dracunos, neutral male cockatrice Archeologist -.------ |....... |......| |......| |._....| |....@f. -------- [Dracunos the Digger] St9 Dx4 Co15 In7 Wi13 Ch8 ArcCocMalNeu Dlvl:1 $7 HP18(18) Pw12(12) AC11 Xp1/1 T12 Latest messages Use hybrid races? [yn] (n) Hello dracunos, welcome to SlashEMExtended! You are a neutral male cockatrice Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You kill the twen! There is an altar to Moloch (unaligned) here. You displaced your kitten. 7 gold pieces. You displaced your kitten. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Uhh... that didn't seem to work. You can't go down here. (2x) What do you want to ready? [- or ?*] Never mind. You feel less confused now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 82% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: morning star (turn 121) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80712 Monster spawn increase reached its maximum at turn 92547 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 813813 The monster class that cannot be genocided was lizard The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: cursed mushroom (freq bonus 9) The monster species that spawned more often: giant food trove (freq bonus 12) The monster species that spawned more often: orc-captain (freq bonus 12) The monster species that spawned more often: phasing dingo puppy (freq bonus 5) The monster species that spawned more often: Count Urcula (freq bonus 9) The monster species that spawned more often: crypt wight (freq bonus 30) The monster species that spawned more often: anti-undead lich (freq bonus 12) The monster species that spawned more often: dibug (freq bonus 9) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 6) The monster species that spawned more often: block-heeled girl (freq bonus 9) The monster species that spawned more often: zombified dog (freq bonus 18) The monster species that spawned more often: Dr. Ramov (freq bonus 24) The monster species that spawned more often: high voltage generator (freq bonus 12) The monster species that spawned more often: aquatic elven shaman (freq bonus 48) The monster species that spawned more often: wailer spirit (freq bonus 6) The monster species that spawned more often: pitchblack turret (freq bonus 6) The monster species that spawned more often: Peace (freq bonus 10) The monster species that spawned more often: Ujiblex (freq bonus 12) The monster species that spawned more often: petty wiper rubber (freq bonus 32) The monster species that spawned more often: mist troll (freq bonus 12) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster species that never randomly spawned: chain smoker asshole The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: aggravating wallwalker The monster species that never randomly spawned: black oak The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: great white shark The monster species that never randomly spawned: undead slave master The monster species that never randomly spawned: gnome The monster species that never randomly spawned: unreal warp fungus The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 16) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 17) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 24) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 3) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 34) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 88) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 5) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 10) Next attribute increase check would have come at turn 97 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were poison resistant You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having burnopathy (0) You had 1486 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of mass murder (BANDSMAN GROOMS LUCK) scroll of punishment (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of healing (THRU THE FLOOR) scroll of mana (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of phase door (S VEKTORI R TENSORI) scroll of standard id (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of cure (YKEN PACK) Spellbooks spellbook of detect food (stylish) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Archeologist... Youescaped from the dungeon with 11 points,