2^  Player: dvaria Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-22.20:15:49.ttyrec Time: (1590178549) Fri May 22 20:15:49 2020 2^# MThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] 2^;snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) 2^qe+Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) 3^` +-----|d..|.@..||d..||.d.|-----Dvaria the Hatamoto St:17 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You3^m ?, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--3^V9-----|d..|.@..||d..||.d.|-----Dvaria the Hatamoto St:17 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 Konnichi wa dvaria, welcome to SlashEM! You are a lawful male human Samurai. --More-- 3^ > Be careful! New moon tonight.3^sV2#@<#3^l3.@dd..3^ 3^d 3^3^ G#@#Hachi misses the jackal.ddHachi misses the jackal...<###@#--More--3^GYou hear some noises in the distance.###@#7 8#@3^} K9@#3^\10 #@#3^Z1#@#3^ f Q#@#3^QE2@#3^d@#You hear some noises.33^5 You displaced Hachi.%d@#Your splint mail blocks the jackal's attack.3^^You kill the jackal!14%3^?s@#You see here a jackal corpse.53^KEf - a jackal corpse.63^|Unknown command 'M-C'.Unknown command 'M-6'.3^Y 6#@ 3^57.@ 3^# i@<You see here a jackal corpse.8"3^w~You have a little trouble lifting f - a jackal corpse. Burdened--More--#3^p \Your movements are slowed slightly because of your load.9*3^PC20.@*3^8.1@<+3^62@.+3^gV @3#@,3^ X4#@#,3^Y5#@#,3^Z6#@#-3^;Z7#@#-3^` Z8#@d-3^ dYou displaced Hachi.9#@.3^I30#@.3^H Z1d@#03^; .What do you want to throw? [abcd or ?*] 33^Y Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver)(end) 53^-----|...|#.<..|What do you want to throw? [abcd or ?*] 73^ o Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Comestibles f - 2 jackal corpses(end) 93^L |-----|...|#.<..|#|...|#|...|#-----#What do you want to throw? [abcd or ?*] <3^}.In what direction? [hykulnjb><] >3^The corpse misses Hachi.Your movements are now unencumbered.2%@3^{ ?#@A3^ E3@#A3^ k@#You see here a jackal corpse.4C3^You have a little trouble lifting f - a jackal corpse. Burdened--More--D3^7]Your movements are slowed slightly because of your load.5D3^ K6@#E3^E7@#E3^ P#@#E3^X3X9#@#F3^[a40#.@#F3^P@#dG3^P2#@ down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--M3^oDvaria the Hatamoto St:17 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/1 T:45 Burdened-----|.d.|#.<@.|#|...|#|...|#-----#####M3^ # N3^5gN3^iO3^Egi: unknown extended command.O3^w t7..<.d@Y3^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) [3^z+-----|...|#.<..|#|.d.|#|.@.|#-----#####SLASH'EM History file for release 0.0.8 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing [3^zZPC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--]3^ Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant]3^ m one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--^3^G Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Ha^3^G irston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--_3^kWindows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLAS_3^0H V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--_3^Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version [18;_3^"1Hbeing 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--`3^Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--`3^S% JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed i`3^v% rn preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--a3^%@version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of Nea3^7@tHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--b3^Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethb3^.:ack 3.4 to create SLASH'EM 0.0.7 --More--c3^ZwThe Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley c3^w Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--d3^ Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R.d3^ Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop --More--d3^֌ [ Irina Rempt-Drijfhout Mike Passaretti --More--f3^ Dvaria the Hatamoto St:17 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/1 T:47 Burdened-----|...|#.<..|#|.d.|#|.@.|#-----#####h3^`  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) k3^:~ +-----|...|#.<..|#|.d.|#|.@.|#-----#####y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--p3^{^O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name anp3^^ individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--3^be eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (3^Zb-ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--3^X x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: 3^g M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--3^ M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, 3^(;these additional variants are available: --More--3^IAn followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--3^gDvaria the Hatamoto St:17 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/1 T:47 Burdened-----|...|#.<..|#|.d.|#|.@.|#-----#####3^F> .What do you want to throw? [abcd or ?*] 3^ Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver)(end) 3^-----|...|#.<..|What do you want to throw? [abcd or ?*] 3^z o Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Comestibles f - 2 jackal corpses(end) 3^]-----|...|#.<..|#|.d.|#|.@.|#-----#What do you want to throw? [abcd or ?*] 3^z -In what direction? [hykulnjb><] 3^%%Your movements are now unencumbered.8d..3^`9.d@.3^3^`aYou displaced Hachi.@.d3^g P50.@d.3^h~B1@d..3^~ @d.@3^v`2d..@3^:7u.@You see here a jackal corpse.3d.3^~You have a little trouble lifting f - a jackal corpse. Burdened--More--3^wYour movements are slowed slightly because of your load..d3^ i4<d@.3^sX5..d@3^D .What do you want to throw? [abcd or ?*] 3^# -In what direction? [hykulnjb><] 3^w %%Your movements are now unencumbered.6d.%3^b7d.@.3^Sd.@.3^`]You displaced Hachi.8d@.3^;/S9..d@3^wS<.d@3^8V60.@.d3^AZ^You stop. Hachi is in the way!1%d3^.@You see here a jackal corpse.d.4^/ ~You have a little trouble lifting f - a jackal corpse. Burdened--More--4^$x Your movements are slowed slightly because of your load.2d.4^l6What do you want to eat? [f or ?*] 4^ This jackal corpse tastes terrible!3 4 5 6 7Satiat Burdened..<..d--More--4^} Your movements are now unencumbered.8 .d.--More--4^HYou finish eating the jackal corpse.94^14^zYou displaced Hachi.70d@..4^ I@.d4^61@.4^ `2@<.d. 4^.K3@.. 4^CD#d@ 4^ P4.#@ 4^ A5#@ 4^9gB6d@ 4^!47# 4^L 8 4^ 9#@ 4^R< 9 4^ gC80#@ 4^  4^1 4^FB2#@ 4^W 4^B3#@ 4^B 4 4^R 5 4^  4^i6 4^7 4^98 4^t  4^I9 4^$O 90 4^m 4^J 1 4^ 24^34^ 4^A)(4+4^uw54^164^ 0That door is closed.4^]>That door is closed.4^>That door is closed.4^s>That door is closed.4^ >That door is closed.4^- 4^0That door is closed.4^K>That door is closed.4^k >That door is closed.4^| 4In what direction? [hykulnjb><] 4^IAs you kick the door, it crashes open!---|.>|..$...x---4^7-.|@#.|-4^8 -@.-You see here 9 gold pieces.8d.x4^@ tYou kill the grid bug!29.d4^ W100 Satiated@d.4^I@.Hachi picks up 9 gold pieces.1d.4^b2.d.@4^]3#.#@d4^QNE#@d.4^b5 4^f 4^nO4@d.4^|? ##@#Hachi drops 9 gold pieces.54^ E@d$4^@ 4^`You displaced Hachi.6d#@# 4^tI7#d@ 4^BY#@Hachi drops 9 gold pieces."4^!X8$@#"4^ d@#You see here 9 gold pieces.9d##4^ 8@$#4^r $4^^You displaced Hachi.10##@#d$4^=V1#@$%4^#@dYou see here 9 gold pieces.2d.'4^"h9 gold pieces.9#d(4^^Z3@##(4^S4@d#(4^V% ]5@d#)4^`##@d#)4^T =6@d#*4^-i7##@d#*4^[T@d#*4^k T8#@d#+4^%J9#@d#+4^t>20@##+4^ ,4^V,4^? -4^--4^7N &In what direction? [hykulnjb><] .4^? /Never mind./4^GJ %104^ߒ04^(2+04^ .3d04^ %#14^Ӥ0That door is closed.14^>That door is closed.14^f|>That door is closed.24^+>That door is closed.34^4In what direction? [hykulnjb><] 34^fAs you kick the door, it crashes open!4---------|........|..........|........---------44^ 5-.|@#.|-44^E ^6-@.-54^tL77@.54^+.@.54^6 78@.54^:79@.64^!6.@.64^Xq830@.64^[a R1@.d74^R@.d.74^Ǵ84^@E2.d84^jE3d.84^|4d.84^ k4@d..84^=5d.94^W4d.94^?E6.d94^~E7d.94^F 94^k F8..d:4^,K:4^<d.:4^ >9.@:4^3U40..d:4^d1.@.d:4^f<d.:4^* ?2.d:4^ :4^ ?3d.;4^14.d;4^j\4d..@;4^=5d.;4^ <.d;4^@; I6..@d;4^F ?7d.;4^< Sd..@;4^Sh=8d.<4^GE9.d<4^*z?50..d<4^51d.<4^ h2d...@<4^a <.d=4^43=4^N4.d.=4^zT5.d.@=4^ I6.d.=4^ ?7.d@=4^X ,d.=4^u W8d..@=4^P;E9d.>4^(4.d>4^ɞ]60.d.@>4^T,C1.d>4^A2d..>4^> >4^ Vd.@.>4^nA3@.?4^D4..d?4^f :d.?4^J8 DYou stop. Hachi is in the way!5?4^ ]6..d?4^QY7@.d.@4^JZ8@.d..@4^P+d.@4^ 9@4^ E70d..A4^That door is closed.B4^2>That door is closed.C4^- 4In what direction? [hykulnjb><] D4^AcAs you kick the door, it crashes open!1.E4^^2@..dE4^'B F4^F4^ G4^<<3.dG4^ X4#d.G4^ G4^n5H4^6H4^;X7@d.H4^øH4^` H4^$_:.dI4^Q/8.I4^W59dI4^"(.I4^ 80I4^` 31dI4^6P2..dJ4^V&.J4^/3J4^` 34.J4^х 5K4^6K4^5K4^d7K4^ H8d.K4^T:d.L4^ $nF9You feel squirming in your backpack!L4^!M90.dM4^k).N4^W1#@dN4^ jYou miss the green mold.2d..O4^xYou kill the green mold!11 T:192 .d%P4^|r.@You see here a green mold corpse.3R4^\vh - a green mold corpse.4..dS4^J 7What do you want to eat? [h or ?*] T4^AeYou have a very bad case of stomach acid.3--More--U4^m This green mold corpse tastes terrible!45 6...d--More--V4^A lYou finish eating the green mold corpse.7d.Y4^9Oj@.d.Y4^ V8@..Y4^*Y4^ Z4^39dZ4^8o A200..Z4^[ ,dZ4^1[4^u32..[4^<833d[4^= d#@.d\4^N-k4.@.d\4^F5d.\4^<d.\4^wW6.@.d\4^ W7.@.d]4^]4^qYou stop. Hachi is in the way!8.d.]4^ ^4^X.@d.^4^` 69.@^4^QBq510.d.@._4^r4@.#@_4^:1#@_4^̌ I2.#@`4^B3#@`4^B4d@`4^| :#d@a4^";5##@a4^|a4^`O6#d@a4^ W7#d@b4^Ab4^[ :#d@b4^;8#d@c4^d4^d4^, O9#d@e4^H2P20##@e4^c61.@e4^J62.@e4^ 8@.f4^'A3@.g4^!1You can't go up here.h4^-------+--|........||.@.{..!.||.........----------Dvaria the Hatamoto St:17 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:2 $:9 HP:15(15) Pw:2(2) AC:2 Xp:1/11 T:223  4i4^G P-----|...|#.<..|##|...|-------.---#|...||.........|#-----|..........#####|.........|##-----------###-----##|.@.|####|....##....|-----Dvaria the Hatamoto St:17 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:1 $:9 HP:15(15) Pw:2(2) AC:2 Xp:1/11 T:224  5j4^\B6>@j4^K .@.k4^sk4^`>7.@k4^P 78@.k4^x79@.l4^l4^d'<@#l4^g] <30@#m4^z;1@#m4^m4^zE2@#m4^ R3#@dn4^g>@d#n4^q=4@##o4^D`5#@##o4^uu:6#@o4^o4^)_#@#dp4^<P7d@#p4^M :8#@p4^5F##@q4^ B9#@r4^;40#@r4^461.@r4^VO 62.@r4^.@.s4^D3#@.s4^Y4#d@.s4^2 pYou displaced Hachi.5@#dt4^/`6#@.dt4^ Pd#@.t4^ \7d..@u4^s_8.d@.u4^$ K@>.dv4^Rc9.@.dv4^t e50>@d.w4^F b1@d..y4^s -------+--|..d.....||.@.{..!.||.........----------Dvaria the Hatamoto St:17 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:2 $:9 HP:15(15) Pw:2(2) AC:2 Xp:1/11 T:251  .d{4^<.2<@{4^phYou displaced Hachi.3.@d.{4^ mYou displaced Hachi.{@d{4^ <4.@|4^Q.@You see here a luminescent potion.5..d}4^fi - a luminescent potion.6d.~4^Qi7@.d..~4^ 0That door is closed.4^>That door is closed.4^ >That door is closed.4^ >That door is closed.4^jW4In what direction? [hykulnjb><] 4^ =:You see no door there.4^P>That door is closed.4^4In what direction? [hykulnjb><] 4^QpThe door opens.8|d.4^a#@d.4^jYo9##@d.4^TyZ60@d|4^4^2 u1##@#d4^?@d#4^yG4^^ g2w#@#4^ğ @d#The larva bites!3Hachi bites the larva.34^8 You miss the larva.Hachi bites the larva.The larva bites Hachi.44^+You kill the larva!d#9You hear some noises.54^O You displaced Hachi.w#@dYou see here a larva corpse.#d4^)6-----.......@%#4^WYou kill the larva!277%4^..#@#You see here a larva corpse.4^@8--....@%4^ 9------+......|.....$|../.....-@-#4^ H470.@4^[#@You see here a larva corpse.4^Xj - a larva corpse.1d4^7What do you want to eat? [j or ?*] 4^3 Ecch - that must have been poisonous!4 3(15) Pw:2(2) AC:2 Xp:1/27 T:271 --More--4^BcThis larva corpse tastes terrible!2 3 4 5d%--More--4^PYou finish eating the larva corpse.#d4^qH6#@4^s You displaced Hachi.d@You see here a larva corpse.7#d4^8#d@4^ B8#@4^%d@wHachi bites the larva.94^͍ You displaced Hachi.@dHachi bites the larva.The larva is killed!80%4^}@##You hear some noises.4^#@dwHachi misses the larva.14^ɸYou displaced Hachi.d@Hachi misses the larva.24^GYou displaced Hachi.@dThe larva bites!2Hachi misses the larva.4^q3@##%4^^@#You see here a larva corpse.44^j,@%4^CN35@#4^2 E6@#4^E7@d4^ $8-.|...|.....||@.......|--d---------#4^UW@.d.4^c9@.d.4^ `90@..d4^m1.@/.d4^y ]2.@.d4^ d3.@d..4^\N.@.d4^NF54.@4^j5.@d/.4^1)n.@You see here 25 gold pieces..d4^LJ25 gold pieces.3464^E m7.@..d4^X8@.d.4^M d9d./@.4^W@.You see here a tin wand.4300.d4^lk - a tin wand.1.d.4^;`@.d.4^,?2@.4^ޣ<There is nothing here to pick up.4^ IThere is nothing here to pick up.4^h4.....d.@4^b5.d..@4^ U6.@d.4^!V@..d4^/What do you want to drop? [$a-eik or ?*] 4^  Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Potions i - a luminescent potion Wands k - a tin wand(end) 4^--------------+............||......@.....||............||......d.....|---.----------###%#What do you want to drop? [$a-eik or ?*] 4^+cYou drop a tin wand.7d.4^H8@d.4^ǭg@.Hachi picks up a tin wand.d.4^n@.Hachi drops a tin wand.9d/4^P Y10.d.@4^i.@You see here a tin wand.1..d4^ bk - a tin wand.2d.4^+Fd.@4^ Z3d.@.4^RZ4.d@.4^]f55.@.d4^U X@..d4^"?6@.4^Vo7@.d..4^ X8@.d.4^- /That door is closed.4^ؔ<That door is closed.4^ <That door is closed.4^3In what direction? [hykulnjb><] 4^ LThe door resists!d.4^;<That door is closed.4^3In what direction? [hykulnjb><] 4^*hThe door opens.9-.d4^es20#@..d4^c#@-#.4^?M :1@#4^Σ4^{ ~#@##2You hear water falling on coins.4^QF3#@4^S#@##4^ :4@#4^3v4^Y5#@##4^e 8#@4^1^6#@##4^C_ ;7@#4^Z8#@#4^z)Q#@#4^$Z9#@#4^~ d630#@#4^t1d@@-#]*.====-----4^O92---|==|==*=#|=====@d|=====*.@|====|==--4^US----====]=..|@#|.-"Irasshaimase, dvaria! Welcome to Sadelin's jewelers!"3d#4^\e--.||=#@@-|-4^A4@.4^>5.@4^l`N6@*@4^Y@@..4^ c7.=@@4^1&Really attack Sadelin? [yn] (n) 4^n4^ 4^t@.You see here a bronze ring.8@.4^@=You see here a coral ring.9*@4^Şj@=You see here a steel ring.404^N\@=You see here an opal ring.4^ e@=You see here a plain ring.14^=@You see here a wire ring.2@.d4^ =@You see here a glass ring.3.-d4^=@You see here an opal ring.Hachi picks up a gem.4d.4^ iYou stop. Hachi is in the way!d=4^ =@You see here a plain ring.75=d4^ vYou stop. Hachi is in the way!6*d4^1}=@You see here a green gem.d.4^tYou stop. Hachi is in the way!7.@d4^v4Really attack Sadelin? [yn] (n) 4^ĵ n4^?Q8@.@4^z.@Hachi drops a gem.9@.4^3H50@.4^ JYou stop. Hachi is in the way!*4^TL.@dThere is an open door here.You see here an orange gem.14^%hEl - an orange gem.24^\bYou displaced Hachi.d-@4^R`3@*.#4^/E4@#4^ʡ<@#4^5E5@#4^" E6@#4^Y <@#4^Mx4^94^ B7#@4^B8#@4^B9#@4^ L860#@4^ #@dHachi picks up a ring.@d.Hachi drops a ring.1=4^#@.@=d4^l 4^@#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"24^34^+ q3@-d=.4^1p@*@.d5^Ͼ 0What do you want to drop? [$a-eikl or ?*] 5^S/Never mind.5^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 5^v+----------.........|.........|.........|.........|----------%###%#y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without pic 5^king up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More-- 5^O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an 5^ individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- 5^nfe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory ( 5^f-ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--5^Lx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: 5^eM-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--5^ M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, 5^, ;these additional variants are available: --More--"5^X n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--#5^$IDvaria the Hatamoto St:14 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:2 $:34 HP:8(15) Pw:2(2) AC:2 Xp:1/27 T:363 --------------##-............|#|............|###|............|#|............|###---.----------##---------##|======.|##%#|==*=]=.|##|======@|##%#|=====*@-#5^DI##|====]..|-------|--|====.d.||........|---------|.<.{....||.........----------%5^0What do you want to drop? [$a-eikl or ?*] '5^| Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Potions i - a luminescent potion Wands k - a tin wand Gems l - an orange gem(end) (5^ +--------------#-............||............||............||............|---.----------###%###%#You drop an orange gem.--More--)5^oUSadelin offers 7 gold pieces for your orange gem. Sell it? [ynaq] (y) ,5^Wry41You sold an orange gem for 7 gold pieces.4.5^3 @*You see here a bronze ring.Hachi picks up a ring.5.@.d05^_ o@=You see here a black onyx ring.15^q=@You see here a bronze ring.625^#*=@You see here a green gem.7@.d.35^*@Hachi drops a ring.8=@d=35^P~4*d@35^zL9*.d@35^A 45^\70@@-d45^|i1@#.#45^+ E2@#55^z<@#55^vB3#@55^ B4#@65^95#@d@65^ O#d-@75^E6@#75^ 75^ 85^385^ 95^:+r7@#..95^ l#@@d=:5^B8#@:5^Ԁ;5^.@#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"9.@=d<5^S, i@@-..d=5^H&Really attack Sadelin? [yn] (n) >5^n?5^ =80.@@5^W' A5^Hn1d@-..B5^Bl@.You see here an orange gem.Hachi picks up a plain ring.d.*@G5^I5^ a*@You see here a green gem.2K5^j#@*You see here a bronze ring.=d@.Hachi drops a plain ring.3d=*@L5^=@You see here an orange gem.=d.@M5^H4*@N5^v i5.=d.@O5^CO5^@-Hachi picks up an orange gem..d.@P5^6 <6.@Q5^Z7*.d@=Q5^l@@-d=Q5^*l i8@#.#S5^h9#@@d#T5^10(15) Pw:2(2) AC:2 Xp:1/27 T:30 @#.-T5^QE1@#U5^HU5^ V5^|9#@V5^t2#@d@V5^ڽ#@=Hachi drops an orange gem.3d*W5^@#@"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"--More--X5^% There is an open door here.You see here an orange gem.4.d\5^$&cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--]5^VDvaria the Hatamoto St:14 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:2 $:41 HP:10(15) Pw:2(2) AC:2 Xp:1/27 T:394 --------------##-............|#|............|###|............|#|............|###---.----------##---------##|======.|##%#|==*=]=.|##|======.|##%#|====.*.@#[]5^V{m#|====]d@|-------|--|====...||........|---------|.<.{....||.........----------]5^vUl - an orange gem..d_5^̀ `5@-.d`5^)]6@@=a5^0What do you want to drop? [$a-eikl or ?*] a5^ -You drop an orange gem.--More--b5^H USadelin offers 7 gold pieces for your orange gem. Sell it? [ynaq] (y) d5^} y8You sold an orange gem for 7 gold pieces..@d.g5^ j7*d@.@i5^\@.You see here an orange gem.8*dj5^\ s@*@d=k5^P.@You see here an orange gem.9d@..l5^gc400d*.@m5^,a.@You see here a diamond ring.Hachi picks up a bronze ring.1@*d.o5^ ad.@@=o5^N^62.@p5^Z-@Hachi drops a bronze ring.3=@.p5^p5^K@*#q5^E4@#q5^v N15@#r5^9#@r5^ Z6#@dr5^ӳ wYou displaced Hachi.7@#@s5^ѧ @#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"t5^& <8-@t5^ u5^d9.@@#u5^5\10@#.v5^˒Y#@@v5^ B1#@v5^@#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"2dv5^ \#@@-.x5^.@You see here a diamond ring.3*@dy5^|Ew4@.-=@z5^z5^n d@.You see here a diamond ring.d-|5^~K5d*@=@}5^ѧ@.You see here a diamond ring.6@d.~5^@|7=d..@@=5^z .@Hachi picks up a bronze ring.8d=5^< x9=@*.-@5^eed@#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"2205^M1.-@5^d@#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"5^w =2@-5^L.@You see here a diamond ring.=dHachi drops a bronze ring.3=d5^5^! T4.d=@5^" @.You see here a diamond ring.5d*.5^2@=Hachi picks up an orange gem.d..@5^Y* <6.@5^ n7.d*.-@5^ 5^) u.@d#@5^' \8#@=5^5^9A 5^ 5^Fu9@@-d=5^M `@d.#5^^30@##5^eE1@d5^B T@d#5^! ]2@##5^R5^Z3#@d5^VdYou displaced Hachi.4#@5^Q35#@5^.9#@5^!b6#@@5^ B7#@5^5^  @#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"8d5^ g \#@@-.5^&Really attack Sadelin? [yn] (n) 5^Q n5^)V9@*@d5^W m40@.@.-5^S@.d5^b5^;,5^el1.@.d5^P2.@*@*.d5^ a&Really attack Sadelin? [yn] (n) 5^R: n5^@@.d.=Hachi picks up a green gem.3.d.@5^% |@.You see here a black onyx ring.d.5^V@4=@5^R5.d.@.@=5^15^K36d=.@.@5^3 b=d@@.5^߿.@There is an open door here.You see here an orange gem.7.d5^$ >8.@d@5^5^Ė R9@d#5^If\@#.*5^Ù~450#@d@5^r1#.*@=5^Md@#@"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"--More--5^$|There is an open door here.You see here an orange gem..d5^>cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--5^}Dvaria the Hatamoto St:14 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:2 $:48 HP:14(15) Pw:2(2) AC:2 Xp:1/27 T:451 --------------##-............|#|............|###|............|#|............|###---.----------##---------##|======.|##%#|==*=]=.|##|=====..|##%#|====.d.@#[15^6;34H#|====].@|-------|--|====...||........|---------|.<.{....||.........----------5^7l - an orange gem.25^t;]3..@-d5^eY t@@.=d5^-~A4@.5^v 5^L0What do you want to drop? [$a-eikl or ?*] 5^ -You drop an orange gem.--More--5^USadelin offers 7 gold pieces for your orange gem. Sell it? [ynaq] (y) 5^Lwy55You sold an orange gem for 7 gold pieces.5.@d=.5^}a*d@.@5^ &Really attack Sadelin? [yn] (n) 5^ n5^@p@.You see here an orange gem.65^ 7@d*=@.5^[.@You see here an orange gem.d=.@5^ H8*@5^9.*@d.@5^ f60d.@@=5^&Really attack Sadelin? [yn] (n) 5^c n5^ .@You see here a diamond ring..@d.5^C1d..@=@5^¬ @.You see here a diamond ring.2d=@.5^ު}3==d@=5^ \4..@d5^d.d-@.5^*5^k\55@@d#5^a6@#.-5^k E7@d5^$TdYou displaced Hachi.8#@5^|h?#@5^t[9#.@@5^v @#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"70@.5^O1.@@-5^?u.@You see here a diamond ring..@5^SH2=@5^f73@.5^Ф V@.@.5^V&Really attack Sadelin? [yn] (n) 5^ n5^s D4.@5^Q5^@.You see here a diamond ring.5@..d5^* h@=Hachi drops a green gem.5^ =6@.5^G7@d.*5^[You stop. Hachi is in the way!d.5^ <8.@5^a9=.d.@5^x.@There is an open door here.You see here a green gem.80d#.x5^(~You kill the grid bug!8d=#5^.*@Hachi picks up a ring.1.5^d@@#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"--More--5^%RThere is an open door here.You see here a green gem.2=d5^5^lm - a green gem.3=*d5^ U.d@-5^z74@.5^. {5@....@d5^:0What do you want to drop? [$a-eikm or ?*] 5^-B +You drop a green gem.--More--5^IRTSadelin offers 5 gold pieces for your green gem. Sell it? [ynaq] (y) 5^sy60You sold a green gem for 5 gold pieces.6@..d5^*@Hachi drops a ring.7*@d==5^Id.@5^85^oZ s9d*.@=5^yHachi picks up a steel ring..d.@5^Ҵ&905^Vx1.d=.@5^ Sd=.@5^62.@5^~q -@=Hachi drops a steel ring.3=5^l@@#=5^ [4@#.5^PE5@#5^C <@#5^> B6#@5^B7#@5^u8#@@d=5^ #.@@Hachi drops a black onyx ring.9d=5^^ .@#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"--More--6^dxThere is an open door here.You see here a black onyx ring.500.d6^ۨn - a black onyx ring.1d.= 6^ >What do you want to wield? [- abcd or ?*]  6^/Never mind. 6^ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4) 6^I Dvaria the Hatamoto St:14 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:2 $:60 HP:15(15) Pw:2(2) AC:2 Xp:1/28 T:501 --------------##-............|#|............|###|............|#|............|###---.----------##---------##|======.|##%#|===.].*|##|===.d*.|##%#|====...@#[3 6^ {0m#|====]@=|-------|--|====.=.||........|---------|.<.{....||.........---------- 6^٭ ,What do you want to put on? [n or ?*] 6^W 5Which ring-finger, Right or Left? [rl] 6^O= Mln - a black onyx ring (on left hand).6^N Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Potions i - a luminescent potion Rings n - a black onyx ring (on left hand) Wands k - a tin wand(end) 6^ _ --------------#-............||............||............||............|---.----------###%###%#6^6^l Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Potions i - a luminescent potion Rings n - a black onyx ring (on left hand) Wands k - a tin wand(end) 6^7 --------------#-............||............||............||............|---.----------###%###%#6^Rs 72@-6^O3=*d@..@6^z@.You see here a green gem.d. 6^ D4*@!6^N.d.@Hachi picks up an orange gem.5d.#6^E4Really attack Sadelin? [yn] (n) $6^ n%6^Ŋ 4Really attack Sadelin? [yn] (n) &6^y[n(6^Ms6.d@@=(6^˱ .d@@..Hachi drops an orange gem.Hachi moves only reluctantly.7**d@,6^B| o@=.@.d-6^ 68.@.6^.@Hachi picks up a ring.9.=d/6^ R-@.06^. 16^iu10*@#d16^,Z1@#=16^ E2@#16^<@#26^E3@#26^ E4@#26^036^<Z5#@d36^G dYou displaced Hachi.6#@36^ H7#@46^K9#@46^B8#@46^+ 56^FZ9#@#66^:9#@66^ V20#@@66^, @#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"176^M 86^AC.@-@86^ E2@#96^ [3@#.96^ Z4=@#:6^`  Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Potions i - a luminescent potion Rings n - a black onyx ring (on left hand) Wands k - a tin wand(end) <6^'`--------------#-............||............||............||............|---.----------###%###%#=6^d@#You see here a black onyx ring.#>6^{ Io - a black onyx ring.5@6^  Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Potions i - a luminescent potion Rings n - a black onyx ring (on left hand) o - a black onyx ring Wands k - a tin wand(end) B6^5t--------------#-............||............||............||............|---.----------###%###%##B6^X B6#@C6^9#@C6^B7#@C6^H [8#.@@D6^`@#"Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!"9#.d@E6^AL@@d#.E6^l &Really attack Sadelin? [yn] (n) F6^nG6^rH30@.H6^-'v1@..-dH6^[ 72d=I6^n{1What do you want to drop? [$a-eikno or ?*] J6^lD  Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Potions i - a luminescent potion Rings n - a black onyx ring (on left hand) o - a black onyx ring Wands k - a tin wand(end) M6^R:--------------#-............||............||............||............|---.----------###%###%##What do you want to drop? [$a-eikno or ?*] O6^{P1You drop a black onyx ring.--More--P6^\Sadelin offers 100 gold pieces for your black onyx ring. Sell it? [ynaq] (y) Q6^By160 HP:15(15) Pw:2(2) AC:2 Xp:1/28 T:532 You sold a black onyx ring for 100 gold pieces.d.S6^ƕ k3=d@..@X6^~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--Y6^8 Dvaria the Hatamoto St:14 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful Dlvl:2 $:160 HP:15(15) Pw:2(2) AC:2 Xp:1/28 T:533 --------------##-............|#|............|###|............|#|............|###---.----------##---------##|======.|##%#|===.].=|##|===.*d@|##%#|====..@-#6^8 16;34H#|==.=].=|-------|--|====.=.||........|---------|.<.{....||.........----------Z6^t|[6^>[6^>0^6^a4*d.@_6^uo5d*.@@.`6^Sd..@`6^ a-@6You hear someone cursing shoplifters.b6^ }k7=@.#c6^<@#c6^wE8@#d6^QE9@#d6^QF40@#d6^X9#@e6^B1#@e6^Z2#@#e6^` g3#@d#e6^ P#@d-@f6^ T4@.#g6^k[5#d.@g6^ @@#."Irasshaimase, dvaria! Welcome again to Sadelin's jewelers!".di6^;M6.-@l6^0  Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 40 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn) Potions i - a luminescent potion Rings n - a black onyx ring (on left hand) Wands k - a tin wand(end) r6^--------------#-............||............||............||............|---.----------###%###%#s6^tax7@@#.ds6^Ҹf@#..s6^{ E8@#t6^GE9@#t6^F50@#t6^ <@#u6^O:1#@u6^+4:2#@v6^ 2@#v6^@;3@#v6^ B4#@v6^ 9#@w6^5B5#@w6^SZ6#@#w6^7#@d-#@w6^ N8#.@x6^iR@#.x6^1za9@#.x6^F60@#x6^# E1@#y6^ 3E2@#y6^9#@y6^ h#@3You hear water falling on coins.y6^ H4#@z6^HZ5#@@dz6^O X@#.-z6^ E6@#{6^E7@#{6^ Q#@d{6^ɴ dYou displaced Hachi.8d@|6^mYou displaced Hachi.9@#|6^` B@#|6^O F70@#}6^oE1@#}6^=}6^ 1#@}6^:2#@~6^D3@#~6^ A4#@6^6^D2@#6^| ;5@#6^X:6#@6^.7d@6^X Q8@#d6^n R@d#6^OC9d@#6^6^je;80#d@6^baP1@d#6^Y2@d#6^ O3#@d6^=d@#6^; B4#-@6^%6^*I5-d@6^ G.d@6^P <6.@6^^6^VC b7.d..@6^MX I.d.@6^۟=8.@6^D: .@Hachi drops a green gem.9*.d6^~ d.@#90You hear the footsteps of a guard on patrol.6^ N.@d.6^ fQ1@d..6^?x@.You see here a green gem.2.d6^fm - a green gem.3d..6^Og4.d@.6^x Wd..@6^a5.d.@6^n&b6.d.@6^v.d#@F6^O@g7.d#@6^%>vYou hit the yellow mold.You stagger...8 Stun.6^ XYou miss the yellow mold.d6^N You hit the yellow mold.Hachi misses the yellow mold.--More--6^ 6Hachi staggers...96^,|You kill the yellow mold!36600#d6^You dishonorably attack the innocent!Hachi yelps!You hit Hachi!%--More--6^ nYou hear some noises.You feel a bit steadier now.16^JK2@#6^9#@6^Z{#@dYou see here a yellow mold corpse.36^ @4%@6^([@#You see here a yellow mold corpse.6^/ @5%@6^You displaced Hachi.6d#@F6^?T%d@6^uYou miss the shrieker.Hachi misses the shrieker.76^RYou miss the shrieker.Hachi bites the shrieker.86^You kill the shrieker!#282866253Welcome to experience level 2.k--More--6^u ^Hachi misses the kobold.Hachi bites the kobold.--More--6^Ժ EThe kobold is killed!9%6^#@ Things that are here: a kobold corpse 14 darts an orcish dagger--More--6^0Hachi drops a yellow mold corpse.10%d6^L8#d@6^v 6^ڀ 6^[UK1%d@6^W2##@6^ڱ B3d@6^6 LYou stop. Hachi is in the way!|6^d\4d@.6^< rYou displaced Hachi.5@|.6^R\ K6@#6^} @#d Things that are here: a kobold corpse 14 darts an orcish dagger--More--6^ f7.6^.@%6^Hx #@#You see here a yellow mold corpse.86^Lp - a yellow mold corpse.96^L20@#6^R6^X 9#@6^UB1#@6^ 8#@d Things that are here: a kobold corpse 14 darts an orcish dagger--More--6^ w2d|6^N3%@#6^fB4#@6^ 9#@6^J>5|@6^S6d.@6^Z)What do you want to eat? [p or ?*] 6^ lEcch - that must have been poisonous!2 13--More--6^$This yellow mold corpse tastes terrible!47|.dF--More--6^ XYou feel squirming in your backpack!8--More--6^C mYou hear the splashing of a naiad.Hachi misses the yellow mold.6^s .@Hachi bites the yellow mold.The yellow mold is killed!9%6^6^U 30.@d.6^1d1@.%.6^z8@.6^c >2|@6^>3.@6^ ^.@You see here a yellow mold corpse.46^bLq - a yellow mold corpse.56^B_ 7What do you want to eat? [q or ?*] 6^Ecch - that must have been poisonous!9 Dx:16 Co:18 In:12 Wi:10 Ch:6 Lawful 0(28) Pw:6(6) AC:2 Xp:2/53 T:635 --More--6^ You die...--More--6^YGDo you want your possessions identified? [ynq] (n) 6^x @nDo you want to see your attributes? [ynq] (n) 6^LnDo you want an account of creatures vanquished? [ynq] (n) 6^=nDo you want to see your conduct? [ynq] (n) 6^n ----------  / \  / REST \  / IN \  / PEACE \  / \  | dvaria |  | 160 Au |  | killed by a |  | poisonous corpse |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Sayonara dvaria the Samurai... You died in The Dungeons of Doom on dungeon level 2 with 406 points, and 160 pieces of gold, after 635 moves. You were level 2 with a maximum of 28 hit points when you died. --More--6^ۃ--More--