dvaria, lawful male addicted Bard ----- +<..| |...| |f@.| |$:.| ----- [Dvaria the Rhymer] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw Dlvl:1 $0 HP13(13) Pw7(7) AC-2 Exp1 T3 Cnf Latest messages Use hybrid races? [yn] (n) Hello dvaria, welcome to SlashEMExtended! You are a lawful male addicted Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. What do you want to drink? [efg or ?*] You don't have that object. What do you want to drink? [efg or ?*] Never mind. You are dvaria, a lawful male addicted Bard. HP: 13 (max 13) Pw 7 (max 7) AC -2 Current status effects: confusion, . You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 9 uncursed apples {0} d - 8 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed fireproof scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 2 uncursed finalized potions of booze {0} f - a blessed finalized potion of booze {0} g - 2 uncursed potions of booze {0} Tools a - an uncursed wooden flute {0} h - an uncursed tin whistle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 536 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 29% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 96% Tool drop chance was reduced to 82% Food drop chance was reduced to 93% Monster death drops spawned with only 83% chance The following skill could not be trained at all: morning star The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: searching (turn 22) The following skill became untrainable after a while: firearms (turn 68409) The following skill became harder to train at higher skill levels: unicorn horn Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97509 Monster spawn increase reached its maximum at turn 136659 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1356836 The monster class that cannot be genocided was apelike creature The monster species that spawned more often: vivid star (freq bonus 2) The monster species that spawned more often: astral deva (freq bonus 2) The monster species that spawned more often: buddhism closed (freq bonus 6) The monster species that spawned more often: colorless mushroom patch (freq bonus 12) The monster species that spawned more often: swirlier stolidity (freq bonus 2) The monster species that spawned more often: flying ribbon fish (freq bonus 9) The monster species that spawned more often: homicider (freq bonus 8) The monster species that spawned more often: chloroform crasher (freq bonus 3) The monster species that spawned more often: Bastard Operator From Hell (freq bonus 3) The monster species that spawned more often: elo-orc warrior (freq bonus 15) The monster species that spawned more often: chaotic mutant (freq bonus 9) The monster species that spawned more often: pungent quanta backslidden (freq bonus 12) The monster species that spawned more often: jolt eel (freq bonus 36) The monster species that spawned more often: Terminal Illness (freq bonus 1) The monster species that spawned more often: vampire yeek (freq bonus 36) The monster species that spawned more often: plumach (freq bonus 24) The monster species that spawned more often: hopping spider (freq bonus 6) The monster species that spawned more often: huge scorpion (freq bonus 3) The monster species that spawned more often: Belial (freq bonus 4) The monster species that spawned more often: breakoff force fungus (freq bonus 8) The monster trait that was more common: monsters with bleedout attacks (freq bonus 9) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters with illusion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: nastystone sniper The monster species that never randomly spawned: groin misspelled The monster species that never randomly spawned: multi-hued jelly The monster species that never randomly spawned: hug error The monster species that never randomly spawned: unmagic fish The monster species that never randomly spawned: yendorian lass The monster species that never randomly spawned: lloigor The monster species that never randomly spawned: humanoid leprechaun The monster species that never randomly spawned: angband horror The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 54) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 27) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 73) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 21) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 2) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 2) The RNG hath decreed that this item was generated more often: lead shot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 5) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: heavy wood ball ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: mystery lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Trap randomization happened for 1 in 391 traps Next attribute increase check would have come at turn 741 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were confused (0) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1498 points of nutrition remaining You had echolocation Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (228) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of anti experience (dark) * amulet of magic resistance (circular) Implants * implant of memory (arbitrary) Armor * cloak of infravision (pastel cloak) * dummy gloves B (spanish gloves) * evencore cloak (fleecy-colored cloak) * unfair stilettos (steel boots) * cloak of disenchantment (spellsucking cloak) * infoless helmet (hacker helmet) Scrolls * scroll of warping (SUDDNLY IT HOTHRAXXA HEA HUM) scroll of healing (LOELLEL IHR SPERRERFRITZES) scroll of mana (KREM QUAY) scroll of phase door (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of standard id (PINK IS A MANLY COLOR) scroll of cure (GHOTI) * scroll of extra healing (NR 9) * scroll of greater mana restoration (PROJECTION LEAD) Spellbooks * spellbook of sleep (historic) * spellbook of confuse monster (psychedelic) * spellbook of slow monster (ramming) * spellbook of cause fear (hungry) * spellbook of charm monster (pristine) * spellbook of ground stomp (hand-printed) Potions potion of booze (alcoholic) Rings * ring of disengraving (chinese) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * ether horn (horn) * shadow horn (horn) * chrome horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * too heavy stone (gray) * turn limit stone (gray) * healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (1 created) 0 touch spores (1 created) 0 wussy cats (1 created) 0 lazy cats (1 created) 0 kittens (1 created) 0 tucholds (1 created) 0 whnases (1 created) 0 cool goblins (1 created) 0 black rats (1 created) 0 dork unicorns (1 created) 0 porter lichens (1 created) 0 score growths (1 created) 0 stroke gnomes (1 created) 0 ble ogres (1 created) 0 mini xorns (1 created) 0 newts (1 created) 0 twens (1 created) 0 dart turrets (1 created) 18 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye dvaria the Bard... Since you quit, the score list will not be checked.