Ba2 Player: dosnbrot Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-01-26.19:04:34.ttyrec Time: (1643223874) Wed Jan 26 19:04:34 2022 BaNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Ba;Restoring save file...Ba;--More--Ka g--.|.----------...--....(.....---...F-----.........-----....................----*|--.@..............b.........*......G.||...................-------------.<..----.......|--.---..|---|KaN dDosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:12(12) Pw:4(4) AC:8 Xp:1Hello dosnbrot, the gnomish Healer, welcome back to NetHack!Dosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:12(12) Pw:4(4) AC:8 Xp:1Ra+| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) UaV+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seUanse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? heUaWHlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options --More--Wa!Wb - an uncursed +1 pair of leather gloves (being worn).Wao-.@]aO Coins $ - 1490 gold pieces Weapons a - a +0 scalpel (weapon in hand) o - a crude dagger Armor b - an uncursed +1 pair of leather gloves (being worn) n - an iron skull cap Comestibles l - 5 uncursed apples m - a pear Spellbooks i - a blessed spellbook of healing j - a blessed spellbook of extra healing k - a blessed spellbook of stone to flesh Potions d - 2 uncursed potions of healing e - 2 blessed potions of healing f - 3 uncursed potions of extra healing g - a blessed potion of extra healing Wands h - a wand of sleep (0:7) Tools c - an uncursed stethoscope(end) a Dosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:12(12) Pw:4(4) AC:8 Xp:1aO>v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) a.+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seanse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? hea6Hlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options --More--a / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object y W44;1Hd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) --More--a q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask fa9 or current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--a-M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-aq quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location --More--ak kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--aa v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) a`(+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sea(nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? hea(Hlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options --More--a / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object " W44;1Hd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) --More--ěa~q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask fěaor current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--қa: M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-қa; q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location --More-- ak kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More-- a1av Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) a, + NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/dosnbrot/nethack/dosnbrot.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_font, legaz- acy, lit_corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, use_darkgray, use_inverse, verbose, vt_tiledata, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead)a. , `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the a/ font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' aw0 4- goto the previous menu page, --More-- afDosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:12(12) Pw:4(4) AC:8 Xp:1--.|.----------...--....(.....---...F-----.........-----....................----*|--................b.........*......G.||.@.................-------------.<..----.......|--.---..|---|!ad v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) +a+ Welcome to NetHack! ( description of version 3.6 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of [38;+a1Hyour location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll. +a[K ! A potion.  ( Some other useful object (pick-axe, key, lamp...) --More--,a&} $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For in,a}stance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster --More--.a  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. Commands:  NetHack knows the following commands:  ? Help menu.  .a?  / What-is, tell what a symbol represents. You may choose to  specify a location or give a symbol argument. Enabling the  autodescribe option will give information about the symbol  at each location you move the cursor onto.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove all armor.  ^A Redo the previous command.  c Close a door.  C Call (name) monster, individual object, or type of object.  .a d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--/aB  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop)./a.   D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A/a menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with NETHACKOPTIONS --More--7a,6 environment variable or via a configuration file (defaults.nh,  NetHack Defaults, nethack.cnf, ~/.nethackrc, etc.) rather  than with the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  #quit Exit the program without saving the current game.  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game. Also exits the program. m6;1H [To restore, just play again and use the same character name.]  [There is no "save current data but keep playing" capability.]  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X Toggle two-weapon combat.  ^X Show your attributes.  #explore Switch to Explore Mode (aka Discovery Mode) where dying and  deleting the save file during restore can7a6 both be overridden.  z Zap a wand. (Use y instead of z if number_pad is -1.)  Z Cast a spell. (Use Y instead of Z if number_pad is -1.) --More--GaF6Kak Dosnbrot the Healer's attributes:  Background: You are a Rhizotomist, a level 1 female gnomish Healer. You are neutral, on a mission for Hermes who is opposed by Athena (lawful) and Poseidon (chaotic). You are in the Gnomish Mines, on level 3. You entered the dungeon 390 turns ago. You have 4 experience points.  Basics: You have all 12 hit points. You have all 4 energy points (spell power). Your armor class is 8. Your wallet contains 1490 zorkmids. Autopickup is on for all types.  Current Characteristics: Your strength is 10 (current; limit:18/50). Your dexterity is 11. Your constitution is 15. Your intelligence is 10 (current; limit:19). Your wisdom is 16. Your charisma is 16.  Current Status: You are unencKakoumbered. You are wielding a knife. You have basic skill with knife.(end) pa>@ Dosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:12(12) Pw:4(4) AC:8 Xp:1vaQJPick an object.ya#*floor of a roomya +floor of a roomza7t,floor of a roomzaz 1floor of a roomzaY 1floor of a roomzaU1floor of a room{a +wall{ai 1floor of a room|an1floor of a room|au1floor of a room|a"1floor of a room|aW1floor of a room|a## &wall}a-lichenafc6floor of a rooma) 6floor of a roomaT1floor of a roomaV 1floor of a rooma#1floor of a roomaO1floor of a roomaY1floor of a rooma 1floor of a roomaO~ 1floor of a rooma1floor of a roomaT+acid bloba> 1floor of a rooma1floor of a rooma /1floor of a rooma31floor of a rooma(#1floor of a rooma1floor of a rooma$:1floor of a rooma1floor of a roomaPH 1floor of a roomaG -some stonesa1floor of a rooma1floor of a rooma> 1floor of a rooma 1floor of a roomaw1floor of a rooma1floor of a roomaB0peaceful gnomea|1floor of a rooma91unexploredak&walla a )unexploreda1unexploredaȍ1unexploreda*unexploredaa)unexploredam1unexploreda ,unexploredaX,unexploreda 4,unexploreda1floor of a roomaUw 'a gema*unexploreda\/ *unexploreda\*unexploreda**unexploredaҨ*unexploredag:*unexploreda,q*unexploredaZ-*unexploredaF$wallaK$walla`~$walla K$walla?/floor of a roomaI6floor of a rooma 1floor of a rooma31floor of a rooma)a leasha &walla,unexploreda *unexploredafa$~.@.aq h.@a2*@.ad" G.@at%?.Fh..@ba| &Ge..@a....@b.aH01--.-d.*.@aR$7.d...@ad< P..deG@.baPick an object.a_*floor of a roomaQ 1floor of a roomaD%foxÜaиɜa^ %hk@..ɜa^ The fox bites! HP:11.e.kThe fox bites! HP:8(12) Pw:4(4) AC:8 Xp:1ʜa9|...@b.The fox bites! HP:5.ќa`G4..d.@Ҝa YYou hit the fox.The fox bites! HP:2؜a+,You hit the fox.؜ag<The fox misses! HP:3ٜauf-You miss the fox.ٜaf;The fox bites! HP:1ܜa'K 6You kill the fox!.a?What do you want to wield? [- ao or ?*] a Miscellaneous - - your gloved hands Coins $ - 1490 gold pieces Weapons a - a +0 scalpel (weapon in hand) o - a crude dagger Armor b - an uncursed +1 pair of leather gloves (being worn) n - an iron skull cap Comestibles l - 5 uncursed apples m - a pear Spellbooks i - a blessed spellbook of healing j - a blessed spellbook of extra healing k - a blessed spellbook of stone to flesh Potions d - 2 uncursed potions of healing e - 2 blessed potions of healing f - 3 uncursed potions of extra healing g - a blessed potion of extra healing Wands h - a wand of sleep (0:7) Tools c - an uncursed stethoscope(enda) axDosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1Never mind.a | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ak+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sea]lnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? heaAmHlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options --More--al / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object [a~ W44;1Hd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) --More--$amq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask f$amor current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--XaT M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-Xa q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location --More--a a You can't do that!a,| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) a +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seaI nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? hea- Hlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options --More--a/ what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object oW44;1Hd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) --More--aq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask faor current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--a M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-a^ q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location --More--aY k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--aa v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Ýai + Welcome to NetHack! ( description of version 3.6 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of [38;Ýawi 1Hyour location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll. Ýaj [K ! A potion.  ( Some other useful object (pick-axe, key, lamp...) --More--ŝa*  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For inŝat stance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster --More--ǝa  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. Commands:  NetHack knows the following commands:  ? Help menu.  ǝa  / What-is, tell what a symbol represents. You may choose to  specify a location or give a symbol argument. Enabling the  autodescribe option will give information about the symbol  at each location you move the cursor onto.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove all armor.  ^A Redo the previous command.  c Close a door.  C Call (name) monster, individual object, or type of object.  ǝah d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--ɝa "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).ɝaA  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  Aɝa menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with NETHACKOPTIONS --More--͝a- environment variable or via a configuration file (defaults.nh,  NetHack Defaults, nethack.cnf, ~/.nethackrc, etc.) rather  than with the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  #quit Exit the program without saving the current game.  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game. Also exits the program. [41͝a-;1H [To restore, just play again and use the same character name.]  [There is no "save current data but keep playing" capability.]  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X Toggle two-weapon combat.  ^X Show your attributes.  #explore Switch to Explore Mode (aka Discovery Mode) where dying and  deleting the save file during restore can͝as. both be overridden.  z Zap a wand. (Use y instead of z if number_pad is -1.)  Z Cast a spell. (Use Y instead of Z if number_pad is -1.) --More--ϝa  ^Z Suspend the game. (^Y instead of ^Z if number_pad is -1.)  [To resume, use the shell command 'fg'.]  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered. ϝab  ` Show discovered types for one class of objects.  ! Escape to a shell, if supported in your version and OS.  [To resume play, terminate the shell subprocess via 'exit'.]  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  ϝa letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available: --More--at h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command.  N Name a monster, an individual object, or a type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have whapen fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking! --More--aJDa"Unknown command '''.a7 a] v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) a@! + Welcome to NetHack! ( description of version 3.6 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of [38; a! 1Hyour location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  a" [K ! A potion.  ( Some other useful object (pick-axe, key, lamp...) --More--a $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For inakstance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster --More--a, If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. Commands:  NetHack knows the following commands:  ? Help menu.  a- / What-is, tell what a symbol represents. You may choose to  specify a location or give a symbol argument. Enabling the  autodescribe option will give information about the symbol  at each location you move the cursor onto.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove all armor.  ^A Redo the previous command.  c Close a door.  C Call (name) monster, individual object, or type of object.  a1. d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--aR  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).a   D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  Aa menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with NETHACKOPTIONS --More--a environment variable or via a configuration file (defaults.nh,  NetHack Defaults, nethack.cnf, ~/.nethackrc, etc.) rather  than with the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  #quit Exit the program without saving the current game.  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game. Also exits the program. [41a2;1H [To restore, just play again and use the same character name.]  [There is no "save current data but keep playing" capability.]  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X Toggle two-weapon combat.  ^X Show your attributes.  #explore Switch to Explore Mode (aka Discovery Mode) where dying and  deleting the save file during restore canav both be overridden.  z Zap a wand. (Use y instead of z if number_pad is -1.)  Z Cast a spell. (Use Y instead of Z if number_pad is -1.) --More--a+ ^Z Suspend the game. (^Y instead of ^Z if number_pad is -1.)  [To resume, use the shell command 'fg'.]  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered. aU, ` Show discovered types for one class of objects.  ! Escape to a shell, if supported in your version and OS.  [To resume play, terminate the shell subprocess via 'exit'.]  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  a, letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available: --More--!a #ac# %ateß%a$  &aIe?&aR?(0C(B?: unknown extended command.(aJ # )a*a # +a=-a  # .a$?/ag Extended Commands List  a - Hide commands that don't autocomplete (those not marked with [A]) : - Search extended commands  Extended commands # perform an extended command ? [A] list all extended commands adjust [A] adjust inventory letters annotate [A] name current level apply apply (use) a tool (pick-axe, key, lamp...) attributes show your attributes autopickup toggle the pickup option on/off call call (name) something cast zap (cast) a spell chat [A] talk to someone close close a door conduct [A] list voluntary challenges you have maintained dip [A] dip an object into something down go down a staircase drop/ag drop an item droptype drop specific item types eat eat something engrave engrave writing on the floor enhance [A] advance or check weapon and spell skills exploremode enter explore (discovery) mode fire fire ammunition from quiver force [A] force a lock glance show what type of thing a map symbol corresponds to help give a help message herecmdmenu show menu of commands you can do here history show long version and game history inventory show your inventory inventtype inventory specific item types invoke [A] invoke an object's special powers jump [A] jump to another location kick k/a iick something known show what object types have been discovered knownclass show discovered types for one class of objects look look at what is here loot [A] loot a box on the floor monster [A] use monster's special ability name [A] name a monster or an object offer [A] offer a sacrifice to the gods open open a door options show option settings, possibly change them overview [A] show a summary of the explored dungeon pay pay your shopping bill pickup pick up things at the current location pray [A] pray to the gods for help prevmsg view recent game messages puton put on an accessory (ring, amulet, etc)(1 of 2)saWDosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1# ua@?ua  Extended Commands List  a - Hide commands that don't autocomplete (those not marked with [A]) : - Search extended commands  Extended commands # perform an extended command ? [A] list all extended commands adjust [A] adjust inventory letters annotate [A] name current level apply apply (use) a tool (pick-axe, key, lamp...) attributes show your attributes autopickup toggle the pickup option on/off call call (name) something cast zap (cast) a spell chat [A] talk to someone close close a door conduct [A] list voluntary challenges you have maintained dip [A] dip an object into something down go down a staircase dropua@  drop an item droptype drop specific item types eat eat something engrave engrave writing on the floor enhance [A] advance or check weapon and spell skills exploremode enter explore (discovery) mode fire fire ammunition from quiver force [A] force a lock glance show what type of thing a map symbol corresponds to help give a help message herecmdmenu show menu of commands you can do here history show long version and game history inventory show your inventory inventtype inventory specific item types invoke [A] invoke an object's special powers jump [A] jump to another location kick kua ick something known show what object types have been discovered knownclass show discovered types for one class of objects look look at what is here loot [A] loot a box on the floor monster [A] use monster's special ability name [A] name a monster or an object offer [A] offer a sacrifice to the gods open open a door options show option settings, possibly change them overview [A] show a summary of the explored dungeon pay pay your shopping bill pickup pick up things at the current location pray [A] pray to the gods for help prevmsg view recent game messages puton put on an accessory (ring, amulet, etc)(1 of 2)ya?Dosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1# [Cza>8 zaW& {aק?{a,  Extended Commands List  a - Hide commands that don't autocomplete (those not marked with [A]) : - Search extended commands  Extended commands # perform an extended command ? [A] list all extended commands adjust [A] adjust inventory letters annotate [A] name current level apply apply (use) a tool (pick-axe, key, lamp...) attributes show your attributes autopickup toggle the pickup option on/off call call (name) something cast zap (cast) a spell chat [A] talk to someone close close a door conduct [A] list voluntary challenges you have maintained dip [A] dip an object into something down go down a staircase drop{a8-  drop an item droptype drop specific item types eat eat something engrave engrave writing on the floor enhance [A] advance or check weapon and spell skills exploremode enter explore (discovery) mode fire fire ammunition from quiver force [A] force a lock glance show what type of thing a map symbol corresponds to help give a help message herecmdmenu show menu of commands you can do here history show long version and game history inventory show your inventory inventtype inventory specific item types invoke [A] invoke an object's special powers jump [A] jump to another location kick k{ae0 ick something known show what object types have been discovered knownclass show discovered types for one class of objects look look at what is here loot [A] loot a box on the floor monster [A] use monster's special ability name [A] name a monster or an object offer [A] offer a sacrifice to the gods open open a door options show option settings, possibly change them overview [A] show a summary of the explored dungeon pay pay your shopping bill pickup pick up things at the current location pray [A] pray to the gods for help prevmsg view recent game messages puton put on an accessory (ring, amulet, etc)(1 of 2)}azSDosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1# [B~a aO ah ?aa Extended Commands List  a - Hide commands that don't autocomplete (those not marked with [A]) : - Search extended commands  Extended commands # perform an extended command ? [A] list all extended commands adjust [A] adjust inventory letters annotate [A] name current level apply apply (use) a tool (pick-axe, key, lamp...) attributes show your attributes autopickup toggle the pickup option on/off call call (name) something cast zap (cast) a spell chat [A] talk to someone close close a door conduct [A] list voluntary challenges you have maintained dip [A] dip an object into something down go down a staircase dropa drop an item droptype drop specific item types eat eat something engrave engrave writing on the floor enhance [A] advance or check weapon and spell skills exploremode enter explore (discovery) mode fire fire ammunition from quiver force [A] force a lock glance show what type of thing a map symbol corresponds to help give a help message herecmdmenu show menu of commands you can do here history show long version and game history inventory show your inventory inventtype inventory specific item types invoke [A] invoke an object's special powers jump [A] jump to another location kick ka2ick something known show what object types have been discovered knownclass show discovered types for one class of objects look look at what is here loot [A] loot a box on the floor monster [A] use monster's special ability name [A] name a monster or an object offer [A] offer a sacrifice to the gods open open a door options show option settings, possibly change them overview [A] show a summary of the explored dungeon pay pay your shopping bill pickup pick up things at the current location pray [A] pray to the gods for help prevmsg view recent game messages puton put on an accessory (ring, amulet, etc)(1 of 2)aDosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1# a ?a Extended Commands List  a - Hide commands that don't autocomplete (those not marked with [A]) : - Search extended commands  Extended commands # perform an extended command ? [A] list all extended commands adjust [A] adjust inventory letters annotate [A] name current level apply apply (use) a tool (pick-axe, key, lamp...) attributes show your attributes autopickup toggle the pickup option on/off call call (name) something cast zap (cast) a spell chat [A] talk to someone close close a door conduct [A] list voluntary challenges you have maintained dip [A] dip an object into something down go down a staircase dropa drop an item droptype drop specific item types eat eat something engrave engrave writing on the floor enhance [A] advance or check weapon and spell skills exploremode enter explore (discovery) mode fire fire ammunition from quiver force [A] force a lock glance show what type of thing a map symbol corresponds to help give a help message herecmdmenu show menu of commands you can do here history show long version and game history inventory show your inventory inventtype inventory specific item types invoke [A] invoke an object's special powers jump [A] jump to another location kick kajick something known show what object types have been discovered knownclass show discovered types for one class of objects look look at what is here loot [A] loot a box on the floor monster [A] use monster's special ability name [A] name a monster or an object offer [A] offer a sacrifice to the gods open open a door options show option settings, possibly change them overview [A] show a summary of the explored dungeon pay pay your shopping bill pickup pick up things at the current location pray [A] pray to the gods for help prevmsg view recent game messages puton put on an accessory (ring, amulet, etc)(1 of 2)a!XDosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1# aA ?a2a}9?2: unknown extended command.aӾaB"Unknown command '''.a a5c# aL?a= Extended Commands List  a - Hide commands that don't autocomplete (those not marked with [A]) : - Search extended commands  Extended commands # perform an extended command ? [A] list all extended commands adjust [A] adjust inventory letters annotate [A] name current level apply apply (use) a tool (pick-axe, key, lamp...) attributes show your attributes autopickup toggle the pickup option on/off call call (name) something cast zap (cast) a spell chat [A] talk to someone close close a door conduct [A] list voluntary challenges you have maintained dip [A] dip an object into something down go down a staircase dropa drop an item droptype drop specific item types eat eat something engrave engrave writing on the floor enhance [A] advance or check weapon and spell skills exploremode enter explore (discovery) mode fire fire ammunition from quiver force [A] force a lock glance show what type of thing a map symbol corresponds to help give a help message herecmdmenu show menu of commands you can do here history show long version and game history inventory show your inventory inventtype inventory specific item types invoke [A] invoke an object's special powers jump [A] jump to another location kick kaick something known show what object types have been discovered knownclass show discovered types for one class of objects look look at what is here loot [A] loot a box on the floor monster [A] use monster's special ability name [A] name a monster or an object offer [A] offer a sacrifice to the gods open open a door options show option settings, possibly change them overview [A] show a summary of the explored dungeon pay pay your shopping bill pickup pick up things at the current location pray [A] pray to the gods for help prevmsg view recent game messages puton put on an accessory (ring, amulet, etc)(1 of 2)a3M quaff quaff (drink) something quit [A] exit without saving current game quiver select ammunition for quiver read read a scroll or spellbook redraw redraw screen remove remove an accessory (ring, amulet, etc) ride [A] mount or dismount a saddled steed rub [A] rub a lamp or a stone save save the game and exit search search for traps and secret doors seeall show all equipment in use seeamulet show the amulet currently worn seearmor show the armor currently worn seegold count your gold seerings show the ring(s) currently worn seespells list and reorder known spells seetools show the tools currently in use seetrap aM show the type of adjacent trap seeweapon show the weapon currently wielded shell do a shell escape sit [A] sit down suspend suspend the game swap swap wielded and secondary weapons takeoff take off one piece of armor takeoffall remove all armor teleport teleport around the level terrain [A] show map without obstructions therecmdmenu menu of commands you can do from here to adjacent spot throw throw something tip [A] empty a container travel travel to a specific location on the map turn [A] turn undead away twoweapon [A] toggle two-weapon combat untrap [A] untrap something up aN go up a staircase version [A] list compile time options for this version of NetHack versionshort show version wait rest one move while doing nothing wear wear a piece of armor whatdoes tell what a command does whatis show what type of thing a symbol corresponds to wield wield (put in use) a weapon wipe [A] wipe off your face zap zap a wand (2 of 2)aw Dosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1# a? ?ak  aaxv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) a@+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seamAnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? headBHlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options --More--a/ what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object W44;1Hd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) --More--aŠq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask faUor current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--a M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-ah q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location --More--a k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--a9aEv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) a-+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sea .nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? hea5Hlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options --More--a6t/ what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object tW44;1Hd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) --More--aq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask fa^or current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--aa ĞaX^ Choose which spell to cast   Name Level Category Fail Retention a - healing 1 healing 0% 91%-100% b - extra healing 3 healing 54% 91%-100% c - stone to flesh 3 healing 64% 91%-100%(end) ƞaib - an uncursed +1 pair of leather gloves (being worn).ʞa~^ Choose which spell to cast   Name Level Category Fail Retention a - healing 1 healing 0% 91%-100% b - extra healing 3 healing 54% 91%-100% c - stone to flesh 3 healing 64% 91%-100%(end) ϞaV2 +You don't have enough energy to cast that spell.ڞa d Choose which spell to cast   Name Level Category Fail Retention a - healing 1 healing 0% 91%-100% b - extra healing 3 healing 54% 91%-100% c - stone to flesh 3 healing 64% 91%-100%(end) a>+You don't have enough energy to cast that spell.aC aƳ  Coins $ - 1490 gold pieces Weapons a - a +0 scalpel (weapon in hand) o - a crude dagger Armor b - an uncursed +1 pair of leather gloves (being worn) n - an iron skull cap Comestibles l - 5 uncursed apples m - a pear Spellbooks i - a blessed spellbook of healing j - a blessed spellbook of extra healing k - a blessed spellbook of stone to flesh Potions d - 2 uncursed potions of healing e - 2 blessed potions of healing f - 3 uncursed potions of extra healing g - a blessed potion of extra healing Wands h - a wand of sleep (0:7) Tools c - an uncursed stethoscope(end) a Dosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1aj' !.FaS.Fa1What do you want to drink? [defg or ?*] a 0 Coins $ - 1490 gold pieces Weapons a - a +0 scalpel (weapon in hand) o - a crude dagger Armor b - an uncursed +1 pair of leather gloves (being worn) n - an iron skull cap Comestibles l - 5 uncursed apples m - a pear Spellbooks i - a blessed spellbook of healing j - a blessed spellbook of extra healing k - a blessed spellbook of stone to flesh Potions d - 2 uncursed potions of healing e - 2 blessed potions of healing f - 3 uncursed potions of extra healing g - a blessed potion of extra healing Wands h - a wand of sleep (0:7) Tools c - an uncursed stethoscope(end) aa + Dosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:1(12) Pw:4(4) AC:8 Xp:1a PYou feel better. HP:13(13) Pw:4(4) AC:8 Xp:1a#{a b - an uncursed +1 pair of leather gloves (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) a|b'a .@.)a|.@*a# +You kill the lichen!.-a57ek.G@.-aC C@..b...|..---.aJ---......@.k......|.--.a k-..@....-..---/a V]----....-....-...-.@./aO B-|.@-.b.0a&|@--.1a5..@..2a.@b2a/7 @..3aT3-|-@.b3a% ..@.4a&--.-.@.4ay @-.5a 1.@.b.5aXr s-|-....||@.....----.-.-.7a@.b7a .@8ab f@.b.A gush of water hits the acid blob's left pseudopod!Ea Fa.@^Fa| )--..@.Gaq.@.Gad1D.@....k.....---..|..Gaб ^--..@*-..-....---Ha- G.@-k...-.eLaV).-@-.LaVsp - 2 yellowish brown gems.@k.The large kobold throws a dart!)La4W ).).LaYNYou are hit by a dart.). HP:11@[aW{)@k.-The large kobold throws a dart!)You are hit by a dart.).[a% HP:10@_ao-.@|-eThe large kobold hits! HP:9(13) Pw:4(4) AC:8 Xp:1ca3You hit the large kobold.caCBThe large kobold hits! HP:8fa  fa2 BYou miss the large kobold. HP:9ja]4You miss the large kobold.la[; 3You hit the large kobold.la; BThe large kobold hits! HP:4ua-74You miss the large kobold.ua7)The large kobold misses!wa 4You miss the large kobold.wa BThe large kobold hits! HP:2za* 3You hit the large kobold.|aqYou hit the large kobold.bThe large kobold hits!--More--aUYou die...a--More--a*&d HP:0Do you want your possessions identified? [ynq] (n) afb Coins $ - 1490 gold pieces Weapons a - a +0 scalpel (weapon in hand) o - a cursed -1 orcish dagger Armor b - an uncursed +1 pair of leather gloves (being worn) n - an uncursed +0 orcish helm Comestibles l - 5 uncursed apples m - an uncursed pear Spellbooks i - a blessed spellbook of healing j - a blessed spellbook of extra healing k - a blessed spellbook of stone to flesh Potions d - an uncursed potion of healing e - 2 blessed potions of healing f - 3 uncursed potions of extra healing g - a blessed potion of extra healing Wands h - a wand of sleep (0:7) Tools c - an uncursed stethoscope Gems/StonesabM p - 2 uncursed worthless pieces of yellowish brown glass(end) a[`Dosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:0(13) Pw:4(4) AC:8 Xp:1Do you want to see your attributes? [ynq] (n) aw  Dosnbrot the Healer's attributes:  Background: You were a Rhizotomist, a level 1 female gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Gnomish Mines, on level 3. You entered the dungeon 455 turns ago. You had 12 experience points, 8 more were needed to attain level 2.  Basics: You had 0 out of 13 hit points. You had all 4 energy points (spell power). Your armor class was 8. Your wallet contained 1490 zorkmids. Autopickup was on for all types.  Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 10 (limit:19). Your wisdom was 16 (limit:18). Your charismaa; w was 16 (limit:18).  Final Status: You were unencumbered. You were wielding a knife. You had basic skill with knife.  Final Attributes: You were fervently aligned. You were poison resistant. You had infravision. You are dead.--More--aG ODosnbrot the Rhizotomist St:10 Dx:11 Co:15 In:10 Wi:16 Ch:16 Neutral Dlvl:3 $:1490 HP:0(13) Pw:4(4) AC:8 Xp:1Do you want an account of creatures vanquished? [ynaq] (n) a> Vanquished creatures:  a jackal 2 foxes a goblin 3 lichens a newt  8 creatures vanquished.--More--aDo you want to see your conduct? [ynq] (n) ag Voluntary challenges: You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--aDo you want to see the dungeon overview? [ynq] (n) ah The Dungeons of Doom: levels 1 to 2 Level 1: Some fountains. Level 2: A fountain. Stairs down to The Gnomish Mines. The Gnomish Mines: Level 3: <- You were here. Final resting place for you, killed by a large kobold.--More--aLpa M ----------  / \  / REST \  / IN \  / PEACE \  / \  | dosnbrot |  | 1490 Au |  | killed by a |  | large kobold |  | |  | |  | 2022 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dosnbrot the Healer... You died in The Gnomish Mines on dungeon level 3 with 157 points, and 1490 pieces of gold, after 455 moves. You were level 1 with a maximum of 13 hit points when you da)M+ied. --More--şa{  şa şayYou reached the 795th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 3 2375844 seahorse17-Pri-Hum-Mal-Neu ascended to demigod-hood. 387 [441] şa]A 793 159 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 3. Killed by a dwarf. - [14] 794 157 cape-Val-Dwa-Fem-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted newt corpse, while helpless. - [23] 795 157 dosnbrot-Hea-Gno-Fem-Neu died in The Gnomish Mines on level 3. Killed by a large kobold. - [13] 796 156 seahorse17-Cav-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a grid bug. - [16] 797 155 seahorse17-Hea-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a wand. - [25]