dolores, lawful female elven Druid ... .@) k -B. --. [Dolores the Fire Tower Caster] St11 Dx12 Co13 In10 Wi6 Ch5 DrdElfFemLaw Dlvl:2 $17 HP-2(9) Pw20(20) AC1 Exp1 T330 Latest messages You kill the ant! (2x) Nevermore bites the visor sewer rat. The visor sewer rat is killed! b - an uncursed +0 elven bow (weapon in hands) {12}. a - an uncursed +0 club (alternate weapon; not wielded) {12}. a - an uncursed +0 club (weapon in hand) {12}. b - an uncursed +0 elven bow (alternate weapon; not wielded) {12}. There is nothing here to pick up. You displaced Nevermore. With great effort you move the boulder. You hear water falling on coins. You hear some noises. The large kobold throws a crude spear! You are hit by a crude spear. [-5 -> 4] There is a staircase up here. You see here a crude spear {12}. The large kobold throws a crude spear! You are hit by a crude spear! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 elven arrows (in quiver) {25} Armor l - an uncursed +0 bronze plate mail (being worn) {200} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - a blessed spellbook of create familiar (0:2) {1} e - an uncursed spellbook of charm monster (0:1) {1} Tools k - an uncursed bag of holding {5} The bag of holding is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: invisibility You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 90% Monster death drops spawned with only 87% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 457) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28239 Monster spawn increase reached its maximum at turn 52860 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 104312 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: fire turret (freq bonus 8) The monster species that spawned more often: spike giant (freq bonus 4) The monster species that spawned more often: group hobbit (freq bonus 2) The monster species that spawned more often: cursed fungus (freq bonus 4) The monster species that spawned more often: ghoul lord (freq bonus 3) The monster species that spawned more often: wereboar (freq bonus 12) The monster species that spawned more often: Caro (freq bonus 4) The monster species that spawned more often: enormous rat (freq bonus 2) The monster species that spawned more often: stiletto lover (freq bonus 12) The monster species that spawned more often: dark mushroom patch (freq bonus 4) The monster species that spawned more often: fake mold (freq bonus 3) The monster species that spawned more often: Rimururu (freq bonus 3) The monster species that spawned more often: tentacruel (freq bonus 4) The monster species that spawned more often: hydra centaur (freq bonus 12) The monster species that spawned more often: sylveon (freq bonus 4) The monster species that spawned more often: swarm centipede (freq bonus 3) The monster species that spawned more often: Tanja (freq bonus 4) The monster species that spawned more often: aoa droplet (freq bonus 3) The monster species that spawned more often: elf battlemaster (freq bonus 6) The monster species that spawned more often: vapor rat (freq bonus 4) The monster species that never randomly spawned: ten of diamonds The monster species that never randomly spawned: yora chick The monster species that never randomly spawned: wooden fungus The monster species that never randomly spawned: white shark The monster species that never randomly spawned: special patch The monster species that never randomly spawned: giraffe The monster species that never randomly spawned: japanese lord The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: multitentacled eel The monster species that never randomly spawned: wind warp fungus The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 12) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 16) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 5) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 5) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 5) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 83) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 2) Next attribute increase check would have come at turn 491 Strength training was 8 Dexterity training was 8 Wisdom training was 2 Constitution training was 12 You were prevented from having invisibility (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1154 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha You could not have safely prayed (1157) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 597% b - charm monster 4 enchant 90% 297% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (clunky heels) * elven cloak (faded pall) Scrolls scroll of healing (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of mana (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of phase door (TEKMAKMAYACON) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (ROLL IS 5 AND BECOME STRONGER) Spellbooks spellbook of create familiar (old) spellbook of charm monster (noble) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants 0 jackals (2 created) 0 hidden kobolds (1 created) 0 small kobolds (2 created) 0 large kobolds (1 created) 6 sewer rats a visor sewer rat 0 giant garbage rats (2 created) 0 millipedes (1 created) 0 cave spiders (1 created) a grid bug 0 chaffinches (1 created) 0 ravens (1 created) an emu 0 immobile molds (1 created) a kobold zombie 0 gnome zombies (1 created) 0 flower girls (1 created) a werelichen 0 geckos (1 created) 0 floor grues (2 created) 0 fire troves (1 created) 32 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye dolores the Druid... You died in The Dungeons of Doom on dungeon level 2 with 118 points, and 17 pieces of gold, after 330 moves. Killer: an orcish spear You were level 1 with a maximum of 9 hit points when you died. You reached the 75th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 73 122 deadwater-Mar-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 26 [26] 74 118 deadwater-Che-Nor-Mal-Law died in The Dungeons of Doom on level 2. Killed by overexertion. 18 [24] *75 118 dolores-Drd-Elf-Fem-Law died in The Dungeons of Doom on level 2. Killed by an orcish spear. - [9] 76 107 snake153-Mah-Roh-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (killer bee). - [27] 77 94 dolores-Mah-Ang-Fem-Law quit in The Dungeons of Doom on level 2. 18 [22]