dracunos, neutral male gigantic Archeologist ### #^# #,,# ###############,###### ### #,,,,,,,,%,,,,,,,#,,,###,## #,#####,[######,,,,,###,#,# ###,,,## #,## ,,,,,,,,#,G@,,G G G #,,,,,,,,,,)##,##,,,,,G,,##, ###,###,,,##,#,####,,,,### ####,,,,###,,# ,,,## #,,,# ##,% ,,,,# #,,,,,###,# ,,,$ ###,,,,,,[$, ,,,## #,,#,,##,## #,I, ##,,,# #,# #,# #,,, ### #,# #,# ### ### [Dracunos the Investigator] St14 Dx4 Co18 In17 Wi12 Ch6 ArcGigMalNeu Min:11 $71 HP-8(97) Pw48(52) AC11 Xp6/549 T578 Sat Latest messages The deep gnome digger swings his club. The deep gnome digger hits you! [-10 -> 23] It misses. What do you want to read? [e-gn-q or ?*] As you read the scroll, it disappears. Your body is transported to another location! The gnome hits you! [-3 -> 22] The clockwork dwarf claws you! [-5 -> 17] Warning: HP low! Do you really want to step into that pit? [yn] (n) The gnome zaps a wand of striking! The wand hits you! You hear the wailing of the Banshee... [-17 -> 1] Warning: HP low! The clockwork dwarf claws you! You die... Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: regeneration You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 92% Wand drop chance was reduced to 52% Potion drop chance was reduced to 77% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: club (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 45135 Monster spawn increase reached its maximum at turn 92105 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2048692 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: tunnel terror (freq bonus 24) The monster species that spawned more often: baby black dragon (freq bonus 12) The monster species that spawned more often: tree force patch (freq bonus 14) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 8) The monster species that spawned more often: glare patch (freq bonus 6) The monster species that spawned more often: agent black mushroom (freq bonus 15) The monster species that spawned more often: strong kanegou (freq bonus 12) The monster species that spawned more often: hunger vortex (freq bonus 12) The monster species that spawned more often: semi-novice rogue (freq bonus 4) The monster species that spawned more often: crappy brat (freq bonus 16) The monster species that spawned more often: little giant (freq bonus 32) The monster species that spawned more often: blarog (freq bonus 24) The monster species that spawned more often: spirit bear (freq bonus 8) The monster species that spawned more often: player slime (freq bonus 12) The monster species that spawned more often: withering mimic (freq bonus 6) The monster species that spawned more often: spore force patch (freq bonus 21) The monster species that spawned more often: agent black growth (freq bonus 8) The monster species that spawned more often: cooling turret (freq bonus 24) The monster species that spawned more often: purple force fungus (freq bonus 20) The monster species that spawned more often: life stealer (freq bonus 12) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster species that never randomly spawned: large cockroach The monster species that never randomly spawned: crystal ice golem The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: palace robber The monster species that never randomly spawned: ð Øì± The monster species that never randomly spawned: segfaulter The monster species that never randomly spawned: pisaca ruler The monster species that never randomly spawned: cursed warp patch The monster species that never randomly spawned: blue whale The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 5) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 14) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 2) Next attribute increase check would have come at turn 994 Strength training was 16 Dexterity training was 38 Wisdom training was 1 Constitution training was 6 You were prevented from having displacement (0) You were prevented from having regeneration (0) You hungered rapidly You had infravision You had 2656 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 105% Techniques known in the end Name Level Status research 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Scrolls scroll of genocide (A WILD STEELIX APPEARED) scroll of inventory id (ITAINO ITAINO TONDEKE) scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (CUTME) scroll of standard id (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of cure (GRO STUNT NO EFFECTIVE) Spellbooks spellbook of light (pergament) Wands wand of striking (driftwood) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 53 times You killed 18 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (72 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (23 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Archeologist...