dracunos, lawful female vampiric Gladiator I ##### #@LG# ###.# [Dracunos the Dimachaerus] St13 Dx6 Co9 In8 Wi11 Ch7 GlaVamFemLaw Dlvl:37 $165 HP-21(99) Pw62(62) AC11 Xp8/2090 T2138 Latest messages Your attack doesn't seem to harm the dire lich. You miss the dire lich. The dire lich touches you! [-1 -> 56] You're covered in frost! [-18 -> 38] Unknown command ' '. What do you want to read? [e-gi-loAC or ?*] As you read the scroll, it disappears. Your silver spear glows blue for a moment. What do you want to read? [e-gijloAC or ?*] As you read the scroll, it disappears. A lit field surrounds you! The dire lich touches you! [-1 -> 38] You're covered in frost! [-17 -> 21] The dire lich casts a spell at you! A boss monster appears from nowhere! You die... Your inventory Weapons a - a blessed +2 silver spear (weapon in hand) {12} I - an uncursed +0 dwarvish mattock (alternate weapon; not wielded) {48} Armor b - an uncursed +0 shield of reflection {20} p - an uncursed +0 elven mithril-coat {60} x - an uncursed +0 pair of gauntlets of reflection {4} Comestibles c - a blessed cram ration {1} F - an uncursed tripe ration {1} Scrolls f - 5 uncursed scrolls of healing {3} g - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of standard id {3} j - an uncursed scroll of cure {1} l - a blessed scroll of identify {1} Spellbooks A - an uncursed spellbook of turn undead (0:4) {1} Potions d - 2 uncursed potions of blood {2} r - a cursed potion of gain energy {1} t - an uncursed potion of gain health {1} u - a cursed potion of see invisible {1} B - 2 uncursed potions of paralysis {2} D - an uncursed potion of gain ability {1} Rings e - an uncursed ring of sustain ability {1} C - an uncursed ring of fire resistance {1} Wands v - an uncursed wand of enlightenment (0:12) {1} w - an uncursed wand of chloroform (0:4) {1} H - an uncursed wand of clone monster (0:7) {1} Tools n - an uncursed partly used tallow candle {1} s - an uncursed skeleton key {1} z - an uncursed credit card {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 5 sins You could not have this property at all: cold resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: stunnopathy Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 20% Amulet drop chance was reduced to 62% Monster death drops spawned with only 85% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: divination spells (turn 21) Number of artifacts generated was 11 Number of fake artifacts generated was 3 Monster spawn increase started at turn 18160 Monster spawn increase reached its maximum at turn 73300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 566475 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: slut with syphilis (freq bonus 3) The monster species that spawned more often: Warder Kchief (freq bonus 16) The monster species that spawned more often: desecrated vortex (freq bonus 18) The monster species that spawned more often: yochlol (freq bonus 30) The monster species that spawned more often: irresistible mushroom (freq bonus 18) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 14) The monster species that spawned more often: grey giant (freq bonus 8) The monster species that spawned more often: werecentaur (freq bonus 42) The monster species that spawned more often: silver golem (freq bonus 12) The monster species that spawned more often: Holy Planetar (freq bonus 4) The monster species that spawned more often: bright white force patch (freq bonus 16) The monster species that spawned more often: deep ettin (freq bonus 16) The monster species that spawned more often: woodchuck (freq bonus 8) The monster species that spawned more often: white butterfly (freq bonus 12) The monster species that spawned more often: Ujbilex (freq bonus 8) The monster species that spawned more often: mimic lizard (freq bonus 72) The monster species that spawned more often: master lichen (freq bonus 8) The monster species that spawned more often: gastus sephirah (freq bonus 5) The monster species that spawned more often: dementia turret (freq bonus 8) The monster species that spawned more often: evasive rifleman (freq bonus 30) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 13) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 8) The monster species that never randomly spawned: Koschei The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: apocalypse The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: hell fire rogue The monster species that never randomly spawned: moldy force patch The monster species that never randomly spawned: insanity vortex The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: airplane The monster species that never randomly spawned: kurwa The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 9) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 20) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 18) Next attribute increase check would have come at turn 5492 Strength training was 26 Dexterity training was 4 Wisdom training was -17 Constitution training was 42 You were level-drain resistant You were prevented from having cold resistance (0) You were prevented from having reflection (0) You had 2031 points of nutrition remaining You were stealthy You could fly You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) draw blood 8 R LIMIT(0) shield bash 4X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (organic helmet) * skullcap (red helmet) * flack helmet (tight helmet) * crystal helm (strip bandana) * mining helm (translucent helmet) * field helm (cone-shaped helmet) * helm of safeguard (dark helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (english gloves) * commander gloves (fencing gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (thigh boots) * boots of safeguard (spider boots) gauntlets of reflection (uncanny gloves) Scrolls scroll of healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (IGNORANT WEATHER) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) scroll of destroy armor (INTEGER DIVIDE BY ZERO) scroll of enchant weapon (SCHELLENOE KONTENOE) scroll of light (AHORA HE ENCONTRADO MUNICIONES) scroll of identify (FAGEYUDUD) Spellbooks spellbook of turn undead (spacious) Potions potion of blood (blood-red) potion of paralysis (magenta) potion of sleeping (creamy) potion of gain energy (cacao) potion of gain health (rosemary) potion of see invisible (white) potion of gain ability (silver) Rings ring of sustain ability (poor) ring of fire resistance (ivory) Wands wand of enlightenment (timber) wand of chloroform (bone) wand of clone monster (molybdenum) Tools tallow candle (candle) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 131 times You killed 82 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (33 of 160) shield [Basic] (max Expert) (37 of 160) body armor [Unskilled] (max Expert) (7 of 20) two-handed weapons [Unskilled] (max Expert) (10 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (23 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (32 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (119 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Gladiator...