dracunos, lawful male alien Supermarket Cashier ###### .................. ................... ................... ......... ..... .......... .......# #.``#..)....... ... ....{.%# #### .##....... .}}>}..# ........ ...#}..# ###`....... ........##.}. #.r........ ........}}#}.. #@#........ ............... #r# ....... ..._......... #....... #<..... #.. [Dracunos the Low Worker] St6 Dx5 Co16 In5 Wi7 Ch17 SupAliMalLaw Dlvl:2 $513 HP-1(26) Pw26(26) AC9 Xp2/28 T475 Latest messages You miss the field mouse. The field mouse just misses! The sewer rat misses. Unknown command ' '. You just miss the field mouse. The field mouse bites you! [-1 -> 3] Warning: HP low! The sewer rat bites you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! The field mouse just misses! The sewer rat bites you! [-1 -> 1] Warning: HP low! You hit the field mouse. Your leather jacket deflects the field mouse's attack. The sewer rat bites you! You die... Final attributes You have transgressed Your alignment was -12 Your max alignment was 14 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: half spell damage You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 61% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: javelin (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12274 Monster spawn increase reached its maximum at turn 45600 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 264936 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: elemental (freq bonus 12) The monster species that spawned more often: anthrazite spore (freq bonus 90) The monster species that spawned more often: xorn thief (freq bonus 30) The monster species that spawned more often: tower statue (freq bonus 56) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 28) The monster species that spawned more often: crappy brat (freq bonus 28) The monster species that spawned more often: desert stalk (freq bonus 42) The monster species that spawned more often: blue lizard (freq bonus 60) The monster species that spawned more often: quantum warp fungus (freq bonus 56) The monster species that spawned more often: overslept troll (freq bonus 51) The monster species that spawned more often: black wasp (freq bonus 16) The monster species that spawned more often: water vortex (freq bonus 30) The monster species that spawned more often: inertia mushroom (freq bonus 28) The monster species that spawned more often: ego gray wolf (freq bonus 26) The monster species that spawned more often: void stalk (freq bonus 52) The monster species that spawned more often: Fenja (freq bonus 76) The monster species that spawned more often: defiler (freq bonus 30) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 168) The monster species that spawned more often: yellow jacket (freq bonus 28) The monster species that spawned more often: leprechaun wizard master (freq bonus 78) The monster species that spawned more often: The Coffin Nail (freq bonus 84) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 8) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster species that never randomly spawned: gray newt The monster species that never randomly spawned: panther The monster species that never randomly spawned: porter tiger The monster species that never randomly spawned: dimensional shambler The monster species that never randomly spawned: bad fungus The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: brown jelly The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: covetous Mordor orc The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 22) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 17) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 58) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 9) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 12) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 2) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 13) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 61) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 1) Next attribute increase check would have come at turn 954 Strength training was 18 Dexterity training was 10 Wisdom training was 3 Constitution training was 3 You were prevented from having half spell damage (0) You were prevented from drunken boxing (0) You had 1098 points of nutrition remaining You could teleport You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (29) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (XUS MODA) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (KRUIEMEDISYNE) scroll of standard id (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of cure (SEVER OPEROFOR) Potions potion of fruit juice (ice-cold) potion of booze (elder flower) Wands wand of sleep (long) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 8 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) petkeeping [Basic] (max Master) (23 of 160) Weapon Skills knife [Basic] (max Expert) (42 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Supermarket Cashier...