dracunos, lawful female loli Electric Mage ---+------- |---......| |...d...<.| |.........| ----------- [Dracunos the Charger] St4 Dx10 Co13 In15 Wi8 Ch7 EleLolFemLaw Dlvl:1 $0 HP-4(17) Pw18(18) AC7 Xp1/0 T6 Latest messages Hello dracunos, welcome to SlashEMExtended! You are a lawful female loli Electric Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Where do you want to travel to? (For instructions type a ?) Unknown direction: 'e' (use hjkl or .). Can't find dungeon feature '_'. Where do you want to travel to? (For instructions type a ?) Unknown direction: '7' (use hjkl or .). Count: 77 Count: 777 Count: 7777 What do you want to zap? [f or ?*] In what direction? [47896321><] The bolt of lightning bounces! The bolt of lightning hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of scare monster {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:4) {1} i - a blessed spellbook of lightning (0:1) {1} Potions d - a blessed potion of acid {1} Rings g - an uncursed +1 ring of gain dexterity {1} Wands f - an uncursed wand of lightning (0:5) {1} Tools j - an uncursed blindfold {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: warning You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 81% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: broadsword (turn 309) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23524 Monster spawn increase reached its maximum at turn 40806 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 552965 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: winged eel (freq bonus 3) The monster species that spawned more often: evasive homunculus (freq bonus 3) The monster species that spawned more often: sliming trove (freq bonus 6) The monster species that spawned more often: green force patch (freq bonus 16) The monster species that spawned more often: foxfire (freq bonus 4) The monster species that spawned more often: young spirit (freq bonus 16) The monster species that spawned more often: false fungus (freq bonus 15) The monster species that spawned more often: frenzy sphere (freq bonus 6) The monster species that spawned more often: elite four (freq bonus 12) The monster species that spawned more often: klieau manticore (freq bonus 36) The monster species that spawned more often: icer turret (freq bonus 36) The monster species that spawned more often: gnoll warrior (freq bonus 6) The monster species that spawned more often: huge pile of killer coins (freq bonus 9) The monster species that spawned more often: vampiric force patch (freq bonus 12) The monster species that spawned more often: petty river moccasin (freq bonus 10) The monster species that spawned more often: giant leech (freq bonus 12) The monster species that spawned more often: sadistic asian girl (freq bonus 36) The monster species that spawned more often: giant cockroach (freq bonus 30) The monster species that spawned more often: eight of spades (freq bonus 48) The monster species that spawned more often: nuke tester (freq bonus 8) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 12) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster species that never randomly spawned: hole force fungus The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: megademon The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: abnormal patch The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: amnesia lich The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 36) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 18) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 114) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 124) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 5) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 13) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 26) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You were prevented from having warning (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (275) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (DZIEWCZYNKA ZAMOCZENIA) scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (BOOBIE BLITZ) scroll of phase door (POLSKA TO WIELKI KRAJ) scroll of standard id (MKMNFST) scroll of cure (CAN EAT FRUITMORE) Spellbooks spellbook of shocking sphere (pregnant) spellbook of lightning (fleecy-colored) Potions potion of acid (cornflower) Rings ring of gain dexterity (ebony) Wands wand of lightning (mahogany) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 shock hound pups (1 created) 0 goblins (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye dracunos the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: bolt of lightning You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 4 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 5 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 6 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 7 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 8 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 9 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 10 106397 stonewall-Bar-Dro-Fem-Cha died in The Dungeons of Doom on level 24. Killed by a monster (frost salamander). - [133] 232 587 dracunos-Sla-Alb-Fem-Law died in The Gnomish Mines on level 4. Burned by molten lava. - [86] 292 319 dracunos-Bos-Bor-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a petrification trap. 38 [38] 412 56 dracunos-Mus-Nor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [22] 451 28 dracunos-Sag-Min-Fem-Law escaped the dungeon [max level 1]. 18 [18] 469 16 dracunos-Lib-Sux-Mal-Law escaped the dungeon [max level 1]. 24 [24] 472 13 dracunos-Lad-Min-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15] 541 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 542 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 dracunos-Ele-Lol-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bolt of lightning. - [17]