dracunos, lawful male suxxor Librarian --------- |.......| |.....f@| ........| - -.--+-- [Dracunos the Intellectual] St9 Dx3 Co7 In21 Wi17 Ch7 LibSuxMalLaw Dlvl:1 $16 HP24(24) Pw28(28) AC12 Xp1/0 T4 Latest messages Hello dracunos, welcome to SlashEMExtended! You are a lawful male suxxor Librarian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy 16 gold pieces. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You displaced your kitten. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a blessed +0 robe (being worn) {16} Scrolls g - a blessed scroll of enchant armor {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of enlighten (0:1) {1} f - a blessed spellbook of blank paper (0:1) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (1:0) {1} d - an uncursed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 58 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 42% Wand drop chance was reduced to 98% Potion drop chance was reduced to 88% Monster death drops spawned with only 82% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 108305 Monster spawn increase reached its maximum at turn 231255 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3162588 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: black ogre (freq bonus 20) The monster species that spawned more often: agent black growth (freq bonus 12) The monster species that spawned more often: mysterious lady (freq bonus 20) The monster species that spawned more often: green stalk (freq bonus 33) The monster species that spawned more often: master permamimic (freq bonus 22) The monster species that spawned more often: hollow fungus (freq bonus 30) The monster species that spawned more often: Isabel (freq bonus 39) The monster species that spawned more often: maud badass (freq bonus 30) The monster species that spawned more often: chaos warlord (freq bonus 20) The monster species that spawned more often: quickling (freq bonus 22) The monster species that spawned more often: migo force drone (freq bonus 27) The monster species that spawned more often: pit beast (freq bonus 12) The monster species that spawned more often: edged troll (freq bonus 18) The monster species that spawned more often: azure stalk (freq bonus 11) The monster species that spawned more often: papier-mache cow (freq bonus 40) The monster species that spawned more often: flayer blowdart (freq bonus 27) The monster species that spawned more often: vaporeon (freq bonus 32) The monster species that spawned more often: lieutenant (freq bonus 39) The monster species that spawned more often: bile demon (freq bonus 40) The monster species that spawned more often: selenite administrator (freq bonus 12) The monster trait that was more common: monsters that make loud noise (freq bonus 8) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster species that never randomly spawned: ultramarine force fungus The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: great gray dragon The monster species that never randomly spawned: battle bunny The monster species that never randomly spawned: vampire lich The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: turkish girl The monster species that never randomly spawned: stone troll The monster species that never randomly spawned: camper asshole The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 30) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 2) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 5) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 2) Next attribute increase check would have come at turn 932 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having glib combat (0) You had 1496 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1020) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 11% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant armor (DYNAMOHACK WHEN) scroll of blank paper (unlabeled) scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (THRU THE FLOOR) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (TEKMAKMAYACON) scroll of cure (10 SD) Spellbooks spellbook of enlighten (dusty) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 weasels (1 created) 0 kittens (1 created) 0 marine goblins (3 created) 0 sub-gnomes (1 created) 0 hobbit mummies (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Master) (20 of 160) Goodbye dracunos the Librarian... You escaped from the dungeon with 16 points, and 16 pieces of gold, after 4 moves. Killer: escaped You were level 1 with a maximum of 24 hit points when you escaped. You reached the 463rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 4 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 5 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 6 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 7 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 8 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 9 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 10 106397 stonewall-Bar-Dro-Fem-Cha died in The Dungeons of Doom on level 24. Killed by a monster (frost salamander). - [133] 290 319 dracunos-Bos-Bor-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a petrification trap. 38 [38] 407 56 dracunos-Mus-Nor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [22] 446 28 dracunos-Sag-Min-Fem-Law escaped the dungeon [max level 1]. 18 [18] 461 16 flumpraxxa-Sci-Alc-Mal-Neu died in The Dungeons of Doom on level 1. Turned into green slime. 13 [13] 462 16 firemonkey-Arc-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own pick-axe. - [20] *463 16 dracunos-Lib-Sux-Mal-Law escaped the dungeon [max level 1]. 24 [24] 464 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12] 465 13 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 466 13 dracunos-Lad-Min-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15]