dizzylizzy, chaotic female specialist Amazon --------------- -- |.............| |. |.......@.....| |...#............<| ----|?..>.....)...| |..........@..| |._.#.............| ----|.............| |............_| .#.............| --|...@.........| |.............| #.............| |.............| |.............| #.............| -.............| .0............| @..............| ----------------- [Dizzylizz the Chosen for Reaping] St8 Dx13 Co8 In9 Wi7 Ch8 AmaSpeFemCha Dlvl:4 $3 HP-14(47) Pw25(25) AC-5 Exp4 T292 Latest messages You block the 2nd bullet with your shield. You are almost hit by the 3rd bullet. You are hit by the 4th bullet! [-8 -> 31] You are hit by the 5th bullet! [-12 -> 19] You are hit by the 6th bullet! You hear the howling of the CwnAnnwn... [-16 -> 3] Warning: HP low! You block the 7th bullet with your shield. The prison guard fires 7 bullets! You are hit by the 1st bullet! [-1 -> 2] Warning: HP low! You are almost hit by the 2nd bullet. You are almost hit by the 3rd bullet. You block the 4th bullet with your shield. You are hit by the 5th bullet! You die... Your inventory Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - an uncursed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {2} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} w - the cursed +4 scale mail named Larissa's Marker {100} Comestibles f - 2 blessed food rations {0} Scrolls i - an uncursed scroll of teleportation {0} j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions g - a blessed potion of healing {0} h - 3 uncursed potions of healing {0} p - an uncursed potion of fruit juice {0} Rings q - an uncursed +4 ring of increase damage {0} r - an uncursed -1 ring of protection {0} s - a cursed -1 ring of increase damage {0} u - an uncursed ring of slow digestion {0} Gems o - 2 uncursed +0 apophyllite stones {2} x - 2 uncursed +0 worthless pieces of teal glass {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 239 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 80% chance Musable item generation frequency had a negative bias of 92% Potion drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dart (turn 54) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 2093) The following skill became untrainable after a while: polymorphing (turn 29093) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 24540) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 57556 Monster spawn increase reached its maximum at turn 117853 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4900658 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: dragon (freq bonus 12) The monster species that spawned more often: sand fisher (freq bonus 64) The monster species that spawned more often: psych orb (freq bonus 34) The monster species that spawned more often: sunflower (freq bonus 42) The monster species that spawned more often: school director (freq bonus 54) The monster species that spawned more often: sticky mold (freq bonus 28) The monster species that spawned more often: human mummy (freq bonus 26) The monster species that spawned more often: wimp (freq bonus 34) The monster species that spawned more often: really dangerous warp patch (freq bonus 84) The monster species that spawned more often: satyr (freq bonus 28) The monster species that spawned more often: giant fruit fly (freq bonus 17) The monster species that spawned more often: crunchy patch (freq bonus 30) The monster species that spawned more often: ivory spore (freq bonus 42) The monster species that spawned more often: bipolar oddity (freq bonus 30) The monster species that spawned more often: armor-piercing monster (freq bonus 14) The monster species that spawned more often: undead officer (freq bonus 39) The monster species that spawned more often: snakeman chieftain (freq bonus 63) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 15) The monster species that spawned more often: spriggan (freq bonus 14) The monster species that spawned more often: white slime (freq bonus 42) The monster species that spawned more often: corroding turret (freq bonus 42) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster species that never randomly spawned: big trapper The monster species that never randomly spawned: penknife sward girting foxiest The monster species that never randomly spawned: perpetuated auctioning The monster species that never randomly spawned: breadth slither The monster species that never randomly spawned: retsina glandularly The monster species that never randomly spawned: tenterhook confidante ensconce circuiteer The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: hardwood crockery The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: victualled convecting godhood wiener shaveable The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 20) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 11) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 11) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 10) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 3) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 7) Next attribute increase check would have come at turn 795 Strength training was 8 Dexterity training was 3 Wisdom training was 7 Constitution training was 17 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having peacevision (0) Your chance to block was 36% You had 1289 points of nutrition remaining You were stealthy You had free action You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was President Snow The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (217) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 100% Techniques known in the end Name Level Status missile flurry 4X Prepared(0) weapon practice 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (celtic helmet) * skullcap (spinning helmet) * flack helmet (meso helmet) * crystal helm (middle-earth helmet) * mining helm (gray helmet) * field helm (tribal helmet) * helm of safeguard (grimace helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (nonexistant gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (winter boots) * boots of safeguard (fetish heels) Scrolls scroll of teleportation (SPEE WORK WHEN TOUCH) scroll of healing (LETS PLAY NETHACK) scroll of mana (TROPHY GET) scroll of phase door (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of standard id (FOMO) scroll of cure (GET SLEX TODAY) * scroll of extra healing (CATACLYSM) * scroll of greater mana restoration (CUTME) Spellbooks spellbook of charm monster (battered) Potions potion of healing (greasy) potion of fruit juice (deep blue) Rings ring of increase damage (cashed) ring of protection (moonstone) ring of slow digestion (agate) Gems apophyllite stone (radiant) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures an ant 0 acid blobs (1 created) 0 shader acid blobs (1 created) 0 foxes (1 created) 0 coyotes (1 created) 0 kobolds (2 created) 0 hidden kobolds (1 created) a mynock (2 created) 0 demimondaines (4 created) 0 deimonidaines (2 created) 0 sexy demimondaines (1 created) a novice quickling 3 neevils (5 created) 0 wood nymphs (1 created) 0 shadow faeries (1 created) 2 sewer rats 0 visor sewer rats (1 created) 0 cave spiders (2 created) 0 hole spiders (1 created) 0 daddy longlegses (1 created) 0 piercoids (1 created) 0 defilers (1 created) 0 vultures (2 created) 0 Rame Ducks (1 created) 0 shaded lichens (1 created) 0 immobile patches (1 created) 0 blink mushrooms (1 created) 0 orange growths (1 created) 0 green spores (1 created) 0 giant children (1 created) 0 house snakes (1 created) 0 gnome zombies (2 created) 0 friendly adventurers (1 created) 4 weary pilgrims 0 white friars (1 created) a squint-eyed rogue 0 aimless-looking merchants (1 created) 0 yakuza members (1 created) 0 dark rangers (3 created) 0 vile lancers (1 created) 0 muggers (1 created) 0 novice rogues (2 created) 0 thieving girls (1 created) 0 valkyries (1 created) 0 prison guards (4 created) 0 ghosts (3 created) 0 demitwens (2 created) 0 novice medium walls (1 created) 0 small turrets (1 created) 0 crude turrets (1 created) 0 fire troves (1 created) 77 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 12 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (35 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye dizzylizzy the Amazon... You died in The Dungeons of Doom on dungeon level 4 with 637 points, and 3 pieces of gold, after 292 moves. Killer: a bullet You were level 4 with a maximum of 47 hit points when you died. You reached the 66th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 64 658 Volt-Che-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (water demon). - [58] 65 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44] *66 637 dizzylizzy-Ama-Spe-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a bullet. - [47] 67 633 rahn-Zoo-Lol-Fem-Law quit in The Dungeons of Doom on level 3. 57 [57] 68 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35]