dracunos, chaotic male rougelike Rogue ----------------------------- |...........................| ##|...............>...........| #,..#......#..................| #,|..............#............| #,|#..........................| #,|#..........................| #,----------------------------- #,# #,# -.---.--,# ......|,# $#.$#..|,# |......d..,# |.... #@#|## ----- --- [Dracunos the Cutpurse] St7 Dx16 Co12 In6 Wi7 Ch7 RogRogMalCha Dlvl:1 *1974 HP49(49) Pw28(28) AC4 Xp5/226 T909 Latest messages In what direction? [47896321><] This door is already open. In what direction? [47896321><] This door is already open. In what direction? [47896321><] This door is already open. In what direction? [47896321><] This door is already open. In what direction? [47896321><] This door is already open. You can't go down here. You're pushed back! You hear a door open. Pick an object. d a dog or other canine (tame little dog) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Where do you want to travel to? (For instructions type a ?) There's some graffiti on the ground here. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: manaleech You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 60% chance Book drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 93% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: firearms (turn 182) You had blown your chance of training the firearms skill Number of artifacts generated was 4 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22730 Monster spawn increase reached its maximum at turn 61518 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 209016 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: brown warp patch (freq bonus 4) The monster species that spawned more often: grating bone devil (freq bonus 48) The monster species that spawned more often: battery hen (freq bonus 12) The monster species that spawned more often: drugged girl (freq bonus 12) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 16) The monster species that spawned more often: <µ (freq bonus 4) The monster species that spawned more often: Fei oh (freq bonus 2) The monster species that spawned more often: egoxan (freq bonus 12) The monster species that spawned more often: elder stargazer (freq bonus 12) The monster species that spawned more often: glass swarm piercer (freq bonus 6) The monster species that spawned more often: mud spider (freq bonus 9) The monster species that spawned more often: giant venus flytrap (freq bonus 12) The monster species that spawned more often: gladiator (freq bonus 16) The monster species that spawned more often: yuki-onna (freq bonus 4) The monster species that spawned more often: Emmelie's sneaker (freq bonus 9) The monster species that spawned more often: Robur, the Conqueror (freq bonus 8) The monster species that spawned more often: Nimune (freq bonus 10) The monster species that spawned more often: boxer trove (freq bonus 12) The monster species that spawned more often: enemy (freq bonus 8) The monster species that spawned more often: gruesome naga (freq bonus 12) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster species that never randomly spawned: elf champion The monster species that never randomly spawned: snaga The monster species that never randomly spawned: Johanetta's rough-sole sneaker The monster species that never randomly spawned: greater omochi beast The monster species that never randomly spawned: recess vortex The monster species that never randomly spawned: felltwin The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: tear laser The monster species that never randomly spawned: rainbow fungus The monster class that always generated with extra speed: blob The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 19) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 22) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 35) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 10) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 108) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 5) Next attribute increase check would have come at turn 1024 Strength training was 38 Dexterity training was 19 Wisdom training was 4 Constitution training was 34 You were prevented from having manaleech (0) You were prevented from having clairvoyance (0) You had 1373 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of gold detection (SORRY NISI) scroll of teleportation (TO MENY SHOTING TO BE AVOID) scroll of healing (EX PROTEO) scroll of mana (HIT SHIFTLY AND GHOS WHEN USED) scroll of phase door (ROT THIRTEEN EBG GUVEGRRA) scroll of standard id (SUS QUO SUM) scroll of cure (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) Potions potion of sickness (hibiscus) potion of paralysis (baby's breath) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 74 times You killed 16 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (1 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Rogue... You and the little dog escaped from the dungeon with 1292 points,