons a - a sling Armor b - a leather armor Comestibles c - a hobbit corpse Gems d - 3 rocks(end) `^+`^+`^(+`^t--.--..-------........|-----.(.---|---...|||-..-----||.....----.---|.......|...|----.......-q - a sling.You have a little trouble lifting r - a leather armor.--More--`^jYou have a little trouble lifting s - 3 rocks. Burdened--More--`^ ]Your movements are slowed slightly because of your load.8`^q9%@G..-.-`^p:You miss the gnome.700`^ [You kill the gnome!971%`^c.@..............--.....-.....---.|..---.|-- Things that are here: a gnome corpse 2 orange gems an orange gem--More--`^y---..--<..-------12`^,:  Pick up what?  Comestibles a - a gnome corpse Gems b - 2 orange gems c - an orange gem(end) `^l[+`^ѹ+`^`R-`^3+`^`)---.-------.......|----.(.------...||-..-----You have a little trouble lifting t - 2 orange gems.--More--`^6YYou have a little trouble lifting u - an orange gem.3`^& ;What do you want to drop? [$a-u or ?*] `^ Weapons  a - a +0 katana (weapon in hand)  b - a +0 wakizashi (alternate weapon; not wielded)  c - a +0 yumi  d - 41 +0 ya (in quiver)  g - 5 darts  h - an orcish dagger  o - a wakizashi  q - a sling  Armor  e - an uncursed rustproof +0 splint mail (being worn)  r - a leather armor  Comestibles  i - 2 gunyoki  p - a mushroom  Scrolls  k - 3 scrolls labeled JUYED AWK YACC  Spellbooks  l - a psychedelic spellbook  m - a silver spellbook  n - a dark brown spellbook  Potions  f - a cloudy potion (1 of 2)`^^+----|..--|<..-------|.........|----|.-----.(.---|..||.|---...|---..---|.||-..----- ||..%.@.-|.||.....----.-- |.----.----...-|.-|.......|...| |.|....|....-|.----.......- |.....--.....|.--......| --....-|.....-|.--.....- |......-----.....-.|...--..| |...--....|-.....-.-.^.|-`^[m -..-|....----.|..........| ...---...|---.|..|.......-- -..|...|--..--.....-- ...--.--------..-- --.------- --Dvaria the Ronin St:18/01 Dx:18 Co:18 In:9 Wi:10 Ch:6 Lawful Dlvl:3 $:179 HP:31(34) Pw:11(11) AC:0 Xp:3/97 T:703 BurdenedYou drop a leather armor.Your movements are now unencumbered.4`^ _[@..---`^@. Things that are here: a leather armor a gnome corpse--More--`^GQV---..--5`^66[@`^`^tv7.--@|.|`^D8-.-@...---.`^W9.---------@..*....0-------||`^C.@-`^P10.@-`^ W21.@-`^n>2.@`^ -.@`^P3.-@`^PS>4.@`^P L5.@-`^X.@You hear some noises in the distance.`^AR6.@-`^W`^H 77@.`^a68.@`^s A.-@`^vC`^A9@.`^p `^.b`^B`^$ `^`Z H320.@a^C.@-a^Ea^, a^a^&In what direction? [hykulnjb><] a^Qb:You see no door there.a^^=1@.a^ A2@.a^"8@.a^ZHa^ 73@.a^_Na^_ 74@.a^_A5@.a^W\6@B...a^2WO.@B.. a^2Specify unknown object by cursor? [ynq] (q) a^6UyPlease move the cursor to an unknown object.--More--a^-()(For instructions type a ?)a^a^a^g a^` a^da^7B a bat or bird (bat)--More--a^a"More info? [yn] (n) a^9ugy A bat, flitting in the darkness outside, took the wrong turn as it made its nightly rounds and came in through the window which had been left healthfully open. It then proceeded to circle the room in the aimless fat-headed fashion habitual with bats, who are notoriously among the less intellectually gifted of God's creatures. Show me a bat, says the old proverb, and I will show you something that ought to be in some kind of a home. [ A Pelican at Blandings, by P. G. Wodehouse ]--More---a^----|..--|<..-------|.........||.-----.(.---|.|---...||.||-..------|.||.....----.--Pick an object.0a^-y1a^B &In what direction? [hykulnjb><] 2a^2z).).).)7)5a^Xe8.@B)*6a^X49@.B.7a^l>@B..7a^a &In what direction? [hykulnjb><] 8a^_UYou kill the bat!103 T:730 )9a^_.@You see here a +0 ya.1:a^qBd - a +0 ya (in quiver).;a^<2.@;a^ 63.@;a^P64.@a^ 7|...-.@You see here a black gem.Click! You trigger a rolling boulder trap!.000.0.0.0.|---More--@a^Y{You are almost hit by a boulder.0.0@0.0.0.60.Ea^53Cv - a black gem.7Fa^zMuUnix SlashEM Alpha Version 0.0.8E0F1 - last build Sun Apr 10 17:16:19 2016.Ia^Ja^=There is nothing here to pick up.Xa^ *Really save? [yn] (n) Ya^+W CySaving...Be seeing you...