4rh#t Player: duplexer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-07-12.10:08:03.ttyrec Time: (1752314883) Sat Jul 12 10:08:03 2025 4rhThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 4rhLWShall I pick a character's race, role, gender and alignment for you? [ynq] 4rh6 y4rhNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--4rh Ŀ?+l@K$4rh)[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha Dlvl:1 $0 HP 19(19)  Pw 9(9)  AC11 Exp1 T1 It is written in the Book of Anita Sarkeesian:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Anita Sarkeesian seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Safe Zone Kid, have been heralded from birth as the instrument of Anita Sarkeesian. You are destined to recover the Amulet for your deity, or die in the attempt. Yo4rh)yur hour of destiny has come. For the sake of us all: Go bravely with Anita Sarkeesian!--More--4rhdĿ?+l@K$4rh"4rhH~Hello duplexer, welcome to SlashEMExtended! You are a chaotic male shell Social Justice Warrior.--More--4rh You are playing 'Unix SlashEMExtended Version 2.9.3 (fcc99419) - last build Wed Sep 11 10:15:27 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--4rhF Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--4rh  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--4rhqA4rhqMessage of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--4rhY 3 4rh< [Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T1You are lucky! Full moon tonight.4rh2J0Unknown command ' '.--More--4rhInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 4rhinTurn the number pad on? [yn] (n) 4rh͇n[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T14rhm 4rhڢ You kill the baby debtechaun![Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T2 [Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T3$4rhC 4rh There is a wall in the way![Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T34rh<4rh -You see here 4 gold pieces {0}.4rh [Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T3Jenny drops a tripe ration {0}.4rhn >Jenny drops 7 cream pies {0}.--More--4rhfJenny swings her soft girl sneaker at the almost empty perfume dispenser.--More--4rh>Jenny misses the almost empty perfume dispenser.4rhO1Jenny misses the almost empty perfume dispenser.[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T4 [Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T5!4rh0Unknown command ' '.--More--!4rh Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) #4rhinTurn the number pad on? [yn] (n) &4rh %yNumber pad is ON now. You should add the following line to your configuration file to have it be turned on by default: OPTIONS=number_pad:2--More--'4rhIc [Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T5(4rh~@(4rh7[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T5Jenny swings her soft girl sneaker at the almost empty perfume dispenser.--More--)4rh>Jenny misses the almost empty perfume dispenser.)4rhEJenny misses the almost empty perfume dispenser.[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T6 [Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T7)4rh8r*@)4rhr[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T7Jenny swings her soft girl sneaker at the almost empty perfume dispenser.--More--,4rhq>Jenny misses the almost empty perfume dispenser.,4rh/jJenny misses the almost empty perfume dispenser.[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T8 [Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T9,4rh ,4rhUnknown command ' '.[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha  19(19)  Pw 9(9)  AC11 Exp1 T9-4rhT# -4rh quit.4rh[Really quit? WARNING: this will erase your game permanently! [yes/no]? /4rhy04rhSe04rh"}s04rhZ w[Duplexer the Safe Zone Kid  19(19)  Pw 9(9)04rhk %Ŀ?+@$<K$04rhk [Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha Dlvl:1 $0 HP 19(19)  Pw 9(9)  AC11 Exp1 T9Do you want your possessions identified? DYWYPI? [ynq] (n) 24rh n Weapons a - an uncursed +0 fly swatter (weapon in hand) {4} Armor b - an uncursed thoroughly greased +0 fedora (being worn) {2} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0}(end) 34rh1+Ŀ?+$<K$Do you want to see your attributes? [ynq] (n) 44rh nFinal Attributes: You were haltingly aligned. Your alignment was 1. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: half spell damage. You could not have the double effect of this property: curse resistance. Implant identification only worked 1 times out of 2. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 166. Monsters only dropped their musable items with 71% chance. Monsters only dropped their equipment with 97% chance. Ring drop chance was reduced to 92%. Wand drop chance was reduced to 90%. Weapon drop chance was reduced to 93%. Armor drop chance was reduced to 96%. Food drop chance was reduced to 89%. Shop item generation was reduced to 92%. Musable item generation frequency had a negative bias of 92%. h' ;1HConcealing monsters were spawned underneath items 98% of the time only. Monster death drops spawned with only 93% chance. Mastering the following skill taught you the hidden power: occult spells. The following skill could not be trained at all: techniques. The following skill was trained at half the usual rate: matter spells. The following skill was limited to basic proficiency: riding. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 25). The following skill became untrainable if you tried to train it too early: petkeeping (turn 290). --More--54rhP The following skill became harder to train at higher skill levels: protection spells. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 1. Number of fake artifacts generated was 2. Your hairstyle was 'comb over' and your beard type is 'revolver man'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5008 turns ago. Your areola diameter was 17. Monster spawn increase would have started at turn 113172. Monster spawn increase had reached its maximum at turn 212616. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 2489. Your limit for ascension was at turn 1351400. The monster class that cannot be genocided was umber hulk. The monster species that was spawned more often: snowman (freq bonus 18). The monster species that was spawned more often: g54rhQ hostly swordman (freq bonus 22). The monster species that was spawned more often: money stealer (freq bonus 4). The monster species that was spawned more often: abductor scorepad (freq bonus 1). The monster species that was spawned more often: scruffy little dog (freq bonus 18). The monster species that was spawned more often: music vortex (freq bonus 7). The monster species that was spawned more often: frozen jump (freq bonus 4). The monster species that was spawned more often: weasel (freq bonus 2). The monster species that was spawned more often: iguana (freq bonus 4). The monster species that was spawned more often: medicant drider (freq bonus 1). The monster species that was spawned more often: prohydra (freq bonus 45). The monster species that was spawned more often: fungal vine (freq bonus 1). The monster species that was spawned more often: fighter ant (freq bonu54rh>Q ps 18). The monster species that was spawned more often: goat daddy (freq bonus 12). --More--64rhyThe monster species that was spawned more often: emergency mold (freq bonus 6). The monster species that was spawned more often: harelipped spawned (freq bonus 6). The monster species that was spawned more often: fenestrae slidable instructed hogging creepage biorhythmicity (freq bonus 1). The monster species that was spawned more often: dolgsman (freq bonus 36). The monster species that was spawned more often: traitorious elder (freq bonus 6). The monster species that was spawned more often: agate force fungus (freq bonus 2). The monster trait that was more common: monsters that make chicken sounds (freq bonus 1). The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4). The monster trait that was more common: monsters that make parrot sounds (freq bonus 2). The monster species that was never randomly spawned: sanity star. The monster species that was never randomly spawned: light threat. hz;1HThe monster species that was never randomly spawned: thermosphere slog. The monster species that was never randomly spawned: depreciated papayan harping. The monster species that was never randomly spawned: luncher sooted balletic incident sensoria. The monster species that was never randomly spawned: thankyou verbiage sideliner radiative. The monster species that was never randomly spawned: crooning excused repartee pursuer. The monster species that was never randomly spawned: cheetah. The monster species that was never randomly spawned: rejuvenescence howbeit. The monster species that was never randomly spawned: human. The monster class that was always generated with extra speed: xorn. The RNG hath decreed that this item was never generated: calculator (Weapons). The RNG hath decreed that this item was never generated: Sarah hugging boots (Armor). The RNG hath decre64rhGzJed that this item was never generated: spetum (Weapons). The RNG hath decreed that this item was never generated: lockout (Spellbooks). The RNG hath decreed that this item was never generated: conundrum nugget (Gems). The RNG hath decreed that this item was generated more often: cloak of drain life (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: camouflaged clothes (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: cobalt spear (Weapons, freq bonus 34). --More--64rhr# The RNG hath decreed that this item was generated more often: Kati's jewel (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of swimming (Amulets, freq bonus 20). The RNG hath decreed that this item was generated more often: satanic armor (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: impossibly heavy sand ball (Iron balls, freq bonus 6). The RNG hath decreed that this item was generated more often: untame monster (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: bronze spear (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: rocket launcher (Weapons, freq bonus 25). The RNG hath decreed that this item was generated more often: odor shot (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: return (Spellbooks, freq bonus 6). The RNG hath decreed that this ite64rh# m was generated more often: evil dragon scales (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: low stats (Rings, freq bonus 8). The RNG hath decreed that this item was generated more often: time spending (Rings, freq bonus 3). The RNG hath decreed that this item was generated more often: heroic dragon scales (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: bugle (Tools, freq bonus 2). The RNG hath decreed that this item was generated more often: visible becoming (Rings, freq bonus 10). The RNG hath decreed that this item was generated more often: sapphire dragon scale mail (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: elm-et (Armor, freq bonus 9). The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (Gems). The RNG hath decreed 64rh# that this item was always generated cursed: item-teleporting stone (Gems). The RNG hath decreed that this trap was always invisible: homicide trap. The RNG hath decreed that this trap was generated more often: bridghitte trap (freq bonus 1). The spell school whose books are more common was healing spells (freq bonus 19). The spell school whose books are more common was occult spells (freq bonus 3). Trap randomization happened for 1 in 418 traps. Traps were spawned invisible 1 times in 74. Trap difficulty was increased by 19. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 428. Strength training was 0. --More--74rh)Dexterity training was 1. Wisdom training was 0. Constitution training was 1. Your sanity was 0. You had 1000 alla remaining. You had the following problem: You spontaneously take off equipment. (0). You had not decided on your sexuality yet. You were being fucked over. You had 1491 points of nutrition remaining. You could swim. You could survive without air. You were lucky (4). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 70 spells. You could not have safely prayed (97). You survived. --More--74rh /Ŀ?+@$<K$74rhI[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha Dlvl:1 $0 HP 19(19)  Pw 9(9)  AC11 Exp1 T9Do you want to see your discoveries? [ynq] (n) :4rhzn Discoveries  Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of phase door (WHY ARE RED LEATHER PUMPS SO MERCILESS) scroll of standard id (GEFAENGNISVERBOTENHAMMER) scroll of cure (X 14 39 ZS) scroll of heal other (WARUM MACHST DU DAS T WEG) * scroll of extra healing (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of greater mana restoration (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ;4rhs-Ŀ?+@$<K$Do you want an account of creatures vanquished? [ynq] (n) ;4rhnVanquished creatures: 0 elochickens (1 created) 0 little jackals (1 created) 0 viri sneezers (1 created) 0 mover jellies (1 created) 0 newly aircurrenters (1 created) 0 kobolds (1 created) a baby debtechaun 0 inept nymphs (1 created) 0 goblins (2 created) 0 young rothes (2 created) 0 rabbits (2 created) 0 sand rats (1 created) 0 fub crawlers (1 created) 0 hole spiders (3 created) 0 replica unicorns (1 created) 0 pat gnomes (1 created) 0 Officer Jennies (1 created) 0 killer youyoulousies (1 created) 0 new zombies (1 created) 0 dumb humans (1 created) 0 minighosts (2 created) 0 confined ghosts (1 created) 0 bug fish (1 created) 0 twens (1 created) 0 flying frogs (1 created) 0 piles of pennies (1 created) 0 novice light walls (1 created) --More--=4rh00 +3 nm barriers (1 created) 0 almost empty perfume dispensers (1 created) 0 biem turrets (2 created) 37 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. --More--=4rhf/Ŀ?+@$<K$=4rhf[Duplexer the Safe Zone Kid ] St9 Dx7 Co10 In4 Wi4 Ch10 SocSheMalCha Dlvl:1 $0 HP 19(19)  Pw 9(9)  AC11 Exp1 T9Do you want to see your conduct? [ynq] (n) @4rh 4y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 1.--More--A4rhA4rhGoodbye duplexer the Social Justice Warrior... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 9 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--B4rh)t  B4rh7 Since you quit, the score list will not be checked.