dracunos, lawful male human Prostitute |Y. |@. --- [Dracunos the Attractive Hooker] St8 Dx4 Co11 In8 Wi5 Ch11 ProHumMalLaw Dlvl:6 $20 HP-1(48) Pw31(31) AC12 Xp4/102 T683 Latest messages The black bear cub claws you! You can't move! You hear the howling of the CwnAnnwn... [-1 -> 4] Warning: HP low! The black bear cub claws you! You can't move! [-1 -> 4] Warning: HP low! The black bear cub claws you! You can't move! [-2 -> 2] Warning: HP low! The black bear cub claws you! You can't move! [-1 -> 1] Warning: HP low! The black bear cub claws you! You can't move! You die... Your inventory Weapons a - an uncursed +0 inka shackle {8} b - an uncursed +0 knife (weapon in hand) {2} c - an uncursed -1 pistol (alternate weapon; not wielded) {8} d - 44 uncursed +0 bullets (in quiver) {22} Armor n - a cursed -2 mummy wrapping {2} Scrolls e - 4 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - an uncursed scroll of phase door {1} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks l - an uncursed spellbook of stone to flesh (0:2) {1} Potions k - the uncursed potion of levitation named Angel's Song {1} o - a cursed potion of full healing {1} Tools m - an uncursed towel {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: glib combat You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 357 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 86% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: petkeeping (turn 27) You had blown your chance of training the petkeeping skill Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22773 Monster spawn increase reached its maximum at turn 35964 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4232167 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 20) The monster species that spawned more often: noisy turret (freq bonus 40) The monster species that spawned more often: smart penetrator (freq bonus 10) The monster species that spawned more often: porter magenta lichen (freq bonus 10) The monster species that spawned more often: pretty buzzing nymph (freq bonus 24) The monster species that spawned more often: Deckschmae (freq bonus 24) The monster species that spawned more often: baby shimmering dragon (freq bonus 6) The monster species that spawned more often: crashbug causer (freq bonus 28) The monster species that spawned more often: flying penetrator (freq bonus 18) The monster species that spawned more often: rogue scout (freq bonus 18) The monster species that spawned more often: flesh lancer (freq bonus 4) The monster species that spawned more often: slate rubber (freq bonus 12) The monster species that spawned more often: jiggling blob (freq bonus 18) The monster species that spawned more often: ant sergeant (freq bonus 16) The monster species that spawned more often: caterwaul (freq bonus 9) The monster species that spawned more often: ace of hearts (freq bonus 5) The monster species that spawned more often: daddy longlegs (freq bonus 12) The monster species that spawned more often: desecrated vortex (freq bonus 16) The monster species that spawned more often: hidden zruty (freq bonus 6) The monster species that spawned more often: nasty wraith (freq bonus 18) The monster trait that was more common: monsters that can multiply (freq bonus 20) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 5) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: baby lich The monster species that never randomly spawned: blue centipede The monster species that never randomly spawned: wrathfire The monster species that never randomly spawned: High-elf rogue The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: shortcross girl The monster species that never randomly spawned: Mister be silent kert The monster species that never randomly spawned: honey wasp The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 27) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 22) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 10) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 24) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 149) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 2) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 11) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 21) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 10) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 69) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Next attribute increase check would have come at turn 3020 Strength training was 12 Dexterity training was 18 Wisdom training was 8 Constitution training was 27 You were paralyzed (-2) You were prevented from having manaleech (0) You were prevented from having glib combat (0) You had 1386 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Mercedes The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Scrolls scroll of healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of standard id (THE TYPE OF ICE BLOCK HATES YOU) scroll of cure (NOM STYL STUNT IS FLY STYL) Spellbooks spellbook of stone to flesh (big) Potions potion of levitation (smoky) potion of full healing (silvervine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 3 thick jackals a pack fox a xof a gang guy 0 floating eyes (1 created) 0 kittens (1 created) 0 wimps (1 created) 0 jellies (1 created) a pack kobold 0 fallens (1 created) 0 large kobolds (1 created) 0 small mimics (1 created) 0 femmymondaines (1 created) 0 goblins (1 created) 0 marine goblins (1 created) 0 mega goblins (1 created) 2 sewer rats 0 packer rats (1 created) a black rat 0 field mice (1 created) 0 wild rabbits (1 created) 0 breeder mice (1 created) Elif (0 times) 0 giant field mice (1 created) 0 cave spiders (4 created) 0 tiny lurkers (1 created) 0 armored larvae (1 created) 0 myus (1 created) 0 forest maggots (1 created) 0 natural bugs (1 created) 0 white lights (1 created) 0 bats (1 created) 0 vultures (1 created) 0 pheasants (1 created) 0 baby evil dragons (1 created) 0 emus (1 created) 0 lichens (1 created) 0 mean stalks (1 created) 0 green colonies (1 created) 0 red growths (1 created) 0 red spores (1 created) 0 sucker patches (1 created) 0 disgusting spores (1 created) 0 gnomes (2 created) a normal gnome 0 mummies (1 created) a tasloi mummy (3 created) 0 white snakes (1 created) 2 grid xorns 0 aggravating wallwalkers (1 created) 0 black bear cubs (1 created) a kobold zombie 0 gentlemen (1 created) 0 weary pilgrims (1 created) 0 white friars (1 created) 0 stupid looking cos-players (1 created) 0 biker gang members (1 created) 0 blabbering otakus (1 created) 0 cross-eyed mages (1 created) 0 bad hunters (1 created) 2 muggers (4 created) 0 lesbian girls (1 created) 0 novice nurses (1 created) 0 drow warriors (1 created) 0 item masters (9 created) 0 shopkeepers (2 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 twens (1 created) 0 demitwens (1 created) 0 iguanas (1 created) 0 giant emerald frogs (1 created) 0 eggmen (1 created) 0 piles of copper coins (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) 0 novice dark walls (2 created) 0 clear icky things (1 created) a low rub monster 0 small turrets (1 created) 0 slowing turrets (1 created) 111 creatures born. 20 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 12 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) whip [Basic] (max Legendary) (44 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Prostitute... You died in The Dungeons of Doom on dungeon level 6 with 676 points, and 20 pieces of gold, after 683 moves. Killer: a monster (black bear cub), while being clawed You were level 4 with a maximum of 48 hit points when you died. You reached the 222nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 4 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 5 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 6 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 7 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 8 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 9 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 10 106397 stonewall-Bar-Dro-Fem-Cha died in The Dungeons of Doom on level 24. Killed by a monster (frost salamander). - [133] 114 4349 dracunos-Ele-Ame-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (petit mimic). - [65] 184 1292 dracunos-Rog-Rog-Mal-Cha escaped the dungeon [max level 8]. 49 [49] 215 782 dracunos-Tou-Hum-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (dwarf zombie). - [56] 220 722 glycan-Zyb-Mis-Fem-Cha quit in The Dungeons of Doom on level 2. 45 [53] 221 694 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 8. Killed by a monster (river moccasin). - [21] *222 676 dracunos-Pro-Hum-Mal-Law died in The Dungeons of Doom * on level 6. Killed by a monster (black bear cub), while being clawed. - [48] 223 660 ProzacElf-Nin-Din-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a died. 64 [73] 224 655 firemonkey-Sci-Alc-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a fatal breath attack. 8 [34] 237 587 dracunos-Sla-Alb-Fem-Law died in The Gnomish Mines on level 4. Burned by molten lava. - [86] 297 319 dracunos-Bos-Bor-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a petrification trap. 38 [38] 328 224 dracunos-Sup-Ali-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (sewer rat). - [26] 418 56 dracunos-Mus-Nor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [22] 457 28 dracunos-Sag-Min-Fem-Law escaped the dungeon [max level 1]. 18 [18] 475 16 dracunos-Lib-Sux-Mal-Law escaped the dungeon [max level 1]. 24 [24] 478 13 dracunos-Lad-Min-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15] 505 5 dracunos-Wiz-Bre-Mal-Law died in The Dungeons of Doom on level 1. Killed by a magic missile. - [16]