dizzylizzy, neutral female redguardian Amazon .... .... ..%........ ............ ................ ....h................ ......[...<.......... ...... ............ .. ............ ..))).)O@... ............ ##......... ..... ... .... ..... ..... ..... ..... .... [Dizzylizz the Low Tribute] St13 Dx11 Co11 In9 Wi6 Ch11 AmaRedFemNeu Min:8 $86 HP-20(93) Pw40(41) AC-7 Exp8 T1140 Latest messages The snow ant bites you! You're covered in frost! [-7 -> 23] You hit the snow ant. You hit the snow ant! Your leather armor blocks the snow ant's attack. The snow ant bites you! You're covered in frost! [-1 -> 22] The snow ant zaps itself with a liquid wand {0}! The snow ant changes! The snow ant turns into a mountain ogre! You hit the mountain ogre! The mountain ogre picks up 2 blessed +0 arrows {0}. The mountain ogre hits you! You hear the howling of the CwnAnnwn... [-15 -> 9] Warning: HP low! The mountain ogre hits you! You die... Your inventory Weapons a - an uncursed +2 javelin (weapon in hand) {8} d - 90 blessed +0 arrows (in quiver) {2} o - 20 uncursed +0 darts {0} u - a blessed +2 bow {12} Armor c - an uncursed +2 shield of mobility (being worn) {20} B - a cursed -5 gnomish helm {1} D - an uncursed +2 leather armor (being worn) {60} U - an uncursed +0 dwarvish iron helm (being worn) {16} V - an uncursed +0 pair of gnomish boots (being worn) {4} Comestibles f - a blessed food ration {0} x - an uncursed food ration {0} J - 2 uncursed apples {0} Scrolls i - an uncursed scroll of teleportation {0} j - 5 uncursed scrolls of healing {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} A - 4 uncursed scrolls of mana {0} Spellbooks r - a blessed spellbook of clairvoyance (5:2) {0} Potions g - 2 uncursed potions of healing {0} h - 2 blessed potions of healing {0} C - an uncursed potion of amnesia {0} I - a cursed potion of down level {0} Rings v - an uncursed mood ring {0} K - an uncursed ring of sickness resistance {0} Tools b - an uncursed sack {5} k - an uncursed skeleton key {0} t - an uncursed magic whistle called magic {0} Gems p - a cursed -1 worthless piece of blue glass {1} G - 2 uncursed +0 worthless pieces of radiant glass {2} H - 2 uncursed +0 worthless pieces of cyan glass {2} The sack is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 414 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 98% Food drop chance was reduced to 91% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: missile weapons (turn 88) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 390) The following skill became untrainable after a while: occult spells (turn 59866) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 52109) Number of artifacts generated was 1 Number of fake artifacts generated was 7 Monster spawn increase started at turn 17607 Monster spawn increase reached its maximum at turn 87711 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9712926 The monster class that cannot be genocided was golem The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: wendina (freq bonus 20) The monster species that spawned more often: baselessly jockey (freq bonus 11) The monster species that spawned more often: ivory mushroom (freq bonus 42) The monster species that spawned more often: arch-mind flayer (freq bonus 10) The monster species that spawned more often: amnesia spore (freq bonus 7) The monster species that spawned more often: royalty suppressed haunted chromosome (freq bonus 16) The monster species that spawned more often: volt growth (freq bonus 72) The monster species that spawned more often: mummified king (freq bonus 12) The monster species that spawned more often: [_tPj!D&\mT0l$OKqBrW[:s0 (freq bonus 10) The monster species that spawned more often: spell sucker (freq bonus 5) The monster species that spawned more often: Inspector Kriminologist (freq bonus 28) The monster species that spawned more often: undead fish (freq bonus 36) The monster species that spawned more often: pulse light (freq bonus 9) The monster species that spawned more often: undead bard (freq bonus 36) The monster species that spawned more often: swamp nymph (freq bonus 72) The monster species that spawned more often: yellow mushroom (freq bonus 15) The monster species that spawned more often: sorrel paunchy (freq bonus 16) The monster species that spawned more often: insane lich (freq bonus 12) The monster species that spawned more often: sane warp patch (freq bonus 7) The monster species that spawned more often: mist giant (freq bonus 8) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster species that never randomly spawned: parried washwomen portliest The monster species that never randomly spawned: warty force fungus The monster species that never randomly spawned: rotted potato in someone's microwave The monster species that never randomly spawned: unfriendly caboose The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: Galford The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: M'ling, Montgomery's attendant The monster species that never randomly spawned: redguard lady The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 7) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 8) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 34) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 8) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 10) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 17) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 82) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 2) Next attribute increase check would have come at turn 2694 Strength training was 30 Dexterity training was 47 Wisdom training was 12 Constitution training was 38 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having half physical damage (0) Your chance to block was 36% You had 1200 points of nutrition remaining You were stealthy You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Effie Trinket The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 90% 93% Techniques known in the end Name Level Status missile flurry 8X LIMIT(0) weapon practice 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) critical strike 4X LIMIT(817) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (secret helmet) * skullcap (viking helmet) * flack helmet (inkcoat helmet) * crystal helm (dark helmet) * mining helm (etched helmet) * field helm (eternal helmet) * helm of safeguard (anachrononononaut helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (english gloves) * commander gloves (uncanny gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (stroking boots) * boots of safeguard (side zip boots) Scrolls scroll of teleportation (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of healing (A SAMURAI GENOED ME WHEN I CONFUSED HIM FIQHACK IS WORSTHACK) scroll of mana (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of phase door (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of standard id (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of cure (CURASED COFFIN IS NOT A MISSPELLING) * scroll of extra healing (NADSIL SEETRURA) * scroll of greater mana restoration (CHTO VY KHOTITE DOSTICH) scroll of fire (SEED SHOTED AS GUN 25 TIME) Spellbooks spellbook of clairvoyance (serif) Potions potion of healing (finicky) potion of amnesia (sparkling) potion of down level (greenish-blue) Rings mood ring (amber) ring of sickness resistance (bright) Wands wand of polymorph (liquid) Tools magic whistle called magic (whistle) sack (bag) skeleton key (key) Gems worthless piece of blue glass (blue) worthless piece of radiant glass (radiant) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 8 Level 8: <- You are here Vanquished creatures 0 turkey chicks (1 created) 0 terminator chess wild dogs (1 created) 0 monotons (1 created) 0 floating eyes (1 created) 0 kittens (2 created) 0 lion cubs (1 created) 0 housecats (1 created) 0 slingers (1 created) 0 jaguars (4 created) 0 panthers (2 created) 0 large cats (1 created) 0 tigers (1 created) a hobbit merchant 0 wimps (1 created) a dwarf (3 created) 0 camo dwarves (1 created) 0 army dwarves (2 created) a dental brace guy 0 dwarf thieves (3 created) 0 hurkles (1 created) 0 gondolindrims (1 created) a hobbit wizard 0 hobbit casters (1 created) a dwarf lord (2 created) 0 mesos (1 created) 0 rutterkins (1 created) a kobold 0 kobolts (1 created) 2 fallens 0 forest moogles (1 created) 0 kobold shamans (2 created) 0 large spawn permamimics (1 created) 0 dryads (1 created) 0 orcs (1 created) a low snotling a baby river hog (2 created) 0 culves (1 created) 0 rothes (1 created) 0 large rothes (2 created) 0 wild pigs (1 created) 0 mumakil (1 created) 0 GRs (2 created) a land spider 0 stalactoids (1 created) 0 ponies (1 created) 0 crawling maggots (1 created) 0 clear worm masses (1 created) 0 contaminated bugs (2 created) 0 group bugs (4 created) 0 microscopic space fleets (2 created) 0 flapbats (1 created) 0 baby yellow dragons (1 created) 2 stalking lichens 0 spore lichens (1 created) a yellow stalk 0 red molds (1 created) 0 cyan stalks (1 created) a sub-gnome (4 created) 2 gnomes (8 created) a normal gnome a gnome thief (4 created) a petty gnome thief (2 created) 0 panotties (2 created) 0 intermediate gnomes (3 created) a tiny rascalling 0 gnome guards (2 created) 0 gnome comrades (1 created) 4 gnome lords (7 created) a gnomish brigand thief 3 gnomish wizards (7 created) a packer (2 created) 0 angsty gnomes (2 created) 0 burrower gnomes (1 created) 0 deep gnome diggers (1 created) a porter gnome warrior 0 gnomelins (1 created) a stronger gnome warrior 0 Warder Kaptains (1 created) a mummy a kobold mummy a cat mummy 0 tasloi mummies (1 created) 0 gnome mummies (1 created) an elf mummy 0 drow mummies (1 created) 0 half-dragon mummies (1 created) 0 undead naga hatchlings (1 created) a low ooze 0 rattlesnakes (1 created) a small snake 0 monkeys (1 created) a wood bear cub 0 apes (1 created) an ossium animatum 0 gnome zombies (1 created) 0 orc zombies (1 created) 0 dwarf zombies (1 created) 0 creeping 42's (1 created) 0 human zombies (2 created) a zombie a cleaved zombie a furry 0 normal humans (1 created) 0 drow novices (1 created) 0 peasants (1 created) 0 dark spearwomen (1 created) 0 estrella girls (1 created) 0 valkyries (1 created) 0 shopkeepers (7 created) 0 aligned priests (2 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 minighosts (1 created) a baby boo 0 newts (1 created) a twen (2 created) a baby crocodile 0 batman plants (1 created) 0 silver mushroom patches (1 created) an eggman 0 goombas (1 created) 0 piles of copper coins (12 created) 0 piles of silver coins (7 created) 0 creeping creditses (1 created) 0 piles of killer coins (3 created) 0 piles of flying coins (3 created) 0 piles of creeping gold coins (1 created) 0 piles of rare gold coins (2 created) 0 creeping silver coinses (1 created) 0 piles of killer gold coins (2 created) 0 large piles of killer coins (1 created) 0 petty large piles of killer coins (1 created) 0 huge piles of killer coins (1 created) 0 novice medium walls (1 created) 0 energy troves (1 created) a health trove 225 creatures born. 48 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 94 times You killed 46 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (11 of 20) shield [Basic] (max Expert) (32 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Grand Master) (27 of 160) techniques [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (114 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (41 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye dizzylizzy the Amazon... You died in The Gnomish Mines on dungeon level 8 with 5848 points, and 86 pieces of gold, after 1140 moves. Killer: a monster (mountain ogre) You were level 8 with a maximum of 93 hit points when you died. You reached the 56th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 54 7368 rikerw-Gla-Ang-Mal-Cha quit in The Dungeons of Doom on level 3. 109 [109] 55 6301 bugsniper-Pal-Ang-Mal-Law quit in The Gnomish Mines on level 5. 107 [107] *56 5848 dizzylizzy-Ama-Red-Fem-Neu died in The Gnomish Mines on level 8. Killed by a monster (mountain ogre). - [93] 57 4604 Andy-Gol-Ink-Fem-Neu quit in The Gnomish Mines on level 5. 82 [82] 58 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127]