dracunos, lawful female albae Slave Master #}# .. .} . . . G `. .# #.# #.# ##.. Z .,,..#}..` M ......#.## M ,..>..h.@# Z #}.....## }....d} }.<... #`j,#, `## [Dracunos the People Seller] St11 Dx16 Co18 In5 Wi7 Ch5 SlaAlbFemLaw Min:4 $87 HP-1(86) Pw52(52) AC6 Xp4/82 T799 Latest messages What do you want to use or apply? [lwz or ?*] In what direction? [47896321><] You slip the leash around your big dog. Pick an object. > a staircase down or a ladder down (staircase down) You're pushed back! Pick an object. j a jelly (white jelly) (base level 2) Accessing Pokedex entry for white jelly... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 9, magic resistance = 0, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 3. Resists sleep, poison. Conveys sleep, poison resistances. Genocidable, breathless, amphibious, amorphous. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d2, passive - drains strength Pick an object. } water or molten lava (molten lava) Pick an object. h a humanoid (hobbit lord) (base level 3) (male) Accessing Pokedex entry for hobbit lord... Base statistics of this monster type: Base level = 3, difficulty = 4, AC = 10, magic resistance = 5, alignment 6. Normal speed (12). Normal generation, with frequency 9. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical The hobbit lord throws a dagger! You are hit by a dagger. [-2 -> 84] The hobbit lord misses. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! You burn to a crisp... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 21% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: boomerang (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36389 Monster spawn increase reached its maximum at turn 58709 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 129546 The monster class that cannot be genocided was snake The monster class that was spawned more often: xorn (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: nausea mushroom (freq bonus 18) The monster species that spawned more often: dust monster (freq bonus 56) The monster species that spawned more often: mail worm (freq bonus 72) The monster species that spawned more often: drakee (freq bonus 20) The monster species that spawned more often: sulfur growth (freq bonus 24) The monster species that spawned more often: greater basilisk (freq bonus 21) The monster species that spawned more often: special mushroom (freq bonus 38) The monster species that spawned more often: mari-ja (freq bonus 12) The monster species that spawned more often: dark force fungus (freq bonus 30) The monster species that spawned more often: fire vampire (freq bonus 12) The monster species that spawned more often: low priest (freq bonus 27) The monster species that spawned more often: blue-green fungus (freq bonus 18) The monster species that spawned more often: advanced gnome wizard (freq bonus 18) The monster species that spawned more often: watch captain (freq bonus 7) The monster species that spawned more often: glass smasher (freq bonus 6) The monster species that spawned more often: high-elven ranger (freq bonus 7) The monster species that spawned more often: prostitute (freq bonus 12) The monster species that spawned more often: green naga hatchling (freq bonus 8) The monster species that spawned more often: vapour denizen (freq bonus 21) The monster species that spawned more often: gravity jackal (freq bonus 7) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster species that never randomly spawned: blue warp fungus The monster species that never randomly spawned: spore patch The monster species that never randomly spawned: sizzle naga hatchling The monster species that never randomly spawned: Quachil Uttaus, Treader of the Dust The monster species that never randomly spawned: rod mimic The monster species that never randomly spawned: web mistress The monster species that never randomly spawned: island nymph The monster species that never randomly spawned: sizzle naga The monster species that never randomly spawned: chaos horde The monster species that never randomly spawned: vicar The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 15) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 38) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 44) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 15) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 2868 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 2 You were cold resistant You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having stealth (0) You were aware of the presence of something You were warned of undead You had 1945 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 90% 99% Techniques known in the end Name Level Status summon pet 4X Prepared(0) dazzle 4 R Prepared(0) weapon practice 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Scrolls scroll of healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of mana (LIFE RISK JAM ALSO DAMAGED) scroll of phase door (VELOX NEB) scroll of standard id (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of gold detection (POWER DAMAGE BY HEALTH POINT) scroll of flood (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of identify (EN SNORING HEALTHITS LOWERED) Spellbooks spellbook of cure blindness (multiplicative) Potions potion of oil (unnatural) potion of object detection (alchemical) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 8 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (32 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye dracunos the Slave Master...