!P a" Î Player: dolores Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-08-21.01:00:17.ttyrec Time: (1629507617) Sat Aug 21 01:00:17 2021 !P a- +Bad option line: "corpse)?"=lightcyan" !P aJ- Hit return to continue: "P aòJ "P a+LbBad option line: "035 035 250 250 177 177 060 062 060 062 095 124 09" Hit return to continue: #P a÷µ #P a!¶bBad option line: "096 032 247 035 247 247 247 247 247 244 244 092 09" Hit return to continue: #P aå  #P a CBad option line: "096 096 124 124 035" Hit return to continue: $P a®ld Bad option line: "241 035 035 250 250 035 035 060 062 060 062 095 12" Hit return to continue: $P aÿ $P aVÿbBad option line: "096 096 032 247 035 247 247 247 247 247 244 244 09" Hit return to continue: $P a.Z  $P aYZ GBad option line: "250 096 096 124 124 035" Hit return to continue: $P a³. $P a[<P[?1049h)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. $P a=Restoring save file...%P aÙ%P aÚ\[Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC3 Xp1/0 T1 You return to level 1 in The Dungeons of Doom.--More--%P a½  #(0x(B(0l~~(B(0m(B(0lqqqqqqqqk(B(0x~~~~~(B$(0~(B(0x~~~~~~~~x(B(0~(B@(0~~~~~~~x(B(0x(Bd(0~~~~~~~(B+#(0~~~~~~~~x(B(0x~~~~~~~~x(B(0x(Bo(0~~~~~~~x(B(0mqqqqqqqqj(B%P a% y[Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC3 Xp1/0 T1 Hello dolores, the levelscaler Acid Mage, welcome back to SlashEMExtended!%P a’ -[Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0  17(17)  Pw 19(19)  AC3 Xp1/0 T1 --More--*P a(The moon is waxing tonight.-P aÅJx[Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0  17(17)  Pw 19(19)  AC3 Xp1/0 T2 <@(0a(B-P a:„  Weapons a - ) a blessed +1 quarterstaff (weapon in hands) {16} Armor b - [ an uncursed +0 studded leather armor (being worn) {80} Comestibles c - % 2 uncursed food rations {0} Scrolls e - ? a blessed finalized scroll of consecration {0} j - ? 5 uncursed scrolls of healing {0} k - ? 4 uncursed scrolls of mana {0} l - ? 3 uncursed scrolls of phase door {0} m - ? 2 uncursed scrolls of standard id {0} n - ? an uncursed scroll of cure {0} o - ? an uncursed scroll of heal other {0} Spellbooks h - [38-P a†‰ ;5;1m+ a blessed finalized spellbook of acid sphere (3:1) {0} i - + a blessed spellbook of acid stream (5:4) {0} Potions d - ! an uncursed finalized potion of see invisible {0} Rings g - = an uncursed ring of shock resistance {0} Wands f - / an uncursed wand of acid (0:9) {0}(end) 0P a\É (0qqqqk~~~~x~~~~x~~~~(B+(0~~~~x~~~~x~~~~xqqqqj(B [Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC3 Xp1/0 T2 [Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0  17(17)  Pw 19(19) 0P a¬É -[m AC3 Xp1/0 T2 1P avr[Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0  17(17)  Pw 19(19)  AC3 Xp1/0 T3 @(0~(Bd1P a©…=Beware, there will be no return! Still climb? [yn] (n) 1P a+%Ôy[Dolores the Oozer  17(17)  Pw 19(19) 1P ay1#(0x(B(0l~~(B(0m(B(0lqqqqqqqqk(B(0x~~~~~(B$(0~(B(0x~~~~~~~~x(B(0~(B@(0~~~~~~~x(B(0x~(Bd(0~~~~~~(B+#(0a~~~~~~~~x(B(0x~~~~~~~~x(B(0x(Bo(0~~~~~~~x(B(0mqqqqqqqqj(B1P aÃ1c[Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC3 Xp1/0 T3 Do you want your possessions identified? DYWYPI? [ynq] (n) 2P a=ën Weapons a - ) a blessed +1 quarterstaff (weapon in hands) {16} Armor b - [ an uncursed +0 studded leather armor (being worn) {80} Comestibles c - % 2 uncursed food rations {0} Scrolls e - ? a blessed finalized scroll of consecration {0} j - ? 5 uncursed scrolls of healing {0} k - ? 4 uncursed scrolls of mana {0} l - ? 3 uncursed scrolls of phase door {0} m - ? 2 uncursed scrolls of standard id {0} n - ? an uncursed scroll of cure {0} o - ? an uncursed scroll of heal other {0} Spellbooks aüò$K h - + a blessed finalized spellbook of acid sphere (3:1) {0} i - + a blessed spellbook of acid stream (5:4) {0} Potions d - ! an uncursed finalized potion of see invisible {0} Rings g - = an uncursed ring of shock resistance {0} Wands f - / an uncursed wand of acid (0:9) {0}(end) 3P aÀ` D(0qqqqk~~~~x~~~~x~~~~(B+(0~~~~x~~~~x~~~~xqqqqj(B [Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC3 Xp1/0 T3 Do you want to see your attributes? [ynq] (n) 5P aÜnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: technicality. Scroll identification only worked 100 times out of 544. Potion identification only worked 3 times out of 20. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 31. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 19. Gem identification only worked 100 times out of 143. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 96%. Armor drop chance was reduced to 11%. Tool drop chance was reduced to 88%. Food drop chance was reduced to 99%. Shop item generation was reduced to 91%. Concealing monsters 5P airwere spawned underneath items 70% of the time only. Mastering the following skill taught you the hidden power: squeaking. The following skill could not be trained at all: two-weapon combat. The following skill was trained at half the usual rate: spear. The following skill was limited to basic proficiency: riding. The following skill was limited to skilled proficiency: implants. The following skill became untrainable if you tried to train it too early: searching (turn 10). The following skill became harder to train at higher skill levels: sexy flats. --More--5P aÕ­ Sticky curses were more common by 9%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 16313. Monster spawn increase had reached its maximum at turn 295576. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1492311. The monster class that cannot be genocided was xan or other mythical/fantastic insect. The monster species that was spawned more often: chaos polymorpher (freq bonus 12). The monster species that was spawned more often: porter dnethack vortex (freq bonus 3). The monster species that was spawned more often: highway cattle (freq bonus 12). The monster species that was spawned more often: warrior of sunlight (freq bonus 6). The monster species that was spawned more often: vacuum colony (freq bonus 3). The monster species that was spawned more often: gore wort (freq bonus 2). The monster spec5P a^® ies that was spawned more often: yield blitzkrieging folding prescience downstage analeptic (freq bonus 12). The monster species that was spawned more often: game over (freq bonus 12). The monster species that was spawned more often: drub featherier (freq bonus 2). The monster species that was spawned more often: solid warp patch (freq bonus 12). The monster species that was spawned more often: planting unsatisfactory (freq bonus 3). The monster species that was spawned more often: pointer fungus (freq bonus 6). The monster species that was spawned more often: killer meatball (freq bonus 12). The monster species that was spawned more often: ebony patch (freq bonus 18). The monster species that was spawned more often: giant pest (freq bonus 16). The monster species that was spawned more often: humming terminal (freq bonus 18). The monster species that was spawned more often: reflector aoa (freq bonus 9). The monster species tha5P a‡® øt was spawned more often: golden bat (freq bonus 4). The monster species that was spawned more often: chimera snake (freq bonus 20). The monster species that was spawned more often: alpha who wolf (freq bonus 2). --More--5P a«¡The monster trait that was more common: monsters with djinni dialogue (freq bonus 1). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2).The monster species that was never randomly spawned: airing urushiol porose gypsyism. The monster species that was never randomly spawned: devised growth. The monster species that was never randomly spawned: Hanh's boot. The monster species that was never randomly spawned: regally unriddling. The monster species that was never randomly spawned: elotriceratops. The monster species that was never randomly spawned: mud-sprinkled fungus. The monster species that was never randomly spawned: undead slayer. The monster species that was never randomly spawned: helcungol. The monster species that was never randomly spawned: resonant spirit. The monster species that was never randomly spawned: irreverent scubaed. The monster class that was5P a0¢ more likely to generate with musable stuff: dog or other canine. The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed). The RNG hath decreed that this item was never generated: robe of defense (octarine robe). The RNG hath decreed that this item was never generated: impossibly heavy alloy ball ((null)). The RNG hath decreed that this item was never generated: stone of cursing (gray). The RNG hath decreed that this item was never generated: weakness stone (gray). The RNG hath decreed that this item was generated more often: celestial pole ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 33). The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 29). The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 20). The RNG hath decreed that this item was generated5P ay¢« more often: climbing stick ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 43). The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 8). --More--6P a#ô The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 8). The RNG hath decreed that this item was generated more often: bleeding (dripdrop, freq bonus 7). The RNG hath decreed that this item was generated more often: light (arc, freq bonus 3). The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9). The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 10). The RNG hath decreed that this item was generated more often: Karin lady sandals (gentleman shoes, freq bonus 9). The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 12). The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5). 6P a®ô [14;1HThe RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 9). The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 15). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4). The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves). The RNG hath decreed that this item was always generated cursed: laser pole ((null)). The RNG hath decreed that this trap was always invisible: drop trap. The RNG hath decreed that this trap was generated more often: techout trap (freq bonus 8). Trap randomization happened for 1 in 740 traps. Traps were spawned invisible 1 times in 38. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 941.  a×ô r27;1HStrength training was 0. Dexterity training was 0. Wisdom training was 1. --More--7P aMõ"#(0x(B(0l~~(B(0m(B(0lqqqqqqqqk(B(0x~~~~~(B$(0~(B(0x~~~~~~~~x(B(0~(B@(0~~~~~~~x(B(0x~(Bd(0~~~~~~(B+#(0a~~~~~~~~x(B(0x~~~~~~~~x(B(0x(Bo(0~~~~~~~x(B(0mqqqqqqqqj(B7P a®õW[Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC3 Xp1/0 T3 Do you want to see your discoveries? [ynq] (n) 8P aÌò n Discoveries   Weapons  ) quarterstaff (staff)  Scrolls  ? scroll of consecration (SACRED TRANSPOSITIONS)  ? scroll of healing (NOBIMUS UPSCOTI)  ? scroll of mana (OM GITATHNAGS APSOPS O EL T)  ? scroll of phase door (VALLATTA SPEATT)  ? scroll of standard id (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT)  ? scroll of cure (BREATH WEAPON 1 USED)  ? scroll of heal other (JOIN US OR THOSE)  ? * scroll of extra healing (FASUN SEEEEP)  ? * scroll of greater mana restoration (TU SCRONIUM ES)  Spellbooks  + spellbook of acid sphere (amazing)  + spellbook of acid stream (indexed)  Potions  ! potion of see invisible (baby's b8P aÞù óreath)  Rings  = ring of shock resistance (cashed)  Wands  / wand of acid (pointed)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (end) 9P a,Ú"#(0x(B(0l~~(B(0m(B(0lqqqqqqqqk(B(0x~~~~~(B$(0~(B(0x~~~~~~~~x(B(0~(B@(0~~~~~~~x(B(0x~(Bd(0~~~~~~(B+#(0a~~~~~~~~x(B(0x~~~~~~~~x(B(0x(Bo(0~~~~~~~x(B(0mqqqqqqqqj(B9P aÁÚb[Dolores the Oozer ] St6 Dx16 Co8 In17 Wi4 Ch4 AciLvlFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC3 Xp1/0 T3 Do you want an account of creatures vanquished? [ynq] (n) :P a/àŠn Vanquished creatures:  0 acid hound pups (1 created) 0 goblins (1 created) 0 sewer rats (2 created) 0 mini xorns (1 created) 0 friendly adventurers (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--;P aU¾Do you want to see your conduct? [ynq] (n) ;P ašf \n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 1 time.--More--