dracunos, lawful male borg Bosmer ##------ )-------# #,+....| ##|.......,# ### #############,|.#..| #,-......|,# ####,, ,,,,,,,,,,,,,,-<...| ##|......|,, ,,,,,,####-#---#######,|....| #,|.)....%,###,,,,,,,,,....| #,|..|.| ------,.....%.|,,,,,########|...| ###,----.- |....|,--------,,#### |...| #,,,# #,# ......,@,,,,,^,,,# |>..| #,### #,# |....|d#########,------#--- -|--- #,# #-.- .....|,,,,,,,,,,,.........| #,### #,###-->.--- |....|,#########,|........| ,,,,, ,,,,,|.....| ------ #,.........# ##,######,###|.^...| ##---#------ `,,,,,,,,,,,,|.....| ,,,,,####,###---.--- -+-.--##,# --- |....|#,,# .....|#,## ------### [Dracunos the Flora Watcher] St9 Dx11 Co7 In11 Wi9 Ch13 BosBorMalLaw Dlvl:2 $45 HP38(38) Pw20(20) AC6 Xp3/57 T678 Latest messages Are you sure you want to pray? [yn] (n) You begin praying to Eddergud. You are surrounded by a shimmering light. You finish your prayer. You feel that Eddergud is well-pleased. You feel more limber. Pick an object. ^ a trap (petrification trap) You kill the sewer rat! Do you really want to step into that petrification trap? [yn] (n) You displaced introsp3ctive. CLICK! You have triggered a trap! You start turning to stone! You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Your inventory Amulets o - an uncursed amulet of second chance {1} q - a blessed amulet of depetrify {1} r - an uncursed amulet of magical breathing {1} Weapons a - a blessed +1 elven dagger {4} b - an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - 48 blessed +4 elven arrows (in quiver) {25} u - an uncursed +0 orcish dagger {4} Armor e - an uncursed +1 robe (being worn) {16} f - an uncursed +0 pair of leather gloves (being worn) {4} v - an uncursed +0 orcish helm (being worn) {12} Comestibles s - an uncursed food ration {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 5 uncursed scrolls of mana {5} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} l - an uncursed scroll of proof armor {1} n - a blessed scroll of teleportation {1} x - an uncursed scroll of stinking cloud {1} Potions p - an uncursed potion of hallucination {1} Tools m - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} t - a cursed lock pick {1} w - an uncursed blindfold {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: fear factor You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 21 Monsters only dropped their musable items with 93% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 80% Wand drop chance was reduced to 78% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64650 Monster spawn increase reached its maximum at turn 84487 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 383384 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: Ella (freq bonus 8) The monster species that spawned more often: steel weevil (freq bonus 18) The monster species that spawned more often: black locust (freq bonus 4) The monster species that spawned more often: ewok (freq bonus 12) The monster species that spawned more often: brown mushroom patch (freq bonus 6) The monster species that spawned more often: horrible ghost (freq bonus 4) The monster species that spawned more often: irresistible mushroom (freq bonus 6) The monster species that spawned more often: disintegrator (freq bonus 6) The monster species that spawned more often: idiot (freq bonus 24) The monster species that spawned more often: dao elemental (freq bonus 6) The monster species that spawned more often: detention physics teacher (freq bonus 27) The monster species that spawned more often: unknown turret (freq bonus 18) The monster species that spawned more often: Daughter Lilith (freq bonus 66) The monster species that spawned more often: Pale Day (freq bonus 8) The monster species that spawned more often: sheep (freq bonus 9) The monster species that spawned more often: sentient mochi (freq bonus 8) The monster species that spawned more often: lazy turret (freq bonus 24) The monster species that spawned more often: topless nurse (freq bonus 12) The monster species that spawned more often: cutcat (freq bonus 8) The monster species that spawned more often: Kiddy Kong (freq bonus 9) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: trap colony The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: jelly The monster species that never randomly spawned: baker dictator The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: raichu The monster species that never randomly spawned: metallic light The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: barghest The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 19) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 91) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 20) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 13) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 1) Next attribute increase check would have come at turn 841 Strength training was 4 Dexterity training was 3 Wisdom training was 7 Constitution training was 31 You were poison resistant You were level-drain resistant You were paralyzed (-3) You were prevented from having magical breathing (0) You were prevented from having an increased fear factor (0) You saw invisible You were telepathic You had infravision You had 1570 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (64) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 3X Prepared(0) double thrownage 3X Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) jedi jump 1 R Prepared(0) Discoveries Amulets amulet of second chance (awake) amulet of depetrify (infinite looped) amulet of magical breathing (guilded) Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) orcish dagger (crude dagger) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (nature boots) * elven cloak (faded pall) robe (black robe) leather gloves (paper gloves) orcish helm (iron skull cap) Scrolls scroll of healing (AQUE BRAGH) scroll of mana (HACKEM MUCHE) scroll of phase door (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of standard id (TUOE DISNI) scroll of cure (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of proof armor (DIFFER SEX CANT USE STUNTS) scroll of teleportation (SLARSHING HARD HAMME DEFENCE LOWED) scroll of stinking cloud (BIEN TACHYMETRE GRESILLEMENT) Potions potion of hallucination (deep blue) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 3 jackals a scruffy little dog 0 dingo puppies (1 created) an evasive jermlaine a hidden kobold a training kobold 2 group goblins 0 cave goblins (1 created) 0 force hobgoblins (1 created) a sewer rat (3 created) 2 drains rats a visor sewer rat 0 hares (1 created) 0 bus drivers (1 created) 0 poison millipedes (1 created) 0 lichens (1 created) a red growth a sub-gnome an errand boy a sailor 0 twens (1 created) 0 piles of copper coins (1 created) 0 fire troves (1 created) 0 disintegration troves (1 created) 31 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 14 times You killed 16 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (11 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Bosmer... You turned to stone in The Dungeons of Doom on dungeon level 2 with 319 points, and 45 pieces of gold, after 678 moves. Killer: petrification trap You were level 3 with a maximum of 38 hit points when you turned to stone. You reached the 290th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 4 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 5 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 6 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 7 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 8 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 9 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 10 106397 stonewall-Bar-Dro-Fem-Cha died in The Dungeons of Doom on level 24. Killed by a monster (frost salamander). - [133] 288 324 firemonkey-Pri-Coc-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (stone golem). - [41] 289 319 firemonkey-Ble-Bas-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [48] *290 319 dracunos-Bos-Bor-Mal-Law turned to stone in The * Dungeons of Doom on level 2. Petrified by a petrification trap. 38 [38] 291 318 Wooble-Sli-Pea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dcss mummy). - [11] 292 316 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (dnethack horror). - [17] 407 56 dracunos-Mus-Nor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [22] 462 13 dracunos-Lad-Min-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15]