dizzylizzy, chaotic female devilish Amazon ---------## ----- #############----- |...<...-,# |...| ------- #,,,,,,,,,,,,....| |.......|,# |...| ##|.....| ----------#####|...| |.......|,# |...|,##,-.....|## |..._....| -...| -----.---,#,|...|,,,,|......,# |........| |.@.| ,,,,-...|,,,#......|,# |........| -.--- ####|...|,,# -------,# |>.......| ###,# |...|#,# ###,# --.-.----- #,,)# |....,## #,,,###,,,#,,,##### #%### |...|## #,##,,,,######,,,,# #,# -.--- #,--.----- ####,# ,,# #,-.(....| +,, ,,# ##|......| ####-.-+-.-### |......| - ---......-.-- |{.....| |.............| -------- |.............| |.............| -$---.....----- ------- [Dizzylizz the Low Tribute] St13 Dx13 Co8 In13 Wi4 Ch11 AmaDevFemCha Dlvl:1 $64 HP0(66) Pw60(60) AC7 Exp6 T1390 Hun Latest messages a - an uncursed +2 javelin {8}. What do you want to throw? [$abcnp or ?*] In what direction? [hykulnjb><] An uncursed +2 javelin {8} hits the ceiling, then falls back on top of your head. An uncursed +2 javelin {8} hits the floor. You hear the howling of the CwnAnnwn... [-8 -> 5] Warning: HP low! What do you want to throw? [$bcnp or ?*] In what direction? [hykulnjb><] An orcish dagger named Whore of the Abattoir {4} hits the ceiling, then falls back on top of your head. An orcish dagger named Whore of the Abattoir {4} hits the floor. [-2 -> 3] Warning: HP low! p - an orcish dagger named Whore of the Abattoir {4}. What do you want to throw? [$bcnp or ?*] In what direction? [hykulnjb><] An orcish dagger named Whore of the Abattoir {4} hits the ceiling, then falls back on top of your head. An orcish dagger named Whore of the Abattoir {4} hits the floor. You die... Your inventory Weapons b - a blessed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {2} n - 17 uncursed +0 elven arrows {0} Armor d - an uncursed +2 shield of mobility {20} e - the blessed +2 leather armor named Water Course {60} t - an uncursed +0 gnomish helm {1} Comestibles f - 2 blessed food rations {0} o - 12 uncursed pom-poms {0} s - 3 uncursed lemons {0} Scrolls h - an uncursed scroll of teleportation {0} i - 6 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 4 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} r - an uncursed scroll of tele level {0} Potions g - 4 uncursed potions of healing {0} q - an uncursed potion of monster detection {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 61 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 148 Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 81% Tool drop chance was reduced to 79% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1) The following skill became untrainable if you tried to train it too early: saber (turn 3825) The following skill became untrainable after a while: implants (turn 50438) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 65489) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 74480 Monster spawn increase reached its maximum at turn 257420 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 884530 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: flibbertigibbet avowable (freq bonus 30) The monster species that spawned more often: red condor (freq bonus 24) The monster species that spawned more often: naurungol (freq bonus 16) The monster species that spawned more often: Wolf-Man packleader (freq bonus 42) The monster species that spawned more often: dark elven priest (freq bonus 52) The monster species that spawned more often: dhole (freq bonus 42) The monster species that spawned more often: giant white jellyfish (freq bonus 28) The monster species that spawned more often: ogre brigand thief (freq bonus 32) The monster species that spawned more often: rattlesnake (freq bonus 48) The monster species that spawned more often: mashed plasticizer (freq bonus 33) The monster species that spawned more often: cyan mushroom (freq bonus 7) The monster species that spawned more often: novel force fungus (freq bonus 52) The monster species that spawned more often: wishful manslayer (freq bonus 30) The monster species that spawned more often: black numenorean (freq bonus 16) The monster species that spawned more often: animated hugging boot (freq bonus 36) The monster species that spawned more often: roller coaster (freq bonus 28) The monster species that spawned more often: preternaturally placating (freq bonus 42) The monster species that spawned more often: Uruk-hai (freq bonus 18) The monster species that spawned more often: werebear (freq bonus 10) The monster species that spawned more often: best treasure russian (freq bonus 108) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster species that never randomly spawned: heinously import The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: axonal deja The monster species that never randomly spawned: everchanging laser The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: Fanny's buckled sandal The monster species that never randomly spawned: finned faithfully coarsen The monster species that never randomly spawned: lazy turret The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: defense curse beetle The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 200) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 38) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 36) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 11) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 13) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 5) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 88) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 4) Next attribute increase check would have come at turn 1958 Strength training was 22 Dexterity training was 14 Wisdom training was 8 Constitution training was 50 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having keen memory (0) You had infravision You had 330 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was President Snow The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 6X Prepared(0) weapon practice 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) critical strike 2X Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (wide conical hat) * skullcap (rotating helmet) * flack helmet stone (gemmed helmet) * crystal helm (fish bowl) * mining helm (radio helmet) * field helm (aluminium helmet) * helm of safeguard (dim colored helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (polnish gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (lolita boots) * boots of safeguard (balanced boots) Scrolls scroll of teleportation (MOVE RISED SLOW) scroll of healing (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of mana (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of phase door (LLIYLLATNEMTONMAI) scroll of standard id (SMIRITELNAYA RUBASHKA) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) * scroll of greater mana restoration (1UP EXTRA LIFE GET) scroll of tele level (YAWNING MY SHANK CUSTOMER) Potions potion of healing (sizzling) potion of monster detection (nettle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 1: <- You are here Vanquished creatures an ant a large cockroach a giant tick a red hornet a turkey chick 2 cocktypi 2 jackals 0 floating eyes (1 created) 0 porter floating eyes (1 created) a scrawny cat an ondy 0 hurkles (1 created) 0 hobbit casters (1 created) a dwarven wizard 0 church novices (1 created) 0 fetishes (1 created) a homunculus a kobold a hidden kobold 0 little leprechauns (1 created) a grain vortex 2 melee bugs a porter lichen 0 spore lichens (1 created) 2 golden colonies 0 shriekers (1 created) 0 sub-gnomes (5 created) 0 gnomes (2 created) a gnome stalker (2 created) 0 intermediate gnomes (2 created) 0 gnome guards (1 created) 0 gnome lords (2 created) 0 gnome friendloaders (1 created) 0 group gnome lords (2 created) an angsty gnome (2 created) a gnome lady 0 Keystone Officers (1 created) 0 mummies (1 created) an adom mummy a kobold mummy (2 created) 0 dwarf mummies (1 created) 0 baby ogres (1 created) 2 chasing garter snakes 0 kobold zombies (2 created) 0 ossium animatums (1 created) 0 tasloi zombies (1 created) a gentleman 0 white friars (1 created) a filthy street urchin a squint-eyed rogue 0 busy-looking merchants (1 created) 0 sanctimonious-looking preachers (1 created) 0 coal miners (1 created) a drunk jet guy 0 valkyries (1 created) 0 baby boos (1 created) 0 iguanas (1 created) a novice light wall a small turret (2 created) 0 scroll troves (1 created) 0 health troves (1 created) 79 creatures born. 34 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 34 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Expert) (34 of 160) body armor [Basic] (max Expert) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (60 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye dizzylizzy the Amazon... You died in The Dungeons of Doom on dungeon level 1 with 1500 points, and 64 pieces of gold, after 1390 moves. Killer: falling object You were level 6 with a maximum of 66 hit points when you died. You reached the 48th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 46 1773 dizzylizzy-Val-Nor-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (great wyrm of power). - [92] 47 1642 Nirol-Mid-Red-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Demogorgon). - [107] *48 1500 dizzylizzy-Ama-Dev-Fem-Cha died in The Dungeons of Doom on level 1 [max 4]. Killed by a falling object. - [66] 49 1350 rahn-Gun-Poi-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [52] 50 1258 35-Dol-Lol-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (steam vortex). - [53]