dizzylizzy, chaotic male nymphian Priest ------ |....+ |.0..| |._..| |.@... ----|- ----------- +.........| |.........| | # |.........| |........ |.......... ..<......$| |.........| ----------- [Dizzylizz the Aspirant] St12 Dx12 Co13 In6 Wi13 Ch4 PriNymMalCha Dlvl:1 $4 HP20(20) Pw21(21) AC1 Exp1 T15 Latest messages Hello dizzylizzy, welcome to SlashEMExtended! You are a chaotic nymphian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. You are dizzylizzy, a chaotic male nymphian Priest. HP: 20 (max 20) Pw 21 (max 21) AC 1 Current status effects: . You stop. Your kitten is in the way! The kitten picks up 5 gold pieces. You suddenly get teleported! You hit the sewer rat. The sewer rat bites you! [-1 -> 19] You kill the sewer rat! 4 gold pieces. You are dizzylizzy, a chaotic male nymphian Priest. HP: 20 (max 20) Pw 21 (max 21) AC 1 Current status effects: . # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: wallwalking You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 45 Amulet identification only worked 15 times out of 49 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 93% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 67% Tool drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: general combat (turn 19) The following skill became untrainable if you tried to train it too early: general combat (turn 176) The following skill became untrainable after a while: divination spells (turn 26888) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 15029) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37564 Monster spawn increase reached its maximum at turn 206584 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2636061 The monster class that cannot be genocided was ghost The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: shimmering dragon (freq bonus 18) The monster species that spawned more often: fritting rewedding lapin bastinado glaive (freq bonus 16) The monster species that spawned more often: undead erdrick (freq bonus 24) The monster species that spawned more often: romeo promisor sow feral (freq bonus 15) The monster species that spawned more often: blubbering icky thing (freq bonus 14) The monster species that spawned more often: lasso smattering yogin (freq bonus 5) The monster species that spawned more often: hidden growth (freq bonus 30) The monster species that spawned more often: hussar cablegram tuckered (freq bonus 20) The monster species that spawned more often: busheled conation (freq bonus 15) The monster species that spawned more often: human adventurer (freq bonus 12) The monster species that spawned more often: Holy Planetar (freq bonus 16) The monster species that spawned more often: golden patch (freq bonus 14) The monster species that spawned more often: high gnome lord (freq bonus 8) The monster species that spawned more often: crater fungus (freq bonus 10) The monster species that spawned more often: Transcendent Dreamer (freq bonus 24) The monster species that spawned more often: ultramarine patch (freq bonus 20) The monster species that spawned more often: bright blue mushroom (freq bonus 14) The monster species that spawned more often: uranium imp (freq bonus 24) The monster species that spawned more often: keg misinterpret (freq bonus 28) The monster species that spawned more often: fanatic triad slave (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster species that never randomly spawned: silky anteater The monster species that never randomly spawned: Blinky The monster species that never randomly spawned: axial light The monster species that never randomly spawned: red centipede The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: goodwife The monster species that never randomly spawned: wide eye type The monster species that never randomly spawned: albino force fungus The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: lattice clan The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 79) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 12) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 17) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 2) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 1) Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were punished You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having slow digestion (0) Your chance to block was 21% You had 1483 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Acererak The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (141) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of mana (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of phase door (SABRA BRIATHA BRISARA) scroll of standard id (OUSIRI SESEGGENBARPHARGGES) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) * scroll of extra healing (TOTALLY THE GIANT ERECTION) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of healing (junethack) spellbook of force bolt (orange) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (22 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dizzylizzy the Priest... Since you quit, the score list will not be checked.