dracunos, neutral male nordish Musician ### ##-------------- #,-------------- #,-............| #,|............|##---------- ------ ###,|............| #,|............|,,-|........ ......| -------- #,,,,|............| #`|............|,#|........| |......|##,###|.....(......|#####,|............|,#|........| |......-,,,,,,|....<........,,,,,,|............|,`|+.......| |(.....|,,###,|............|#####,|............|,,|......@.| |.......,,###,-------------- ##,|............|,,|. ......| |......|#,,# #################,,,|.............,,---------- ---.---- #,# `,,,,,,,,,,,,,,,,,#,|............|,,,, ####,,,# #,# ###################,-............|#,,,# ------ ##,,,,### #,# ,,--------------#,#,####|....| #,,,#### #,# ,,,,,,,,%,,,,,,#,,,,,.....| --.-------- #,, #,,,,,###############|....| |.(.......- ,,, ,,##### |....| |.........| ### |....| |.........| ------ ----------- [Dracunos the Doodler] St10 Dx3 Co12 In6 Wi5 Ch4 MusNorMalNeu Dlvl:1 $13 HP-9(22) Pw11(11) AC9 Xp1/11 T377 Latest messages You hear some noises in the distance. q - a throwing star (in quiver) {31}. You see here a porter lichen corpse {20}. s - a porter lichen corpse {20}. With great effort you move the boulder. You try to move the boulder, but in vain. (2x) The petit permamimic zaps an exploding wand! You're badly poisoned! You feel very weak! You lose Strength You feel foolish! You lose Wisdom The blast of poison gas hits you! Your muscles won't obey you! You lose Dexterity [-11 -> 3] Warning: HP low! The blast of poison gas bounces! The blast of poison gas hits you! You die... Your inventory Weapons o - 16 uncursed +0 darts {9} q - 61 uncursed +0 shuriken (in quiver) {31} Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Comestibles n - 9 uncursed slime molds {5} s - an uncursed porter lichen corpse {20} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} p - an uncursed scroll of identify {1} Potions m - a blessed potion of monster detection {1} Tools c - an uncursed magic flute (7:5) {1} d - an uncursed magic harp (0:14) {1} e - an uncursed drum of earthquake (0:14) {1} f - an uncursed frost horn (7:2) {1} g - an uncursed fire horn (4:0) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 57% Wand drop chance was reduced to 53% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: trident (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24780 Monster spawn increase reached its maximum at turn 80778 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 60408 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Lexi (freq bonus 20) The monster species that spawned more often: immobile patch (freq bonus 12) The monster species that spawned more often: Mister Internet (freq bonus 21) The monster species that spawned more often: disintegrating sphere (freq bonus 3) The monster species that spawned more often: group gremlin (freq bonus 12) The monster species that spawned more often: great psychic dragon (freq bonus 42) The monster species that spawned more often: octarine patch (freq bonus 16) The monster species that spawned more often: mohat (freq bonus 5) The monster species that spawned more often: domestic nymph (freq bonus 20) The monster species that spawned more often: top secret agent (freq bonus 24) The monster species that spawned more often: brute (freq bonus 3) The monster species that spawned more often: Vorlon missile (freq bonus 12) The monster species that spawned more often: Inge (freq bonus 32) The monster species that spawned more often: fook yoo platypus (freq bonus 36) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 24) The monster species that spawned more often: Lucy Westenra (freq bonus 24) The monster species that spawned more often: voodoo fetish shaman (freq bonus 8) The monster species that spawned more often: hepton (freq bonus 16) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 12) The monster species that spawned more often: black baboon (freq bonus 10) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: panotty The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: abyss wraith The monster species that never randomly spawned: pseudo rat The monster species that never randomly spawned: giant green dragonfly The monster species that never randomly spawned: metroid The monster species that never randomly spawned: bright white force fungus The monster species that never randomly spawned: hehehe-he guy The monster species that never randomly spawned: porter suspicious vortex The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 3) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 66) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 12) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 2) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 36) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 5) Next attribute increase check would have come at turn 1611 Strength training was -3 Dexterity training was 1 Wisdom training was 0 Constitution training was 8 You were cold resistant You were prevented from having fire resistance (0) You were prevented from having fear resistance (0) You had 1512 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Scrolls scroll of healing (EDO MATIESTO) scroll of mana (HOYO HOYO) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of cure (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of identify (I WANT TO SEE URANUS TOO) Potions potion of monster detection (iridescent) Wands wand of toxic (exploding) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 gravity jackals (1 created) 0 hidden kobolds (2 created) a small kobold 0 petit permamimics (1 created) a goblin 2 sewer rats a porter lichen 0 aggravating wallwalkers (1 created) 0 karate scrubs (1 created) 0 Green-elves (1 created) 0 item masters (2 created) 2 twens 17 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (1 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Musician... You died in The Dungeons of Doom on dungeon level 1 with 56 points, and 13 pieces of gold, after 377 moves. Killer: poisoned blast You were level 1 with a maximum of 22 hit points when you died. You reached the 390th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 4 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 5 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 6 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 7 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 8 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 9 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 10 106397 stonewall-Bar-Dro-Fem-Cha died in The Dungeons of Doom on level 24. Killed by a monster (frost salamander). - [133] 388 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 389 57 flumpraxxa-Zyb-Asg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a solar beam. - [24] *390 56 dracunos-Mus-Nor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [22] 391 55 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15] 392 55 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Drowned in a pool of water. 17 [17] 445 13 dracunos-Lad-Min-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15]