dracunos, neutral male nymphian Archeologist ### #@, -----|-------------- |..................# |%$((((((((((((((((| |.(((((.((((((((`((| |%..((((((((((%.%(.| -------------------- [Dracunos the Digger] St13 Dx6 Co13 In12 Wi10 Ch10 ArcNymMalNeu Dlvl:4 $0 HP-19(18) Pw13(13) AC10 Xp1/1 T95 Latest messages You see here a cooling box {6010}. You see here a cooling box {400}. You see here a cooling box {590}. You see here a tin {1}. Wait! That's a petit mimic! You hit the petit mimic! You see here a cooling box {590}. You see here a cooling box {4021}. You see here a cooling box {8370}. Really attack Berbek? [yn] (n) What do you want to use or apply? [ah-m or ?*] In what direction do you want to dig? [hykunb>] You start digging downward. You dig a pit in the ground. You start digging downward. You dig a hole through the ground. You fall through... The iron ball falls on your head. Your fedora does not protect you. You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of magic mapping {1} g - an uncursed scroll of flood {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (3:2) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:98) {1} k - an uncursed sack {5} l - an uncursed towel {1} m - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 40% Wand drop chance was reduced to 95% Potion drop chance was reduced to 55% Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: enchantment spells (turn 79) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 157930 Monster spawn increase reached its maximum at turn 202910 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3091658 The monster class that cannot be genocided was turret The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: pale growth (freq bonus 6) The monster species that spawned more often: giant spellbook trove (freq bonus 6) The monster species that spawned more often: mind patch (freq bonus 15) The monster species that spawned more often: Morrigan the Succubus (freq bonus 22) The monster species that spawned more often: dwarven wizard (freq bonus 16) The monster species that spawned more often: max one (freq bonus 16) The monster species that spawned more often: aroma lady (freq bonus 40) The monster species that spawned more often: golden one (freq bonus 24) The monster species that spawned more often: odorous girl (freq bonus 12) The monster species that spawned more often: carrion bird (freq bonus 15) The monster species that spawned more often: icicle penetrator (freq bonus 8) The monster species that spawned more often: haradrim warrior (freq bonus 12) The monster species that spawned more often: Klara (freq bonus 6) The monster species that spawned more often: spiderman (freq bonus 5) The monster species that spawned more often: monkey mummy (freq bonus 12) The monster species that spawned more often: phantom fungus (freq bonus 6) The monster species that spawned more often: strange terminal (freq bonus 24) The monster species that spawned more often: yora hawk (freq bonus 3) The monster species that spawned more often: mist giant (freq bonus 24) The monster species that spawned more often: golden mushroom (freq bonus 18) The monster trait that was more common: monsters that are mindless (freq bonus 6) The monster species that never randomly spawned: mana vortex The monster species that never randomly spawned: Sebastian The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: sigma guard The monster species that never randomly spawned: bad stalk The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: steam-powered arrow sentry The monster species that never randomly spawned: US presidential election loser The monster species that never randomly spawned: drow sharpshooter The monster species that never randomly spawned: gloam The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 15) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 43) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 7) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1) Next attribute increase check would have come at turn 850 Strength training was 4 Dexterity training was 3 Wisdom training was 3 Constitution training was 2 You were punished You were prevented from having sleep resistance (0) You were prevented from having drain resistance (0) You had 1398 points of nutrition remaining You were stealthy You could teleport You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (105) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (ADD STRENGTHS DIVIDE EVENLY) scroll of flood (PUTO FER LO) scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (IRC CHANNEL SLASHEMEXTENDED) scroll of phase door (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) Spellbooks spellbook of light (psionic) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) a jackal 0 pack foxes (1 created) 0 badgers (1 created) a fluffy cat 0 kittens (1 created) 0 pack kobolds (3 created) 0 leprechauns (1 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 demimondaines (7 created) 0 deimonidaines (1 created) 0 attractive demimondaines (1 created) 0 blue faeries (1 created) 0 mountain nymphs (2 created) 0 dryads (1 created) 0 naiads (1 created) 0 evasive wood nymphs (1 created) 0 digging nymphs (1 created) 0 little pigs (2 created) 0 little wild pigs (3 created) 0 papier-mache cows (1 created) 0 lambs (1 created) 0 culves (4 created) 0 rothes (2 created) 0 large rothes (1 created) 0 giant badgers (1 created) 0 porings (1 created) 0 cows (1 created) 0 sewer rats (2 created) 0 drains rats (1 created) 0 evasive sewer rats (2 created) a grid bug (2 created) 0 lichens (2 created) 0 spore lichens (1 created) 0 ivy lichens (1 created) 0 kobold zombies (1 created) 0 humans (2 created) 0 shopkeepers (1 created) 0 newts (7 created) 0 twens (3 created) 0 geckos (5 created) 0 iguanas (2 created) 0 baby crocodiles (1 created) 0 frogman leaders (1 created) 0 hidden lizards (1 created) 0 clear mewlips (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 84 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Archeologist... You died in The Dungeons of Doom on dungeon level 4 with 154 points, and 0 pieces of gold, after 95 moves. Killer: crunched in the head by an iron ball You were level 1 with a maximum of 18 hit points when you died. You reached the 373rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 4 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 5 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 6 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 7 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 8 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 9 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 10 106397 stonewall-Bar-Dro-Fem-Cha died in The Dungeons of Doom on level 24. Killed by a monster (frost salamander). - [133] 117 4349 dracunos-Ele-Ame-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (petit mimic). - [65] 187 1292 dracunos-Rog-Rog-Mal-Cha escaped the dungeon [max level 8]. 49 [49] 219 782 dracunos-Tou-Hum-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (dwarf zombie). - [56] 226 676 dracunos-Pro-Hum-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (black bear cub), while being clawed. - [48] 243 587 dracunos-Sla-Alb-Fem-Law died in The Gnomish Mines on level 4. Burned by molten lava. - [86] 312 319 dracunos-Bos-Bor-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a petrification trap. 38 [38] 345 224 dracunos-Sup-Ali-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (sewer rat). - [26] 371 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 372 156 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (goblin). - [24] *373 154 dracunos-Arc-Nym-Mal-Neu died in The Dungeons of Doom on level 4. Crunched in the head by an iron ball. - [18] 374 150 QQQQQ-Cha-Dop-Fem-Cha escaped the dungeon [max level 1]. 2 [12] 375 150 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (pack kobold). - [17] 470 56 dracunos-Mus-Nor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [22] 547 28 dracunos-Sag-Min-Fem-Law escaped the dungeon [max level 1]. 18 [18] 582 16 dracunos-Lib-Sux-Mal-Law escaped the dungeon [max level 1]. 24 [24] 591 13 dracunos-Lad-Min-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15] 627 5 dracunos-Wiz-Bre-Mal-Law died in The Dungeons of Doom on level 1. Killed by a magic missile. - [16]