dracunos, neutral male developer Archeologist ################################# #..................?....=....... #............................ #.......................... #........................- #........................| #.......M................| #......................$.| #........................| #$.......................| #..!........M............| #......M.................| #........................| #...SS....=..............| #...@S..................=| #...SM...................| #........+.......!..S....| #........................| #...<.)....).............- #..$...........S....).......$.................. #.....................!........$...........................!.................# [Dracunos the Digger] St12 Dx16 Co13 In13 Wi13 Ch7 ArcDvpMalNeu Dlvl:5 $0 HP-4(22) Pw15(15) AC7 Xp1/0 T74 Hld Latest messages [-8 -> 1] Warning: HP low! The viper bites you! The viper's bite was poisoned! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-7 -> 22] [-4 -> 18] The viper bites you! [-6 -> 12] The snake bites you! [-1 -> 11] The undead snake bites you! [-5 -> 6] The ekans bites you! The ekans' bite was poisoned! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - a blessed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of enchant weapon {1} g - an uncursed scroll of enchant weapon {1} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (7:1) {1} Rings n - an uncursed ring of regeneration {1} Wands m - an uncursed wand of teleportation (0:5) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:48) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} o - an uncursed figurine of a chaffinch {1} p - an uncursed large box {500} Gems j - an uncursed +0 touchstone The sack is empty. The large box is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 4 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 77% Potion drop chance was reduced to 93% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: polearms (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36715 Monster spawn increase reached its maximum at turn 65141 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1569344 The monster class that cannot be genocided was naga The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: werelichen (freq bonus 12) The monster species that spawned more often: athena protector (freq bonus 9) The monster species that spawned more often: karakasa (freq bonus 10) The monster species that spawned more often: young adult boy (freq bonus 15) The monster species that spawned more often: overslept troll (freq bonus 12) The monster species that spawned more often: moon-elf (freq bonus 9) The monster species that spawned more often: rock inhabitant (freq bonus 16) The monster species that spawned more often: Bear-Man (freq bonus 12) The monster species that spawned more often: troll high priest (freq bonus 72) The monster species that spawned more often: clicking stalk (freq bonus 30) The monster species that spawned more often: skeletal lizard (freq bonus 6) The monster species that spawned more often: everchanging laser (freq bonus 12) The monster species that spawned more often: wisp (freq bonus 8) The monster species that spawned more often: bone warrior (freq bonus 8) The monster species that spawned more often: phaser mold (freq bonus 21) The monster species that spawned more often: mirror growth (freq bonus 8) The monster species that spawned more often: Barrier Kop (freq bonus 10) The monster species that spawned more often: red ooze (freq bonus 14) The monster species that spawned more often: black slayer (freq bonus 15) The monster species that spawned more often: sererrog (freq bonus 5) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: chocobo The monster species that never randomly spawned: polychrome light The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: sticky colony The monster species that never randomly spawned: orc priest The monster species that never randomly spawned: thorn growth The monster species that never randomly spawned: ufo The monster species that never randomly spawned: wumpus The monster species that never randomly spawned: giant phasing spider The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 22) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 12) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 3) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 4) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 3) Next attribute increase check would have come at turn 673 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were paralyzed (-1) You were prevented from having drain resistance (0) You were prevented from using the force like a real jedi (0) You were telepathic You had 1423 points of nutrition remaining You were stealthy You were held by an ekans You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (61) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of life saving (red-moon) Scrolls scroll of enchant weapon (CRIAEDO) scroll of healing (BFG 9000 OH YEAH) scroll of mana (READ ME) scroll of phase door (SUN STOP STATUS) scroll of standard id (CHANGED CELLS TO BE LIKE AS ELF) scroll of cure (EDEVESH HANAGASH) Spellbooks spellbook of detect food (cyan) Rings ring of regeneration (agate) Wands wand of teleportation (banyan) Tools * sack (bag) large box (wooden box) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 cockatoo chicks (1 created) 0 parrot chicks (1 created) 0 chickens (2 created) 0 jackals (3 created) 0 kittens (1 created) 0 hidden kobolds (1 created) 0 demimondaines (2 created) 0 novice quicklings (1 created) 0 mountain nymphs (2 created) 0 garo nymphs (1 created) 0 friend nymphs (1 created) 0 speedy mountain nymphs (2 created) 0 mountain force nymphs (2 created) 0 petty mountain nymphs (1 created) 0 quicklings (3 created) 0 pixies (1 created) 0 dryads (5 created) 0 naiads (2 created) 0 silly nymphs (1 created) 0 wood nymphs (7 created) 0 slow wood nymphs (3 created) 0 evasive wood nymphs (3 created) 0 hiding wood nymphs (2 created) 0 wood nymphomaniacs (1 created) 0 morning wood nymphomaniacs (2 created) 0 yellow faeries (1 created) 0 water nymphs (3 created) 0 squad nymphs (4 created) 0 healing water nymphs (1 created) 0 satyrs (1 created) 0 oreads (2 created) 0 fourk nymphs (1 created) 0 swamp nymphs (1 created) 0 digging nymphs (1 created) 0 uber oreads (2 created) 0 exchanger nymphs (1 created) 0 petty ice nymphs (1 created) 0 pretty buzzing nymphs (1 created) 0 clefables (1 created) 0 fiery nymphomaniacs (1 created) 0 goblins (2 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 breeder mice (1 created) 0 grid bugs (5 created) 0 porter lichens (1 created) 0 spore lichens (2 created) 0 pale mushrooms (1 created) 0 sucker patches (1 created) 0 creeping vines (1 created) 0 mummies (2 created) 0 human mummies (7 created) 0 garter snakes (1 created) 0 snakes (2 created) 0 slithy snakes (1 created) 0 undead snakes (2 created) 0 water moccasins (3 created) 0 grey snakes (1 created) 0 onixes (1 created) 0 ekanses (1 created) 0 vipers (1 created) 0 animalses (1 created) 0 world champions (1 created) 0 large blue snakes (1 created) 0 large visor snakes (1 created) 0 stone snakes (1 created) 0 grid xorns (1 created) 0 cursers (1 created) 0 jellyfish (2 created) 0 leeches (1 created) 0 giant eels (2 created) 0 school eels (1 created) 0 devious eels (1 created) 0 amazonas fish (1 created) 0 newts (1 created) 0 gray newts (1 created) 0 twens (1 created) 0 floor grues (1 created) 0 disintegration troves (1 created) 0 potion troves (1 created) 133 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Supreme Master) (23 of 160) searching [Basic] (max Supreme Master) (20 of 160) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Basic] (max World Champion) (20 of 160) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Basic] (max World Champion) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye dracunos the Archeologist... You died in The Dungeons of Doom on dungeon level 5 with 200 points, and 0 pieces of gold, after 74 moves. Killer: ekans You were level 1 with a maximum of 22 hit points when you died. You reached the 352nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 4 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 5 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 6 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 7 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 8 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 9 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 10 106397 stonewall-Bar-Dro-Fem-Cha died in The Dungeons of Doom on level 24. Killed by a monster (frost salamander). - [133] 117 4349 dracunos-Ele-Ame-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (petit mimic). - [65] 187 1292 dracunos-Rog-Rog-Mal-Cha escaped the dungeon [max level 8]. 49 [49] 219 782 dracunos-Tou-Hum-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (dwarf zombie). - [56] 226 676 dracunos-Pro-Hum-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (black bear cub), while being clawed. - [48] 243 587 dracunos-Sla-Alb-Fem-Law died in The Gnomish Mines on level 4. Burned by molten lava. - [86] 312 319 dracunos-Bos-Bor-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a petrification trap. 38 [38] 345 224 dracunos-Sup-Ali-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (sewer rat). - [26] 350 202 TestIgnore-Jed-Red-Mal-Law quit in The Gnomish Mines on level 3. 24 [34] 351 200 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (angbander). - [17] *352 200 dracunos-Arc-Dvp-Mal-Neu died in The Dungeons of Doom on level 5. Killed by an ekans. - [22] 353 195 glycan-Cha-Wra-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [20] 354 194 badnik-Mid-Dro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a lightning trap. - [29] 374 154 dracunos-Arc-Nym-Mal-Neu died in The Dungeons of Doom on level 4. Crunched in the head by an iron ball. - [18] 471 56 dracunos-Mus-Nor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [22] 548 28 dracunos-Sag-Min-Fem-Law escaped the dungeon [max level 1]. 18 [18] 583 16 dracunos-Lib-Sux-Mal-Law escaped the dungeon [max level 1]. 24 [24] 592 13 dracunos-Lad-Min-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15] 628 5 dracunos-Wiz-Bre-Mal-Law died in The Dungeons of Doom on level 1. Killed by a magic missile. - [16]