dracunos, neutral female sea elven Noblewoman ------- |.....u |.d..@| |..d..| ------- [Dracunos the Pargar] St11 Dx11 Co6 In12 Wi7 Ch12 NobSeaFemNeu Dlvl:1 $0 HP11(11) Pw10(10) AC8 Xp1/0 T1 Latest messages Hello dracunos, welcome to SlashEMExtended! You are a neutral sea elven Noblewoman. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to ready? [- or ?*] Never mind. Unknown command '^Q'. Really quit [yes/no]? Unknown command '^Q'. You don't have anything to drink. Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 victorian underwear (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 27 uncursed apples {16} g - 3 uncursed food rations {3} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Rings e - an uncursed ring of invisibility {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 88% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24300 Monster spawn increase reached its maximum at turn 55550 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 501347 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: chocobo (freq bonus 30) The monster species that spawned more often: bramble fungus (freq bonus 3) The monster species that spawned more often: kobold boss (freq bonus 12) The monster species that spawned more often: demolitions expert (freq bonus 12) The monster species that spawned more often: yellow yeek (freq bonus 12) The monster species that spawned more often: unreal colony (freq bonus 2) The monster species that spawned more often: blank spore (freq bonus 5) The monster species that spawned more often: nabassu (freq bonus 10) The monster species that spawned more often: nymph queen (freq bonus 4) The monster species that spawned more often: novice pretty magical girl (freq bonus 12) The monster species that spawned more often: high voltage generator (freq bonus 12) The monster species that spawned more often: elph (freq bonus 5) The monster species that spawned more often: force couatl (freq bonus 8) The monster species that spawned more often: chaos eye (freq bonus 12) The monster species that spawned more often: ancient (freq bonus 36) The monster species that spawned more often: ninetales (freq bonus 10) The monster species that spawned more often: contagious sphere (freq bonus 12) The monster species that spawned more often: burning monster (freq bonus 4) The monster species that spawned more often: hallucination monster (freq bonus 12) The monster species that spawned more often: gazer horror (freq bonus 18) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster species that never randomly spawned: indigo growth The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: thick jumping jellyfish The monster species that never randomly spawned: sootball The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: magistrate The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: steam drill The monster species that never randomly spawned: finnish explorer The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 46) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 59) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 7) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 4) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having poison resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (old gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (full helmet) * skullcap (meteoric helmet) * flack helmet (tight helmet) * crystal helm (spired helmet) * mining helm (RNG helmet) * field helm (anti-government helmet) * helm of safeguard (aluminium helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (steel gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (rain boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (YOU DO NOT GO PAST AT ME) scroll of phase door (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (FULL HEALTHHY HALF DAMAGE) Rings ring of invisibility (multi-hued) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 chicks (2 created) 0 pack jackals (2 created) 0 jellies (1 created) 0 cave goblins (1 created) 0 ponies (1 created) 0 undefined creatures (1 created) 0 green spores (1 created) 0 twens (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye dracunos the Noblewoman...